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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:05 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UAnimationSet Class Reference</h1>An animation Set is a set of animation, loaded from file.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u_animation_set_h-source.html">u_animation_set.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::UAnimationSet<p><center><img src="class_NL3D__UAnimationSet_inherit_graph.gif" border="0" usemap="#NL3D::UAnimationSet_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::UAnimationSet_inherit_map">
+<area href="class_NL3D__CAnimationSetUser.html" shape="rect" coords="0,67,163,86">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UAnimationSet-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UAnimationSet.html#s1s0">NotFound</a> = 0xffffffff
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html#a0">getNumAnimation</a> () const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animations count.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html#a1">getAnimationIdByName</a> (const std::string&amp; name) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a animation ID by name.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const std::string&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html#a2">getAnimationName</a> (<a class="el" href="types_nl_h.html#a13">uint</a> animationId) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation name.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html#a3">getAnimationBeginTime</a> (<a class="el" href="types_nl_h.html#a13">uint</a> animationId) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get begin time of an animation.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html#a4">getAnimationEndTime</a> (<a class="el" href="types_nl_h.html#a13">uint</a> animationId) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get end time of an animation.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html#a5">getNumSkeletonWeight</a> () const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get skeleton weight count.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html#a6">getSkeletonWeightIdByName</a> (const std::string&amp; name) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a SkeletonWeight ID by name.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const std::string&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html#a7">getSkeletonWeightName</a> (<a class="el" href="types_nl_h.html#a13">uint</a> skeletonId) const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get skeleton template name.</em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html#b0">UAnimationSet</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html#b1">~UAnimationSet</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An animation Set is a set of animation, loaded from file.
+<p>
+It contains a set of Skeleton TempalteWeight too. <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u_animation_set_h-source.html#l00044">44</a> of file <a class="el" href="u_animation_set_h-source.html">u_animation_set.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s1" doxytag="NL3D::UAnimationSet::@13"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+anonymous enum
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s1s0" doxytag="NotFound"></a><em>NotFound</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_animation_set_h-source.html#l00055">55</a> of file <a class="el" href="u_animation_set_h-source.html">u_animation_set.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UAnimationSet::UAnimationSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UAnimationSet::UAnimationSet (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="u_animation_set_h-source.html#l00049">49</a> of file <a class="el" href="u_animation_set_h-source.html">u_animation_set.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UAnimationSet::~UAnimationSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UAnimationSet::~UAnimationSet (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="u_animation_set_h-source.html#l00051">51</a> of file <a class="el" href="u_animation_set_h-source.html">u_animation_set.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::UAnimationSet::getAnimationBeginTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> NL3D::UAnimationSet::getAnimationBeginTime (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>animationId</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get begin time of an animation.
+<p>
+<dl compact><dt>
+<b>Returns: </b><dd>
+ the begin time. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CAnimationSetUser.html#a4">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::UAnimationSet::getAnimationEndTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> NL3D::UAnimationSet::getAnimationEndTime (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>animationId</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get end time of an animation.
+<p>
+<dl compact><dt>
+<b>Returns: </b><dd>
+ the end time. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CAnimationSetUser.html#a5">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::UAnimationSet::getAnimationIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::UAnimationSet::getAnimationIdByName (
+ </b></td>
+ <td valign="bottom"><b>
+const std::string &amp; <em>name</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a animation ID by name.
+<p>
+If no animation is found, method returns NotFound.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CAnimationSetUser.html#a2">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::UAnimationSet::getAnimationName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const std::string &amp; NL3D::UAnimationSet::getAnimationName (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>animationId</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation name.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CAnimationSetUser.html#a3">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UAnimationSet::getNumAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::UAnimationSet::getNumAnimation (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animations count.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CAnimationSetUser.html#a1">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::UAnimationSet::getNumSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::UAnimationSet::getNumSkeletonWeight (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton weight count.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CAnimationSetUser.html#a6">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::UAnimationSet::getSkeletonWeightIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::UAnimationSet::getSkeletonWeightIdByName (
+ </b></td>
+ <td valign="bottom"><b>
+const std::string &amp; <em>name</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a SkeletonWeight ID by name.
+<p>
+If no SkeletonWeight is found, method returns NotFound.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CAnimationSetUser.html#a7">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::UAnimationSet::getSkeletonWeightName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const std::string &amp; NL3D::UAnimationSet::getSkeletonWeightName (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>skeletonId</em>&nbsp;) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton template name.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CAnimationSetUser.html#a8">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u_animation_set_h-source.html">u_animation_set.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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