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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/cube__grid_8h-source.html | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>cube_grid.h</h1><a href="cube__grid_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_CUBE_GRID_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CUBE_GRID_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="triangle_8h.html">nel/misc/triangle.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="3d_2quad__grid_8h.html">3d/quad_grid.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="static__quad__grid_8h.html">3d/static_quad_grid.h</a>"</font> +00034 +00035 +00036 <font class="keyword">namespace </font>NL3D { +00037 +00038 +00039 <font class="comment">// ***************************************************************************</font> +00051 <font class="comment"></font><font class="keyword">template</font> <<font class="keyword">class</font> TCell> +<a name="l00052"></a><a class="code" href="classNL3D_1_1CCubeGrid.html">00052</a> <font class="keyword">class </font>CCubeGrid +00053 { +00054 <font class="keyword">public</font>: +00055 +00056 <a class="code" href="classNL3D_1_1CCubeGrid.html#a0">CCubeGrid</a> (); +00057 <a class="code" href="classNL3D_1_1CCubeGrid.html#a1">~CCubeGrid</a> (); +00058 +00062 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a2">create</a> (<font class="keyword">const</font> CVector &center, <font class="keywordtype">int</font> nSize); +00063 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a3">insert</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> &tri, <font class="keyword">const</font> TCell &cell); +00065 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a4">compile</a>(); +00066 +00067 <font class="comment">// Selection. CubeGrid must be compilated. NB: it clear old selection.</font> +00068 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a5">select</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>); +00069 TCell <a class="code" href="classNL3D_1_1CCubeGrid.html#a6">getSel</a> (); +00070 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a7">nextSel</a> (); +00071 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#a8">isEndSel</a> (); +00072 +00073 <font class="comment">// ************************</font> +00074 <font class="keyword">private</font>: +00075 +<a name="l00076"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o0">00076</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>; +00077 +<a name="l00078"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#u6">00078</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#u6">gridPos</a> { <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u0">kUp</a> = 0, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u1">kDown</a>, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u2">kLeft</a>, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u3">kRight</a>, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u4">kFront</a>, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u5">kBack</a> }; +00079 <font class="comment">// This is temp used at element insertion. freed at compile() time</font> +<a name="l00080"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o1">00080</a> <a class="code" href="classNL3D_1_1CQuadGrid.html">NL3D::CQuadGrid<TCell></a> <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[6]; +00081 <font class="comment">// For fast selection, and minimum memory overhead.</font> +<a name="l00082"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o2">00082</a> <a class="code" href="classNL3D_1_1CStaticQuadGrid.html">NL3D::CStaticQuadGrid<TCell></a> <a class="code" href="classNL3D_1_1CCubeGrid.html#o2">_StaticGrids</a>[6]; +00083 +00084 +<a name="l00085"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o3">00085</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>; +00086 +00087 <font class="comment">// Selection.</font> +<a name="l00088"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o4">00088</a> <font class="keyword">const</font> TCell *<a class="code" href="classNL3D_1_1CCubeGrid.html#o4">_Selection</a>; +<a name="l00089"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o5">00089</a> uint <a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a>; +<a name="l00090"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#o6">00090</a> uint <a class="code" href="classNL3D_1_1CCubeGrid.html#o6">_NumSels</a>; +00091 +00092 <font class="keyword">private</font>: +00093 +00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> &tri, <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> pyr[4], <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> &gridPlane, +00095 sint32 nGridNb, <font class="keyword">const</font> TCell &cell); +00096 +00097 }; +00098 +00099 +00100 <font class="comment">// ***************************************************************************</font> +00101 <font class="comment">// ***************************************************************************</font> +00102 <font class="comment">// Implementation</font> +00103 <font class="comment">// ***************************************************************************</font> +00104 <font class="comment">// ***************************************************************************</font> +00105 +00106 +00107 <font class="comment">// ***************************************************************************</font> +00108 <font class="keyword">template</font><<font class="keyword">class</font> TCell> +<a name="l00109"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a0">00109</a> CCubeGrid<TCell>::CCubeGrid () +00110 { +00111 <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> tmp; +00112 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> I, J, K; +00113 +00114 <font class="comment">// grids[kUp].changeBase( );</font> +00115 I = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 1, 0, 0 ); +00116 J = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, -1, 0 ); +00117 K = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 0, -1 ); +00118 tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>(); tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>( I, J, K, <font class="keyword">true</font> ); +00119 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u1">kDown</a>].changeBase( tmp ); +00120 +00121 I = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 0, 1 ); +00122 J = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 1, 0 ); +00123 K = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1, 0, 0 ); +00124 tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>(); tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>( I, J, K, <font class="keyword">true</font>); +00125 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u2">kLeft</a>].changeBase( tmp ); +00126 +00127 I = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 0, -1 ); +00128 J = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 1, 0 ); +00129 K = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 1, 0, 0 ); +00130 tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>(); tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>( I, J, K, <font class="keyword">true</font>); +00131 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u3">kRight</a>].changeBase( tmp ); +00132 +00133 I = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 1, 0, 0 ); +00134 J = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 0, 1 ); +00135 K = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, -1, 0 ); +00136 tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>(); tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>( I, J, K, <font class="keyword">true</font>); +00137 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u4">kFront</a>].changeBase( tmp ); +00138 +00139 I = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 1, 0, 0 ); +00140 J = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 0, -1 ); +00141 K = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( 0, 1, 0 ); +00142 tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>(); tmp.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>( I, J, K, <font class="keyword">true</font>); +00143 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u5">kBack</a>].changeBase( tmp ); +00144 +00145 +00146 <a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>= <font class="keyword">false</font>; +00147 } +00148 +00149 <font class="comment">// ***************************************************************************</font> +00150 <font class="keyword">template</font><<font class="keyword">class</font> TCell> +<a name="l00151"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a1">00151</a> CCubeGrid<TCell>::~CCubeGrid () +00152 { +00153 } +00154 +00155 <font class="comment">// ***************************************************************************</font> +00156 <font class="keyword">template</font><<font class="keyword">class</font> TCell> +<a name="l00157"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a2">00157</a> <font class="keywordtype">void</font> CCubeGrid<TCell>::create (<font class="keyword">const</font> CVector &center, <font class="keywordtype">int</font> nSize) +00158 { +00159 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>); +00160 <a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>= center; +00161 +00162 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u0">kUp</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) ); +00163 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u1">kDown</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) ); +00164 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u2">kLeft</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) ); +00165 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u3">kRight</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) ); +00166 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u4">kFront</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) ); +00167 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#u6u5">kBack</a>].create ( nSize, 1.0f / ((<font class="keywordtype">float</font>)nSize) ); +00168 } +00169 +00170 <font class="comment">// ***************************************************************************</font> +00171 <font class="keyword">template</font><<font class="keyword">class</font> TCell> +<a name="l00172"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a3">00172</a> <font class="keywordtype">void</font> CCubeGrid<TCell>::insert (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> &triIn, <font class="keyword">const</font> TCell &cell) +00173 { +00174 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>); +00175 <font class="comment">// Center triangle on _Center.</font> +00176 <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> tri= triIn; +00177 tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m0">V0</a>-= <a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>; +00178 tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m1">V1</a>-= <a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>; +00179 tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m2">V2</a>-= <a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>; +00180 +00181 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> p[4], gp; +00182 <font class="comment">// Construct clip pyramid for grid : UP</font> +00183 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ) ); +00184 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ) ); +00185 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ) ); +00186 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ) ); +00187 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,1), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0.5) ); +00188 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u0">kUp</a>, cell ); +00189 <font class="comment">// Construct clip pyramid for grid : DOWN</font> +00190 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ) ); +00191 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ) ); +00192 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ) ); +00193 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ) ); +00194 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,-1), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,-0.5) ); +00195 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u1">kDown</a>, cell ); +00196 <font class="comment">// Construct clip pyramid for grid : LEFT</font> +00197 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ) ); +00198 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ) ); +00199 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ) ); +00200 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ) ); +00201 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-0.5,0,0) ); +00202 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u2">kLeft</a>, cell ); +00203 <font class="comment">// Construct clip pyramid for grid : RIGHT</font> +00204 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ) ); +00205 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ) ); +00206 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ) ); +00207 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ) ); +00208 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0.5,0,0) ); +00209 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u3">kRight</a>, cell ); +00210 <font class="comment">// Construct clip pyramid for grid : FRONT</font> +00211 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ) ); +00212 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ) ); +00213 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ) ); +00214 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,-1,-1 ) ); +00215 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,-1,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,-0.5,0) ); +00216 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u4">kFront</a>, cell ); +00217 <font class="comment">// Construct clip pyramid for grid : BACK</font> +00218 p[0].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ) ); +00219 p[1].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ) ); +00220 p[2].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,-1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ) ); +00221 p[3].<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( -1,+1,+1 ), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>( +1,+1,+1 ) ); +00222 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,1,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0.5,0) ); +00223 <a class="code" href="classNL3D_1_1CCubeGrid.html#c0">project</a>( tri, p, gp, <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u5">kBack</a>, cell ); +00224 } +00225 +00226 +00227 <font class="comment">// ***************************************************************************</font> +00228 <font class="keyword">template</font><<font class="keyword">class</font> TCell> +<a name="l00229"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a4">00229</a> <font class="keywordtype">void</font> CCubeGrid<TCell>::compile() +00230 { +00231 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>); +00232 <font class="comment">// For all Grids.</font> +00233 uint i; +00234 <font class="keywordflow">for</font>(i=0; i<6; i++) +00235 { +00236 <font class="comment">// build the _StaticGrid</font> +00237 <a class="code" href="classNL3D_1_1CCubeGrid.html#o2">_StaticGrids</a>[i].<a class="code" href="classNL3D_1_1CStaticQuadGrid.html#z816_0">build</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[i]); +00238 <font class="comment">// And reset the grid. contReset is necessary to clean the CBlockMemory.</font> +00239 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[i]); +00240 } +00241 +00242 <font class="comment">// done</font> +00243 <a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>= <font class="keyword">true</font>; +00244 +00245 <font class="comment">// Clear the Selection</font> +00246 <a class="code" href="classNL3D_1_1CCubeGrid.html#o4">_Selection</a>= NULL; +00247 <a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a>= 0; +00248 <a class="code" href="classNL3D_1_1CCubeGrid.html#o6">_NumSels</a>= 0; +00249 } +00250 +00251 <font class="comment">// ***************************************************************************</font> +00252 <font class="keyword">template</font><<font class="keyword">class</font> TCell> +<a name="l00253"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a5">00253</a> <font class="keywordtype">void</font> CCubeGrid<TCell>::select (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &vIn) +00254 { +00255 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>); +00256 <font class="comment">// Center triangle on _Center.</font> +00257 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>= vIn-<a class="code" href="classNL3D_1_1CCubeGrid.html#o0">_Center</a>; +00258 +00259 +00260 sint nSelGrid= -1; +00261 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> gp; +00262 <font class="comment">// Get the plane</font> +00263 <font class="keywordflow">if</font>( ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) && +00264 ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) && +00265 ( 0.0f <= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) ) +00266 { +00267 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u0">kUp</a>; +00268 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,1), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0.5) ); +00269 } +00270 <font class="keywordflow">if</font>( ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> <= -v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) && +00271 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> <= -v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) && +00272 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> <= 0.0f ) ) +00273 { +00274 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u1">kDown</a>; +00275 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,-1), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,-0.5) ); +00276 } +00277 <font class="keywordflow">if</font>( ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> <= 0.0f ) && +00278 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> <= -v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) && +00279 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> <= -v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) ) +00280 { +00281 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u2">kLeft</a>; +00282 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-0.5,0,0) ); +00283 } +00284 <font class="keywordflow">if</font>( ( 0.0f <= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) && +00285 ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) && +00286 ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) ) +00287 { +00288 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u3">kRight</a>; +00289 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1,0,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0.5,0,0) ); +00290 } +00291 <font class="keywordflow">if</font>( ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> <= -v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) && +00292 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> <= 0.0f ) && +00293 ( v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> <= -v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) ) +00294 { +00295 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u4">kFront</a>; +00296 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,-1,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,-0.5,0) ); +00297 } +00298 <font class="keywordflow">if</font>( ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) && +00299 ( 0.0f <= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) && +00300 ( -v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) && ( v.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> <= v.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) ) +00301 { +00302 nSelGrid = <a class="code" href="classNL3D_1_1CCubeGrid.html#u6u5">kBack</a>; +00303 gp.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,1,0), <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0.5,0) ); +00304 } +00305 <a class="code" href="debug_8h.html#a6">nlassert</a>(nSelGrid!=-1); +00306 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> newV = gp.<a class="code" href="classNLMISC_1_1CPlane.html#z306_2">intersect</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0,0,0), v ); +00307 <a class="code" href="classNL3D_1_1CCubeGrid.html#o4">_Selection</a>= <a class="code" href="classNL3D_1_1CCubeGrid.html#o2">_StaticGrids</a>[nSelGrid].<a class="code" href="classNL3D_1_1CStaticQuadGrid.html#z817_0">select</a>(newV, <a class="code" href="classNL3D_1_1CCubeGrid.html#o6">_NumSels</a>); +00308 <a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a> = 0; +00309 } +00310 +00311 <font class="comment">// ***************************************************************************</font> +00312 <font class="keyword">template</font><<font class="keyword">class</font> TCell> +<a name="l00313"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a6">00313</a> TCell CCubeGrid<TCell>::getSel () +00314 { +00315 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>); +00316 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCubeGrid.html#o4">_Selection</a>[<a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a>]; +00317 } +00318 +00319 <font class="comment">// ***************************************************************************</font> +00320 <font class="keyword">template</font><<font class="keyword">class</font> TCell> +<a name="l00321"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a7">00321</a> <font class="keywordtype">void</font> CCubeGrid<TCell>::nextSel () +00322 { +00323 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>); +00324 ++<a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a>; +00325 } +00326 +00327 <font class="comment">// ***************************************************************************</font> +00328 <font class="keyword">template</font><<font class="keyword">class</font> TCell> +<a name="l00329"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#a8">00329</a> <font class="keywordtype">bool</font> CCubeGrid<TCell>::isEndSel () +00330 { +00331 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CCubeGrid.html#o3">_Compiled</a>); +00332 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CCubeGrid.html#o5">_CurSel</a> == <a class="code" href="classNL3D_1_1CCubeGrid.html#o6">_NumSels</a>); +00333 } +00334 +00335 <font class="comment">// ***************************************************************************</font> +00336 <font class="keyword">template</font><<font class="keyword">class</font> TCell> +<a name="l00337"></a><a class="code" href="classNL3D_1_1CCubeGrid.html#c0">00337</a> <font class="keywordtype">void</font> CCubeGrid<TCell>::project (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> &tri, <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> pyr[4], <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> &gridPlane, sint32 nGridNb, <font class="keyword">const</font> TCell &cell) +00338 { +00339 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> vIn[7], vOut[7]; +00340 sint32 i, nOut; +00341 vIn[0] = tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m0">V0</a>; vIn[1] = tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m1">V1</a>; vIn[2] = tri.<a class="code" href="classNLMISC_1_1CTriangle.html#m2">V2</a>; +00342 nOut = pyr[0].<a class="code" href="classNLMISC_1_1CPlane.html#z306_7">clipPolygonFront</a>( vIn, vOut, 3 ); +00343 <font class="keywordflow">if</font>( nOut == 0 ) <font class="keywordflow">return</font>; +00344 <font class="keywordflow">for</font>( i = 0; i < nOut; ++i ) vIn[i] = vOut[i]; +00345 nOut = pyr[1].<a class="code" href="classNLMISC_1_1CPlane.html#z306_7">clipPolygonFront</a>( vIn, vOut, nOut ); +00346 <font class="keywordflow">if</font>( nOut == 0 ) <font class="keywordflow">return</font>; +00347 <font class="keywordflow">for</font>( i = 0; i < nOut; ++i ) vIn[i] = vOut[i]; +00348 nOut = pyr[2].<a class="code" href="classNLMISC_1_1CPlane.html#z306_7">clipPolygonFront</a>( vIn, vOut, nOut ); +00349 <font class="keywordflow">if</font>( nOut == 0 ) <font class="keywordflow">return</font>; +00350 <font class="keywordflow">for</font>( i = 0; i < nOut; ++i ) vIn[i] = vOut[i]; +00351 nOut = pyr[3].<a class="code" href="classNLMISC_1_1CPlane.html#z306_7">clipPolygonFront</a>( vIn, vOut, nOut ); +00352 <font class="keywordflow">if</font>( nOut >= 3 ) +00353 { +00354 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> vMin(1, 1, 1), vMax(-1, -1, -1); +00355 <font class="keywordflow">for</font>( i = 0; i < nOut; ++i ) +00356 { +00357 vOut[i] = gridPlane.<a class="code" href="classNLMISC_1_1CPlane.html#z306_2">intersect</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 0, 0), vOut[i] ); +00358 <font class="keywordflow">if</font>( vMin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> > vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) vMin.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>; +00359 <font class="keywordflow">if</font>( vMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> > vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) vMin.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>; +00360 <font class="keywordflow">if</font>( vMin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> > vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) vMin.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>; +00361 <font class="keywordflow">if</font>( vMax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> < vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> ) vMax.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>; +00362 <font class="keywordflow">if</font>( vMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> < vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> ) vMax.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>; +00363 <font class="keywordflow">if</font>( vMax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> < vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> ) vMax.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = vOut[i].<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>; +00364 } +00365 <font class="comment">// Create the bbox</font> +00366 <a class="code" href="classNL3D_1_1CCubeGrid.html#o1">_Grids</a>[nGridNb].<a class="code" href="classNL3D_1_1CQuadGrid.html#z742_2">insert</a>( vMin, vMax, cell ); +00367 } +00368 } +00369 +00370 +00371 +00372 } <font class="comment">// NL3D</font> +00373 +00374 +00375 <font class="preprocessor">#endif // NL_CUBE_GRID_H</font> +00376 <font class="preprocessor"></font> +00377 <font class="comment">/* End of cube_grid.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |