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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:32:14 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CSkeletonShape Class Reference</h1>a definition of a skeleton.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CSkeletonShape<p><center><img src="class_NL3D__CSkeletonShape_inherit_graph.gif" border="0" usemap="#NL3D::CSkeletonShape_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CSkeletonShape_inherit_map">
+<area href="class_NL3D__IShape.html" shape="rect" coords="99,134,189,152">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,67,131,86">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="155,67,291,86">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="160,0,285,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CSkeletonShape:<p><center><img src="class_NL3D__CSkeletonShape_coll_graph.gif" border="0" usemap="#NL3D::CSkeletonShape_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CSkeletonShape_coll_map">
+<area href="class_NL3D__IShape.html" shape="rect" coords="116,521,207,539">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="96,390,227,409">
+<area href="class_NL3D__CBoneBase.html" shape="rect" coords="251,521,368,539">
+<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="51,291,237,310">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="89,70,225,89">
+<area href="class_NL3D__ITrack.html" shape="rect" coords="496,139,587,158">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="95,1,220,19">
+<area href="class_NL3D__CTrackDefaultVector.html" shape="rect" coords="529,390,700,409">
+<area href="class_NL3D__CTrackDefaultBlendable.html" shape="rect" coords="531,291,784,310">
+<area href="class_NL3D__ITrackDefault.html" shape="rect" coords="524,209,652,227">
+<area href="class_NL3D__CTrackDefaultBlendable.html" shape="rect" coords="261,291,507,310">
+<area href="class_NL3D__CAnimatedValueBlendable.html" shape="rect" coords="268,209,500,227">
+<area href="class_NL3D__IAnimatedValue.html" shape="rect" coords="312,139,456,158">
+<area href="class_NL3D__CTrackDefaultQuat.html" shape="rect" coords="285,390,445,409">
+<area href="class_NL3D__std__map.html" shape="rect" coords="392,521,605,539">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CSkeletonShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a0">CSkeletonShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a1">build</a> (const std::vector&lt;<a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a>&gt; &amp;bones)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a skeletonShape, replacing old.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a2">getBoneIdByName</a> (const std::string &amp;name) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the id of a bone, from it's name. -1 if not present.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a3">createInstance</a> (<a class="el" href="class_NL3D__CScene.html">CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create a <a class="el" href="class_NL3D__CSkeletonModel.html">CSkeletonModel</a>, which contains bones.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a4">clip</a> (const std::vector&lt;CPlane&gt; &amp;pyramid)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>clip this skeleton (no-op).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a5">render</a> (<a class="el" href="class_NL3D__IDriver.html">IDriver</a> *drv, <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> *trans)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="class_NL3D__CSkeletonShape.html#a5">render</a>() this skeletonshape in a driver (no-op).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a6">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial this skeletonshape.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#a7">NLMISC_DECLARE_CLASS</a> (CSkeletonShape)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#o0">_Bones</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__std__map.html">std::map</a>&lt;std::string, <a class="el" href="types_nl_h.html#a9">uint32</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html#o1">_BoneMap</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+a definition of a skeleton.
+<p>
+can be instanciated into a <a class="el" href="class_NL3D__CSkeletonModel.html">CSkeletonModel</a>. <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_shape_h-source.html#l00047">47</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CSkeletonShape::CSkeletonShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CSkeletonShape::CSkeletonShape (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_shape_h-source.html#l00052">52</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a7" doxytag="NL3D::CSkeletonShape::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CSkeletonShape::NLMISC_DECLARE_CLASS (
+ </b></td>
+ <td valign="bottom"><b>
+CSkeletonShape&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CSkeletonShape::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CSkeletonShape::build (
+ </b></td>
+ <td valign="bottom"><b>
+const std::vector&lt; <a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a> &gt;&amp; <em>bones</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a skeletonShape, replacing old.
+<p>
+WARNING: bones must be organized in Depth-first order (this is not checked).
+<p>
+Definition at line <a class="el" href="skeleton_shape_cpp-source.html#l00048">48</a> of file <a class="el" href="skeleton_shape_cpp-source.html">skeleton_shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CSkeletonShape::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CSkeletonShape::clip (
+ </b></td>
+ <td valign="bottom"><b>
+const std::vector&lt; CPlane &gt;&amp; <em>pyramid</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clip this skeleton (no-op).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IShape.html#a3">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton_shape_h-source.html#l00072">72</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CSkeletonShape::createInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> * NL3D::CSkeletonShape::createInstance (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CScene.html">CScene</a> &amp; <em>scene</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a <a class="el" href="class_NL3D__CSkeletonModel.html">CSkeletonModel</a>, which contains bones.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IShape.html#a2">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton_shape_cpp-source.html#l00062">62</a> of file <a class="el" href="skeleton_shape_cpp-source.html">skeleton_shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CSkeletonShape::getBoneIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a8">sint32</a> NL3D::CSkeletonShape::getBoneIdByName (
+ </b></td>
+ <td valign="bottom"><b>
+const std::string &amp; <em>name</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the id of a bone, from it's name. -1 if not present.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_shape_cpp-source.html#l00037">37</a> of file <a class="el" href="skeleton_shape_cpp-source.html">skeleton_shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CSkeletonShape::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CSkeletonShape::render (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * <em>drv</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> * <em>trans</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="class_NL3D__CSkeletonShape.html#a5">render</a>() this skeletonshape in a driver (no-op).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IShape.html#a4">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton_shape_h-source.html#l00078">78</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CSkeletonShape::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CSkeletonShape::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial this skeletonshape.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NLMISC__IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="skeleton_shape_cpp-source.html#l00085">85</a> of file <a class="el" href="skeleton_shape_cpp-source.html">skeleton_shape.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CSkeletonShape::_BoneMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__std__map.html">std::map</a>&lt; std::string,<a class="el" href="types_nl_h.html#a9">uint32</a> &gt; NL3D::CSkeletonShape::_BoneMap<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_shape_h-source.html#l00090">90</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CSkeletonShape::_Bones"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="class_NL3D__CBoneBase.html">CBoneBase</a> &gt; NL3D::CSkeletonShape::_Bones<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_shape_h-source.html#l00089">89</a> of file <a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="skeleton_shape_h-source.html">skeleton_shape.h</a><li><a class="el" href="skeleton_shape_cpp-source.html">skeleton_shape.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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