From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/class_NL3D__CTextureFar.html | 690 ++++++++++++++++++++++++++ 1 file changed, 690 insertions(+) create mode 100644 docs/doxygen/nel/class_NL3D__CTextureFar.html (limited to 'docs/doxygen/nel/class_NL3D__CTextureFar.html') diff --git a/docs/doxygen/nel/class_NL3D__CTextureFar.html b/docs/doxygen/nel/class_NL3D__CTextureFar.html new file mode 100644 index 00000000..9d558208 --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__CTextureFar.html @@ -0,0 +1,690 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
+
+ + +
+ + +
+Docs + +
+  + + + + + +
Documentation 
+ +
+Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  
+

NL3D::CTextureFar Class Reference

A CTextureFar is a set of NL_NUM_FAR_PATCHES_BY_TEXTURE texture used to map a whole patch when it is in far Mode. +More... +

+#include <texture_far.h> +

+Inheritance diagram for NL3D::CTextureFar

Inheritance graph
+ + + + + + + +
[legend]
Collaboration diagram for NL3D::CTextureFar:

Collaboration graph
+ + + + + + + +
[legend]
List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Methods

 CTextureFar ()
 Constructor. More...

void setSizeOfFarPatch (sint width, sint height)
 Set the size of the patch stored in this texture far. More...

bool addPatch (CPatch *pPatch, float& far1UScale, float& far1VScale, float& far1UBias, float& far1VBias, bool& bRot)
 Add a patch in the CTexture Patch. More...

bool removePatch (CPatch *pPatch)
 Remove a patch in the CTexture Patch. More...

virtual void doGenerate ()
 Generate the texture. More...


Public Attributes

std::vector<CPatchIdent_Patches
 Vector of patches which texture far is stored in this CTextureFar Should be == to _WidthPatches*_HeightPatches. More...

uint32 _PatchCount
CTileFarBank_Bank
 A pointer on the far bank. More...


Private Methods

void rebuildRectangle (uint x, uint y)
 Rebuild the rectangle passed in parameter. More...

virtual void serial (NLMISC::IStream &f) throw (NLMISC::EStream)
 From IStreamable. More...

 NLMISC_DECLARE_CLASS (CTextureFar)

Private Attributes

uint32 _OriginalWidth
 The original size. More...

uint32 _OriginalHeight

Static Private Attributes

NLMISC::CRGBA _LightmapExpanded []
CTileLumel _LumelExpanded []
+

Detailed Description

+A CTextureFar is a set of NL_NUM_FAR_PATCHES_BY_TEXTURE texture used to map a whole patch when it is in far Mode. +

+(ie not in tile mode). A CTextureFar handle several patch texture.\ +

+Before adding patch to the texture, you must call setSizeOfFarPatch, to intialize the texture. +

+TODO: keeping the far texture level1 alive when the tile pass in level0 (tile mode), don't erase it. TODO: add an hysteresis to avoid swap of far texture on boundaries of levels TODO: set the upload format in rgba565 +

+

+Author(s):
+ Cyril Corvazier , Nevrax France
+Date:
+ 2000
+

+ +

+Definition at line 68 of file texture_far.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + +
+NL3D::CTextureFar::CTextureFar ( + +) [inline] +
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 90 of file texture_far.h.

+


Member Function Documentation

+

+ + + + +
+ + + + + + +
+NL3D::CTextureFar::NLMISC_DECLARE_CLASS ( + +CTextureFar ) [private] +
+
+ + + + + +
+   + + +

+

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
+bool NL3D::CTextureFar::addPatch ( + +CPatch * pPatch, +
+float & farUScale, +
+float & farVScale, +
+float & farUBias, +
+float & farVBias, +
+bool & bRot ) +
+
+ + + + + +
+   + + +

+Add a patch in the CTexture Patch. +

+Must not be full! Return true if the texture is full after adding this patch else false.

+Parameters:
+ + + + + + +
pPatch + is the pointer to the patch to add in the landscape
far1UVScale + will receive the scale to use to compute the UV coordinates
far1UBias + will receive the U Bias to use to compute the UV coordinates
far1VBias + will receive the V Bias to use to compute the UV coordinates
bRot + will receive true if the texture is rotated of 90° to the left or false. You should take care of this value to compute UV coordinates.
+
+

+Definition at line 74 of file texture_far.cpp.

+

+ + + + +
+ + + + + + +
+void NL3D::CTextureFar::doGenerate ( + +) [virtual] +
+
+ + + + + +
+   + + +

+Generate the texture. +

+See ITexture::doGenerate(). +

+

+See also:
+ ITexture::doGenerate()
+

+Reimplemented from NL3D::ITexture. +

+Definition at line 153 of file texture_far.cpp.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::CTextureFar::rebuildRectangle ( + +uint x, +
+uint y ) [private] +
+
+ + + + + +
+   + + +

+Rebuild the rectangle passed in parameter. +

+ +

+Definition at line 199 of file texture_far.cpp.

+

+ + + + +
+ + + + + + +
+bool NL3D::CTextureFar::removePatch ( + +CPatch * pPatch ) +
+
+ + + + + +
+   + + +

+Remove a patch in the CTexture Patch. +

+ +

+Definition at line 124 of file texture_far.cpp.

+

+ + + + +
+ + + + + + +
+void NL3D::CTextureFar::serial ( + +NLMISC::IStream & f ) throw (NLMISC::EStream) [inline, private, virtual] +
+
+ + + + + +
+   + + +

+From IStreamable. +

+ +

+Reimplemented from NLMISC::IStreamable. +

+Definition at line 155 of file texture_far.h.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::CTextureFar::setSizeOfFarPatch ( + +sint width, +
+sint height ) +
+
+ + + + + +
+   + + +

+Set the size of the patch stored in this texture far. +

+Note that width must be larger than height. For patch with a bigger height than width, invert width and height value. So, in this texture far, you can store patches with a size of width*height but also patches with a size of height*width.

+Parameters:
+ + + +
width + is the width of the texture far stored in this texture. Can be 64, 32, 16, 8, 4 or 2
height + is the height of the texture far stored in this texture. Can be 64, 32, 16, 8, 4 or 2
+
+

+Definition at line 42 of file texture_far.cpp.

+


Member Data Documentation

+

+ + + + +
+ + + + + +
+CTileFarBank * NL3D::CTextureFar::_Bank +
+
+ + + + + +
+   + + +

+A pointer on the far bank. +

+ +

+Definition at line 142 of file texture_far.h.

+

+ + + + +
+ + + + + +
+CRGBA NL3D::CTextureFar::_LightmapExpanded[NL_NUM_PIXELS_ON_FAR_TILE_EDGE *NL_MAX_TILES_BY_PATCH_EDGE *NL_NUM_PIXELS_ON_FAR_TILE_EDGE *NL_MAX_TILES_BY_PATCH_EDGE] [static, private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 39 of file texture_far.cpp.

+

+ + + + +
+ + + + + +
+CTileLumel NL3D::CTextureFar::_LumelExpanded [static, private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 40 of file texture_far.cpp.

+

+ + + + +
+ + + + + +
+uint32 NL3D::CTextureFar::_OriginalHeight [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 147 of file texture_far.h.

+

+ + + + +
+ + + + + +
+uint32 NL3D::CTextureFar::_OriginalWidth [private] +
+
+ + + + + +
+   + + +

+The original size. +

+ +

+Definition at line 146 of file texture_far.h.

+

+ + + + +
+ + + + + +
+uint32 NL3D::CTextureFar::_PatchCount +
+
+ + + + + +
+   + + +

+ +

+Definition at line 139 of file texture_far.h.

+

+ + + + +
+ + + + + +
+std::vector< CPatchIdent > NL3D::CTextureFar::_Patches +
+
+ + + + + +
+   + + +

+Vector of patches which texture far is stored in this CTextureFar Should be == to _WidthPatches*_HeightPatches. +

+ +

+Definition at line 136 of file texture_far.h.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1