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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!-- Generated by Doxygen 1.2.2 on Sun May 13 22:29:29 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::IModel Class Reference</h1>A base model.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mot_h-source.html">mot.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::IModel<p><center><img src="class_NL3D__IModel_inherit_graph.gif" border="0" usemap="#NL3D::IModel_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::IModel_inherit_map">
+<area href="class_NL3D__CTransform.html" shape="rect" coords="145,134,265,153">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="140,1,271,19">
+<area href="class_NL3D__CCamera.html" shape="rect" coords="0,201,104,219">
+<area href="class_NL3D__CLandscapeModel.html" shape="rect" coords="128,201,283,219">
+<area href="class_NL3D__CTransformShape.html" shape="rect" coords="307,201,459,219">
+<area href="class_NL3D__CMeshInstance.html" shape="rect" coords="133,267,269,286">
+<area href="class_NL3D__CParticleSystemModel.html" shape="rect" coords="293,267,472,286">
+<area href="class_NL3D__CSkeletonModel.html" shape="rect" coords="496,267,640,286">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::IModel:<p><center><img src="class_NL3D__IModel_coll_graph.gif" border="0" usemap="#NL3D::IModel_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::IModel_coll_map">
+<area href="class_NL3D__IObs.html" shape="rect" coords="331,264,411,283">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="347,99,477,118">
+<area href="class_NL3D__ITrav.html" shape="rect" coords="456,182,539,200">
+<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="409,0,596,19">
+<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="501,99,664,118">
+<area href="class_NLMISC__CClassId.html" shape="rect" coords="0,99,120,118">
+<area href="class_NLMISC__CBitSet.html" shape="rect" coords="205,99,317,118">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__IModel-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Notification system</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#s2">TDirty</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__IModel.html#s2s0">Dirty</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__IModel.html#s2s1">Last</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Dirty states.</em> <a href="#s2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#a0">foul</a> (<a class="el" href="types_nl_h.html#a13">uint</a> flag)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The derived model should call <a class="el" href="class_NL3D__IModel.html#a0">foul</a>() in <a class="el" href="class_NL3D__IModel.html#b3">update</a>() or other mutator functions.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#a1">validate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>check if the model is modified, and if yes, update him and his observers.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CBitSet.html">NLMISC::CBitSet</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#m0">TouchObs</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>TouchObs say what part of the model has changed, so Observers can deal with this in Obs::update().</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__std__map.html">std::map</a>&lt;<a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>,<br>
+ <a class="el" href="class_NL3D__IObs.html">IObs</a>*&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#t0">CObsMap</a></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#b0">IModel</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init a model.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#b1">~IModel</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destrutor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IObs.html">IObs</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#b2">getObs</a> (const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> &amp;idTrav) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get an observer according to his Traversal Id. NULL, if not found.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Notification system specification.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#b3">update</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function must update the model (called by <a class="el" href="class_NL3D__CMOT.html#a6">CMOT::validateModels</a>()), and <a class="el" href="class_NL3D__IModel.html#a0">foul</a>() necessary flags.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#b4">cleanTouch</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function must clean the Touch information of the model (called by <a class="el" href="class_NL3D__CMOT.html#a6">CMOT::validateModels</a>()) It is called AFTER his observers are validated according to him.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IModel.html#t0">CObsMap</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#n0">Observers</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#n1">LastClassId</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IObs.html">IObs</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html#n2">LastObs</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l0">CMOT</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l1">IObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l2">ITrav</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A base model.
+<p>
+A model is the base structure for any node. The user directly manipulates Models implemented by the deriver.
+<p>
+The deriver must implement a notification system so observers can know if they must update themselves. This is done with a <a class="el" href="class_NLMISC__CBitSet.html">NLMISC::CBitSet</a> TouchObs. Deriver may add Additional flags, or additional info which may serves just as hint, to not compute everything (eg: vertex interval...). In <a class="el" href="class_NL3D__CMOT.html#a6">CMOT::validateModels</a>(), for each model, do:<ul>
+<li><a class="el" href="class_NL3D__IModel.html#b3">update</a>() the model.<li>if the model is dirty:<ul>
+<li><a class="el" href="class_NL3D__IModel.html#b3">update</a>() the observers<li><a class="el" href="class_NL3D__IModel.html#b4">cleanTouch</a>() the model.</ul>
+</ul>
+<b>DERIVERS</b> <b>RULES</b>:<ul>
+<li>Possibly Add his own TDirty state (see TDirty and TouchObs), and resize TouchObs (see <a class="el" href="class_NL3D__IModel.html#b0">IModel</a>()).<li>Implement the notification system (see <a class="el" href="class_NL3D__IModel.html#b3">update</a>()/<a class="el" href="class_NL3D__IModel.html#b4">cleanTouch</a>()), as descripted above.</ul>
+The deriver may choose how to <a class="el" href="class_NL3D__IModel.html#a0">foul</a>() himself: either automatic (on any mutator function), or by user (which may call a foul function). <dl compact><dt>
+<b>See also: </b><dd>
+ <a class="el" href="class_NL3D__CMOT.html">CMOT</a> <a class="el" href="class_NL3D__IObs.html">IObs</a> <a class="el" href="class_NL3D__ITrav.html">ITrav</a> </dl><dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00328">328</a> of file <a class="el" href="mot_h-source.html">mot.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="t0" doxytag="NL3D::IModel::CObsMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__std__map.html">std::map</a>&lt;<a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>, <a class="el" href="class_NL3D__IObs.html">IObs</a>*&gt; NL3D::IModel::CObsMap<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00378">378</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a name="s2" doxytag="NL3D::IModel::TDirty"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::IModel::TDirty
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Dirty states.
+<p>
+Derived models may add flags with similar enum. The first enum element must begin at CBaseClass::Last (where CBaseClass is the base class), so falg compatibility is maintained. <dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s2s0" doxytag="Dirty"></a><em>Dirty</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s2s1" doxytag="Last"></a><em>Last</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransform.html#u2">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00357">357</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::IModel::IModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::IModel::IModel (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init a model.
+<p>
+The user must create a Model only with <a class="el" href="class_NL3D__CMOT.html#a4">CMOT::createModel</a>(). This is required since, <a class="el" href="class_NL3D__CMOT.html#a4">CMOT::createModel</a>() create observers for his traversals and link them to this created model.
+<p>
+The deriver <b>should</b> do a <code><a class="el" href="class_NL3D__IModel.html#m0">TouchObs</a>.resize(Last)</code>, to ensure he resize the BitSet correctly. The dervier <b>should</b> keep/declare ctor and dtor protected, to avoid user error (new and delete).
+<p>
+Definition at line <a class="el" href="mot_cpp-source.html#l00433">433</a> of file <a class="el" href="mot_cpp-source.html">mot.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::IModel::~IModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::IModel::~IModel (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destrutor.
+<p>
+Model's observers are deleted automatically. The user must delete a Model only with <a class="el" href="class_NL3D__CMOT.html#a5">CMOT::deleteModel</a>(). This ensure that model validity is correct during the life of <a class="el" href="class_NL3D__CMOT.html">CMOT</a>.
+<p>
+The dervier <b>should</b> keep/declare ctor and dtor protected, to avoid user error (new and delete).
+<p>
+Definition at line <a class="el" href="mot_cpp-source.html#l00440">440</a> of file <a class="el" href="mot_cpp-source.html">mot.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b4" doxytag="NL3D::IModel::cleanTouch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::IModel::cleanTouch (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function must clean the Touch information of the model (called by <a class="el" href="class_NL3D__CMOT.html#a6">CMOT::validateModels</a>()) It is called AFTER his observers are validated according to him.
+<p>
+This function Must :<ul>
+<li>call BaseClass::cleanTouch() (eg: <a class="el" href="class_NL3D__IModel.html#b4">IModel::cleanTouch</a>()).<li>maybe clean other Touch information (vertex intervals...).</ul>
+NB: Touch bits are leared in validateModels().
+<p>
+The default behavior is just to clear flags of TouchObs, which may be sufficient, except if you have special touch information (eg: a vertex interval).
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00421">421</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::IModel::foul"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::IModel::foul (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>flag</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The derived model should call <a class="el" href="class_NL3D__IModel.html#a0">foul</a>() in <a class="el" href="class_NL3D__IModel.html#b3">update</a>() or other mutator functions.
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00365">365</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::IModel::getObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IObs.html">IObs</a> * NL3D::IModel::getObs (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> &amp; <em>idTrav</em>&nbsp;) const<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get an observer according to his Traversal Id. NULL, if not found.
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_cpp-source.html#l00450">450</a> of file <a class="el" href="mot_cpp-source.html">mot.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::IModel::update"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::IModel::update (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function must update the model (called by <a class="el" href="class_NL3D__CMOT.html#a6">CMOT::validateModels</a>()), and <a class="el" href="class_NL3D__IModel.html#a0">foul</a>() necessary flags.
+<p>
+Must :<ul>
+<li>call BaseClass::update() (eg: <a class="el" href="class_NL3D__IModel.html#b3">IModel::update</a>()).<li>test if something is different (eg: animation modification). update Model information (eg compute new Matrix).<li><a class="el" href="class_NL3D__IModel.html#a0">foul</a>() good bits. (eg: foul(TransformDirty)).<li>maybe set other Touch information (vertex intervals...).</ul>
+The default behavior is to do nothing.
+<p>
+NB: Touch information is reseted after observers validation in <a class="el" href="class_NL3D__CMOT.html#a6">CMOT::validateModels</a>(), using Model::cleanTouch()
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CCamera.html#b2">NL3D::CCamera</a>, and <a class="el" href="class_NL3D__CTransform.html#b2">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00405">405</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::IModel::validate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::IModel::validate (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+check if the model is modified, and if yes, update him and his observers.
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_cpp-source.html#l00469">469</a> of file <a class="el" href="mot_cpp-source.html">mot.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::IModel::CMOT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CMOT<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00375">375</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<a name="l1" doxytag="NL3D::IModel::IObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class IObs<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00376">376</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<a name="l2" doxytag="NL3D::IModel::ITrav"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class ITrav<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00377">377</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n1" doxytag="NL3D::IModel::LastClassId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::IModel::LastClassId<code> [mutable, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00382">382</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NL3D::IModel::LastObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IObs.html">IObs</a> * NL3D::IModel::LastObs<code> [mutable, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00383">383</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::IModel::Observers"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IModel.html#t0">CObsMap</a> NL3D::IModel::Observers<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00379">379</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::IModel::TouchObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CBitSet.html">NLMISC::CBitSet</a> NL3D::IModel::TouchObs
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+TouchObs say what part of the model has changed, so Observers can deal with this in Obs::update().
+<p>
+
+<p>
+Definition at line <a class="el" href="mot_h-source.html#l00363">363</a> of file <a class="el" href="mot_h-source.html">mot.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mot_h-source.html">mot.h</a><li><a class="el" href="mot_cpp-source.html">mot.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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