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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:31:18 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSTargetLocatedBindable Class Reference</h1>This class is a located bindable that can focus on several target Can be inherited by bindable like forces or collision zones.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps_located_h-source.html">ps_located.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CPSTargetLocatedBindable<p><center><img src="class_NL3D__CPSTargetLocatedBindable_inherit_graph.gif" border="0" usemap="#NL3D::CPSTargetLocatedBindable_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CPSTargetLocatedBindable_inherit_map">
+<area href="class_NL3D__CPSForce.html" shape="rect" coords="147,267,256,285">
+<area href="class_NL3D__CPSZone.html" shape="rect" coords="289,267,393,285">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="183,133,351,152">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="199,67,335,85">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="204,0,329,19">
+<area href="class_NL3D__CPSGravity.html" shape="rect" coords="0,333,120,352">
+<area href="class_NL3D__CPSSpring.html" shape="rect" coords="144,333,259,352">
+<area href="class_NL3D__CPSZonePlane.html" shape="rect" coords="283,333,419,352">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSTargetLocatedBindable:<p><center><img src="class_NL3D__CPSTargetLocatedBindable_coll_graph.gif" border="0" usemap="#NL3D::CPSTargetLocatedBindable_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CPSTargetLocatedBindable_coll_map">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="291,400,459,419">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,165,492,184">
+<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="203,248,387,267">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,101">
+<area href="class_NL3D__CPSLocated.html" shape="rect" coords="259,317,379,336">
+<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,165,332,184">
+<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,101">
+<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,0,203,19">
+<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,101">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSTargetLocatedBindable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a0">attachTarget</a> (<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> *ptr)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add a new type of located for this force to apply on.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a1">detachTarget</a> (<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> *ptr)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Detach a target.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a2">getNbTargets</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the number of targets.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a3">getTarget</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return a ptr on a target. Invalid range -&gt; nlassert.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a4">getTarget</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return a const ptr on a target. Invalid range -&gt; nlassert.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a5">releaseTargetRsc</a> (<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> *target)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>it is called when a target is destroyed or detached Override this if you allocated resources from the target (to release them) IMPORTANT : as objects are no polymorphic while being destroyed, this class can't call your releaseTargetRsc override in its destructor.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a6">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Seralization, must be called by derivers.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a7">~CPSTargetLocatedBindable</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> *&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#t0">TTargetCont</a></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#t0">TTargetCont</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#n0">_Targets</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class is a located bindable that can focus on several target Can be inherited by bindable like forces or collision zones.
+<p>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00780">780</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="t0" doxytag="NL3D::CPSTargetLocatedBindable::TTargetCont"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::vector&lt; <a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> *&gt; NL3D::CPSTargetLocatedBindable::TTargetCont<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00832">832</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a7" doxytag="NL3D::CPSTargetLocatedBindable::~CPSTargetLocatedBindable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSTargetLocatedBindable::~CPSTargetLocatedBindable (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_cpp-source.html#l00619">619</a> of file <a class="el" href="ps_located_cpp-source.html">ps_located.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSTargetLocatedBindable::attachTarget"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSTargetLocatedBindable::attachTarget (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * <em>ptr</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a new type of located for this force to apply on.
+<p>
+nlassert if present By overriding this and calling the <a class="el" href="class_NL3D__CPSTargetLocatedBindable.html">CPSTargetLocatedBindable</a> version, you can also send some notficiation to the object that's being attached
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSZone.html#a7">NL3D::CPSZone</a>.
+<p>
+Definition at line <a class="el" href="ps_located_cpp-source.html#l00590">590</a> of file <a class="el" href="ps_located_cpp-source.html">ps_located.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSTargetLocatedBindable::detachTarget"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSTargetLocatedBindable::detachTarget (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * <em>ptr</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Detach a target.
+<p>
+If not present -&gt; assert This also call releaseTargetRsc for clean up
+<p>
+Definition at line <a class="el" href="ps_located_cpp-source.html#l00609">609</a> of file <a class="el" href="ps_located_cpp-source.html">ps_located.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSTargetLocatedBindable::getNbTargets"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSTargetLocatedBindable::getNbTargets (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the number of targets.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00797">797</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSTargetLocatedBindable::getTarget"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSTargetLocatedBindable::getTarget (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return a const ptr on a target. Invalid range -&gt; nlassert.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00807">807</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSTargetLocatedBindable::getTarget"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * NL3D::CPSTargetLocatedBindable::getTarget (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return a ptr on a target. Invalid range -&gt; nlassert.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00800">800</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSTargetLocatedBindable::releaseTargetRsc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSTargetLocatedBindable::releaseTargetRsc (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CPSLocated.html">CPSLocated</a> * <em>target</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+it is called when a target is destroyed or detached Override this if you allocated resources from the target (to release them) IMPORTANT : as objects are no polymorphic while being destroyed, this class can't call your releaseTargetRsc override in its destructor.
+<p>
+You must must redefine the destructor and call this method yourself for all target see <a class="el" href="ps_zone_cpp.html">ps_zone.cpp</a> for an example
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSZone.html#a9">NL3D::CPSZone</a>.
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00822">822</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSTargetLocatedBindable::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSTargetLocatedBindable::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Seralization, must be called by derivers.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a3">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSForce.html#a7">NL3D::CPSForce</a>, <a class="el" href="class_NL3D__CPSGravity.html#a5">NL3D::CPSGravity</a>, <a class="el" href="class_NL3D__CPSSpring.html#a3">NL3D::CPSSpring</a>, <a class="el" href="class_NL3D__CPSZone.html#a8">NL3D::CPSZone</a>, and <a class="el" href="class_NL3D__CPSZonePlane.html#a8">NL3D::CPSZonePlane</a>.
+<p>
+Definition at line <a class="el" href="ps_located_cpp-source.html#l00573">573</a> of file <a class="el" href="ps_located_cpp-source.html">ps_located.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSTargetLocatedBindable::_Targets"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#t0">TTargetCont</a> NL3D::CPSTargetLocatedBindable::_Targets<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00833">833</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps_located_h-source.html">ps_located.h</a><li><a class="el" href="ps_located_cpp-source.html">ps_located.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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