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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__CPSZone.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:31:21 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSZone Class Reference</h1>This class hold any entity that has an effect over located : a sink, a bouncing zone etc This is a kind a specialized force, and it has an attached list of the targets Not sharable. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps_zone_h-source.html">ps_zone.h</a>></code> +<p> +Inheritance diagram for NL3D::CPSZone<p><center><img src="class_NL3D__CPSZone_inherit_graph.gif" border="0" usemap="#NL3D::CPSZone_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CPSZone_inherit_map"> +<area href="class_NL3D__CPSZonePlane.html" shape="rect" coords="33,333,169,352"> +<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="0,200,203,219"> +<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="17,133,185,152"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="33,67,169,85"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="39,0,164,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSZone:<p><center><img src="class_NL3D__CPSZone_coll_graph.gif" border="0" usemap="#NL3D::CPSZone_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CPSZone_coll_map"> +<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="273,470,476,489"> +<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="291,401,459,419"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,166,492,185"> +<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="203,249,387,267"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,102"> +<area href="class_NL3D__CPSLocated.html" shape="rect" coords="259,318,379,337"> +<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,166,332,185"> +<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,102"> +<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,1,203,19"> +<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,102"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSZone-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html#a0">CPSZone</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html#a1">~CPSZone</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html#a2">getType</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Gives the type for this bindable.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html#a3">getPriority</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the priority of the bindable The more high it is, the earlier it is dealt with.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html#a4">step</a> (<a class="el" href="namespace_NL3D.html#a217">TPSProcessPass</a> pass, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime)</td></tr> +<tr><td> </td><td><font size=-1><em>Process one pass for the zone The default behaviour call performMotion or show depending on the pass being processed.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html#a5">performMotion</a> (<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>This is usually called by the step method for the pass dedicated to zone.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html#a6">show</a> (<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Show the zone (edition mode). This is usually called.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html#a7">attachTarget</a> (<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> *ptr)</td></tr> +<tr><td> </td><td><font size=-1><em>Add a new type of located for this zone to apply on.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html#a8">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serialisation, DERIVER must override this.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html#a9">releaseTargetRsc</a> (<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> *target)</td></tr> +<tr><td> </td><td><font size=-1><em>inherit from <a class="el" href="class_NL3D__CPSTargetLocatedBindable.html">CPSTargetLocatedBindable</a>. Its called when one of the targets has been detroyed.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class hold any entity that has an effect over located : a sink, a bouncing zone etc This is a kind a specialized force, and it has an attached list of the targets Not sharable. +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Nicolas Vizerie , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="ps_zone_h-source.html#l00054">54</a> of file <a class="el" href="ps_zone_h-source.html">ps_zone.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CPSZone::CPSZone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CPSZone::CPSZone ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="ps_zone_cpp-source.html#l00040">40</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSZone::~CPSZone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CPSZone::~CPSZone ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps_zone_cpp-source.html#l00046">46</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a7" doxytag="NL3D::CPSZone::attachTarget"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSZone::attachTarget ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * <em>ptr</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a new type of located for this zone to apply on. +<p> +We override this to queery the target to allocate the CollisionInfo attribute +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a0">NL3D::CPSTargetLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps_zone_cpp-source.html#l00060">60</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSZone::getPriority"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSZone::getPriority ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the priority of the bindable The more high it is, the earlier it is dealt with. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a1">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps_zone_h-source.html#l00074">74</a> of file <a class="el" href="ps_zone_h-source.html">ps_zone.h</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSZone::getType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSZone::getType ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Gives the type for this bindable. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a0">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps_zone_h-source.html#l00068">68</a> of file <a class="el" href="ps_zone_h-source.html">ps_zone.h</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPSZone::performMotion"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSZone::performMotion ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This is usually called by the step method for the pass dedicated to zone. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSZonePlane.html#a0">NL3D::CPSZonePlane</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CPSZone::releaseTargetRsc"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSZone::releaseTargetRsc ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * <em>target</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +inherit from <a class="el" href="class_NL3D__CPSTargetLocatedBindable.html">CPSTargetLocatedBindable</a>. Its called when one of the targets has been detroyed. +<p> +Its called when one of the targets has been detroyed or detached The default behaviour, release collision infos from the located +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a5">NL3D::CPSTargetLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps_zone_cpp-source.html#l00071">71</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CPSZone::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSZone::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serialisation, DERIVER must override this. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a6">NL3D::CPSTargetLocatedBindable</a>. +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSZonePlane.html#a8">NL3D::CPSZonePlane</a>. +<p> +Definition at line <a class="el" href="ps_zone_h-source.html#l00096">96</a> of file <a class="el" href="ps_zone_h-source.html">ps_zone.h</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPSZone::show"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSZone::show ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Show the zone (edition mode). This is usually called. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CPSZonePlane.html#a1">NL3D::CPSZonePlane</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSZone::step"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPSZone::step ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a217">TPSProcessPass</a> <em>pass</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Process one pass for the zone The default behaviour call performMotion or show depending on the pass being processed. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a5">NL3D::CPSLocatedBindable</a>. +<p> +Definition at line <a class="el" href="ps_zone_cpp-source.html#l00079">79</a> of file <a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps_zone_h-source.html">ps_zone.h</a><li><a class="el" href="ps_zone_cpp-source.html">ps_zone.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |