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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__CSkeletonShape.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/docs/doxygen/nel/class_NL3D__CSkeletonShape.html b/docs/doxygen/nel/class_NL3D__CSkeletonShape.html new file mode 100644 index 00000000..7a7044a5 --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__CSkeletonShape.html @@ -0,0 +1,471 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:32:14 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CSkeletonShape Class Reference</h1>a definition of a skeleton. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>></code> +<p> +Inheritance diagram for NL3D::CSkeletonShape<p><center><img src="class_NL3D__CSkeletonShape_inherit_graph.gif" border="0" usemap="#NL3D::CSkeletonShape_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CSkeletonShape_inherit_map"> +<area href="class_NL3D__IShape.html" shape="rect" coords="99,134,189,152"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,67,131,86"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="155,67,291,86"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="160,0,285,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CSkeletonShape:<p><center><img src="class_NL3D__CSkeletonShape_coll_graph.gif" border="0" usemap="#NL3D::CSkeletonShape_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CSkeletonShape_coll_map"> +<area href="class_NL3D__IShape.html" shape="rect" coords="116,521,207,539"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="96,390,227,409"> +<area href="class_NL3D__CBoneBase.html" shape="rect" coords="251,521,368,539"> +<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="51,291,237,310"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="89,70,225,89"> +<area href="class_NL3D__ITrack.html" shape="rect" coords="496,139,587,158"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="95,1,220,19"> +<area href="class_NL3D__CTrackDefaultVector.html" shape="rect" coords="529,390,700,409"> +<area href="class_NL3D__CTrackDefaultBlendable.html" shape="rect" coords="531,291,784,310"> +<area href="class_NL3D__ITrackDefault.html" shape="rect" coords="524,209,652,227"> +<area href="class_NL3D__CTrackDefaultBlendable.html" shape="rect" coords="261,291,507,310"> +<area href="class_NL3D__CAnimatedValueBlendable.html" shape="rect" coords="268,209,500,227"> +<area href="class_NL3D__IAnimatedValue.html" shape="rect" coords="312,139,456,158"> +<area href="class_NL3D__CTrackDefaultQuat.html" shape="rect" coords="285,390,445,409"> +<area href="class_NL3D__std__map.html" shape="rect" coords="392,521,605,539"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CSkeletonShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a0">CSkeletonShape</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a1">build</a> (const std::vector<<a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a>> &bones)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a skeletonShape, replacing old.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a2">getBoneIdByName</a> (const std::string &name) const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the id of a bone, from it's name. -1 if not present.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a3">createInstance</a> (<a class="el" href="class_NL3D__CScene.html">CScene</a> &scene)</td></tr> +<tr><td> </td><td><font size=-1><em>Create a <a class="el" href="class_NL3D__CSkeletonModel.html">CSkeletonModel</a>, which contains bones.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a4">clip</a> (const std::vector<CPlane> &pyramid)</td></tr> +<tr><td> </td><td><font size=-1><em>clip this skeleton (no-op).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a5">render</a> (<a class="el" href="class_NL3D__IDriver.html">IDriver</a> *drv, <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> *trans)</td></tr> +<tr><td> </td><td><font size=-1><em><a class="el" href="class_NL3D__CSkeletonShape.html#a5">render</a>() this skeletonshape in a driver (no-op).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a6">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serial this skeletonshape.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a7">NLMISC_DECLARE_CLASS</a> (CSkeletonShape)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#o0">_Bones</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__std__map.html">std::map</a><std::string, <a class="el" href="types_nl_h.html#a9">uint32</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#o1">_BoneMap</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +a definition of a skeleton. +<p> +can be instanciated into a <a class="el" href="class_NL3D__CSkeletonModel.html">CSkeletonModel</a>. <dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="skeleton_shape_h-source.html#l00047">47</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CSkeletonShape::CSkeletonShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CSkeletonShape::CSkeletonShape ( + </b></td> + <td valign="bottom"><b> +)<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="skeleton_shape_h-source.html#l00052">52</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a7" doxytag="NL3D::CSkeletonShape::NLMISC_DECLARE_CLASS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CSkeletonShape::NLMISC_DECLARE_CLASS ( + </b></td> + <td valign="bottom"><b> +CSkeletonShape ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CSkeletonShape::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CSkeletonShape::build ( + </b></td> + <td valign="bottom"><b> +const std::vector< <a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a> >& <em>bones</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a skeletonShape, replacing old. +<p> +WARNING: bones must be organized in Depth-first order (this is not checked). +<p> +Definition at line <a class="el" href="skeleton_shape_cpp-source.html#l00048">48</a> of file <a class="el" href="skeleton_shape_cpp-source.html">skeleton_shape.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CSkeletonShape::clip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CSkeletonShape::clip ( + </b></td> + <td valign="bottom"><b> +const std::vector< CPlane >& <em>pyramid</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +clip this skeleton (no-op). +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__IShape.html#a3">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="skeleton_shape_h-source.html#l00072">72</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CSkeletonShape::createInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> * NL3D::CSkeletonShape::createInstance ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CScene.html">CScene</a> & <em>scene</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Create a <a class="el" href="class_NL3D__CSkeletonModel.html">CSkeletonModel</a>, which contains bones. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__IShape.html#a2">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="skeleton_shape_cpp-source.html#l00062">62</a> of file <a class="el" href="skeleton_shape_cpp-source.html">skeleton_shape.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CSkeletonShape::getBoneIdByName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a8">sint32</a> NL3D::CSkeletonShape::getBoneIdByName ( + </b></td> + <td valign="bottom"><b> +const std::string & <em>name</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the id of a bone, from it's name. -1 if not present. +<p> + +<p> +Definition at line <a class="el" href="skeleton_shape_cpp-source.html#l00037">37</a> of file <a class="el" href="skeleton_shape_cpp-source.html">skeleton_shape.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CSkeletonShape::render"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CSkeletonShape::render ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * <em>drv</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> * <em>trans</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<a class="el" href="class_NL3D__CSkeletonShape.html#a5">render</a>() this skeletonshape in a driver (no-op). +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__IShape.html#a4">NL3D::IShape</a>. +<p> +Definition at line <a class="el" href="skeleton_shape_h-source.html#l00078">78</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CSkeletonShape::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CSkeletonShape::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial this skeletonshape. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLMISC__IStreamable.html#a0">NLMISC::IStreamable</a>. +<p> +Definition at line <a class="el" href="skeleton_shape_cpp-source.html#l00085">85</a> of file <a class="el" href="skeleton_shape_cpp-source.html">skeleton_shape.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::CSkeletonShape::_BoneMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__std__map.html">std::map</a>< std::string,<a class="el" href="types_nl_h.html#a9">uint32</a> > NL3D::CSkeletonShape::_BoneMap<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton_shape_h-source.html#l00090">90</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CSkeletonShape::_Bones"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a> > NL3D::CSkeletonShape::_Bones<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton_shape_h-source.html#l00089">89</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a><li><a class="el" href="skeleton_shape_cpp-source.html">skeleton_shape.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 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