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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/driver__material__inline_8h-source.html
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+<hr><h1>driver_material_inline.h</h1><a href="driver__material__inline_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_DRIVER_MATERIAL_INLINE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_DRIVER_MATERIAL_INLINE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
+00030
+00031 <font class="keyword">namespace </font>NL3D
+00032 {
+00033
+00034 <font class="comment">// --------------------------------------------------</font>
+00035
+<a name="l00036"></a><a class="code" href="classNL3D_1_1CMaterial.html#z541_2">00036</a> <font class="keyword">inline</font> <font class="keywordtype">bool</font> CMaterial::texturePresent(uint8 n)<font class="keyword"> const</font>
+00037 <font class="keyword"></font>{
+00038 <a class="code" href="debug_8h.html#a6">nlassert</a>(n&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00039 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[n])
+00040 {
+00041 <font class="keywordflow">return</font>(true);
+00042 }
+00043 <font class="keywordflow">return</font>(false);
+00044 }
+00045
+<a name="l00046"></a><a class="code" href="classNL3D_1_1CMaterial.html#z541_1">00046</a> <font class="keyword">inline</font> ITexture* CMaterial::getTexture(uint8 n)<font class="keyword"> const</font>
+00047 <font class="keyword"></font>{
+00048 <a class="code" href="debug_8h.html#a6">nlassert</a>(n&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00049 <font class="keywordflow">return</font>(<a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[n]);
+00050 }
+00051
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_2">00052</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setSrcBlend(TBlend val)
+00053 {
+00054 <a class="code" href="classNL3D_1_1CMaterial.html#o2">_SrcBlend</a>=val;
+00055 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a95">IDRV_TOUCHED_BLENDFUNC</a>;
+00056 }
+00057
+<a name="l00058"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_3">00058</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setDstBlend(TBlend val)
+00059 {
+00060 <a class="code" href="classNL3D_1_1CMaterial.html#o3">_DstBlend</a>=val;
+00061 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a95">IDRV_TOUCHED_BLENDFUNC</a>;
+00062 }
+00063
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_0">00064</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setBlend(<font class="keywordtype">bool</font> active)
+00065 {
+00066 <font class="keywordflow">if</font> (active) <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=<a class="code" href="namespaceNL3D.html#a117">IDRV_MAT_BLEND</a>;
+00067 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;=~<a class="code" href="namespaceNL3D.html#a117">IDRV_MAT_BLEND</a>;
+00068 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a96">IDRV_TOUCHED_BLEND</a>;
+00069 }
+00070
+<a name="l00071"></a><a class="code" href="classNL3D_1_1CMaterial.html#z544_0">00071</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setDoubleSided(<font class="keywordtype">bool</font> active)
+00072 {
+00073 <font class="keywordflow">if</font> (active) <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=<a class="code" href="namespaceNL3D.html#a118">IDRV_MAT_DOUBLE_SIDED</a>;
+00074 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;=~<a class="code" href="namespaceNL3D.html#a118">IDRV_MAT_DOUBLE_SIDED</a>;
+00075 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a104">IDRV_TOUCHED_DOUBLE_SIDED</a>;
+00076 }
+00077
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CMaterial.html#z545_0">00078</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setAlphaTest(<font class="keywordtype">bool</font> active)
+00079 {
+00080 <font class="keywordflow">if</font> (active) <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=<a class="code" href="namespaceNL3D.html#a119">IDRV_MAT_ALPHA_TEST</a>;
+00081 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;=~<a class="code" href="namespaceNL3D.html#a119">IDRV_MAT_ALPHA_TEST</a>;
+00082 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a106">IDRV_TOUCHED_ALPHA_TEST</a>;
+00083 }
+00084
+<a name="l00085"></a><a class="code" href="classNL3D_1_1CMaterial.html#z545_2">00085</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setAlphaTestThreshold(<font class="keywordtype">float</font> thre)
+00086 {
+00087 <a class="code" href="classNL3D_1_1CMaterial.html#o12">_AlphaTestThreshold</a>= thre;
+00088 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a107">IDRV_TOUCHED_ALPHA_TEST_THRE</a>;
+00089 }
+00090
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_1">00091</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setBlendFunc(TBlend <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, TBlend dst)
+00092 {
+00093 <a class="code" href="classNL3D_1_1CMaterial.html#o2">_SrcBlend</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
+00094 <a class="code" href="classNL3D_1_1CMaterial.html#o3">_DstBlend</a>=dst;
+00095 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a95">IDRV_TOUCHED_BLENDFUNC</a>;
+00096 }
+00097
+00098
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_0">00099</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setZFunc(ZFunc val)
+00100 {
+00101 <a class="code" href="classNL3D_1_1CMaterial.html#o4">_ZFunction</a>=val;
+00102 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a98">IDRV_TOUCHED_ZFUNC</a>;
+00103 }
+00104
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_1">00105</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setZWrite(<font class="keywordtype">bool</font> active)
+00106 {
+00107 <font class="keywordflow">if</font> (active) <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=<a class="code" href="namespaceNL3D.html#a112">IDRV_MAT_ZWRITE</a>;
+00108 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;=~<a class="code" href="namespaceNL3D.html#a112">IDRV_MAT_ZWRITE</a>;
+00109 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a103">IDRV_TOUCHED_ZWRITE</a>;
+00110 }
+00111
+<a name="l00112"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_2">00112</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setZBias(<font class="keywordtype">float</font> val)
+00113 {
+00114 <a class="code" href="classNL3D_1_1CMaterial.html#o5">_ZBias</a>=val;
+00115 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a99">IDRV_TOUCHED_ZBIAS</a>;
+00116 }
+00117
+<a name="l00118"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_0">00118</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setColor(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> rgba)
+00119 {
+00120 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o6">_Color</a> != rgba)
+00121 {
+00122 <a class="code" href="classNL3D_1_1CMaterial.html#o6">_Color</a>=rgba;
+00123 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a100">IDRV_TOUCHED_COLOR</a>;
+00124 }
+00125 }
+00126
+<a name="l00127"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_1">00127</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setLighting( <font class="keywordtype">bool</font> active,
+00128 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> emissive,
+00129 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient,
+00130 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse,
+00131 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular,
+00132 <font class="keywordtype">float</font> shininess)
+00133 {
+00134 <font class="keywordflow">if</font> (active)
+00135 {
+00136 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=<a class="code" href="namespaceNL3D.html#a114">IDRV_MAT_LIGHTING</a>;
+00137 }
+00138 <font class="keywordflow">else</font>
+00139 {
+00140 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;=~<a class="code" href="namespaceNL3D.html#a114">IDRV_MAT_LIGHTING</a>;
+00141 }
+00142 <a class="code" href="classNL3D_1_1CMaterial.html#o7">_Emissive</a>=emissive;
+00143 <a class="code" href="classNL3D_1_1CMaterial.html#o8">_Ambient</a>=ambient;
+00144 <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>=diffuse;
+00145 <a class="code" href="classNL3D_1_1CMaterial.html#o10">_Specular</a>=specular;
+00146 <a class="code" href="classNL3D_1_1CMaterial.html#o11">_Shininess</a>= shininess;
+00147 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
+00148 }
+00149
+00150
+00151 <font class="comment">// ***************************************************************************</font>
+<a name="l00152"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_2">00152</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setEmissive( CRGBA emissive)
+00153 {
+00154 <a class="code" href="classNL3D_1_1CMaterial.html#o7">_Emissive</a>= emissive;
+00155 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
+00156 }
+00157 <font class="comment">// ***************************************************************************</font>
+<a name="l00158"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_3">00158</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setAmbient( CRGBA ambient)
+00159 {
+00160 <a class="code" href="classNL3D_1_1CMaterial.html#o8">_Ambient</a>= ambient;
+00161 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
+00162 }
+00163 <font class="comment">// ***************************************************************************</font>
+<a name="l00164"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_4">00164</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setDiffuse( CRGBA diffuse)
+00165 {
+00166 <font class="comment">// Keep opacity.</font>
+00167 <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>.R= diffuse.R;
+00168 <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>.G= diffuse.G;
+00169 <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>.B= diffuse.B;
+00170 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
+00171 }
+00172 <font class="comment">// ***************************************************************************</font>
+<a name="l00173"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_5">00173</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setOpacity( uint8 opa )
+00174 {
+00175 <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>.A= opa;
+00176 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
+00177 }
+00178 <font class="comment">// ***************************************************************************</font>
+<a name="l00179"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_6">00179</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setSpecular( CRGBA specular)
+00180 {
+00181 <a class="code" href="classNL3D_1_1CMaterial.html#o10">_Specular</a>= specular;
