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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Tue May 8 22:30:45 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSForce Class Reference</h1>This struct describe where.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps_force_h-source.html">ps_force.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CPSForce<p><center><img src="class_NL3D__CPSForce_inherit_graph.gif" border="0" usemap="#NL3D::CPSForce_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CPSForce_inherit_map">
+<area href="class_NL3D__CPSGravity.html" shape="rect" coords="0,333,120,352">
+<area href="class_NL3D__CPSSpring.html" shape="rect" coords="144,333,259,352">
+<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="29,200,232,219">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="47,133,215,152">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="63,67,199,85">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="68,0,193,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSForce:<p><center><img src="class_NL3D__CPSForce_coll_graph.gif" border="0" usemap="#NL3D::CPSForce_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CPSForce_coll_map">
+<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="273,470,476,489">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="291,401,459,419">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,166,492,185">
+<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="203,249,387,267">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,102">
+<area href="class_NL3D__CPSLocated.html" shape="rect" coords="259,318,379,337">
+<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,166,332,185">
+<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,102">
+<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,1,203,19">
+<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,102">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSForce-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a0">CPSForce</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a1">getType</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return this bindable type.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a2">getPriority</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return priority for forces.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a3">doesProduceBBox</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Override of <a class="el" href="class_NL3D__CPSLocatedBindable.html#a7">CPSLocatedBindable::doesProduceBBox</a>(). forces usually are not part of the bbox.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a4">step</a> (<a class="el" href="namespace_NL3D.html#a215">TPSProcessPass</a> pass, <a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>process one pass for the force.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a5">performMotion</a> (<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> ellapsedTime) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute the force on the targets.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a6">show</a> (<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> ellapsedTime) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Show the force (edition mode).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a7">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Serial the force definition. MUST be called by deriver during their serialisation.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a8">newElement</a> (void) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a9">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -&gt; nl_assert.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html#a10">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION.</em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This struct describe where.
+<p>
+/** All forces in the system derive from this class It all a list all located on which the force can apply Only the motion and toolRender passes are supported for a force The corresponding virtual calls are done <dl compact><dt>
+<b>Author(s): </b><dd>
+ Nicolas Vizerie , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00050">50</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSForce::CPSForce"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSForce::CPSForce (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_force_cpp-source.html#l00043">43</a> of file <a class="el" href="ps_force_cpp-source.html">ps_force.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a9" doxytag="NL3D::CPSForce::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSForce::deleteElement (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -&gt; nl_assert.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSGravity.html#a8">NL3D::CPSGravity</a>, and <a class="el" href="class_NL3D__CPSSpring.html#a8">NL3D::CPSSpring</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSForce::doesProduceBBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CPSForce::doesProduceBBox (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Override of <a class="el" href="class_NL3D__CPSLocatedBindable.html#a7">CPSLocatedBindable::doesProduceBBox</a>(). forces usually are not part of the bbox.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a7">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00067">67</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSForce::getPriority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSForce::getPriority (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return priority for forces.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a1">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00064">64</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSForce::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSForce::getType (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return this bindable type.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a0">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00059">59</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSForce::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+virtual bool NL3D::CPSForce::newElement (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the propertie of the class <dl compact><dt>
+<b>Returns: </b><dd>
+ true if it could be added </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSGravity.html#a7">NL3D::CPSGravity</a>, and <a class="el" href="class_NL3D__CPSSpring.html#a7">NL3D::CPSSpring</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSForce::performMotion"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSForce::performMotion (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute the force on the targets.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSGravity.html#a0">NL3D::CPSGravity</a>, and <a class="el" href="class_NL3D__CPSSpring.html#a4">NL3D::CPSSpring</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPSForce::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSForce::resize (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSGravity.html#a9">NL3D::CPSGravity</a>, and <a class="el" href="class_NL3D__CPSSpring.html#a9">NL3D::CPSSpring</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSForce::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSForce::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Serial the force definition. MUST be called by deriver during their serialisation.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSTargetLocatedBindable.html#a6">NL3D::CPSTargetLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSGravity.html#a5">NL3D::CPSGravity</a>, and <a class="el" href="class_NL3D__CPSSpring.html#a3">NL3D::CPSSpring</a>.
+<p>
+Definition at line <a class="el" href="ps_force_cpp-source.html#l00047">47</a> of file <a class="el" href="ps_force_cpp-source.html">ps_force.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSForce::show"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSForce::show (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Show the force (edition mode).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSGravity.html#a1">NL3D::CPSGravity</a>, and <a class="el" href="class_NL3D__CPSSpring.html#a5">NL3D::CPSSpring</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSForce::step"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSForce::step (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a215">TPSProcessPass</a> <em>pass</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+process one pass for the force.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a5">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_force_cpp-source.html#l00058">58</a> of file <a class="el" href="ps_force_cpp-source.html">ps_force.cpp</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps_force_h-source.html">ps_force.h</a><li><a class="el" href="ps_force_cpp-source.html">ps_force.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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