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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPrimitiveBlock Class Reference</h1>Class <a class="el" href="class_NL3D__CPrimitiveBlock.html">CPrimitiveBlock</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="primitive_block_h-source.html">primitive_block.h</a>&gt;</code>
+<p>
+<a href="class_NL3D__CPrimitiveBlock-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a0">CPrimitiveBlock</a> (void)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a1">~CPrimitiveBlock</a> (void)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a2">reserveLine</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>reserve space for nLines Line. You are allowed to write your Line indices on this space.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a3">capacityLine</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the number of Line reserved.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a4">setNumLine</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the number of active Line. It enlarge Line capacity, if needed.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a5">getNumLine</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the number of active Lineangles.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a6">setLine</a> (<a class="el" href="types_nl_h.html#a13">uint</a> lineIdx, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx0, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx1)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a Lineangle.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a7">addLine</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> vidx0, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx1)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Apend a line at <a class="el" href="class_NL3D__CPrimitiveBlock.html#a5">getNumLine</a>() (then resize +1 the numline).</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a8">getLinePointer</a> (void)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a9">reserveTri</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>reserve space for nTris triangles. You are allowed to write your triangles indices on this space.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a10">capacityTri</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the number of triangles reserved.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a11">setNumTri</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the number of active triangles. It enlarge Tri capacity, if needed.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a12">getNumTri</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the number of active triangles.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a13">setTri</a> (<a class="el" href="types_nl_h.html#a13">uint</a> triIdx, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx0, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx1, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx2)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a triangle.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a14">addTri</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> vidx0, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx1, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx2)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Apend a triangle at <a class="el" href="class_NL3D__CPrimitiveBlock.html#a12">getNumTri</a>() (then resize +1 the numtri).</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a15">getTriPointer</a> (void)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a16">reserveQuad</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>reserve space for quads.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a17">capacityQuad</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the number of triangles reserved.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a18">setNumQuad</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the number of active quads.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a19">getNumQuad</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the number of active quads.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a20">setQuad</a> (<a class="el" href="types_nl_h.html#a13">uint</a> quadIdx, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx0, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx1, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx2, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx3)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a quad.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a21">addQuad</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> vidx0, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx1, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx2, <a class="el" href="types_nl_h.html#a9">uint32</a> vidx3)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Apend a quad at <a class="el" href="class_NL3D__CPrimitiveBlock.html#a19">getNumQuad</a>() (then resize +1 the numquad).</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a22">getQuadPointer</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the Quad buffer.</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#a23">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o0">_NbTris</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o1">_TriCapacity</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="types_nl_h.html#a9">uint32</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o2">_Tri</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o3">_NbQuads</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o4">_QuadCapacity</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="types_nl_h.html#a9">uint32</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o5">_Quad</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o6">_NbLines</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o7">_LineCapacity</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="types_nl_h.html#a9">uint32</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o8">_Line</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o9">_StripIdx</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o10">_Strip</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o11">_FanIdx</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html#o12">_Fan</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Class <a class="el" href="class_NL3D__CPrimitiveBlock.html">CPrimitiveBlock</a>.
+<p>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00048">48</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPrimitiveBlock::CPrimitiveBlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPrimitiveBlock::CPrimitiveBlock (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00072">72</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPrimitiveBlock::~CPrimitiveBlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPrimitiveBlock::~CPrimitiveBlock (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00074">74</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a7" doxytag="NL3D::CPrimitiveBlock::addLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::addLine (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx1</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Apend a line at <a class="el" href="class_NL3D__CPrimitiveBlock.html#a5">getNumLine</a>() (then resize +1 the numline).
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00069">69</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NL3D::CPrimitiveBlock::addQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::addQuad (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx2</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx3</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Apend a quad at <a class="el" href="class_NL3D__CPrimitiveBlock.html#a19">getNumQuad</a>() (then resize +1 the numquad).
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00179">179</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CPrimitiveBlock::addTri"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::addTri (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx2</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Apend a triangle at <a class="el" href="class_NL3D__CPrimitiveBlock.html#a12">getNumTri</a>() (then resize +1 the numtri).