+00182 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
+00183 }
+00184 <font class="comment">// ***************************************************************************</font>
+<a name="l00185"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_7">00185</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setShininess( <font class="keywordtype">float</font> shininess )
+00186 {
+00187 <a class="code" href="classNL3D_1_1CMaterial.html#o11">_Shininess</a>= shininess;
+00188 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
+00189 }
+00190 <font class="comment">// ***************************************************************************</font>
+<a name="l00191"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_8">00191</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setLightedVertexColor( <font class="keywordtype">bool</font> useLightedVertexColor )
+00192 {
+00193 <font class="keywordflow">if</font> (useLightedVertexColor)
+00194 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> |= <a class="code" href="namespaceNL3D.html#a121">IDRV_MAT_LIGHTED_VERTEX_COLOR</a>;
+00195 <font class="keywordflow">else</font>
+00196 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp;= ~<a class="code" href="namespaceNL3D.html#a121">IDRV_MAT_LIGHTED_VERTEX_COLOR</a>;
+00197 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>;
+00198 }
+00199
+00200 <font class="comment">// ***************************************************************************</font>
+<a name="l00201"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_9">00201</a> <font class="keyword">inline</font> <font class="keywordtype">bool</font> CMaterial::getLightedVertexColor ()<font class="keyword"> const</font>
+00202 <font class="keyword"></font>{
+00203 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a121">IDRV_MAT_LIGHTED_VERTEX_COLOR</a>) != 0;
+00204 }
+00205
+00206
+00207 <font class="comment">// ***************************************************************************</font>
+00208 <font class="comment">// ***************************************************************************</font>
+00209 <font class="comment">// ***************************************************************************</font>
+00210
+00211
+00212
+00213 <font class="comment">// ***************************************************************************</font>
+<a name="l00214"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_0">00214</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvOpRGB(uint stage, TTexOperator ope)
+00215 {
+00216 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
+00217 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00218 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpRGB= ope;
+00219 }
+00220 <font class="comment">// ***************************************************************************</font>
+<a name="l00221"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_1">00221</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvArg0RGB(uint stage, TTexSource <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, TTexOperand oper)
+00222 {
+00223 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
+00224 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00225 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0RGB= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
+00226 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0RGB= oper;
+00227 }
+00228 <font class="comment">// ***************************************************************************</font>
+<a name="l00229"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_2">00229</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvArg1RGB(uint stage, TTexSource <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, TTexOperand oper)
+00230 {
+00231 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
+00232 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00233 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>!=<a class="code" href="classNL3D_1_1CMaterial.html#z538_1s40">Texture</a>);
+00234 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1RGB= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
+00235 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1RGB= oper;
+00236 }
+00237
+00238
+00239 <font class="comment">// ***************************************************************************</font>
+<a name="l00240"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_3">00240</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvOpAlpha(uint stage, TTexOperator ope)
+00241 {
+00242 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
+00243 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00244 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpAlpha= ope;
+00245 }
+00246 <font class="comment">// ***************************************************************************</font>
+<a name="l00247"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_4">00247</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvArg0Alpha(uint stage, TTexSource <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, TTexOperand oper)
+00248 {
+00249 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
+00250 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00251 <a class="code" href="debug_8h.html#a6">nlassert</a>(oper==<a class="code" href="classNL3D_1_1CMaterial.html#z538_2s46">SrcAlpha</a> || oper==<a class="code" href="classNL3D_1_1CMaterial.html#z538_2s47">InvSrcAlpha</a>);
