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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:32:51 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CTextureFar Class Reference</h1>A <a class="el" href="class_NL3D__CTextureFar.html">CTextureFar</a> is a set of NL_NUM_FAR_PATCHES_BY_TEXTURE texture used to map a whole patch when it is in far Mode. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="texture_far_h-source.html">texture_far.h</a>></code> +<p> +Inheritance diagram for NL3D::CTextureFar<p><center><img src="class_NL3D__CTextureFar_inherit_graph.gif" border="0" usemap="#NL3D::CTextureFar_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CTextureFar_inherit_map"> +<area href="class_NL3D__ITexture.html" shape="rect" coords="160,134,259,152"> +<area href="class_NLMISC__CBitmap.html" shape="rect" coords="0,67,120,86"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="144,67,275,86"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="299,67,435,86"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="304,0,429,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CTextureFar:<p><center><img src="class_NL3D__CTextureFar_coll_graph.gif" border="0" usemap="#NL3D::CTextureFar_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CTextureFar_coll_map"> +<area href="class_NL3D__ITexture.html" shape="rect" coords="49,4,148,23"> +<area href="class_NL3D__CTileFarBank.html" shape="rect" coords="33,58,164,76"> +<area href="class_NL3D__CTextureFar__CPatchIdent.html" shape="rect" coords="1,122,196,140"> +<area href="class_NL3D__CTileLumel.html" shape="rect" coords="39,186,159,204"> +<area href="class_NLMISC__CRGBA.html" shape="rect" coords="40,380,157,399"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CTextureFar-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#a0">CTextureFar</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#a1">setSizeOfFarPatch</a> (<a class="el" href="types_nl_h.html#a12">sint</a> width, <a class="el" href="types_nl_h.html#a12">sint</a> height)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the size of the patch stored in this texture far.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#a2">addPatch</a> (<a class="el" href="class_NL3D__CPatch.html">CPatch</a> *pPatch, float& far1UScale, float& far1VScale, float& far1UBias, float& far1VBias, bool& bRot)</td></tr> +<tr><td> </td><td><font size=-1><em>Add a patch in the CTexture Patch.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#a3">removePatch</a> (<a class="el" href="class_NL3D__CPatch.html">CPatch</a> *pPatch)</td></tr> +<tr><td> </td><td><font size=-1><em>Remove a patch in the CTexture Patch.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#a4">doGenerate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Generate the texture.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NL3D__CTextureFar__CPatchIdent.html">CPatchIdent</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#m0">_Patches</a></td></tr> +<tr><td> </td><td><font size=-1><em>Vector of patches which texture far is stored in this <a class="el" href="class_NL3D__CTextureFar.html">CTextureFar</a> Should be == to _WidthPatches*_HeightPatches.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#m1">_PatchCount</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTileFarBank.html">CTileFarBank</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#m2">_Bank</a></td></tr> +<tr><td> </td><td><font size=-1><em>A pointer on the far bank.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#c0">rebuildRectangle</a> (<a class="el" href="types_nl_h.html#a13">uint</a> x, <a class="el" href="types_nl_h.html#a13">uint</a> y)</td></tr> +<tr><td> </td><td><font size=-1><em>Rebuild the rectangle passed in parameter.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#c1">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>From IStreamable.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#c2">NLMISC_DECLARE_CLASS</a> (CTextureFar)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#o0">_OriginalWidth</a></td></tr> +<tr><td> </td><td><font size=-1><em>The original size.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#o1">_OriginalHeight</a></td></tr> +<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#r0">_LightmapExpanded</a> []</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTileLumel.html">CTileLumel</a> </td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html#r1">_LumelExpanded</a> []</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A <a class="el" href="class_NL3D__CTextureFar.html">CTextureFar</a> is a set of NL_NUM_FAR_PATCHES_BY_TEXTURE texture used to map a whole patch when it is in far Mode. +<p> +(ie not in tile mode). A <a class="el" href="class_NL3D__CTextureFar.html">CTextureFar</a> handle several patch texture.\ +<p> +Before adding patch to the texture, you must call setSizeOfFarPatch, to intialize the texture. +<p> +TODO: keeping the far texture level1 alive when the tile pass in level0 (tile mode), don't erase it. TODO: add an hysteresis to avoid swap of far texture on boundaries of levels TODO: set the upload format in rgba565 +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Cyril Corvazier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="texture_far_h-source.html#l00068">68</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CTextureFar::CTextureFar"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CTextureFar::CTextureFar ( + </b></td> + <td valign="bottom"><b> +)<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="texture_far_h-source.html#l00090">90</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="c2" doxytag="NL3D::CTextureFar::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CTextureFar::NLMISC_DECLARE_CLASS ( + </b></td> + <td valign="bottom"><b> +CTextureFar )<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CTextureFar::addPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CTextureFar::addPatch ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CPatch.html">CPatch</a> * <em>pPatch</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float & <em>farUScale</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float & <em>farVScale</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float & <em>farUBias</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float & <em>farVBias</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool & <em>bRot</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a patch in the CTexture Patch. +<p> +Must not be full! Return true if the texture is full after adding this patch else false.