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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/class_NL3D__UInstanceMaterial.html b/docs/doxygen/nel/class_NL3D__UInstanceMaterial.html new file mode 100644 index 00000000..df579551 --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__UInstanceMaterial.html @@ -0,0 +1,763 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:13 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UInstanceMaterial Class Reference</h1>Base interface for manipulating Material retrieved from <a class="el" href="class_NL3D__UInstance.html">UInstance</a>. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u_instance_material_h-source.html">u_instance_material.h</a>></code> +<p> +Inheritance diagram for NL3D::UInstanceMaterial<p><center><img src="class_NL3D__UInstanceMaterial_inherit_graph.gif" border="0" usemap="#NL3D::UInstanceMaterial_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::UInstanceMaterial_inherit_map"> +<area href="class_NL3D__CInstanceMaterialUser.html" shape="rect" coords="0,67,179,86"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UInstanceMaterial-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a0">isLighted</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a1">isUserColor</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a2">setEmissive</a> ( CRGBA emissive=CRGBA(0,0,0) ) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the emissive part ot material. Usefull only if setLighting(true, false) has been done.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a3">setAmbient</a> ( CRGBA ambient=CRGBA(0,0,0) ) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the Ambient part ot material. Usefull only if setLighting(true, false) has been done.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a4">setDiffuse</a> ( CRGBA diffuse=CRGBA(0,0,0) ) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the Diffuse part ot material. Usefull only if setLighting(true, false) has been done. NB: opacity is NOT copied from diffuse.A.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a5">setOpacity</a> ( <a class="el" href="types_nl_h.html#a5">uint8</a> opa ) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the Opacity part ot material. Usefull only if setLighting(true, false) has been done.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a6">setSpecular</a> ( CRGBA specular=CRGBA(0,0,0) ) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the specular part ot material. Usefull only if setLighting(true, false) has been done.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a7">setShininess</a> ( float shininess ) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Set the shininess part ot material. Usefull only if setLighting(true, false) has been done.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual CRGBA </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a8">getEmissive</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual CRGBA </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a9">getAmbient</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual CRGBA </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a10">getDiffuse</a> () const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>return diffuse part. NB: A==opacity.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a5">uint8</a> </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a11">getOpacity</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual CRGBA </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a12">getSpecular</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a13">getShininess</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a14">setColor</a> (CRGBA rgba) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual CRGBA </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a15">getColor</a> (void) const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a16">setUserColor</a> (CRGBA userColor) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual CRGBA </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#a17">getUserColor</a> () const = 0</td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#b0">UInstanceMaterial</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html#b1">~UInstanceMaterial</a> ()</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Base interface for manipulating Material retrieved from <a class="el" href="class_NL3D__UInstance.html">UInstance</a>. +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u_instance_material_h-source.html#l00047">47</a> of file <a class="el" href="u_instance_material_h-source.html">u_instance_material.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::UInstanceMaterial::UInstanceMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UInstanceMaterial::UInstanceMaterial ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_instance_material_h-source.html#l00053">53</a> of file <a class="el" href="u_instance_material_h-source.html">u_instance_material.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::UInstanceMaterial::~UInstanceMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UInstanceMaterial::~UInstanceMaterial ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_instance_material_h-source.html#l00054">54</a> of file <a class="el" href="u_instance_material_h-source.html">u_instance_material.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a9" doxytag="NL3D::UInstanceMaterial::getAmbient"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual CRGBA NL3D::UInstanceMaterial::getAmbient ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a11">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::UInstanceMaterial::getColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual CRGBA NL3D::UInstanceMaterial::getColor ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a17">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::UInstanceMaterial::getDiffuse"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CRGBA NL3D::UInstanceMaterial::getDiffuse ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return diffuse part. NB: A==opacity. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a12">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::UInstanceMaterial::getEmissive"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual CRGBA NL3D::UInstanceMaterial::getEmissive ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a10">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::UInstanceMaterial::getOpacity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual <a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::UInstanceMaterial::getOpacity ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a13">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::UInstanceMaterial::getShininess"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual float NL3D::UInstanceMaterial::getShininess ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a15">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::UInstanceMaterial::getSpecular"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual CRGBA NL3D::UInstanceMaterial::getSpecular ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a14">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::UInstanceMaterial::getUserColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual CRGBA NL3D::UInstanceMaterial::getUserColor ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a19">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::UInstanceMaterial::isLighted"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::UInstanceMaterial::isLighted ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a2">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::UInstanceMaterial::isUserColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual bool NL3D::UInstanceMaterial::isUserColor ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a3">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::UInstanceMaterial::setAmbient"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UInstanceMaterial::setAmbient ( + </b></td> + <td valign="bottom"><b> +CRGBA <em>ambient</em> = CRGBA(0,0,0) )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the Ambient part ot material. Usefull only if setLighting(true, false) has been done. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a5">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::UInstanceMaterial::setColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UInstanceMaterial::setColor ( + </b></td> + <td valign="bottom"><b> +CRGBA <em>rgba</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a16">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::UInstanceMaterial::setDiffuse"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UInstanceMaterial::setDiffuse ( + </b></td> + <td valign="bottom"><b> +CRGBA <em>diffuse</em> = CRGBA(0,0,0) )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the Diffuse part ot material. Usefull only if setLighting(true, false) has been done. NB: opacity is NOT copied from diffuse.A. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a6">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::UInstanceMaterial::setEmissive"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UInstanceMaterial::setEmissive ( + </b></td> + <td valign="bottom"><b> +CRGBA <em>emissive</em> = CRGBA(0,0,0) )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the emissive part ot material. Usefull only if setLighting(true, false) has been done. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a4">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::UInstanceMaterial::setOpacity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UInstanceMaterial::setOpacity ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>opa</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the Opacity part ot material. Usefull only if setLighting(true, false) has been done. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a7">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::UInstanceMaterial::setShininess"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UInstanceMaterial::setShininess ( + </b></td> + <td valign="bottom"><b> +float <em>shininess</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the shininess part ot material. Usefull only if setLighting(true, false) has been done. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a9">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::UInstanceMaterial::setSpecular"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UInstanceMaterial::setSpecular ( + </b></td> + <td valign="bottom"><b> +CRGBA <em>specular</em> = CRGBA(0,0,0) )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the specular part ot material. Usefull only if setLighting(true, false) has been done. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a8">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::UInstanceMaterial::setUserColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UInstanceMaterial::setUserColor ( + </b></td> + <td valign="bottom"><b> +CRGBA <em>userColor</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CInstanceMaterialUser.html#a18">NL3D::CInstanceMaterialUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u_instance_material_h-source.html">u_instance_material.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |