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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!-- Generated by Doxygen 1.2.2 on Sun May 13 22:33:11 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTransform Class Reference</h1>A basic node which provide an animatable matrix (<a class="el" href="class_NL3D__ITransformable.html">ITransformable</a>).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="transform_h-source.html">transform.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CTransform<p><center><img src="class_NL3D__CTransform_inherit_graph.gif" border="0" usemap="#NL3D::CTransform_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CTransform_inherit_map">
+<area href="class_NL3D__CCamera.html" shape="rect" coords="0,201,104,219">
+<area href="class_NL3D__CLandscapeModel.html" shape="rect" coords="128,201,283,219">
+<area href="class_NL3D__CTransformShape.html" shape="rect" coords="307,201,459,219">
+<area href="class_NL3D__IModel.html" shape="rect" coords="87,67,180,86">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="65,1,196,19">
+<area href="class_NL3D__ITransformable.html" shape="rect" coords="209,67,345,86">
+<area href="class_NL3D__IAnimatable.html" shape="rect" coords="220,1,340,19">
+<area href="class_NL3D__CMeshInstance.html" shape="rect" coords="133,267,269,286">
+<area href="class_NL3D__CParticleSystemModel.html" shape="rect" coords="293,267,472,286">
+<area href="class_NL3D__CSkeletonModel.html" shape="rect" coords="496,267,640,286">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CTransform:<p><center><img src="class_NL3D__CTransform_coll_graph.gif" border="0" usemap="#NL3D::CTransform_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CTransform_coll_map">
+<area href="class_NL3D__IModel.html" shape="rect" coords="65,5,159,23">
+<area href="class_NL3D__ITransformable.html" shape="rect" coords="44,55,180,74">
+<area href="class_NL3D__CTrackDefaultVector.html" shape="rect" coords="27,157,197,175">
+<area href="class_NL3D__CTrackDefaultQuat.html" shape="rect" coords="32,221,192,239">
+<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="1,285,223,303">
+<area href="class_NL3D__CSkeletonModel.html" shape="rect" coords="40,349,184,367">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CTransform-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#a0">hide</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Hide the object and his sons.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#a1">show</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Show the objet and his sons.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#a2">heritVisibility</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>herit the visibility from his father. (default behavior).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CHrcTrav.html#s4">CHrcTrav::TVisibility</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#a3">getVisibility</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the local visibility state.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CSkeletonModel.html">CSkeletonModel</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#a4">getSkeletonModel</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the skeleton model. Returnr NULL in normal mode.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__ITrack.html">ITrack</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#a5">getDefaultTrack</a> (<a class="el" href="types_nl_h.html#a13">uint</a> valueId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Default Track Values are identity (pos,pivot= 0, scale= 1, rots=0).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#a6">registerToChannelMixer</a> (<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &amp;prefix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register transform channels (in global anim mode).</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#d0">registerBasic</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#b0">CTransform</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#b1">~CTransform</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#b2">update</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Implement the update method.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CSkeletonModel.html">CSkeletonModel</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#n0">_FatherSkeletonModel</a></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#u2">TDirty</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__CTransform.html#u2u0">TransformDirty</a> = IModel::Last,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__CTransform.html#u2u1">Last</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Dirty states.</em> <a href="#u2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#c0">foulTransform</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#c1">updateWorldMatrixFromSkeleton</a> (const CMatrix &amp;parentWM)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CHrcTrav.html#s4">CHrcTrav::TVisibility</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#o0">Visibility</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#o1">_ChannelMixer</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a11">uint64</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#o2">_LastTransformableMatrixDate</a></td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IModel.html">IModel</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#f0">creator</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#r0">DefaultPos</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#r1">DefaultPivot</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#r2">DefaultRotEuler</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultQuat.html">CTrackDefaultQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#r3">DefaultRotQuat</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html#r4">DefaultScale</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l0">CTransformHrcObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l1">CTransformClipObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l2">CTransformAnimDetailObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l3">CSkeletonModel</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l4">CSkeletonModelAnimDetailObs</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A basic node which provide an animatable matrix (<a class="el" href="class_NL3D__ITransformable.html">ITransformable</a>).
+<p>
+May be derived for each node who want to support such a scheme (<a class="el" href="class_NL3D__CCamera.html">CCamera</a>, <a class="el" href="class_NL3D__CLight.html">CLight</a>, CInstance ... )
+<p>
+<a class="el" href="class_NL3D__CTransform.html">CTransform</a> ALWAYS herit scale from fathers! (joints skeleton may not...) (nbyoyo: else, this breaks the touch system with observers).
+<p>
+<a class="el" href="class_NL3D__CTransform.html">CTransform</a> Default tracks are identity (derived class may change this).
+<p>
+No observer is provided for LightTrav and RenderTrav (not lightable, nor renderable =&gt; use default). <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00074">74</a> of file <a class="el" href="transform_h-source.html">transform.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="u2" doxytag="NL3D::CTransform::TDirty"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::CTransform::TDirty<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Dirty states.
+<p>
+Derived models may add flags with similar enum. The first enum element must begin at CBaseClass::Last (where CBaseClass is the base class), so falg compatibility is maintained. <dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="u2u0" doxytag="TransformDirty"></a><em>TransformDirty</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="u2u1" doxytag="Last"></a><em>Last</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IModel.html#s2">NL3D::IModel</a>.
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00108">108</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::CTransform::CTransform"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CTransform::CTransform (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00049">49</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CTransform::~CTransform"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CTransform::~CTransform (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00061">61</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="f0" doxytag="NL3D::CTransform::creator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IModel.html">IModel</a> * NL3D::CTransform::creator (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CCamera.html#f0">NL3D::CCamera</a>, <a class="el" href="class_NL3D__CLandscapeModel.html#f0">NL3D::CLandscapeModel</a>, <a class="el" href="class_NL3D__CMeshInstance.html#f0">NL3D::CMeshInstance</a>, <a class="el" href="class_NL3D__CParticleSystemModel.html#d1">NL3D::CParticleSystemModel</a>, <a class="el" href="class_NL3D__CSkeletonModel.html#f0">NL3D::CSkeletonModel</a>, and <a class="el" href="class_NL3D__CTransformShape.html#f0">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00152">152</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CTransform::foulTransform"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTransform::foulTransform (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00123">123</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CTransform::getDefaultTrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__ITrack.html">ITrack</a> * NL3D::CTransform::getDefaultTrack (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>valueId</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Default Track Values are identity (pos,pivot= 0, scale= 1, rots=0).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#a31">NL3D::ITransformable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CCamera.html#a12">NL3D::CCamera</a>, and <a class="el" href="class_NL3D__CMeshInstance.html#a1">NL3D::CMeshInstance</a>.
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00111">111</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CTransform::getSkeletonModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CSkeletonModel.html">CSkeletonModel</a> * NL3D::CTransform::getSkeletonModel (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the skeleton model. Returnr NULL in normal mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00092">92</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CTransform::getVisibility"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CHrcTrav.html#s4">CHrcTrav::TVisibility</a> NL3D::CTransform::getVisibility (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the local visibility state.
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00090">90</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTransform::heritVisibility"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTransform::heritVisibility (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+herit the visibility from his father. (default behavior).
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00093">93</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CTransform::hide"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTransform::hide (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Hide the object and his sons.
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00073">73</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CTransform::registerBasic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTransform::registerBasic (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Call at the begining of the program, to register the model, and the basic observers.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CCamera.html#d0">NL3D::CCamera</a>, <a class="el" href="class_NL3D__CLandscapeModel.html#d0">NL3D::CLandscapeModel</a>, <a class="el" href="class_NL3D__CMeshInstance.html#d0">NL3D::CMeshInstance</a>, <a class="el" href="class_NL3D__CParticleSystemModel.html#d0">NL3D::CParticleSystemModel</a>, <a class="el" href="class_NL3D__CSkeletonModel.html#d0">NL3D::CSkeletonModel</a>, and <a class="el" href="class_NL3D__CTransformShape.html#d0">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00039">39</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CTransform::registerToChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTransform::registerToChannelMixer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> * <em>chanMixer</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const std::string &amp; <em>prefix</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register transform channels (in global anim mode).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#a32">NL3D::ITransformable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CCamera.html#a13">NL3D::CCamera</a>, <a class="el" href="class_NL3D__CMeshInstance.html#a0">NL3D::CMeshInstance</a>, and <a class="el" href="class_NL3D__CSkeletonModel.html#a0">NL3D::CSkeletonModel</a>.
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00134">134</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>.
+<p>
+Referenced by <a class="el" href="object_viewer_cpp-source.html#l00371">CObjectViewer::reinitChannels</a>(). </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CTransform::show"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTransform::show (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Show the objet and his sons.
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00083">83</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CTransform::update"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTransform::update (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Implement the update method.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IModel.html#b3">NL3D::IModel</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CCamera.html#b2">NL3D::CCamera</a>.
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00135">135</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CTransform::updateWorldMatrixFromSkeleton"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTransform::updateWorldMatrixFromSkeleton (
+ </b></td>
+ <td valign="bottom"><b>
+const CMatrix &amp; <em>parentWM</em>&nbsp;)<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00152">152</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l3" doxytag="NL3D::CTransform::CSkeletonModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CSkeletonModel<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMeshInstance.html#l2">NL3D::CMeshInstance</a>.
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00156">156</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="l4" doxytag="NL3D::CTransform::CSkeletonModelAnimDetailObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CSkeletonModelAnimDetailObs<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CSkeletonModel.html#l1">NL3D::CSkeletonModel</a>.
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00157">157</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="l2" doxytag="NL3D::CTransform::CTransformAnimDetailObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CTransformAnimDetailObs<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00155">155</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="l1" doxytag="NL3D::CTransform::CTransformClipObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CTransformClipObs<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00154">154</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="l0" doxytag="NL3D::CTransform::CTransformHrcObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CTransformHrcObs<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00153">153</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="r1" doxytag="NL3D::CTransform::DefaultPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CTransform::DefaultPivot<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00118">118</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="r0" doxytag="NL3D::CTransform::DefaultPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CTransform::DefaultPos<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00117">117</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="r2" doxytag="NL3D::CTransform::DefaultRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CTransform::DefaultRotEuler<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00119">119</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="r3" doxytag="NL3D::CTransform::DefaultRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultQuat.html">CTrackDefaultQuat</a> NL3D::CTransform::DefaultRotQuat<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00120">120</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="r4" doxytag="NL3D::CTransform::DefaultScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CTransform::DefaultScale<code> [static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00121">121</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CTransform::Visibility"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CHrcTrav.html#s4">CHrcTrav::TVisibility</a> NL3D::CTransform::Visibility<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00115">115</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CTransform::_ChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> &gt; NL3D::CTransform::_ChannelMixer<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00164">164</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CTransform::_FatherSkeletonModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CSkeletonModel.html">CSkeletonModel</a> * NL3D::CTransform::_FatherSkeletonModel<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00148">148</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CTransform::_LastTransformableMatrixDate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a11">uint64</a> NL3D::CTransform::_LastTransformableMatrixDate<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00167">167</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="transform_h-source.html">transform.h</a><li><a class="el" href="transform_cpp-source.html">transform.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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