+00252 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0Alpha= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
+00253 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0Alpha= oper;
+00254 }
+00255 <font class="comment">// ***************************************************************************</font>
+<a name="l00256"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_5">00256</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texEnvArg1Alpha(uint stage, TTexSource <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, TTexOperand oper)
+00257 {
+00258 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
+00259 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00260 <a class="code" href="debug_8h.html#a6">nlassert</a>(oper==<a class="code" href="classNL3D_1_1CMaterial.html#z538_2s46">SrcAlpha</a> || oper==<a class="code" href="classNL3D_1_1CMaterial.html#z538_2s47">InvSrcAlpha</a>);
+00261 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>!=<a class="code" href="classNL3D_1_1CMaterial.html#z538_1s40">Texture</a>);
+00262 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1Alpha= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
+00263 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1Alpha= oper;
+00264 }
+00265
+00266
+00267 <font class="comment">// ***************************************************************************</font>
+<a name="l00268"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_6">00268</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::texConstantColor(uint stage, CRGBA color)
+00269 {
+00270 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
+00271 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00272 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>= color;
+00273 }
+00274
+00275
+00276 <font class="comment">// ***************************************************************************</font>
+<a name="l00277"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_7">00277</a> <font class="keyword">inline</font> uint32 CMaterial::getTexEnvMode(uint stage)
+00278 {
+00279 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
+00280 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00281 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m0">EnvPacked</a>;
+00282 }
+00283 <font class="comment">// ***************************************************************************</font>
+<a name="l00284"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_8">00284</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setTexEnvMode(uint stage, uint32 packed)
+00285 {
+00286 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
+00287 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00288 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m0">EnvPacked</a>= packed;
+00289 }
+00290 <font class="comment">// ***************************************************************************</font>
+<a name="l00291"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_9">00291</a> <font class="keyword">inline</font> CRGBA CMaterial::getTexConstantColor(uint stage)
+00292 {
+00293 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::Normal);
+00294 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00295 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[stage].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>;
+00296 }
+00297 <font class="comment">// ***************************************************************************</font>
+<a name="l00298"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_11">00298</a> <font class="keyword">inline</font> <font class="keywordtype">bool</font> CMaterial::getTexCoordGen(uint stage)<font class="keyword"> const</font>
+00299 <font class="keyword"></font>{
+00300 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00301 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;(<a class="code" href="namespaceNL3D.html#a122">IDRV_MAT_GEN_TEX_0</a>&lt;&lt;stage))!=0;
+00302 }
+00303 <font class="comment">// ***************************************************************************</font>
+<a name="l00304"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_10">00304</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setTexCoordGen(uint stage, <font class="keywordtype">bool</font> generate)
+00305 {
+00306 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage&gt;=0 &amp;&amp; stage&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00307 <font class="keywordflow">if</font> (generate)
+00308 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>|=(<a class="code" href="namespaceNL3D.html#a122">IDRV_MAT_GEN_TEX_0</a>&lt;&lt;stage);
+00309 <font class="keywordflow">else</font>
+00310 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;=~(<a class="code" href="namespaceNL3D.html#a122">IDRV_MAT_GEN_TEX_0</a>&lt;&lt;stage);
+00311 }
+00312
+00313
+00314 <font class="comment">// ***************************************************************************</font>
+00315 <font class="comment">// ***************************************************************************</font>
+00316 <font class="comment">// ***************************************************************************</font>
+00317
+00318
+00319
+00320 <font class="comment">// ***************************************************************************</font>
+<a name="l00321"></a><a class="code" href="classNL3D_1_1CMaterial.html#z549_0">00321</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setUserColor(CRGBA userColor)
+00322 {
+00323 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::UserColor);
+00324 <font class="comment">// setup stage 0 constant color (don't use texConstantColor() because of assert).</font>
+00325 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[0].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>= userColor;
+00326 }
+00327
+00328 <font class="comment">// ***************************************************************************</font>
+<a name="l00329"></a><a class="code" href="classNL3D_1_1CMaterial.html#z549_1">00329</a> <font class="keyword">inline</font> CRGBA CMaterial::getUserColor()<font class="keyword"> const</font>
+00330 <font class="keyword"></font>{
+00331 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::UserColor);
+00332 <font class="comment">// setup stage 0 constant color (don't use getTexConstantColor() because of assert).</font>
+00333 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[0].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>;
+00334 }
+00335
+00336 <font class="comment">// ***************************************************************************</font>
+<a name="l00337"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_12">00337</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::enableUserTexMat(uint stage, <font class="keywordtype">bool</font> enabled <font class="comment">/*= true*/</font>)
+00338 {
+00339 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00340 <font class="keywordflow">if</font> (enabled)
+00341 {
+00342 <font class="keywordflow">if</font> (!(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a138">IDRV_MAT_USER_TEX_MAT_ALL</a>)) <font class="comment">// not usr tex mat setupped before?</font>
+00343 {
+00344 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.get() == NULL);
+00345 <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.reset(<font class="keyword">new</font> CUserTexMat);
+00346 }
+00347 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> |= (<a class="code" href="namespaceNL3D.html#a130">IDRV_MAT_USER_TEX_0_MAT</a> &lt;&lt; stage);
+00348 <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>-&gt;TexMat[stage].identity();
+00349 }
+00350 <font class="keywordflow">else</font>
+00351 {
+00352 <font class="keywordflow">if</font> (!(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a138">IDRV_MAT_USER_TEX_MAT_ALL</a>)) <font class="keywordflow">return</font>; <font class="comment">// nothing to do</font>
+00353 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp;= ~(<a class="code" href="namespaceNL3D.html#a130">IDRV_MAT_USER_TEX_0_MAT</a> &lt;&lt; stage); <font class="comment">// clear the stage flag</font>
+00354 <font class="keywordflow">if</font> (!(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a138">IDRV_MAT_USER_TEX_MAT_ALL</a>)) <font class="comment">// no more user textures used ?</font>
+00355 {
+00356 <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.reset();
+00357 }
+00358 }
+00359 }
+00360
+00361 <font class="comment">// ***************************************************************************</font>
+<a name="l00362"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_13">00362</a> <font class="keyword">inline</font> <font class="keywordtype">bool</font> CMaterial::isUserTexMatEnabled(uint stage)<font class="keyword"> const</font>
+00363 <font class="keyword"></font>{
+00364 <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
+00365 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; (<a class="code" href="namespaceNL3D.html#a130">IDRV_MAT_USER_TEX_0_MAT</a> &lt;&lt; stage)) != 0;
+00366 }
+00367
+00368 <font class="comment">// ***************************************************************************</font>
+<a name="l00369"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_14">00369</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CMaterial::setUserTexMat(uint stage, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;m)
+00370 {
+00371 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#z548_13">isUserTexMatEnabled</a>(stage));
+00372 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.get() != NULL);
+00373 <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>-&gt;TexMat[stage] = m;
+00374 }
+00375
+00376 <font class="comment">// ***************************************************************************</font>
+<a name="l00377"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_15">00377</a> <font class="keyword">inline</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;CMaterial::getUserTexMat(uint stage)<font class="keyword"> const</font>
+00378 <font class="keyword"></font>{
+00379 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#z548_13">isUserTexMatEnabled</a>(stage));
+00380 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.get() != NULL);
+00381 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>-&gt;TexMat[stage];
+00382 }
+00383
+00384
+00385 }
+00386
+00387 <font class="preprocessor">#endif</font>
+00388 <font class="preprocessor"></font>
+</pre></div>
+
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