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>pPatch</em> + </td><td> + is the pointer to the patch to add in the landscape </td></tr> +<tr><td valign=top><em>far1UVScale</em> + </td><td> + will receive the scale to use to compute the UV coordinates </td></tr> +<tr><td valign=top><em>far1UBias</em> + </td><td> + will receive the U Bias to use to compute the UV coordinates </td></tr> +<tr><td valign=top><em>far1VBias</em> + </td><td> + will receive the V Bias to use to compute the UV coordinates </td></tr> +<tr><td valign=top><em>bRot</em> + </td><td> + will receive true if the texture is rotated of 90° to the left or false. You should take care of this value to compute UV coordinates. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="texture_far_cpp-source.html#l00074">74</a> of file <a class="el" href="texture_far_cpp-source.html">texture_far.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CTextureFar::doGenerate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTextureFar::doGenerate ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Generate the texture. +<p> +See <a class="el" href="class_NL3D__ITexture.html#b0">ITexture::doGenerate</a>(). +<p> +<dl compact><dt> +<b>See also: </b><dd> + <a class="el" href="class_NL3D__ITexture.html#b0">ITexture::doGenerate</a>() </dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__ITexture.html#b0">NL3D::ITexture</a>. +<p> +Definition at line <a class="el" href="texture_far_cpp-source.html#l00153">153</a> of file <a class="el" href="texture_far_cpp-source.html">texture_far.cpp</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CTextureFar::rebuildRectangle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTextureFar::rebuildRectangle ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>x</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>y</em> )<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Rebuild the rectangle passed in parameter. +<p> + +<p> +Definition at line <a class="el" href="texture_far_cpp-source.html#l00199">199</a> of file <a class="el" href="texture_far_cpp-source.html">texture_far.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CTextureFar::removePatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CTextureFar::removePatch ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CPatch.html">CPatch</a> * <em>pPatch</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Remove a patch in the CTexture Patch. +<p> + +<p> +Definition at line <a class="el" href="texture_far_cpp-source.html#l00124">124</a> of file <a class="el" href="texture_far_cpp-source.html">texture_far.cpp</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CTextureFar::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTextureFar::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [inline, private, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +From IStreamable. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLMISC__IStreamable.html#a0">NLMISC::IStreamable</a>. +<p> +Definition at line <a class="el" href="texture_far_h-source.html#l00155">155</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CTextureFar::setSizeOfFarPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CTextureFar::setSizeOfFarPatch ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>width</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>height</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the size of the patch stored in this texture far. +<p> +Note that width must be larger than height. For patch with a bigger height than width, invert width and height value. So, in this texture far, you can store patches with a size of width*height but also patches with a size of height*width.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>width</em> + </td><td> + is the width of the texture far stored in this texture. Can be 64, 32, 16, 8, 4 or 2 </td></tr> +<tr><td valign=top><em>height</em> + </td><td> + is the height of the texture far stored in this texture. Can be 64, 32, 16, 8, 4 or 2 </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="texture_far_cpp-source.html#l00042">42</a> of file <a class="el" href="texture_far_cpp-source.html">texture_far.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m2" doxytag="NL3D::CTextureFar::_Bank"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CTileFarBank.html">CTileFarBank</a> * NL3D::CTextureFar::_Bank + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +A pointer on the far bank. +<p> + +<p> +Definition at line <a class="el" href="texture_far_h-source.html#l00142">142</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>. </td> + </tr> +</table> +<a name="r0" doxytag="NL3D::CTextureFar::_LightmapExpanded"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CRGBA NL3D::CTextureFar::_LightmapExpanded[NL_NUM_PIXELS_ON_FAR_TILE_EDGE *NL_MAX_TILES_BY_PATCH_EDGE *NL_NUM_PIXELS_ON_FAR_TILE_EDGE *NL_MAX_TILES_BY_PATCH_EDGE]<code> [static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture_far_cpp-source.html#l00039">39</a> of file <a class="el" href="texture_far_cpp-source.html">texture_far.cpp</a>. </td> + </tr> +</table> +<a name="r1" doxytag="NL3D::CTextureFar::_LumelExpanded"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CTileLumel.html">CTileLumel</a> NL3D::CTextureFar::_LumelExpanded<code> [static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture_far_cpp-source.html#l00040">40</a> of file <a class="el" href="texture_far_cpp-source.html">texture_far.cpp</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CTextureFar::_OriginalHeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CTextureFar::_OriginalHeight<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture_far_h-source.html#l00147">147</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CTextureFar::_OriginalWidth"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CTextureFar::_OriginalWidth<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The original size. +<p> + +<p> +Definition at line <a class="el" href="texture_far_h-source.html#l00146">146</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CTextureFar::_PatchCount"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CTextureFar::_PatchCount + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="texture_far_h-source.html#l00139">139</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CTextureFar::_Patches"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NL3D__CTextureFar__CPatchIdent.html">CPatchIdent</a> > NL3D::CTextureFar::_Patches + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Vector of patches which texture far is stored in this <a class="el" href="class_NL3D__CTextureFar.html">CTextureFar</a> Should be == to _WidthPatches*_HeightPatches. +<p> + +<p> +Definition at line <a class="el" href="texture_far_h-source.html#l00136">136</a> of file <a class="el" href="texture_far_h-source.html">texture_far.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="texture_far_h-source.html">texture_far.h</a><li><a class="el" href="texture_far_cpp-source.html">texture_far.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |