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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTextureNear Class Reference</h1>A texture container for lot of little lightmap.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="texture_near_h-source.html">texture_near.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CTextureNear<p><center><img src="class_NL3D__CTextureNear_inherit_graph.gif" border="0" usemap="#NL3D::CTextureNear_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CTextureNear_inherit_map">
+<area href="class_NL3D__ITexture.html" shape="rect" coords="160,134,259,152">
+<area href="class_NLMISC__CBitmap.html" shape="rect" coords="0,67,120,86">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="144,67,275,86">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="299,67,435,86">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="304,0,429,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CTextureNear:<p><center><img src="class_NL3D__CTextureNear_coll_graph.gif" border="0" usemap="#NL3D::CTextureNear_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CTextureNear_coll_map">
+<area href="class_NL3D__ITexture.html" shape="rect" coords="368,182,467,201">
+<area href="class_NLMISC__CBitmap.html" shape="rect" coords="0,99,120,118">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="144,99,275,118">
+<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="209,1,396,19">
+<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="299,99,536,118">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="560,99,696,118">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="565,1,691,19">
+<area href="class_NLMISC__CRect.html" shape="rect" coords="720,99,824,118">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CTextureNear-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a0">CTextureNear</a> (<a class="el" href="types_nl_h.html#a12">sint</a> <a class="el" href="lexlang_cpp.html#a56">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a1">doGenerate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Since texture is always in memory...</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a2">getNbAvailableTiles</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a3">getTileAndFillRect</a> (CRGBA map[NL_TILE_LIGHTMAP_SIZE*NL_TILE_LIGHTMAP_SIZE])</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the id of the tile, locally in the texture.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a4">releaseTile</a> (<a class="el" href="types_nl_h.html#a13">uint</a> id)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set a tile lightmap as free for use. It is an error to free a not allocated tile. (nlassert!!).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a5">CTextureNear</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>TextureNear are system. Do not need to serialize them...</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a6">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#a7">NLMISC_DECLARE_CLASS</a> (CTextureNear)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="types_nl_h.html#a13">uint</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#o0">_FreeTiles</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The list of available tiles.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;bool&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html#o1">_AvailableTiles</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>For check, Availability of tiles.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A texture container for lot of little lightmap.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_near_h-source.html#l00051">51</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CTextureNear::CTextureNear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CTextureNear::CTextureNear (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>size</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_near_cpp-source.html#l00035">35</a> of file <a class="el" href="texture_near_cpp-source.html">texture_near.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CTextureNear::CTextureNear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CTextureNear::CTextureNear (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+TextureNear are system. Do not need to serialize them...
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_near_h-source.html#l00082">82</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a7" doxytag="NL3D::CTextureNear::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CTextureNear::NLMISC_DECLARE_CLASS (
+ </b></td>
+ <td valign="bottom"><b>
+CTextureNear&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CTextureNear::doGenerate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTextureNear::doGenerate (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Since texture is always in memory...
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITexture.html#b0">NL3D::ITexture</a>.
+<p>
+Definition at line <a class="el" href="texture_near_h-source.html#l00059">59</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTextureNear::getNbAvailableTiles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CTextureNear::getNbAvailableTiles (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_near_cpp-source.html#l00063">63</a> of file <a class="el" href="texture_near_cpp-source.html">texture_near.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CTextureNear::getTileAndFillRect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CTextureNear::getTileAndFillRect (
+ </b></td>
+ <td valign="bottom"><b>
+CRGBA <em>map</em>[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE]&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the id of the tile, locally in the texture.
+<p>
+<a class="el" href="debug_h.html#a6">nlassert</a>() if no free tiles (use <a class="el" href="class_NL3D__CTextureNear.html#a2">getNbAvailableTiles</a>()). Tile coordinate in the texture can be get with: s= id% nbTilesByLine; t= id/ nbTilesByLine; where nbTilesByLine== sizeOfTextureNear/NL_TILE_LIGHTMAP_SIZE. The texture is invalidate (on this part only...)
+<p>
+Definition at line <a class="el" href="texture_near_cpp-source.html#l00068">68</a> of file <a class="el" href="texture_near_cpp-source.html">texture_near.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CTextureNear::releaseTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTextureNear::releaseTile (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>id</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a tile lightmap as free for use. It is an error to free a not allocated tile. (nlassert!!).
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_near_cpp-source.html#l00096">96</a> of file <a class="el" href="texture_near_cpp-source.html">texture_near.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CTextureNear::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTextureNear::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NLMISC__IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="texture_near_h-source.html#l00083">83</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CTextureNear::_AvailableTiles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; bool &gt; NL3D::CTextureNear::_AvailableTiles<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For check, Availability of tiles.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_near_h-source.html#l00090">90</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CTextureNear::_FreeTiles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="types_nl_h.html#a13">uint</a> &gt; NL3D::CTextureNear::_FreeTiles<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The list of available tiles.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_near_h-source.html#l00088">88</a> of file <a class="el" href="texture_near_h-source.html">texture_near.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="texture_near_h-source.html">texture_near.h</a><li><a class="el" href="texture_near_cpp-source.html">texture_near.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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