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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>cube_map_builder.cpp</h1><a href="cube__map__builder_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="cube__map__builder_8h.html">3d/cube_map_builder.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="texture__cube_8h.html">3d/texture_cube.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00035
+00036
+00037
+00038
+00039 <font class="keyword">namespace </font>NL3D
+00040 {
+00041
+00042
+00043 <font class="comment">// utility function : build a side of a cube map</font>
+00044 <font class="keyword">static</font> uint8 *<a class="code" href="namespaceNL3D.html#a319">BuildCubeMapTex</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;start,
+00045 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;uDir,
+00046 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;vDir,
+00047 uint size,
+00048 ICubeMapFunctor &amp;f
+00049 )
+00050 {
+00051 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *map = <font class="keyword">new</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>[size * size];
+00052 NLMISC::CRGBA *destTexel = map;
+00053 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> currN = start;
+00054 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> uStep = (2.f / size) * uDir;
+00055 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> vStep = (2.f / size) * vDir;
+00056
+00057 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> &lt; size; ++<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
+00058 {
+00059 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> hCurrN = currN;
+00060 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> &lt; size; ++<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)
+00061 {
+00062 destTexel[<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> *size] = f(hCurrN.<a class="code" href="classNLMISC_1_1CVector.html#z331_5">normed</a>());
+00063 hCurrN += uStep;
+00064 }
+00065 currN += vStep;
+00066 }
+00067 <font class="keywordflow">return</font> (uint8 *) map;
+00068 }
+00069
+00070 <font class="comment">// utility function : build a side of a cube map, with luminance only</font>
+00071 <font class="keyword">static</font> uint8 *<a class="code" href="namespaceNL3D.html#a320">BuildCubeMapTexLuminance</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;start,
+00072 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;uDir,
+00073 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;vDir,
+00074 uint size,
+00075 ICubeMapFunctor &amp;f
+00076 )
+00077 {
+00078 uint8 *map = <font class="keyword">new</font> uint8[size * size];
+00079 uint8 *destTexel = map;
+00080 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> currN = start;
+00081 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> uStep = (2.f / size) * uDir;
+00082 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> vStep = (2.f / size) * vDir;
+00083
+00084 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> &lt; size; ++<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
+00085 {
+00086 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> hCurrN = currN;
+00087 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> &lt; size; ++<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)
+00088 {
+00089 destTexel[<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> *size] = f(hCurrN.<a class="code" href="classNLMISC_1_1CVector.html#z331_5">normed</a>()).A;
+00090 hCurrN += uStep;
+00091 }
+00092 currN += vStep;
+00093 }
+00094 <font class="keywordflow">return</font> map;
+00095 }
+00096
+00097
+00098
+00099 CTextureCube *<a class="code" href="namespaceNL3D.html#a321">BuildCubeMap</a>(sint mapSize, ICubeMapFunctor &amp;f, <font class="keywordtype">bool</font> luminanceOnly <font class="comment">/* = false*/</font>, <font class="keyword">const</font> std::string &amp;shareName <font class="comment">/* = "" */</font>)
+00100 {
+00101 std::auto_ptr&lt;CTextureCube&gt; cubeMap(<font class="keyword">new</font> CTextureCube);
+00102 std::auto_ptr&lt;CTextureMem&gt; faces[6];
+00103
+00105 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> start[] =
+00106 {
+00107 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, 1, 1),
+00108 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, 1, -1),
+00109 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, 1, -1),
+00110 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, -1, 1),
+00111 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, 1, 1),
+00112 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, 1, -1)
+00113 };
+00114
+00115
+00116 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> uDir[] =
+00117 {
+00118 - <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>,
+00119 <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>,
+00120 <a class="code" href="classNLMISC_1_1CVector.html#p1">NLMISC::CVector::I</a>,
+00121 <a class="code" href="classNLMISC_1_1CVector.html#p1">NLMISC::CVector::I</a>,
+00122 <a class="code" href="classNLMISC_1_1CVector.html#p1">NLMISC::CVector::I</a>,
+00123 -<a class="code" href="classNLMISC_1_1CVector.html#p1">NLMISC::CVector::I</a>,
+00124 };
+00125
+00126 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> vDir[] =
+00127 {
+00128 - <a class="code" href="classNLMISC_1_1CVector.html#p2">NLMISC::CVector::J</a>,
+00129 - <a class="code" href="classNLMISC_1_1CVector.html#p2">NLMISC::CVector::J</a>,
+00130 <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>,
+00131 - <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>,
+00132 - <a class="code" href="classNLMISC_1_1CVector.html#p2">NLMISC::CVector::J</a>,
+00133 - <a class="code" href="classNLMISC_1_1CVector.html#p2">NLMISC::CVector::J</a>,
+00134 };
+00135
+00136
+00137
+00138 uint k;
+00139
+00141 <font class="keywordflow">for</font> (k = 0; k &lt; 6; ++k)
+00142 {
+00143 faces[k].reset(<font class="keyword">new</font> CTextureMem);
+00144 uint8 *map = luminanceOnly ? <a class="code" href="namespaceNL3D.html#a320">BuildCubeMapTexLuminance</a>(start[k], uDir[k], vDir[k], mapSize, f)
+00145 : <a class="code" href="namespaceNL3D.html#a319">BuildCubeMapTex</a>(start[k], uDir[k], vDir[k], mapSize, f);
+00146 faces[k]-&gt;setPointer(map,
+00147 mapSize * mapSize * <font class="keyword">sizeof</font>(uint8) * (luminanceOnly ? 1 : 4),
+00148 <font class="keyword">true</font>,
+00149 <font class="keyword">false</font>,
+00150 mapSize,
+00151 mapSize,
+00152 luminanceOnly ? CBitmap::Luminance : CBitmap::RGBA
+00153 );
+00154 <font class="keywordflow">if</font> (!shareName.empty())
+00155 {
+00156 faces[k]-&gt;setShareName(shareName + (<font class="keywordtype">char</font>) (<font class="charliteral">'0'</font> + k));
+00157 }
+00158 }
+00159
+00160 <font class="keyword">static</font> <font class="keyword">const</font> CTextureCube::TFace toTC[] = { CTextureCube::positive_x, CTextureCube::negative_x,
+00161 CTextureCube::positive_z, CTextureCube::negative_z,
+00162 CTextureCube::negative_y, CTextureCube::positive_y };
+00164 <font class="keywordflow">for</font> (k = 0; k &lt; 6; ++k)
+00165 {
+00166 cubeMap-&gt;setTexture(toTC[k], faces[k].release());
+00167 }
+00168
+00169 cubeMap-&gt;setNoFlip(); <font class="comment">// keep faces texture as it</font>
+00170
+00171 <font class="keywordflow">return</font> cubeMap.release();
+00172 }
+00173
+00174
+00175
+00176
+00177
+00178
+00179
+00180 } <font class="comment">// NL3D</font>
+00181
+00182
+</pre></div>
+
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