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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:31:21 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSZonePlane Class Reference</h1>A plane over which particles bounce It has an interface to move each plane individually.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps_zone_h-source.html">ps_zone.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CPSZonePlane<p><center><img src="class_NL3D__CPSZonePlane_inherit_graph.gif" border="0" usemap="#NL3D::CPSZonePlane_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CPSZonePlane_inherit_map">
+<area href="class_NL3D__CPSZone.html" shape="rect" coords="49,267,153,285">
+<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="0,200,203,219">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="17,133,185,152">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="33,67,169,85">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="39,0,164,19">
+<area href="class_NL3D__IPSMover.html" shape="rect" coords="177,267,287,285">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSZonePlane:<p><center><img src="class_NL3D__CPSZonePlane_coll_graph.gif" border="0" usemap="#NL3D::CPSZonePlane_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CPSZonePlane_coll_map">
+<area href="class_NL3D__CPSZone.html" shape="rect" coords="337,539,441,558">
+<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="288,470,491,488">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="305,400,473,419">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,166,492,184">
+<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="203,248,387,267">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,102">
+<area href="class_NL3D__CPSLocated.html" shape="rect" coords="248,318,368,336">
+<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,166,332,184">
+<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,102">
+<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,0,203,19">
+<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,102">
+<area href="class_NL3D__IPSMover.html" shape="rect" coords="465,539,575,558">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSZonePlane-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a0">performMotion</a> (<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is usually called by the step method for the pass dedicated to zone.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a1">show</a> (<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>this compute a new speed vector, so that the located will reach the correct position at the next speed integration this create the illusion of collision.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a2">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers should not be called directly.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a3">newElement</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a4">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for of the index given index out of range -&gt; nl_assert.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a5">NLMISC_DECLARE_CLASS</a> (CPSZonePlane)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a6">applyMatrix</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index, const CMatrix &amp;m)</td></tr>
+<tr><td nowrap align=right valign=top>virtual CMatrix&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a7">getMatrix</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) const</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#a8">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialisation, DERIVER must override this.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>CMatrix&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#b0">buildBasis</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) const</td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a78">TPSAttribVector</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html#n0">_Normal</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A plane over which particles bounce It has an interface to move each plane individually.
+<p>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_zone_h-source.html#l00132">132</a> of file <a class="el" href="ps_zone_h-source.html">ps_zone.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="a5" doxytag="NL3D::CPSZonePlane::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSZonePlane::NLMISC_DECLARE_CLASS (
+ </b></td>
+ <td valign="bottom"><b>
+CPSZonePlane&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSZonePlane::applyMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSZonePlane::applyMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CMatrix &amp; <em>m</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IPSMover.html#a1">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps_zone_cpp-source.html#l00252">252</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSZonePlane::buildBasis"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CMatrix NL3D::CPSZonePlane::buildBasis (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;) const<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_zone_cpp-source.html#l00095">95</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSZonePlane::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSZonePlane::deleteElement (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for of the index given index out of range -&gt; nl_assert.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_zone_cpp-source.html#l00177">177</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSZonePlane::getMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CMatrix NL3D::CPSZonePlane::getMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;) const<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IPSMover.html#a2">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps_zone_cpp-source.html#l00264">264</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSZonePlane::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSZonePlane::newElement (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the propertie of the class
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_zone_cpp-source.html#l00170">170</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CPSZonePlane::performMotion"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSZonePlane::performMotion (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is usually called by the step method for the pass dedicated to zone.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSZone.html#a5">NL3D::CPSZone</a>.
+<p>
+Definition at line <a class="el" href="ps_zone_cpp-source.html#l00184">184</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSZonePlane::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSZonePlane::resize (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers should not be called directly.
+<p>
+Call <a class="el" href="class_NL3D__CPSLocated.html#a33">CPSLocated::resize</a>() instead
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_zone_cpp-source.html#l00164">164</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSZonePlane::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSZonePlane::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialisation, DERIVER must override this.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSZone.html#a8">NL3D::CPSZone</a>.
+<p>
+Definition at line <a class="el" href="ps_zone_cpp-source.html#l00270">270</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSZonePlane::show"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSZonePlane::show (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this compute a new speed vector, so that the located will reach the correct position at the next speed integration this create the illusion of collision.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSZone.html#a6">NL3D::CPSZone</a>.
+<p>
+Definition at line <a class="el" href="ps_zone_cpp-source.html#l00123">123</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSZonePlane::_Normal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a78">TPSAttribVector</a> NL3D::CPSZonePlane::_Normal<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_zone_h-source.html#l00152">152</a> of file <a class="el" href="ps_zone_h-source.html">ps_zone.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps_zone_h-source.html">ps_zone.h</a><li><a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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