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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__CPlayListUser.html | |
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diff --git a/docs/doxygen/nel/class_NL3D__CPlayListUser.html b/docs/doxygen/nel/class_NL3D__CPlayListUser.html new file mode 100644 index 00000000..0e49cb84 --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__CPlayListUser.html @@ -0,0 +1,1272 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:30:57 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPlayListUser Class Reference</h1><a class="el" href="class_NL3D__UPlayList.html">UPlayList</a> implementation. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="play_list_user_h-source.html">play_list_user.h</a>></code> +<p> +Inheritance diagram for NL3D::CPlayListUser<p><center><img src="class_NL3D__CPlayListUser_inherit_graph.gif" border="0" usemap="#NL3D::CPlayListUser_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CPlayListUser_inherit_map"> +<area href="class_NL3D__UPlayList.html" shape="rect" coords="12,1,121,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPlayListUser:<p><center><img src="class_NL3D__CPlayListUser_coll_graph.gif" border="0" usemap="#NL3D::CPlayListUser_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CPlayListUser_coll_map"> +<area href="class_NL3D__UPlayList.html" shape="rect" coords="61,4,171,23"> +<area href="class_NL3D__CAnimationPlaylist.html" shape="rect" coords="36,58,196,76"> +<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,122,232,140"> +<area href="class_NL3D__CChannelMixer.html" shape="rect" coords="45,186,187,204"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPlayListUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a0">CPlayListUser</a> (<a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="class_NL3D__CAnimationSet.html">CAnimationSet</a>> animationSet)</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a1">registerTransform</a> (<a class="el" href="class_NL3D__UTransform.html">UTransform</a> *object)</td></tr> +<tr><td> </td><td><font size=-1><em>register an Animatable object (<a class="el" href="class_NL3D__UTransform.html">UTransform</a>, <a class="el" href="class_NL3D__UCamera.html">UCamera</a>, <a class="el" href="class_NL3D__UInstance.html">UInstance</a>...) to the playlist.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a2">resetAllChannels</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a3">emptyPlayList</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Empty the playlist.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a4">setAnimation</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="types_nl_h.html#a13">uint</a> animation)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the animation of a slot.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a5">getAnimation</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the animation of a slot.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a6">setTimeOrigin</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> timeOrigin)</td></tr> +<tr><td> </td><td><font size=-1><em>Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a7">getTimeOrigin</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a8">setSpeedFactor</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float speedFactor)</td></tr> +<tr><td> </td><td><font size=-1><em>Set animation speed factor.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a9">getSpeedFactor</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get animation speed factor.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a10">setWrapMode</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> wrapMode)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the wrap mode to use in the play list.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a11">getWrapMode</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the wrap mode in use in the play list.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a12">setStartWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float startWeight, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> time)</td></tr> +<tr><td> </td><td><font size=-1><em>Set animation start weight.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a13">getStartWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>& time) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get animation start weight.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a14">setEndWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float endWeight, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> time)</td></tr> +<tr><td> </td><td><font size=-1><em>Set animation end weight.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a15">getEndWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>& time) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get animation end weight.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a16">setWeightSmoothness</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float smoothness)</td></tr> +<tr><td> </td><td><font size=-1><em>Set weight smoothness.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a17">getWeightSmoothness</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get weight smoothness.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a18">setWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float weight)</td></tr> +<tr><td> </td><td><font size=-1><em>Setup a constant animation weight.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a19">setSkeletonWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="types_nl_h.html#a13">uint</a> skeletonId, bool inverted=false)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the skeleton weight animation of a slot.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a20">getSkeletonWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, bool &inverted) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the skeleton weight of a slot.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CAnimationPlaylist.html">CAnimationPlaylist</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#o0">_PlayList</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#o1">_ChannelMixer</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="class_NL3D__CAnimationSet.html">CAnimationSet</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#o2">_AnimationSet</a></td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="#l0">CPlayListManagerUser</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<a class="el" href="class_NL3D__UPlayList.html">UPlayList</a> implementation. +<p> +Basicly, this is a playlist, plus a ChannelMixer. <dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00049">49</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPlayListUser::CPlayListUser"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CPlayListUser::CPlayListUser ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a>< <a class="el" href="class_NL3D__CAnimationSet.html">CAnimationSet</a> > <em>animationSet</em> )<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00063">63</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::CPlayListUser::emptyPlayList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::emptyPlayList ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Empty the playlist. +<p> +Each slot is set to its default value. +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a2">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00095">95</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPlayListUser::getAnimation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CPlayListUser::getAnimation ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em> ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the animation of a slot. +<p> +Default value is empty.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the animation number in use in this slot. Return <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a4">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00105">105</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::CPlayListUser::getEndWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::CPlayListUser::getEndWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> & <em>time</em> ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animation end weight. +<p> +Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id to get the slot. </td></tr> +<tr><td valign=top><em>time</em> + </td><td> + will get the playlist time for which the start weight is set. Default is 0.f. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the end weight used in the slot. </dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a14">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00164">164</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NL3D::CPlayListUser::getSkeletonWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CPlayListUser::getSkeletonWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool & <em>inverted</em> ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the skeleton weight of a slot. +<p> +Default value is empty.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>inverted</em> + </td><td> + will receive the invert flag. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the skeleton weight number in use in this slot. Return <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a19">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00196">196</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CPlayListUser::getSpeedFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::CPlayListUser::getSpeedFactor ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em> ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animation speed factor. +<p> +Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id to get the slot. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the speed factor used in the slot. </dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a8">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00129">129</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CPlayListUser::getStartWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::CPlayListUser::getStartWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> & <em>time</em> ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animation start weight. +<p> +Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id to get the slot. </td></tr> +<tr><td valign=top><em>time</em> + </td><td> + will get the playlist time for which the start weight is set. Default is 0.f. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the start weight used in the slot. </dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a12">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00154">154</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CPlayListUser::getTimeOrigin"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> NL3D::CPlayListUser::getTimeOrigin ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em> ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation. +<p> +Default value is 0.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id to get the slot. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + time origin used in the slot. </dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a6">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00119">119</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::CPlayListUser::getWeightSmoothness"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::CPlayListUser::getWeightSmoothness ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em> ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get weight smoothness. +<p> +This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + the smoothness value. </dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a16">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00174">174</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CPlayListUser::getWrapMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> NL3D::CPlayListUser::getWrapMode ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em> ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the wrap mode in use in the play list. +<p> +Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt> +<b>Returns: </b><dd> + the wrap mode in use. </dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a10">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00139">139</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPlayListUser::registerTransform"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::registerTransform ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UTransform.html">UTransform</a> * <em>object</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +register an Animatable object (<a class="el" href="class_NL3D__UTransform.html">UTransform</a>, <a class="el" href="class_NL3D__UCamera.html">UCamera</a>, <a class="el" href="class_NL3D__UInstance.html">UInstance</a>...) to the playlist. +<p> +Before deleting this Animatable object, you SHOULD <a class="el" href="class_NL3D__UPlayList.html#a1">UPlayList::resetAllChannels</a>() or delete the playlist from the playlistmanager.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>object</em> + </td><td> + is the object which will be affected by this animation playlist. </td></tr> +</table> +</dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a0">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00077">77</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPlayListUser::resetAllChannels"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::resetAllChannels ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList. +<p> +Hence, the playlist has no effect on anything. +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a1">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00085">85</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPlayListUser::setAnimation"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::setAnimation ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>animation</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the animation of a slot. +<p> +Default value is empty.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>animation</em> + </td><td> + is the animation number to use in this slot. To empty the slot, use <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr> +</table> +</dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a3">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00100">100</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::CPlayListUser::setEndWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::setEndWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>endWeight</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>time</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set animation end weight. +<p> +This is the weight for this animation use at the end of the animation slot. Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>time</em> + </td><td> + is the playlist time for which the start weight is set. Default is 1.f. </td></tr> +<tr><td valign=top><em>endWeight</em> + </td><td> + is the factor to use in this slot. </td></tr> +</table> +</dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a13">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00159">159</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::CPlayListUser::setSkeletonWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::setSkeletonWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>skeletonId</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>inverted</em> = false )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the skeleton weight animation of a slot. +<p> +Default value is empty.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>skeletonId</em> + </td><td> + is the skeleton weight number to use in this slot. To empty the slot, use <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr> +<tr><td valign=top><em>inverted</em> + </td><td> + is false if the weights must be used as they are, true if the weights to used are 1.f - weight. </td></tr> +</table> +</dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a18">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00191">191</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CPlayListUser::setSpeedFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::setSpeedFactor ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>speedFactor</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set animation speed factor. +<p> +Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>speedFactor</em> + </td><td> + is the factor to use in this slot. The animation will go speedFactor* faster. </td></tr> +</table> +</dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a7">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00124">124</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CPlayListUser::setStartWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::setStartWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>startWeight</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>time</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set animation start weight. +<p> +This is the weight for this animation use at the beginning of the animation slot. Default value is 1.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>startWeight</em> + </td><td> + is the factor to use in this slot. </td></tr> +<tr><td valign=top><em>time</em> + </td><td> + is the playlist time for which the start weight is set. Default is 0.f. </td></tr> +</table> +</dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a11">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00149">149</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPlayListUser::setTimeOrigin"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::setTimeOrigin ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>timeOrigin</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation. +<p> +Default value is 0.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>timeOrigin</em> + </td><td> + time origin to use in the slot. </td></tr> +</table> +</dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a5">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00114">114</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NL3D::CPlayListUser::setWeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::setWeight ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>weight</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup a constant animation weight. +<p> +NB: this is equivalent as following code:<ul> +<li>setStartWeight(slot, weight, 0);<li>setEndWeight(slot, weight, 0);</ul> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>weight</em> + </td><td> + is the factor to use in this slot. </td></tr> +</table> +</dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a17">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00179">179</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::CPlayListUser::setWeightSmoothness"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::setWeightSmoothness ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>smoothness</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set weight smoothness. +<p> +This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>slot</em> + </td><td> + is the id of the slot to set. </td></tr> +<tr><td valign=top><em>smoothness</em> + </td><td> + is the smoothness value. </td></tr> +</table> +</dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a15">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00169">169</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CPlayListUser::setWrapMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPlayListUser::setWrapMode ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> <em>wrapMode</em> )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the wrap mode to use in the play list. +<p> +Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>wrapMode</em> + </td><td> + is the mode to use. </td></tr> +</table> +</dl> +<p> +Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a9">NL3D::UPlayList</a>. +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00134">134</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l0" doxytag="NL3D::CPlayListUser::CPlayListManagerUser"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +class CPlayListManagerUser<code> [friend]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00057">57</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o2" doxytag="NL3D::CPlayListUser::_AnimationSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a>< <a class="el" href="class_NL3D__CAnimationSet.html">CAnimationSet</a> > NL3D::CPlayListUser::_AnimationSet<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00055">55</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CPlayListUser::_ChannelMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> NL3D::CPlayListUser::_ChannelMixer<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00053">53</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CPlayListUser::_PlayList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CAnimationPlaylist.html">CAnimationPlaylist</a> NL3D::CPlayListUser::_PlayList<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="play_list_user_h-source.html#l00052">52</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="play_list_user_h-source.html">play_list_user.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |