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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:30:57 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPlayListUser Class Reference</h1><a class="el" href="class_NL3D__UPlayList.html">UPlayList</a> implementation.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="play_list_user_h-source.html">play_list_user.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CPlayListUser<p><center><img src="class_NL3D__CPlayListUser_inherit_graph.gif" border="0" usemap="#NL3D::CPlayListUser_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CPlayListUser_inherit_map">
+<area href="class_NL3D__UPlayList.html" shape="rect" coords="12,1,121,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPlayListUser:<p><center><img src="class_NL3D__CPlayListUser_coll_graph.gif" border="0" usemap="#NL3D::CPlayListUser_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CPlayListUser_coll_map">
+<area href="class_NL3D__UPlayList.html" shape="rect" coords="61,4,171,23">
+<area href="class_NL3D__CAnimationPlaylist.html" shape="rect" coords="36,58,196,76">
+<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,122,232,140">
+<area href="class_NL3D__CChannelMixer.html" shape="rect" coords="45,186,187,204">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPlayListUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a0">CPlayListUser</a> (<a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="class_NL3D__CAnimationSet.html">CAnimationSet</a>&gt; animationSet)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a1">registerTransform</a> (<a class="el" href="class_NL3D__UTransform.html">UTransform</a> *object)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register an Animatable object (<a class="el" href="class_NL3D__UTransform.html">UTransform</a>, <a class="el" href="class_NL3D__UCamera.html">UCamera</a>, <a class="el" href="class_NL3D__UInstance.html">UInstance</a>...) to the playlist.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a2">resetAllChannels</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a3">emptyPlayList</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Empty the playlist.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a4">setAnimation</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="types_nl_h.html#a13">uint</a> animation)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the animation of a slot.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a5">getAnimation</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the animation of a slot.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a6">setTimeOrigin</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> timeOrigin)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a7">getTimeOrigin</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a8">setSpeedFactor</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float speedFactor)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation speed factor.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a9">getSpeedFactor</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation speed factor.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a10">setWrapMode</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> wrapMode)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the wrap mode to use in the play list.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a11">getWrapMode</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the wrap mode in use in the play list.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a12">setStartWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float startWeight, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> time)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation start weight.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a13">getStartWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>&amp; time) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation start weight.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a14">setEndWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float endWeight, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> time)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set animation end weight.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a15">getEndWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a>&amp; time) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation end weight.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a16">setWeightSmoothness</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float smoothness)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set weight smoothness.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a17">getWeightSmoothness</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get weight smoothness.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a18">setWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, float weight)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup a constant animation weight.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a19">setSkeletonWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, <a class="el" href="types_nl_h.html#a13">uint</a> skeletonId, bool inverted=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the skeleton weight animation of a slot.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#a20">getSkeletonWeight</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> slot, bool &amp;inverted) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the skeleton weight of a slot.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CAnimationPlaylist.html">CAnimationPlaylist</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#o0">_PlayList</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#o1">_ChannelMixer</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="class_NL3D__CAnimationSet.html">CAnimationSet</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html#o2">_AnimationSet</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l0">CPlayListManagerUser</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="class_NL3D__UPlayList.html">UPlayList</a> implementation.
+<p>
+Basicly, this is a playlist, plus a ChannelMixer. <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00049">49</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPlayListUser::CPlayListUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPlayListUser::CPlayListUser (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="class_NL3D__CAnimationSet.html">CAnimationSet</a> &gt; <em>animationSet</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00063">63</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::CPlayListUser::emptyPlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::emptyPlayList (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Empty the playlist.
+<p>
+Each slot is set to its default value.
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a2">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00095">95</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPlayListUser::getAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CPlayListUser::getAnimation (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the animation of a slot.
+<p>
+Default value is empty.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the animation number in use in this slot. Return <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a4">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00105">105</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CPlayListUser::getEndWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CPlayListUser::getEndWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> &amp; <em>time</em>&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation end weight.
+<p>
+Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id to get the slot. </td></tr>
+<tr><td valign=top><em>time</em>
+&nbsp;</td><td>
+ will get the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the end weight used in the slot. </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a14">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00164">164</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::CPlayListUser::getSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CPlayListUser::getSkeletonWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool &amp; <em>inverted</em>&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the skeleton weight of a slot.
+<p>
+Default value is empty.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>inverted</em>
+&nbsp;</td><td>
+ will receive the invert flag. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the skeleton weight number in use in this slot. Return <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a> if the slot is empty. </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a19">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00196">196</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPlayListUser::getSpeedFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CPlayListUser::getSpeedFactor (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation speed factor.
+<p>
+Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id to get the slot. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the speed factor used in the slot. </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a8">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00129">129</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CPlayListUser::getStartWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CPlayListUser::getStartWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> &amp; <em>time</em>&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation start weight.
+<p>
+Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id to get the slot. </td></tr>
+<tr><td valign=top><em>time</em>
+&nbsp;</td><td>
+ will get the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the start weight used in the slot. </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a12">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00154">154</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPlayListUser::getTimeOrigin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> NL3D::CPlayListUser::getTimeOrigin (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.
+<p>
+Default value is 0.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id to get the slot. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ time origin used in the slot. </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a6">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00119">119</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CPlayListUser::getWeightSmoothness"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CPlayListUser::getWeightSmoothness (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get weight smoothness.
+<p>
+This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the smoothness value. </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a16">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00174">174</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CPlayListUser::getWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> NL3D::CPlayListUser::getWrapMode (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the wrap mode in use in the play list.
+<p>
+Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt>
+<b>Returns: </b><dd>
+ the wrap mode in use. </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a10">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00139">139</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPlayListUser::registerTransform"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::registerTransform (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTransform.html">UTransform</a> * <em>object</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register an Animatable object (<a class="el" href="class_NL3D__UTransform.html">UTransform</a>, <a class="el" href="class_NL3D__UCamera.html">UCamera</a>, <a class="el" href="class_NL3D__UInstance.html">UInstance</a>...) to the playlist.
+<p>
+Before deleting this Animatable object, you SHOULD <a class="el" href="class_NL3D__UPlayList.html#a1">UPlayList::resetAllChannels</a>() or delete the playlist from the playlistmanager.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>object</em>
+&nbsp;</td><td>
+ is the object which will be affected by this animation playlist. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a0">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00077">77</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPlayListUser::resetAllChannels"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::resetAllChannels (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset all channels so that no more Animatable object (Transforms etc...) are linked to this PLayList.
+<p>
+Hence, the playlist has no effect on anything.
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a1">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00085">85</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPlayListUser::setAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::setAnimation (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>animation</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the animation of a slot.
+<p>
+Default value is empty.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>animation</em>
+&nbsp;</td><td>
+ is the animation number to use in this slot. To empty the slot, use <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a3">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00100">100</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CPlayListUser::setEndWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::setEndWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>endWeight</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>time</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation end weight.
+<p>
+This is the weight for this animation use at the end of the animation slot. Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>time</em>
+&nbsp;</td><td>
+ is the playlist time for which the start weight is set. Default is 1.f. </td></tr>
+<tr><td valign=top><em>endWeight</em>
+&nbsp;</td><td>
+ is the factor to use in this slot. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a13">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00159">159</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::CPlayListUser::setSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::setSkeletonWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>skeletonId</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>inverted</em> = false&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the skeleton weight animation of a slot.
+<p>
+Default value is empty.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>skeletonId</em>
+&nbsp;</td><td>
+ is the skeleton weight number to use in this slot. To empty the slot, use <a class="el" href="class_NL3D__UPlayList.html#s5s0">UPlayList::empty</a>. </td></tr>
+<tr><td valign=top><em>inverted</em>
+&nbsp;</td><td>
+ is false if the weights must be used as they are, true if the weights to used are 1.f - weight. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a18">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00191">191</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPlayListUser::setSpeedFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::setSpeedFactor (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>speedFactor</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation speed factor.
+<p>
+Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>speedFactor</em>
+&nbsp;</td><td>
+ is the factor to use in this slot. The animation will go speedFactor* faster. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a7">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00124">124</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CPlayListUser::setStartWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::setStartWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>startWeight</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>time</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation start weight.
+<p>
+This is the weight for this animation use at the beginning of the animation slot. Default value is 1.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>startWeight</em>
+&nbsp;</td><td>
+ is the factor to use in this slot. </td></tr>
+<tr><td valign=top><em>time</em>
+&nbsp;</td><td>
+ is the playlist time for which the start weight is set. Default is 0.f. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a11">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00149">149</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPlayListUser::setTimeOrigin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::setTimeOrigin (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>timeOrigin</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set animation time origin, ie, the time in the playlist for which slot time is the startTime of the slot animation.
+<p>
+Default value is 0.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>timeOrigin</em>
+&nbsp;</td><td>
+ time origin to use in the slot. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a5">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00114">114</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CPlayListUser::setWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::setWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>weight</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup a constant animation weight.
+<p>
+NB: this is equivalent as following code:<ul>
+<li>setStartWeight(slot, weight, 0);<li>setEndWeight(slot, weight, 0);</ul>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>weight</em>
+&nbsp;</td><td>
+ is the factor to use in this slot. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a17">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00179">179</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CPlayListUser::setWeightSmoothness"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::setWeightSmoothness (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>smoothness</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set weight smoothness.
+<p>
+This is the smoothness of the weight interpolation. Must be between 0.f and 1.f. 0.f is a sharp interpolation (linear), 1.f is a smooth interpolation (quadratic). Default value is 0.f.<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>slot</em>
+&nbsp;</td><td>
+ is the id of the slot to set. </td></tr>
+<tr><td valign=top><em>smoothness</em>
+&nbsp;</td><td>
+ is the smoothness value. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a15">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00169">169</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPlayListUser::setWrapMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPlayListUser::setWrapMode (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>slot</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__UPlayList.html#s6">TWrapMode</a> <em>wrapMode</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the wrap mode to use in the play list.
+<p>
+Wrap mode tells the play list how to use an animation when current time is not in the animation. <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>wrapMode</em>
+&nbsp;</td><td>
+ is the mode to use. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UPlayList.html#a9">NL3D::UPlayList</a>.
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00134">134</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CPlayListUser::CPlayListManagerUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CPlayListManagerUser<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00057">57</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o2" doxytag="NL3D::CPlayListUser::_AnimationSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="class_NL3D__CAnimationSet.html">CAnimationSet</a> &gt; NL3D::CPlayListUser::_AnimationSet<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00055">55</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CPlayListUser::_ChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> NL3D::CPlayListUser::_ChannelMixer<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00053">53</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CPlayListUser::_PlayList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CAnimationPlaylist.html">CAnimationPlaylist</a> NL3D::CPlayListUser::_PlayList<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="play_list_user_h-source.html#l00052">52</a> of file <a class="el" href="play_list_user_h-source.html">play_list_user.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="play_list_user_h-source.html">play_list_user.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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