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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:13 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UInstanceMaterial Class Reference</h1>Base interface for manipulating Material retrieved from <a class="el" href="class_NL3D__UInstance.html">UInstance</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u_instance_material_h-source.html">u_instance_material.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::UInstanceMaterial<p><center><img src="class_NL3D__UInstanceMaterial_inherit_graph.gif" border="0" usemap="#NL3D::UInstanceMaterial_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::UInstanceMaterial_inherit_map">
+<area href="class_NL3D__CInstanceMaterialUser.html" shape="rect" coords="0,67,179,86">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UInstanceMaterial-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a0">isLighted</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a1">isUserColor</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a2">setEmissive</a> ( CRGBA emissive=CRGBA(0,0,0) ) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the emissive part ot material. Usefull only if setLighting(true, false) has been done.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a3">setAmbient</a> ( CRGBA ambient=CRGBA(0,0,0) ) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the Ambient part ot material. Usefull only if setLighting(true, false) has been done.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a4">setDiffuse</a> ( CRGBA diffuse=CRGBA(0,0,0) ) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the Diffuse part ot material. Usefull only if setLighting(true, false) has been done. NB: opacity is NOT copied from diffuse.A.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a5">setOpacity</a> ( <a class="el" href="types_nl_h.html#a5">uint8</a> opa ) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the Opacity part ot material. Usefull only if setLighting(true, false) has been done.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a6">setSpecular</a> ( CRGBA specular=CRGBA(0,0,0) ) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the specular part ot material. Usefull only if setLighting(true, false) has been done.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a7">setShininess</a> ( float shininess ) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the shininess part ot material. Usefull only if setLighting(true, false) has been done.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a8">getEmissive</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a9">getAmbient</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a10">getDiffuse</a> () const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return diffuse part. NB: A==opacity.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a11">getOpacity</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a12">getSpecular</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a13">getShininess</a> () const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a14">setColor</a> (CRGBA rgba) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a15">getColor</a> (void) const = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a16">setUserColor</a> (CRGBA userColor) = 0</td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a17">getUserColor</a> () const = 0</td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#b0">UInstanceMaterial</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#b1">~UInstanceMaterial</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Base interface for manipulating Material retrieved from <a class="el" href="class_NL3D__UInstance.html">UInstance</a>.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u_instance_material_h-source.html#l00047">47</a> of file <a class="el" href="u_instance_material_h-source.html">u_instance_material.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UInstanceMaterial::UInstanceMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UInstanceMaterial::UInstanceMaterial (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_instance_material_h-source.html#l00053">53</a> of file <a class="el" href="u_instance_material_h-source.html">u_instance_material.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UInstanceMaterial::~UInstanceMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UInstanceMaterial::~UInstanceMaterial (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_instance_material_h-source.html#l00054">54</a> of file <a class="el" href="u_instance_material_h-source.html">u_instance_material.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a9" doxytag="NL3D::UInstanceMaterial::getAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual CRGBA NL3D::UInstanceMaterial::getAmbient (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a11">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::UInstanceMaterial::getColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual CRGBA NL3D::UInstanceMaterial::getColor (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a17">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::UInstanceMaterial::getDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CRGBA NL3D::UInstanceMaterial::getDiffuse (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return diffuse part. NB: A==opacity.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a12">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::UInstanceMaterial::getEmissive"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual CRGBA NL3D::UInstanceMaterial::getEmissive (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a10">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::UInstanceMaterial::getOpacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual <a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::UInstanceMaterial::getOpacity (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a13">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::UInstanceMaterial::getShininess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual float NL3D::UInstanceMaterial::getShininess (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a15">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::UInstanceMaterial::getSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual CRGBA NL3D::UInstanceMaterial::getSpecular (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a14">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::UInstanceMaterial::getUserColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual CRGBA NL3D::UInstanceMaterial::getUserColor (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a19">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UInstanceMaterial::isLighted"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::UInstanceMaterial::isLighted (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a2">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::UInstanceMaterial::isUserColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual bool NL3D::UInstanceMaterial::isUserColor (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a3">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::UInstanceMaterial::setAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UInstanceMaterial::setAmbient (
+ </b></td>
+ <td valign="bottom"><b>
+CRGBA <em>ambient</em> = CRGBA(0,0,0)&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the Ambient part ot material. Usefull only if setLighting(true, false) has been done.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a5">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::UInstanceMaterial::setColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UInstanceMaterial::setColor (
+ </b></td>
+ <td valign="bottom"><b>
+CRGBA <em>rgba</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a16">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::UInstanceMaterial::setDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UInstanceMaterial::setDiffuse (
+ </b></td>
+ <td valign="bottom"><b>
+CRGBA <em>diffuse</em> = CRGBA(0,0,0)&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the Diffuse part ot material. Usefull only if setLighting(true, false) has been done. NB: opacity is NOT copied from diffuse.A.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a6">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::UInstanceMaterial::setEmissive"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UInstanceMaterial::setEmissive (
+ </b></td>
+ <td valign="bottom"><b>
+CRGBA <em>emissive</em> = CRGBA(0,0,0)&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the emissive part ot material. Usefull only if setLighting(true, false) has been done.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a4">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::UInstanceMaterial::setOpacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UInstanceMaterial::setOpacity (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>opa</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the Opacity part ot material. Usefull only if setLighting(true, false) has been done.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a7">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::UInstanceMaterial::setShininess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UInstanceMaterial::setShininess (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>shininess</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the shininess part ot material. Usefull only if setLighting(true, false) has been done.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a9">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::UInstanceMaterial::setSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UInstanceMaterial::setSpecular (
+ </b></td>
+ <td valign="bottom"><b>
+CRGBA <em>specular</em> = CRGBA(0,0,0)&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the specular part ot material. Usefull only if setLighting(true, false) has been done.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a8">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::UInstanceMaterial::setUserColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UInstanceMaterial::setUserColor (
+ </b></td>
+ <td valign="bottom"><b>
+CRGBA <em>userColor</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a18">NL3D::CInstanceMaterialUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u_instance_material_h-source.html">u_instance_material.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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