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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__UTextContext.html | |
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diff --git a/docs/doxygen/nel/class_NL3D__UTextContext.html b/docs/doxygen/nel/class_NL3D__UTextContext.html new file mode 100644 index 00000000..6255df21 --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__UTextContext.html @@ -0,0 +1,1260 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:20 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UTextContext Class Reference</h1>A game interface to render string. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u_text_context_h-source.html">u_text_context.h</a>></code> +<p> +Inheritance diagram for NL3D::UTextContext<p><center><img src="class_NL3D__UTextContext_inherit_graph.gif" border="0" usemap="#NL3D::UTextContext_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::UTextContext_inherit_map"> +<area href="class_NL3D__CTextContextUser.html" shape="rect" coords="0,67,155,86"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UTextContext-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#s10">THotSpot</a> { <br> + <a class="el" href="class_NL3D__UTextContext.html#s10s0">BottomLeft</a> = 0, +<br> + <a class="el" href="class_NL3D__UTextContext.html#s10s1">MiddleLeft</a>, +<br> + <a class="el" href="class_NL3D__UTextContext.html#s10s2">TopLeft</a>, +<br> + <a class="el" href="class_NL3D__UTextContext.html#s10s3">MiddleBottom</a>, +<br> + <a class="el" href="class_NL3D__UTextContext.html#s10s4">MiddleMiddle</a>, +<br> + <a class="el" href="class_NL3D__UTextContext.html#s10s5">MiddleTop</a>, +<br> + <a class="el" href="class_NL3D__UTextContext.html#s10s6">BottomRight</a>, +<br> + <a class="el" href="class_NL3D__UTextContext.html#s10s7">MiddleRight</a>, +<br> + <a class="el" href="class_NL3D__UTextContext.html#s10s8">TopRight</a>, +<br> + <a class="el" href="class_NL3D__UTextContext.html#s10s9">HotSpotCount</a> +<br> + }</td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a0">setColor</a> (<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> color) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>set the font color.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a1">setFontSize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> fontSize) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>set the font size.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a2">getFontSize</a> () const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>get the font size.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a3">setHotSpot</a> (<a class="el" href="class_NL3D__UTextContext.html#s10">THotSpot</a> hotSpot) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>set the hot spot.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTextContext.html#s10">THotSpot</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a4">getHotSpot</a> () const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>get the hot spot.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a5">setScaleX</a> (float scaleX) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>set the X scale.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a6">setScaleY</a> (float scaleY) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>set the Y scale.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a7">getScaleX</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a8">getScaleY</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a9">setShaded</a> (bool b) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>set the shade states.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a10">getShaded</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a11">setShadeExtent</a> (float shext) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>set the shadow's size.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a12">setKeep800x600Ratio</a> (bool keep) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600...</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a13">getKeep800x600Ratio</a> () const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>return keep800x600Ratio state.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a14">textPush</a> (const char *format, ...) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>compute and add a string to the stack.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a15">textPush</a> (<a class="el" href="class_ucstring.html">ucstring</a> str) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>computes an <a class="el" href="class_ucstring.html">ucstring</a> and adds the result to the stack.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a16">erase</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> i) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>remove a string from the list.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTextContext__CStringInfo.html">CStringInfo</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a17">getStringInfo</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> i) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get a string information from the list.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a18">clear</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>empty the map.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a19">printAt</a> (float x, float y, <a class="el" href="types_nl_h.html#a9">uint32</a> i) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>print a string of the list (2D method).</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a20">printAt</a> (float x, float y, <a class="el" href="class_ucstring.html">ucstring</a> ucstr) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>compute and print a <a class="el" href="class_ucstring.html">ucstring</a> at the location (2D method) x/y E [0,1].</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a21">printfAt</a> (float x, float y, const char * format, ...) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>compute and print a string at the location (2D method) x/y E [0,1].</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a22">render3D</a> (const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> &mat, <a class="el" href="class_ucstring.html">ucstring</a> ucstr) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>compute and render a <a class="el" href="class_ucstring.html">ucstring</a> at the location (3D method) <a class="el" href="class_NL3D__UTextContext.html#a22">render3D</a>() use <a class="el" href="class_NL3D__UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a23">render3D</a> (const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> &mat, const char * format, ...) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>compute and render a string at the location (3D method) <a class="el" href="class_NL3D__UTextContext.html#a22">render3D</a>() use <a class="el" href="class_NL3D__UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#a24">getLastXBound</a> () const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Return max x coordinate of last string printed.</em> <a href="#a24">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#b0">UTextContext</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html#b1">~UTextContext</a> ()</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A game interface to render string. +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u_text_context_h-source.html#l00045">45</a> of file <a class="el" href="u_text_context_h-source.html">u_text_context.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s10" doxytag="NL3D::UTextContext::THotSpot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::UTextContext::THotSpot + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s10s0" doxytag="BottomLeft"></a><em>BottomLeft</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s10s1" doxytag="MiddleLeft"></a><em>MiddleLeft</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s10s2" doxytag="TopLeft"></a><em>TopLeft</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s10s3" doxytag="MiddleBottom"></a><em>MiddleBottom</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s10s4" doxytag="MiddleMiddle"></a><em>MiddleMiddle</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s10s5" doxytag="MiddleTop"></a><em>MiddleTop</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s10s6" doxytag="BottomRight"></a><em>BottomRight</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s10s7" doxytag="MiddleRight"></a><em>MiddleRight</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s10s8" doxytag="TopRight"></a><em>TopRight</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s10s9" doxytag="HotSpotCount"></a><em>HotSpotCount</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_text_context_h-source.html#l00056">56</a> of file <a class="el" href="u_text_context_h-source.html">u_text_context.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::UTextContext::UTextContext"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UTextContext::UTextContext ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_text_context_h-source.html#l00050">50</a> of file <a class="el" href="u_text_context_h-source.html">u_text_context.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::UTextContext::~UTextContext"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UTextContext::~UTextContext ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_text_context_h-source.html#l00051">51</a> of file <a class="el" href="u_text_context_h-source.html">u_text_context.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a18" doxytag="NL3D::UTextContext::clear"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::clear ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +empty the map. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a20">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::UTextContext::erase"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::erase ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>i</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +remove a string from the list. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a18">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::UTextContext::getFontSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::UTextContext::getFontSize ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the font size. +<p> +<dl compact><dt> +<b>Returns: </b><dd> + the font size </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a4">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::UTextContext::getHotSpot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__UTextContext.html#s10">THotSpot</a> NL3D::UTextContext::getHotSpot ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the hot spot. +<p> +<dl compact><dt> +<b>Returns: </b><dd> + the hot spot </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a6">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::UTextContext::getKeep800x600Ratio"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::UTextContext::getKeep800x600Ratio ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return keep800x600Ratio state. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a15">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a24" doxytag="NL3D::UTextContext::getLastXBound"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::UTextContext::getLastXBound ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return max x coordinate of last string printed. +<p> +Useful to know if a string goes out of the screen (screen limit is supposed at x==4/3, should actually depend on driver's frustum). <dl compact><dt> +<b>Returns: </b><dd> + x coordinate </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a26">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::UTextContext::getScaleX"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::UTextContext::getScaleX ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Returns: </b><dd> + the X scale </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a9">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::UTextContext::getScaleY"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::UTextContext::getScaleY ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Returns: </b><dd> + the Y scale </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a10">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::UTextContext::getShaded"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::UTextContext::getShaded ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Returns: </b><dd> + the shade state </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a12">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::UTextContext::getStringInfo"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__UTextContext__CStringInfo.html">CStringInfo</a> NL3D::UTextContext::getStringInfo ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>i</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a string information from the list. +<p> +return CStringInfo(0,0) if not found. +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a19">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NL3D::UTextContext::printAt"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::printAt ( + </b></td> + <td valign="bottom"><b> +float <em>x</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>y</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_ucstring.html">ucstring</a> <em>ucstr</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +compute and print a <a class="el" href="class_ucstring.html">ucstring</a> at the location (2D method) x/y E [0,1]. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a22">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::UTextContext::printAt"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::printAt ( + </b></td> + <td valign="bottom"><b> +float <em>x</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>y</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>i</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +print a string of the list (2D method). +<p> +x/y E [0,1] (rq : it leaves the string in the stack) +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a21">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a21" doxytag="NL3D::UTextContext::printfAt"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::printfAt ( + </b></td> + <td valign="bottom"><b> +float <em>x</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>y</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const char * <em>format</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +... )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +compute and print a string at the location (2D method) x/y E [0,1]. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a23">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a23" doxytag="NL3D::UTextContext::render3D"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::render3D ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> & <em>mat</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const char * <em>format</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +... )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +compute and render a string at the location (3D method) <a class="el" href="class_NL3D__UTextContext.html#a22">render3D</a>() use <a class="el" href="class_NL3D__UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat). +<p> + </td> + </tr> +</table> +<a name="a22" doxytag="NL3D::UTextContext::render3D"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::render3D ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a> & <em>mat</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_ucstring.html">ucstring</a> <em>ucstr</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +compute and render a <a class="el" href="class_ucstring.html">ucstring</a> at the location (3D method) <a class="el" href="class_NL3D__UTextContext.html#a22">render3D</a>() use <a class="el" href="class_NL3D__UDriver.html">UDriver</a> Matrix context for Frustum/ViewMatrix, but use its own modelmatrix (mat). +<p> + </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::UTextContext::setColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::setColor ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> <em>color</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the font color. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>color</em> + </td><td> + the font color </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a2">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::UTextContext::setFontSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::setFontSize ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> <em>fontSize</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the font size. +<p> +Should be called before the first print <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>fonSize</em> + </td><td> + the font size </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a3">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::UTextContext::setHotSpot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::setHotSpot ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UTextContext.html#s10">THotSpot</a> <em>hotSpot</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the hot spot. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>fonSize</em> + </td><td> + the font size </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a5">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::UTextContext::setKeep800x600Ratio"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::setKeep800x600Ratio ( + </b></td> + <td valign="bottom"><b> +bool <em>keep</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set to true if you want that the font manager look at Driver window size, and resize fontSize so it keeps same size than if it was in 800x600... +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a14">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::UTextContext::setScaleX"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::setScaleX ( + </b></td> + <td valign="bottom"><b> +float <em>scaleX</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the X scale. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>scaleX</em> + </td><td> + the X scale </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a7">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::UTextContext::setScaleY"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::setScaleY ( + </b></td> + <td valign="bottom"><b> +float <em>scaleY</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the Y scale. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>scaleY</em> + </td><td> + the Y scale </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a8">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::UTextContext::setShadeExtent"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::setShadeExtent ( + </b></td> + <td valign="bottom"><b> +float <em>shext</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the shadow's size. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>the</em> + </td><td> + shade extent </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a13">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::UTextContext::setShaded"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTextContext::setShaded ( + </b></td> + <td valign="bottom"><b> +bool <em>b</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +set the shade states. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>the</em> + </td><td> + shade state </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a11">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::UTextContext::textPush"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::UTextContext::textPush ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_ucstring.html">ucstring</a> <em>str</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +computes an <a class="el" href="class_ucstring.html">ucstring</a> and adds the result to the stack. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>an</em> + </td><td> + <a class="el" href="class_ucstring.html">ucstring</a> </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the index where computed string has been inserted </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a17">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::UTextContext::textPush"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::UTextContext::textPush ( + </b></td> + <td valign="bottom"><b> +const char * <em>format</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +... )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +compute and add a string to the stack. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>a</em> + </td><td> + string </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the index where string has been inserted </dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextContextUser.html#a16">NL3D::CTextContextUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u_text_context_h-source.html">u_text_context.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |