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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
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+<!-- Generated by Doxygen 1.2.2 on Tue May 8 22:29:05 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMaterialBase Class Reference</h1>An material Reference for Animated reference.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="animated_material_h-source.html">animated_material.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CMaterialBase<p><center><img src="class_NL3D__CMaterialBase_inherit_graph.gif" border="0" usemap="#NL3D::CMaterialBase_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CMaterialBase_inherit_map">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="1,1,132,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CMaterialBase:<p><center><img src="class_NL3D__CMaterialBase_coll_graph.gif" border="0" usemap="#NL3D::CMaterialBase_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CMaterialBase_coll_map">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="21,4,152,23">
+<area href="class_NL3D__CTrackDefaultRGBA.html" shape="rect" coords="1,106,172,124">
+<area href="class_NL3D__CTrackDefaultFloat.html" shape="rect" coords="5,186,168,204">
+<area href="class_NL3D__CTrackDefaultInt.html" shape="rect" coords="12,250,161,268">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CMaterialBase-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#a0">CMaterialBase</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#a1">copyFromMaterial</a> (<a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> *pMat)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup the default tracks from a material This method: copy the material contents into the Defaults tracks values.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#a2">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>save/load.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#a3">setAnimatedTexture</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> id, CSmartPtr&lt;<a class="el" href="class_NL3D__ITexture.html">ITexture</a>&gt; pText)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>assign a specific texture for an id (a uint32). It is a valid to give a NULL ptr (=&gt; un textured). Sotred as a SmartPtr.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#a4">validAnimatedTexture</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> id)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>is this Id valid?</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__ITexture.html">ITexture</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#a5">getAnimatedTexture</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> id)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the texture for this Id. return NULL either if NULL texture for this id or if(!<a class="el" href="class_NL3D__CMaterialBase.html#a4">validAnimatedTexture</a>()).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#m0">Name</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultRGBA.html">CTrackDefaultRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#m1">DefaultAmbient</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultRGBA.html">CTrackDefaultRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#m2">DefaultDiffuse</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultRGBA.html">CTrackDefaultRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#m3">DefaultSpecular</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultFloat.html">CTrackDefaultFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#m4">DefaultShininess</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultRGBA.html">CTrackDefaultRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#m5">DefaultEmissive</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultFloat.html">CTrackDefaultFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#m6">DefaultOpacity</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultInt.html">CTrackDefaultInt</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#m7">DefaultTexture</a></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__std__map.html">std::map</a>&lt;<a class="el" href="types_nl_h.html#a9">uint32</a>, <a class="el" href="class_NL3D__CMaterialBase__CAnimatedTexture.html">CAnimatedTexture</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#u0">TAnimatedTextureMap</a></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CMaterialBase.html#u0">TAnimatedTextureMap</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html#o0">_AnimatedTextures</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An material Reference for Animated reference.
+<p>
+This object is stored in the mesh, and is serialised. NB: formated for 3ds Max :). Emissive anim is a float, with a constant RGB factor. <dl compact><dt>
+<b>Author(s): </b><dd>
+ Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00051">51</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u0" doxytag="NL3D::CMaterialBase::TAnimatedTextureMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__std__map.html">std::map</a>&lt;<a class="el" href="types_nl_h.html#a9">uint32</a>, <a class="el" href="class_NL3D__CMaterialBase__CAnimatedTexture.html">CAnimatedTexture</a>&gt; NL3D::CMaterialBase::TAnimatedTextureMap<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00113">113</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMaterialBase::CMaterialBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CMaterialBase::CMaterialBase (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_cpp-source.html#l00061">61</a> of file <a class="el" href="animated_material_cpp-source.html">animated_material.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a1" doxytag="NL3D::CMaterialBase::copyFromMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMaterialBase::copyFromMaterial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> * <em>pMat</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup the default tracks from a material This method: copy the material contents into the Defaults tracks values.
+<p>
+<ul>
+<li> NB: for emissive part, emissive defaut track value is set to 1, and emissive factor is set to the RGB emissive value stored into pMat. </ul>
+
+<p>
+Definition at line <a class="el" href="animated_material_cpp-source.html#l00087">87</a> of file <a class="el" href="animated_material_cpp-source.html">animated_material.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CMaterialBase::getAnimatedTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__ITexture.html">ITexture</a> * NL3D::CMaterialBase::getAnimatedTexture (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>id</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the texture for this Id. return NULL either if NULL texture for this id or if(!<a class="el" href="class_NL3D__CMaterialBase.html#a4">validAnimatedTexture</a>()).
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_cpp-source.html#l00112">112</a> of file <a class="el" href="animated_material_cpp-source.html">animated_material.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CMaterialBase::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMaterialBase::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+save/load.
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_cpp-source.html#l00074">74</a> of file <a class="el" href="animated_material_cpp-source.html">animated_material.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CMaterialBase::setAnimatedTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMaterialBase::setAnimatedTexture (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>id</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CSmartPtr&lt; <a class="el" href="class_NL3D__ITexture.html">ITexture</a> &gt; <em>pText</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+assign a specific texture for an id (a uint32). It is a valid to give a NULL ptr (=&gt; un textured). Sotred as a SmartPtr.
+<p>
+This is the place where you define your list of texture. This list of animated texture is serialised. AnimatedMaterial animate texture with sint32 Tracks. If the id is not found in <a class="el" href="class_NL3D__CMaterialBase.html">CMaterialBase</a>, then the <a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> texture is left as before.
+<p>
+NB: id 0x7FFFFFFF is a reserved id, used as default to indicate no valid Animated texture.
+<p>
+Definition at line <a class="el" href="animated_material_cpp-source.html#l00099">99</a> of file <a class="el" href="animated_material_cpp-source.html">animated_material.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CMaterialBase::validAnimatedTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CMaterialBase::validAnimatedTexture (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>id</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+is this Id valid?
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_cpp-source.html#l00105">105</a> of file <a class="el" href="animated_material_cpp-source.html">animated_material.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m1" doxytag="NL3D::CMaterialBase::DefaultAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultRGBA.html">CTrackDefaultRGBA</a> NL3D::CMaterialBase::DefaultAmbient
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00072">72</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>. </td>
+ </tr>
+</table>
+<a name="m2" doxytag="NL3D::CMaterialBase::DefaultDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultRGBA.html">CTrackDefaultRGBA</a> NL3D::CMaterialBase::DefaultDiffuse
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00073">73</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>. </td>
+ </tr>
+</table>
+<a name="m5" doxytag="NL3D::CMaterialBase::DefaultEmissive"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultRGBA.html">CTrackDefaultRGBA</a> NL3D::CMaterialBase::DefaultEmissive
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00076">76</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>. </td>
+ </tr>
+</table>
+<a name="m6" doxytag="NL3D::CMaterialBase::DefaultOpacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultFloat.html">CTrackDefaultFloat</a> NL3D::CMaterialBase::DefaultOpacity
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00077">77</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>. </td>
+ </tr>
+</table>
+<a name="m4" doxytag="NL3D::CMaterialBase::DefaultShininess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultFloat.html">CTrackDefaultFloat</a> NL3D::CMaterialBase::DefaultShininess
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00075">75</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>. </td>
+ </tr>
+</table>
+<a name="m3" doxytag="NL3D::CMaterialBase::DefaultSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultRGBA.html">CTrackDefaultRGBA</a> NL3D::CMaterialBase::DefaultSpecular
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00074">74</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>. </td>
+ </tr>
+</table>
+<a name="m7" doxytag="NL3D::CMaterialBase::DefaultTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultInt.html">CTrackDefaultInt</a> NL3D::CMaterialBase::DefaultTexture
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00078">78</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CMaterialBase::Name"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::string NL3D::CMaterialBase::Name
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00068">68</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CMaterialBase::_AnimatedTextures"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CMaterialBase.html#u0">TAnimatedTextureMap</a> NL3D::CMaterialBase::_AnimatedTextures<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_material_h-source.html#l00114">114</a> of file <a class="el" href="animated_material_h-source.html">animated_material.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="animated_material_h-source.html">animated_material.h</a><li><a class="el" href="animated_material_cpp-source.html">animated_material.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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