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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:19 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::USkeleton Class Reference</h1>Game interface for manipulating Skeleton.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u_skeleton_h-source.html">u_skeleton.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::USkeleton<p><center><img src="class_NL3D__USkeleton_inherit_graph.gif" border="0" usemap="#NL3D::USkeleton_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::USkeleton_inherit_map">
+<area href="class_NL3D__CSkeletonUser.html" shape="rect" coords="3,200,139,219">
+<area href="class_NL3D__UTransform.html" shape="rect" coords="11,67,131,86">
+<area href="class_NL3D__UTransformable.html" shape="rect" coords="0,0,141,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::USkeleton:<p><center><img src="class_NL3D__USkeleton_coll_graph.gif" border="0" usemap="#NL3D::USkeleton_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::USkeleton_coll_map">
+<area href="class_NL3D__UTransform.html" shape="rect" coords="11,67,131,85">
+<area href="class_NL3D__UTransformable.html" shape="rect" coords="0,0,141,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__USkeleton-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__USkeleton.html#a0">bindSkin</a> (<a class="el" href="class_NL3D__UInstance.html">UInstance</a> *mi) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>bind a MeshInstance skin to the skeleton.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__USkeleton.html#a1">stickObject</a> (<a class="el" href="class_NL3D__UTransform.html">UTransform</a> *mi, <a class="el" href="types_nl_h.html#a13">uint</a> boneId) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>parent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> to a bone of the skeleton.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__USkeleton.html#a2">detachSkeletonSon</a> (<a class="el" href="class_NL3D__UTransform.html">UTransform</a> *mi) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>unparent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> from a bone of the skeleton, or unbind a skin.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__USkeleton.html#a3">getNumBones</a> () const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the number of bones.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UBone.html">UBone</a>&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__USkeleton.html#a4">getBone</a> (<a class="el" href="types_nl_h.html#a13">uint</a> boneId) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the bone. nlerror if not here. (&gt;=<a class="el" href="class_NL3D__USkeleton.html#a3">getNumBones</a>()).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__USkeleton.html#a5">getBoneIdByName</a> (const std::string &amp;boneName) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the bone Id, by his name. -1 if not found.</em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__USkeleton.html#b0">USkeleton</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__USkeleton.html#b1">~USkeleton</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Game interface for manipulating Skeleton.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u_skeleton_h-source.html#l00046">46</a> of file <a class="el" href="u_skeleton_h-source.html">u_skeleton.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::USkeleton::USkeleton"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::USkeleton::USkeleton (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_skeleton_h-source.html#l00052">52</a> of file <a class="el" href="u_skeleton_h-source.html">u_skeleton.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::USkeleton::~USkeleton"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::USkeleton::~USkeleton (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_skeleton_h-source.html#l00053">53</a> of file <a class="el" href="u_skeleton_h-source.html">u_skeleton.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a0" doxytag="NL3D::USkeleton::bindSkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::USkeleton::bindSkin (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UInstance.html">UInstance</a> * <em>mi</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+bind a MeshInstance skin to the skeleton.
+<p>
+NB: <a class="el" href="class_NL3D__UTransform.html#b1">~UTransform</a>() and <a class="el" href="class_NL3D__USkeleton.html#b1">~USkeleton</a>() call <a class="el" href="class_NL3D__USkeleton.html#a2">detachSkeletonSon</a>(). NB: <a class="el" href="debug_h.html#a3">nlerror</a>() if mi is not a <a class="el" href="class_NL3D__UInstance.html">UInstance</a>. (ie a mesh instance). NB: an object can't be skinned and sticked at same time :) NB: replaced if already here.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CSkeletonUser.html#a2">NL3D::CSkeletonUser</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::USkeleton::detachSkeletonSon"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::USkeleton::detachSkeletonSon (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTransform.html">UTransform</a> * <em>mi</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+unparent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> from a bone of the skeleton, or unbind a skin.
+<p>
+No-op if not here. NB: mi is placed at root of hierarchy.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CSkeletonUser.html#a4">NL3D::CSkeletonUser</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::USkeleton::getBone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UBone.html">UBone</a> &amp; NL3D::USkeleton::getBone (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>boneId</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the bone. nlerror if not here. (&gt;=<a class="el" href="class_NL3D__USkeleton.html#a3">getNumBones</a>()).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CSkeletonUser.html#a6">NL3D::CSkeletonUser</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::USkeleton::getBoneIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::USkeleton::getBoneIdByName (
+ </b></td>
+ <td valign="bottom"><b>
+const std::string &amp; <em>boneName</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the bone Id, by his name. -1 if not found.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CSkeletonUser.html#a7">NL3D::CSkeletonUser</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::USkeleton::getNumBones"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::USkeleton::getNumBones (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve the number of bones.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CSkeletonUser.html#a5">NL3D::CSkeletonUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::USkeleton::stickObject"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::USkeleton::stickObject (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTransform.html">UTransform</a> * <em>mi</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>boneId</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+parent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> to a bone of the skeleton.
+<p>
+NB: ~CTransform() calls <a class="el" href="class_NL3D__USkeleton.html#a2">detachSkeletonSon</a>(). This object will be visible only when the Skeleton is not clipped. NB: an object can't be skinned and sticked at same time :) NB: replaced if already here.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CSkeletonUser.html#a3">NL3D::CSkeletonUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u_skeleton_h-source.html">u_skeleton.h</a></ul>
+
+
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