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00115">115</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPrimitiveBlock::capacityLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::capacityLine (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the number of Line reserved.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00082">82</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CPrimitiveBlock::capacityQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::capacityQuad (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the number of triangles reserved.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00127">127</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPrimitiveBlock::capacityTri"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::capacityTri (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the number of triangles reserved.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00102">102</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPrimitiveBlock::getLinePointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> * NL3D::CPrimitiveBlock::getLinePointer (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00036">36</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPrimitiveBlock::getNumLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::getNumLine (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of active Lineangles.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00086">86</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::CPrimitiveBlock::getNumQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::getNumQuad (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of active quads.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00137">137</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CPrimitiveBlock::getNumTri"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::getNumTri (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of active triangles.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00106">106</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NL3D::CPrimitiveBlock::getQuadPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> * NL3D::CPrimitiveBlock::getQuadPointer (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the Quad buffer.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00126">126</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CPrimitiveBlock::getTriPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> * NL3D::CPrimitiveBlock::getTriPointer (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00080">80</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPrimitiveBlock::reserveLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::reserveLine (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>n</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+reserve space for nLines Line. You are allowed to write your Line indices on this space.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00045">45</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CPrimitiveBlock::reserveQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::reserveQuad (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>n</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+reserve space for quads.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00138">138</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPrimitiveBlock::reserveTri"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::reserveTri (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>n</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+reserve space for nTris triangles. You are allowed to write your triangles indices on this space.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00089">89</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a23" doxytag="NL3D::CPrimitiveBlock::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00190">190</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPrimitiveBlock::setLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::setLine (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>lineIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx1</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a Lineangle.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00058">58</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPrimitiveBlock::setNumLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::setNumLine (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>n</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the number of active Line. It enlarge Line capacity, if needed.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00050">50</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CPrimitiveBlock::setNumQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::setNumQuad (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>n</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the number of active quads.
+<p>
+It enlarges Quad capacity, if needed.
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00148">148</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CPrimitiveBlock::setNumTri"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::setNumTri (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>n</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the number of active triangles. It enlarge Tri capacity, if needed.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00094">94</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::CPrimitiveBlock::setQuad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::setQuad (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>quadIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx2</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx3</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a quad.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00161">161</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CPrimitiveBlock::setTri"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPrimitiveBlock::setTri (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>triIdx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx0</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>vidx2</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a triangle.
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_cpp-source.html#l00102">102</a> of file <a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o12" doxytag="NL3D::CPrimitiveBlock::_Fan"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> * NL3D::CPrimitiveBlock::_Fan<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00070">70</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o11" doxytag="NL3D::CPrimitiveBlock::_FanIdx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::_FanIdx<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00069">69</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CPrimitiveBlock::_Line"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="types_nl_h.html#a9">uint32</a> &gt; NL3D::CPrimitiveBlock::_Line<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00064">64</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CPrimitiveBlock::_LineCapacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::_LineCapacity<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00063">63</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CPrimitiveBlock::_NbLines"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::_NbLines<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00062">62</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CPrimitiveBlock::_NbQuads"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::_NbQuads<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00057">57</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CPrimitiveBlock::_NbTris"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::_NbTris<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00052">52</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CPrimitiveBlock::_Quad"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="types_nl_h.html#a9">uint32</a> &gt; NL3D::CPrimitiveBlock::_Quad<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00059">59</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CPrimitiveBlock::_QuadCapacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::_QuadCapacity<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00058">58</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NL3D::CPrimitiveBlock::_Strip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> * NL3D::CPrimitiveBlock::_Strip<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00068">68</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CPrimitiveBlock::_StripIdx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::_StripIdx<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00067">67</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CPrimitiveBlock::_Tri"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="types_nl_h.html#a9">uint32</a> &gt; NL3D::CPrimitiveBlock::_Tri<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00054">54</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CPrimitiveBlock::_TriCapacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPrimitiveBlock::_TriCapacity<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="primitive_block_h-source.html#l00053">53</a> of file <a class="el" href="primitive_block_h-source.html">primitive_block.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="primitive_block_h-source.html">primitive_block.h</a><li><a class="el" href="primitive_block_cpp-source.html">primitive_block.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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