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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Mon Sep 10 00:19:51 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMesh Class Reference</h1>An instanciable mesh.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mesh_h-source.html">mesh.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CMesh<p><center><img src="class_NL3D__CMesh_inherit_graph.gif" border="0" usemap="#NL3D::CMesh_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CMesh_inherit_map">
+<area href="class_NL3D__CMeshBase.html" shape="rect" coords="85,201,203,219">
+<area href="class_NL3D__IShape.html" shape="rect" coords="99,134,189,153">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,67,131,86">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="155,67,291,86">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="160,1,285,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CMesh:<p><center><img src="class_NL3D__CMesh_coll_graph.gif" border="0" usemap="#NL3D::CMesh_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CMesh_coll_map">
+<area href="class_NL3D__CMeshBase.html" shape="rect" coords="4,4,121,23">
+<area href="class_NL3D__CMeshGeom.html" shape="rect" coords="0,58,125,76">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CMesh-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a0">CMesh</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a1">~CMesh</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>dtor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a2">CMesh</a> (const CMesh &amp;mesh)</td></tr>
+<tr><td nowrap align=right valign=top>CMesh&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a3">operator=</a> (const CMesh &amp;mesh)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a4">build</a> (<a class="el" href="class_NL3D__CMeshBase__CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp;mbase, <a class="el" href="class_NL3D__CMesh__CMeshBuild.html">CMeshBuild</a> &amp;mbuild)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a mesh, replacing old. WARNING: This has a side effect of deleting AnimatedMaterials.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a5">build</a> (<a class="el" href="class_NL3D__CMeshBase__CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp;mbuild, <a class="el" href="class_NL3D__CMeshGeom.html">CMeshGeom</a> &amp;meshGeom)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a mesh from material info, and a builded MeshGeom. WARNING: This has a side effect of deleting AnimatedMaterials.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a6">createInstance</a> (<a class="el" href="class_NL3D__CScene.html">CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create a <a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a>, which contains materials.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a7">clip</a> (const std::vector&lt;CPlane&gt; &amp;pyramid, const CMatrix &amp;worldMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>clip this mesh in a driver.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a8">render</a> (<a class="el" href="class_NL3D__IDriver.html">IDriver</a> *drv, <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> *trans, bool opaquePass)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="class_NL3D__CMesh.html#a8">render</a>() this mesh in a driver.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a9">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial this mesh.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a10">NLMISC_DECLARE_CLASS</a> (CMesh)</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a11">getNumTriangles</a> (float distance)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get trinagle count.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a12">getAABBox</a> (<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get bbox.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CAABBoxExt.html">NLMISC::CAABBoxExt</a>&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a13">getBoundingBox</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the extended axis aligned bounding box of the mesh.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CVertexBuffer.html">CVertexBuffer</a>&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a14">getVertexBuffer</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the vertex buffer used by the mesh.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a15">getNbMatrixBlock</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of matrix block.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a16">getNbRdrPass</a> (<a class="el" href="types_nl_h.html#a13">uint</a> matrixBlockIndex) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of rendering pass for a given matrix block.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CPrimitiveBlock.html">CPrimitiveBlock</a>&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a17">getRdrPassPrimitiveBlock</a> (<a class="el" href="types_nl_h.html#a13">uint</a> matrixBlockIndex, <a class="el" href="types_nl_h.html#a13">uint</a> renderingPassIndex) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the primitive block associated with a rendering pass of a matrix block.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#a18">getRdrPassMaterial</a> (<a class="el" href="types_nl_h.html#a13">uint</a> matrixBlockIndex, <a class="el" href="types_nl_h.html#a13">uint</a> renderingPassIndex) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the material ID associated with a rendering pass of a matrix block.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CMeshGeom.html">CMeshGeom</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html#o0">_MeshGeom</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An instanciable mesh.
+<p>
+Skinning support: support only palette skinning. <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_h-source.html#l00070">70</a> of file <a class="el" href="mesh_h-source.html">mesh.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMesh::CMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CMesh::CMesh (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l00979">979</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CMesh::~CMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CMesh::~CMesh (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+dtor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l00985">985</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CMesh::CMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CMesh::CMesh (
+ </b></td>
+ <td valign="bottom"><b>
+const CMesh &amp; <em>mesh</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l00993">993</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a10" doxytag="NL3D::CMesh::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CMesh::NLMISC_DECLARE_CLASS (
+ </b></td>
+ <td valign="bottom"><b>
+CMesh&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CMesh::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMesh::build (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CMeshBase__CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp; <em>mbuild</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CMeshGeom.html">CMeshGeom</a> &amp; <em>meshGeom</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a mesh from material info, and a builded MeshGeom. WARNING: This has a side effect of deleting AnimatedMaterials.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01027">1027</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CMesh::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMesh::build (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CMeshBase__CMeshBaseBuild.html">CMeshBase::CMeshBaseBuild</a> &amp; <em>mbuild</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CMesh__CMeshBuild.html">CMeshBuild</a> &amp; <em>mbuild</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a mesh, replacing old. WARNING: This has a side effect of deleting AnimatedMaterials.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01016">1016</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CMesh::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CMesh::clip (
+ </b></td>
+ <td valign="bottom"><b>
+const std::vector&lt; CPlane &gt;&amp; <em>pyramid</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CMatrix &amp; <em>worldMatrix</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clip this mesh in a driver.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IShape.html#a3">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01055">1055</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CMesh::createInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> * NL3D::CMesh::createInstance (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CScene.html">CScene</a> &amp; <em>scene</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a <a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a>, which contains materials.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IShape.html#a2">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01038">1038</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CMesh::getAABBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMesh::getAABBox (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CAABBox.html">NLMISC::CAABBox</a> &amp; <em>bbox</em>&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get bbox.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IShape.html#a6">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_h-source.html#l00188">188</a> of file <a class="el" href="mesh_h-source.html">mesh.h</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CMesh::getBoundingBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CAABBoxExt.html">NLMISC::CAABBoxExt</a> &amp; NL3D::CMesh::getBoundingBox (
+ </b></td>
+ <td valign="bottom"><b>
+) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the extended axis aligned bounding box of the mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01096">1096</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CMesh::getNbMatrixBlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CMesh::getNbMatrixBlock (
+ </b></td>
+ <td valign="bottom"><b>
+) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of matrix block.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01106">1106</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CMesh::getNbRdrPass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CMesh::getNbRdrPass (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>matrixBlockIndex</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of rendering pass for a given matrix block.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>matrixBlockIndex</em>
+&nbsp;</td><td>
+ the index of the matrix block the rendering passes belong to </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01111">1111</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CMesh::getNumTriangles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CMesh::getNumTriangles (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>distance</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get trinagle count.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IShape.html#a8">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01126">1126</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CMesh::getRdrPassMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CMesh::getRdrPassMaterial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>matrixBlockIndex</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>renderingPassIndex</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the material ID associated with a rendering pass of a matrix block.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>matrixBlockIndex</em>
+&nbsp;</td><td>
+ the index of the matrix block the renderin pass belong to </td></tr>
+<tr><td valign=top><em>renderingPassIndex</em>
+&nbsp;</td><td>
+ the index of the rendering pass in the matrix block </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01121">1121</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CMesh::getRdrPassPrimitiveBlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CPrimitiveBlock.html">CPrimitiveBlock</a> &amp; NL3D::CMesh::getRdrPassPrimitiveBlock (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>matrixBlockIndex</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>renderingPassIndex</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the primitive block associated with a rendering pass of a matrix block.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>matrixBlockIndex</em>
+&nbsp;</td><td>
+ the index of the matrix block the renderin pass belong to </td></tr>
+<tr><td valign=top><em>renderingPassIndex</em>
+&nbsp;</td><td>
+ the index of the rendering pass in the matrix block </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01116">1116</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CMesh::getVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__CVertexBuffer.html">CVertexBuffer</a> &amp; NL3D::CMesh::getVertexBuffer (
+ </b></td>
+ <td valign="bottom"><b>
+) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the vertex buffer used by the mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01101">1101</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CMesh::operator="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CMesh &amp; NL3D::CMesh::operator= (
+ </b></td>
+ <td valign="bottom"><b>
+const CMesh &amp; <em>mesh</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01001">1001</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CMesh::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMesh::render (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * <em>drv</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> * <em>trans</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>opaquePass</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="class_NL3D__CMesh.html#a8">render</a>() this mesh in a driver.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__IShape.html#a4">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01062">1062</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CMesh::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMesh::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial this mesh.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NLMISC__IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l01069">1069</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CMesh::_MeshGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CMeshGeom.html">CMeshGeom</a> * NL3D::CMesh::_MeshGeom<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_h-source.html#l00226">226</a> of file <a class="el" href="mesh_h-source.html">mesh.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mesh_h-source.html">mesh.h</a><li><a class="el" href="mesh_cpp-source.html">mesh.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
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