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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>driver_opengl_vertex_buffer_hard.cpp</h1><a href="driver__opengl__vertex__buffer__hard_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="stdopengl_8h.html">stdopengl.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="driver__opengl__vertex__buffer__hard_8h.html">driver_opengl_vertex_buffer_hard.h</a>"</font>
+00029
+00030
+00031 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00032 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037
+00038
+00039 <font class="comment">// ***************************************************************************</font>
+00040 <font class="comment">// ***************************************************************************</font>
+00041 <font class="comment">// ***************************************************************************</font>
+00042 <font class="comment">//</font>
+00043 <font class="comment">// VBHard interface for both NVidia / ATI extension.</font>
+00044 <font class="comment">//</font>
+00045 <font class="comment">// ***************************************************************************</font>
+00046 <font class="comment">// ***************************************************************************</font>
+00047 <font class="comment">// ***************************************************************************</font>
+00048
+00049
+00050
+00051 <font class="comment">// ***************************************************************************</font>
+<a name="l00052"></a><a class="code" href="classNL3D_1_1IVertexArrayRange.html#a0">00052</a> IVertexArrayRange::IVertexArrayRange(CDriverGL *drv)
+00053 {
+00054 <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>= drv;
+00055 }
+00056 <font class="comment">// ***************************************************************************</font>
+<a name="l00057"></a><a class="code" href="classNL3D_1_1IVertexArrayRange.html#a1">00057</a> IVertexArrayRange::~IVertexArrayRange()
+00058 {
+00059 }
+00060
+00061 <font class="comment">// ***************************************************************************</font>
+<a name="l00062"></a><a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#a0">00062</a> IVertexBufferHardGL::IVertexBufferHardGL(CDriverGL *drv)
+00063 {
+00064 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>= drv;
+00065 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m0">NVidiaVertexBufferHard</a>= <font class="keyword">false</font>;
+00066 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m1">ATIVertexBufferHard</a>= <font class="keyword">false</font>;
+00067 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m2">GPURenderingAfterFence</a>= <font class="keyword">false</font>;
+00068 }
+00069 <font class="comment">// ***************************************************************************</font>
+<a name="l00070"></a><a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#a1">00070</a> IVertexBufferHardGL::~IVertexBufferHardGL()
+00071 {
+00072 }
+00073
+00074
+00075
+00076 <font class="comment">// ***************************************************************************</font>
+00077 <font class="comment">// ***************************************************************************</font>
+00078 <font class="comment">// ***************************************************************************</font>
+00079 <font class="comment">//</font>
+00080 <font class="comment">// NVidia implementation</font>
+00081 <font class="comment">//</font>
+00082 <font class="comment">// ***************************************************************************</font>
+00083 <font class="comment">// ***************************************************************************</font>
+00084 <font class="comment">// ***************************************************************************</font>
+00085
+00086
+00087
+00088 <font class="comment">// ***************************************************************************</font>
+00089 <font class="comment">// CVertexArrayRangeNVidia</font>
+00090 <font class="comment">// ***************************************************************************</font>
+00091
+00092
+00093 <font class="comment">// ***************************************************************************</font>
+<a name="l00094"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a0">00094</a> CVertexArrayRangeNVidia::CVertexArrayRangeNVidia(CDriverGL *drv) : IVertexArrayRange(drv)
+00095 {
+00096 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>= NULL;
+00097 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>= 0;
+00098 }
+00099
+00100
+00101 <font class="comment">// ***************************************************************************</font>
+<a name="l00102"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_0">00102</a> <font class="keywordtype">bool</font> CVertexArrayRangeNVidia::allocate(uint32 size, IDriver::TVBHardType vbType)
+00103 {
+00104 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>==NULL);
+00105
+00106 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
+00107 <font class="preprocessor"></font> <font class="comment">// try to allocate AGP or VRAM data.</font>
+00108 <font class="keywordflow">switch</font>(vbType)
+00109 {
+00110 <font class="keywordflow">case</font> IDriver::VBHardAGP:
+00111 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>= wglAllocateMemoryNV(size, 0, 0, 0.5f);
+00112 <font class="keywordflow">break</font>;
+00113 <font class="keywordflow">case</font> IDriver::VBHardVRAM:
+00114 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>= wglAllocateMemoryNV(size, 0, 0, 1.0f);
+00115 <font class="keywordflow">break</font>;
+00116 };
+00117 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
+00118 <font class="preprocessor"></font>
+00119
+00120 <font class="comment">// init the allocator.</font>
+00121 <font class="keywordflow">if</font>(_VertexArrayPtr)
+00122 {
+00123 <font class="comment">/* Init with an alignment of 8. Not sure it is usefull, but GDC01_Performance.pdf papers talks about</font>
+00124 <font class="comment"> "Data arrays must be 8-byte aligned". Don't know what "Data" is.</font>
+00125 <font class="comment"> */</font>
+00126 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o2">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a3">initHeap</a>(<a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>, size, 8);
+00127
+00128 <font class="comment">// set the size</font>
+00129 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>= size;
+00130 }
+00131
+00132
+00133 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>!=NULL;
+00134 }
+00135
+00136
+00137 <font class="comment">// ***************************************************************************</font>
+<a name="l00138"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_3">00138</a> uint CVertexArrayRangeNVidia::sizeAllocated()<font class="keyword"> const</font>
+00139 <font class="keyword"></font>{
+00140 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>;
+00141 }
+00142
+00143
+00144 <font class="comment">// ***************************************************************************</font>
+<a name="l00145"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_1">00145</a> <font class="keywordtype">void</font> CVertexArrayRangeNVidia::free()
+00146 {
+00147 <font class="comment">// release the ptr.</font>
+00148 <font class="keywordflow">if</font>(_VertexArrayPtr)
+00149 {
+00150 <font class="comment">// reset the allocator.</font>
+00151 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o2">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a2">reset</a>();
+00152
+00153
+00154 <font class="comment">// Free special memory.</font>
+00155 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
+00156 <font class="preprocessor"></font> wglFreeMemoryNV(<a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>);
+00157 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
+00158 <font class="preprocessor"></font>
+00159
+00160 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>= NULL;
+00161 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>= 0;
+00162 }
+00163 }
+00164
+00165
+00166 <font class="comment">// ***************************************************************************</font>
+<a name="l00167"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a1">00167</a> <font class="keywordtype">void</font> CVertexArrayRangeNVidia::enable()
+00168 {
+00169 <font class="comment">// if not already enabled.</font>
+00170 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange!=<font class="keyword">this</font>)
+00171 {
+00172 <font class="comment">// Setup the ptrs only if differnets from last time (may rarely happens)</font>
+00173 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_NVCurrentVARSize != <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a> || <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_NVCurrentVARPtr != <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>)
+00174 {
+00175 <font class="comment">// Yoyo: fucking NVidia Bug ?? must do this strange thing, this ensure that it is correclty setuped.</font>
+00176 glFinish();
+00177 <a class="code" href="driver__opengl__extension_8h.html#a42">nglVertexArrayRangeNV</a>(<a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>, <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>);
+00178 glEnableClientState(GL_VERTEX_ARRAY_RANGE_NV);
+00179 glVertexPointer(3,GL_FLOAT, 0, <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>);
+00180 <font class="comment">// cache.</font>
+00181 <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_NVCurrentVARSize= <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o1">_VertexArraySize</a>;
+00182 <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_NVCurrentVARPtr= <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o0">_VertexArrayPtr</a>;
+00183 }
+00184 <font class="comment">// enable VAR. NB: flush is unesufull, so don't flush if extension is OK</font>
+00185 glEnableClientState(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_Extensions.NVStateVARWithoutFlush);
+00186 <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange= <font class="keyword">this</font>;
+00187 }
+00188 }
+00189
+00190
+00191 <font class="comment">// ***************************************************************************</font>
+<a name="l00192"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a2">00192</a> <font class="keywordtype">void</font> CVertexArrayRangeNVidia::disable()
+00193 {
+00194 <font class="comment">// if not already disabled.</font>
+00195 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange!=NULL)
+00196 {
+00197 <font class="comment">// just disable the state, don't change VAR ptr setup.</font>
+00198 <font class="comment">// NB: flush is unesufull, so don't flush if extension is OK</font>
+00199 glDisableClientState(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_Extensions.NVStateVARWithoutFlush);
+00200 <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange= NULL;
+00201 }
+00202 }
+00203
+00204
+00205 <font class="comment">// ***************************************************************************</font>
+<a name="l00206"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#c1">00206</a> <font class="keywordtype">void</font> *CVertexArrayRangeNVidia::allocateVB(uint32 size)
+00207 {
+00208 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o2">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a6">allocate</a>(size);
+00209 }
+00210
+00211
+00212 <font class="comment">// ***************************************************************************</font>
+<a name="l00213"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#a3">00213</a> <font class="keywordtype">void</font> CVertexArrayRangeNVidia::freeVB(<font class="keywordtype">void</font> *ptr)
+00214 {
+00215 <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#o2">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a7">free</a>(ptr);
+00216 }
+00217
+00218
+00219 <font class="comment">// ***************************************************************************</font>
+<a name="l00220"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#z423_2">00220</a> IVertexBufferHardGL *CVertexArrayRangeNVidia::createVBHardGL(uint16 vertexFormat, <font class="keyword">const</font> uint8 *typeArray, uint32 numVertices)
+00221 {
+00222 <font class="comment">// create a NVidia VBHard</font>
+00223 CVertexBufferHardGLNVidia *newVbHard= <font class="keyword">new</font> CVertexBufferHardGLNVidia(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>);
+00224
+00225 <font class="comment">// Init the format of the VB.</font>
+00226 newVbHard-&gt;initFormat(vertexFormat, typeArray, numVertices);
+00227
+00228 <font class="comment">// compute size to allocate.</font>
+00229 uint32 size= newVbHard-&gt;getVertexSize() * newVbHard-&gt;getNumVertices();
+00230
+00231 <font class="comment">// try to allocate</font>
+00232 <font class="keywordtype">void</font> *vertexPtr;
+00233 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#c0">allocated</a>() )
+00234 {
+00235 vertexPtr= <a class="code" href="classNL3D_1_1CVertexArrayRangeNVidia.html#c1">allocateVB</a>(size);
+00236 }
+00237
+00238 <font class="comment">// If allocation fails.</font>
+00239 <font class="keywordflow">if</font>( !vertexPtr )
+00240 {
+00241 <font class="comment">// just destroy this object (no free()).</font>
+00242 <font class="keyword">delete</font> newVbHard;
+00243 <font class="keywordflow">return</font> NULL;
+00244 }
+00245 <font class="keywordflow">else</font>
+00246 {
+00247 <font class="comment">// Ok, setup, and allocate the fence.</font>
+00248 newVbHard-&gt;initGL(<font class="keyword">this</font>, vertexPtr);
+00249 <font class="keywordflow">return</font> newVbHard;
+00250 }
+00251 }
+00252
+00253
+00254 <font class="comment">// ***************************************************************************</font>
+00255 <font class="comment">// CVertexBufferHardGLNVidia</font>
+00256 <font class="comment">// ***************************************************************************</font>
+00257
+00258
+00259 <font class="comment">// ***************************************************************************</font>
+<a name="l00260"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a0">00260</a> CVertexBufferHardGLNVidia::CVertexBufferHardGLNVidia(CDriverGL *drv) : IVertexBufferHardGL(drv)
+00261 {
+00262 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>= NULL;
+00263 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a>= NULL;
+00264
+00265 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m2">GPURenderingAfterFence</a>= <font class="keyword">false</font>;
+00266 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o3">_FenceSet</a>= <font class="keyword">false</font>;
+00267
+00268 <font class="comment">// Flag our type</font>
+00269 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m0">NVidiaVertexBufferHard</a>= <font class="keyword">true</font>;
+00270 }
+00271
+00272
+00273 <font class="comment">// ***************************************************************************</font>
+<a name="l00274"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a1">00274</a> CVertexBufferHardGLNVidia::~CVertexBufferHardGLNVidia()
+00275 {
+00276 <font class="keywordflow">if</font>(_VertexArrayRange)
+00277 {
+00278 <font class="comment">// Destroy Fence.</font>
+00279 <font class="comment">// First wait for completion.</font>
+00280 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a5">finishFence</a>();
+00281 <font class="comment">// then delete.</font>
+00282 <a class="code" href="driver__opengl__extension_8h.html#a43">nglDeleteFencesNV</a>(1, &amp;<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o2">_Fence</a>);
+00283
+00284 <font class="comment">// Then free the VAR.</font>
+00285 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>-&gt;freeVB(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a>);
+00286 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a>= NULL;
+00287 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>= NULL;
+00288 }
+00289 }
+00290
+00291
+00292 <font class="comment">// ***************************************************************************</font>
+<a name="l00293"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a2">00293</a> <font class="keywordtype">void</font> CVertexBufferHardGLNVidia::initGL(CVertexArrayRangeNVidia *var, <font class="keywordtype">void</font> *vertexPtr)
+00294 {
+00295 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>= var;
+00296 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a>= vertexPtr;
+00297 <a class="code" href="driver__opengl__extension_8h.html#a44">nglGenFencesNV</a>(1, &amp;<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o2">_Fence</a>);
+00298 }
+00299
+00300
+00301 <font class="comment">// ***************************************************************************</font>
+<a name="l00302"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_0">00302</a> <font class="keywordtype">void</font> *CVertexBufferHardGLNVidia::lock()
+00303 {
+00304 <font class="comment">// sync the 3d card with the system.</font>
+00305
+00306 <font class="comment">// Ensure the GPU has finished with the current VBHard.</font>
+00307 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a5">finishFence</a>();
+00308 <font class="comment">// If the user lock an activated VBHard, after rendering some primitives, we must stall the CPU</font>
+00309 <font class="keywordflow">if</font>(GPURenderingAfterFence)
+00310 {
+00311 <font class="comment">// Set a fence at the current position in the command stream.</font>
+00312 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a4">setFence</a>();
+00313 <font class="comment">// wait for him to finish.</font>
+00314 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a5">finishFence</a>();
+00315 <font class="comment">// And so the GPU render all our primitives.</font>
+00316 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m2">GPURenderingAfterFence</a>= <font class="keyword">false</font>;
+00317 }
+00318
+00319
+00320 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a>;
+00321 }
+00322
+00323
+00324 <font class="comment">// ***************************************************************************</font>
+<a name="l00325"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">00325</a> <font class="keywordtype">void</font> CVertexBufferHardGLNVidia::unlock()
+00326 {
+00327 <font class="comment">// no op.</font>
+00328 }
+00329
+00330 <font class="comment">// ***************************************************************************</font>
+<a name="l00331"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_2">00331</a> <font class="keywordtype">void</font> CVertexBufferHardGLNVidia::unlock(uint startVert, uint endVert)
+00332 {
+00333 <font class="comment">// no op.</font>
+00334 <font class="comment">// NB: start-end only usefull for ATI ext.</font>
+00335 }
+00336
+00337 <font class="comment">// ***************************************************************************</font>
+<a name="l00338"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_3">00338</a> <font class="keywordtype">void</font> CVertexBufferHardGLNVidia::enable()
+00339 {
+00340 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard != <font class="keyword">this</font>)
+00341 {
+00342 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>);
+00343 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>-&gt;enable();
+00344 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard= <font class="keyword">this</font>;
+00345 }
+00346 }
+00347
+00348
+00349 <font class="comment">// ***************************************************************************</font>
+<a name="l00350"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_4">00350</a> <font class="keywordtype">void</font> CVertexBufferHardGLNVidia::disable()
+00351 {
+00352 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard != NULL)
+00353 {
+00354 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>);
+00355 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a>-&gt;disable();
+00356 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard= NULL;
+00357 }
+00358 }
+00359
+00360
+00361 <font class="comment">// ***************************************************************************</font>
+<a name="l00362"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a4">00362</a> <font class="keywordtype">void</font> CVertexBufferHardGLNVidia::setFence()
+00363 {
+00364 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a3">isFenceSet</a>())
+00365 {
+00366 <a class="code" href="driver__opengl__extension_8h.html#a49">nglSetFenceNV</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o2">_Fence</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a144">GL_ALL_COMPLETED_NV</a>);
+00367 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o3">_FenceSet</a>= <font class="keyword">true</font>;
+00368 }
+00369 }
+00370
+00371 <font class="comment">// ***************************************************************************</font>
+<a name="l00372"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a5">00372</a> <font class="keywordtype">void</font> CVertexBufferHardGLNVidia::finishFence()
+00373 {
+00374 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a3">isFenceSet</a>())
+00375 {
+00376 <font class="comment">// Stall CPU while the fence command is not reached in the GPU command stream.</font>
+00377 <a class="code" href="driver__opengl__extension_8h.html#a48">nglFinishFenceNV</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o2">_Fence</a>);
+00378 <a class="code" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o3">_FenceSet</a>= <font class="keyword">false</font>;
+00379 }
+00380 }
+00381
+00382
+00383
+00384 <font class="comment">// ***************************************************************************</font>
+00385 <font class="comment">// ***************************************************************************</font>
+00386 <font class="comment">// ***************************************************************************</font>
+00387 <font class="comment">//</font>
+00388 <font class="comment">// ATI implementation</font>
+00389 <font class="comment">//</font>
+00390 <font class="comment">// ***************************************************************************</font>
+00391 <font class="comment">// ***************************************************************************</font>
+00392 <font class="comment">// ***************************************************************************</font>
+00393
+00394
+00395 <font class="comment">// ***************************************************************************</font>
+00396 <font class="comment">// CVertexArrayRangeATI</font>
+00397 <font class="comment">// ***************************************************************************</font>
+00398
+00399
+00400 <font class="comment">// ***************************************************************************</font>
+<a name="l00401"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#a0">00401</a> CVertexArrayRangeATI::CVertexArrayRangeATI(CDriverGL *drv) : IVertexArrayRange(drv)
+00402 {
+00403 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o1">_Allocated</a>= <font class="keyword">false</font>;
+00404 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a>= 0;
+00405 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o2">_VertexArraySize</a>= 0;
+00406 }
+00407 <font class="comment">// ***************************************************************************</font>
+<a name="l00408"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_0">00408</a> <font class="keywordtype">bool</font> CVertexArrayRangeATI::allocate(uint32 size, IDriver::TVBHardType vbType)
+00409 {
+00410 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o1">_Allocated</a>);
+00411
+00412 <font class="comment">// try to allocate AGP (suppose mean ATI dynamic) or VRAM (suppose mean ATI static) data.</font>
+00413 <font class="keywordflow">switch</font>(vbType)
+00414 {
+00415 <font class="keywordflow">case</font> IDriver::VBHardAGP:
+00416 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a>= <a class="code" href="driver__opengl__extension_8h.html#a172">nglNewObjectBufferATI</a>(size, NULL, <a class="code" href="driver__opengl__extension__def_8h.html#a334">GL_DYNAMIC_ATI</a>);
+00417 <font class="keywordflow">break</font>;
+00418 <font class="keywordflow">case</font> IDriver::VBHardVRAM:
+00419 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a>= <a class="code" href="driver__opengl__extension_8h.html#a172">nglNewObjectBufferATI</a>(size, NULL, <a class="code" href="driver__opengl__extension__def_8h.html#a333">GL_STATIC_ATI</a>);
+00420 <font class="keywordflow">break</font>;
+00421 };
+00422
+00423
+00424 <font class="comment">// init the allocator, if success</font>
+00425 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension_8h.html#a173">nglIsObjectBufferATI</a>(<a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a>) )
+00426 {
+00427 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o1">_Allocated</a>= <font class="keyword">true</font>;
+00428 <font class="comment">/* Init with an alignment of 8. Not sure if it is usefull.</font>
+00429 <font class="comment"> Init With a FAKE memory starting at NL3D_DRV_ATI_FAKE_MEM_START</font>
+00430 <font class="comment"> */</font>
+00431 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o3">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a3">initHeap</a>((<font class="keywordtype">void</font>*)<a class="code" href="driver__opengl__vertex__buffer__hard_8h.html#a0">NL3D_DRV_ATI_FAKE_MEM_START</a>, size, 8);
+00432
+00433 <font class="comment">// set the size</font>
+00434 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o2">_VertexArraySize</a>= size;
+00435
+00436 <font class="comment">// Ok!</font>
+00437 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00438 }
+00439 <font class="keywordflow">else</font>
+00440 {
+00441 <font class="comment">// failure.</font>
+00442 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00443 }
+00444 }
+00445 <font class="comment">// ***************************************************************************</font>
+<a name="l00446"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_3">00446</a> uint CVertexArrayRangeATI::sizeAllocated()<font class="keyword"> const</font>
+00447 <font class="keyword"></font>{
+00448 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o2">_VertexArraySize</a>;
+00449 }
+00450 <font class="comment">// ***************************************************************************</font>
+<a name="l00451"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_1">00451</a> <font class="keywordtype">void</font> CVertexArrayRangeATI::free()
+00452 {
+00453 <font class="comment">// release the ptr.</font>
+00454 <font class="keywordflow">if</font>(_Allocated)
+00455 {
+00456 <font class="comment">// reset the allocator.</font>
+00457 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o3">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a2">reset</a>();
+00458
+00459 <font class="comment">// Free special memory.</font>
+00460 <a class="code" href="driver__opengl__extension_8h.html#a177">nglDeleteObjectBufferATI</a>(<a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a>);
+00461
+00462 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o1">_Allocated</a>= <font class="keyword">false</font>;
+00463 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o2">_VertexArraySize</a>= 0;
+00464 }
+00465 }
+00466 <font class="comment">// ***************************************************************************</font>
+<a name="l00467"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_2">00467</a> IVertexBufferHardGL *CVertexArrayRangeATI::createVBHardGL(uint16 vertexFormat, <font class="keyword">const</font> uint8 *typeArray, uint32 numVertices)
+00468 {
+00469 <font class="comment">// create a ATI VBHard</font>
+00470 CVertexBufferHardGLATI *newVbHard= <font class="keyword">new</font> CVertexBufferHardGLATI(<a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>);
+00471
+00472 <font class="comment">// Init the format of the VB.</font>
+00473 newVbHard-&gt;initFormat(vertexFormat, typeArray, numVertices);
+00474
+00475 <font class="comment">// compute size to allocate.</font>
+00476 uint32 size= newVbHard-&gt;getVertexSize() * newVbHard-&gt;getNumVertices();
+00477
+00478 <font class="comment">// try to allocate</font>
+00479 <font class="keywordtype">void</font> *vertexPtr =NULL;
+00480 <font class="keywordflow">if</font>( _Allocated )
+00481 {
+00482 vertexPtr= <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#c0">allocateVB</a>(size);
+00483 }
+00484
+00485 <font class="comment">// If allocation fails.</font>
+00486 <font class="keywordflow">if</font>( !vertexPtr )
+00487 {
+00488 <font class="comment">// just destroy this object (no free()).</font>
+00489 <font class="keyword">delete</font> newVbHard;
+00490 <font class="keywordflow">return</font> NULL;
+00491 }
+00492 <font class="keywordflow">else</font>
+00493 {
+00494 <font class="comment">// Then try to create a RAM mirror in the VB.</font>
+00495 <font class="keywordflow">if</font>( newVbHard-&gt;createRAMMirror(size) )
+00496 {
+00497 <font class="comment">// Ok, setup</font>
+00498 newVbHard-&gt;initGL(<font class="keyword">this</font>, vertexPtr);
+00499 <font class="keywordflow">return</font> newVbHard;
+00500 }
+00501 <font class="keywordflow">else</font>
+00502 {
+00503 <font class="comment">// Discard the VB.</font>
+00504 <font class="keyword">delete</font> newVbHard;
+00505 <font class="keywordflow">return</font> NULL;
+00506 }
+00507 }
+00508 }
+00509 <font class="comment">// ***************************************************************************</font>
+<a name="l00510"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#a1">00510</a> <font class="keywordtype">void</font> CVertexArrayRangeATI::enable()
+00511 {
+00512 <font class="comment">// No-op for ATI !!!</font>
+00513 <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange= <font class="keyword">this</font>;
+00514 }
+00515 <font class="comment">// ***************************************************************************</font>
+<a name="l00516"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#a2">00516</a> <font class="keywordtype">void</font> CVertexArrayRangeATI::disable()
+00517 {
+00518 <font class="comment">// No-op for ATI !!!</font>
+00519 <a class="code" href="classNL3D_1_1IVertexArrayRange.html#n0">_Driver</a>-&gt;_CurrentVertexArrayRange= NULL;
+00520 }
+00521 <font class="comment">// ***************************************************************************</font>
+<a name="l00522"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#c0">00522</a> <font class="keywordtype">void</font> *CVertexArrayRangeATI::allocateVB(uint32 size)
+00523 {
+00524 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o3">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a6">allocate</a>(size);
+00525 }
+00526 <font class="comment">// ***************************************************************************</font>
+<a name="l00527"></a><a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#a3">00527</a> <font class="keywordtype">void</font> CVertexArrayRangeATI::freeVB(<font class="keywordtype">void</font> *ptr)
+00528 {
+00529 <a class="code" href="classNL3D_1_1CVertexArrayRangeATI.html#o3">_HeapMemory</a>.<a class="code" href="classNLMISC_1_1CHeapMemory.html#a7">free</a>(ptr);
+00530 }
+00531
+00532
+00533 <font class="comment">// ***************************************************************************</font>
+00534 <font class="comment">// CVertexBufferHardGLATI</font>
+00535 <font class="comment">// ***************************************************************************</font>
+00536
+00537
+00538 <font class="comment">// ***************************************************************************</font>
+<a name="l00539"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a0">00539</a> CVertexBufferHardGLATI::CVertexBufferHardGLATI(CDriverGL *drv) : IVertexBufferHardGL(drv)
+00540 {
+00541 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>= NULL;
+00542 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a>= NULL;
+00543 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>= NULL;
+00544 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a>= 0;
+00545
+00546 <font class="comment">// Flag our type</font>
+00547 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#m1">ATIVertexBufferHard</a>= <font class="keyword">true</font>;
+00548 }
+00549
+00550
+00551 <font class="comment">// ***************************************************************************</font>
+<a name="l00552"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a1">00552</a> CVertexBufferHardGLATI::~CVertexBufferHardGLATI()
+00553 {
+00554 <font class="keywordflow">if</font>(_VertexArrayRange)
+00555 {
+00556 <font class="comment">// free the VAR.</font>
+00557 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>-&gt;freeVB(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a>);
+00558 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a>= NULL;
+00559 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>= NULL;
+00560 }
+00561
+00562 <font class="keywordflow">if</font>(_RAMMirrorVertexPtr)
+00563 {
+00564 <font class="keyword">delete</font> [] ((uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>);
+00565 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>= NULL;
+00566 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a>= 0;
+00567 }
+00568 }
+00569
+00570
+00571 <font class="comment">// ***************************************************************************</font>
+<a name="l00572"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a2">00572</a> <font class="keywordtype">bool</font> CVertexBufferHardGLATI::createRAMMirror(uint memSize)
+00573 {
+00574 <font class="comment">// delete old if any</font>
+00575 <font class="keywordflow">if</font>(_RAMMirrorVertexPtr)
+00576 {
+00577 free(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>);
+00578 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>= NULL;
+00579 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a>= 0;
+00580 }
+00581 <font class="comment">// create</font>
+00582 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a> = (<font class="keywordtype">void</font>*)<font class="keyword">new</font> uint8[memSize];
+00583 <font class="keywordflow">if</font>(_RAMMirrorVertexPtr)
+00584 {
+00585 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a>= memSize;
+00586 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00587 }
+00588 <font class="keywordflow">else</font>
+00589 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00590 }
+00591
+00592
+00593 <font class="comment">// ***************************************************************************</font>
+<a name="l00594"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a3">00594</a> <font class="keywordtype">void</font> CVertexBufferHardGLATI::initGL(CVertexArrayRangeATI *var, <font class="keywordtype">void</font> *vertexPtr)
+00595 {
+00596 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>= var;
+00597 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a>= vertexPtr;
+00598 }
+00599
+00600
+00601 <font class="comment">// ***************************************************************************</font>
+<a name="l00602"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_0">00602</a> <font class="keywordtype">void</font> *CVertexBufferHardGLATI::lock()
+00603 {
+00604 <font class="comment">// return directly the mirror one. =&gt; client will write into RAM.</font>
+00605 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>;
+00606 }
+00607
+00608
+00609 <font class="comment">// ***************************************************************************</font>
+<a name="l00610"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_1">00610</a> <font class="keywordtype">void</font> CVertexBufferHardGLATI::unlock()
+00611 {
+00612 <font class="comment">// Copy All mirror into the ATI Vertex Object</font>
+00613 <a class="code" href="driver__opengl__extension_8h.html#a174">nglUpdateObjectBufferATI</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a5">getATIVertexObjectId</a>(), (uint)<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a> - <a class="code" href="driver__opengl__vertex__buffer__hard_8h.html#a0">NL3D_DRV_ATI_FAKE_MEM_START</a>,
+00614 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o3">_RAMMirrorVertexSize</a>, <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a335">GL_PRESERVE_ATI</a>);
+00615 }
+00616
+00617
+00618 <font class="comment">// ***************************************************************************</font>
+<a name="l00619"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_2">00619</a> <font class="keywordtype">void</font> CVertexBufferHardGLATI::unlock(uint startVert, uint endVert)
+00620 {
+00621 <font class="comment">// clamp endVert.</font>
+00622 <font class="keywordflow">if</font>(endVert&gt;<a class="code" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a>())
+00623 endVert=<a class="code" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a>();
+00624
+00625 <font class="comment">// verify bound.</font>
+00626 <font class="keywordflow">if</font>(startVert&gt;=endVert)
+00627 <font class="keywordflow">return</font>;
+00628
+00629 <font class="comment">// Copy a subset of the mirror into the ATI Vertex Object</font>
+00630 uint size= (endVert-startVert)*<a class="code" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a>();
+00631 uint srcOffStart= startVert*<a class="code" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a>();
+00632 uint dstOffStart= ((uint)<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o1">_VertexPtr</a> - <a class="code" href="driver__opengl__vertex__buffer__hard_8h.html#a0">NL3D_DRV_ATI_FAKE_MEM_START</a>) + srcOffStart;
+00633 <font class="comment">// copy.</font>
+00634 <a class="code" href="driver__opengl__extension_8h.html#a174">nglUpdateObjectBufferATI</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#a5">getATIVertexObjectId</a>(), dstOffStart,
+00635 size, (uint8*)<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o2">_RAMMirrorVertexPtr</a> + srcOffStart, <a class="code" href="driver__opengl__extension__def_8h.html#a335">GL_PRESERVE_ATI</a>);
+00636 }
+00637
+00638
+00639 <font class="comment">// ***************************************************************************</font>
+<a name="l00640"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_3">00640</a> <font class="keywordtype">void</font> CVertexBufferHardGLATI::enable()
+00641 {
+00642 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard != <font class="keyword">this</font>)
+00643 {
+00644 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>);
+00645 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>-&gt;enable();
+00646 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard= <font class="keyword">this</font>;
+00647 }
+00648 }
+00649
+00650
+00651 <font class="comment">// ***************************************************************************</font>
+<a name="l00652"></a><a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#z426_4">00652</a> <font class="keywordtype">void</font> CVertexBufferHardGLATI::disable()
+00653 {
+00654 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard != NULL)
+00655 {
+00656 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>);
+00657 <a class="code" href="classNL3D_1_1CVertexBufferHardGLATI.html#o0">_VertexArrayRange</a>-&gt;disable();
+00658 <a class="code" href="classNL3D_1_1IVertexBufferHardGL.html#n0">_Driver</a>-&gt;_CurrentVertexBufferHard= NULL;
+00659 }
+00660 }
+00661
+00662
+00663 }
+00664
+</pre></div>
+
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