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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::CSoundAnimManager Class Reference</h1>The set of players.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="sound__anim__manager_8h-source.html">sound_anim_manager.h</a>&gt;</code>
+<p>
+<a href="classNLSOUND_1_1CSoundAnimManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a0">CSoundAnimManager</a> (<a class="el" href="classNLSOUND_1_1UAudioMixer.html">UAudioMixer</a> *mixer)</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a1">~CSoundAnimManager</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a2">loadAnimation</a> (std::string &amp;name)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the sound animation with the specified name.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a3">createAnimation</a> (std::string &amp;name)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create a new sound animation with the specified name.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a4">saveAnimation</a> (<a class="el" href="classNLSOUND_1_1CSoundAnimation.html">CSoundAnimation</a> *anim, std::string &amp;filname)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Save the sound animation in the specified file.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a5">getAnimationFromName</a> (std::string &amp;name)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Start playing a sound animation.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLSOUND_1_1CSoundAnimation.html">CSoundAnimation</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a6">findAnimation</a> (std::string &amp;name)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Returns the animation corresponding to a name.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a7">playAnimation</a> (<a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>, float time, <a class="el" href="structNLSOUND_1_1CSoundContext.html">CSoundContext</a> &amp;context)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Start playing a sound animation.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a8">playAnimation</a> (std::string &amp;name, float time, <a class="el" href="structNLSOUND_1_1CSoundContext.html">CSoundContext</a> &amp;context)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Start playing a sound animation.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a9">stopAnimation</a> (<a class="el" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Stop the playing of a sound animation.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a10">isPlaying</a> (<a class="el" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Returns true is the animation with the specified playback ID is playing.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a11">update</a> (float lastTime, float curTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Update all the sound animations during playback.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a12">playAnimation</a> (<a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>, float lastTime, float curTime, <a class="el" href="structNLSOUND_1_1CSoundContext.html">CSoundContext</a> &amp;context)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Play all the events of an animation in the interval between lastTime and curTime.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual std::string&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#a13">idToName</a> (<a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Convert back from an anim ID to the anim name.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>CSoundAnimManager *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#d0">instance</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1UAudioMixer.html">UAudioMixer</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#n0">_Mixer</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The mixer.</em> <a href="#n0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a3">TSoundAnimMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The conversion table from animation name to id.</em> <a href="#n1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLSOUND.html#a4">TSoundAnimVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The vector of all defined animations.</em> <a href="#n2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CSoundAnimManager *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a> = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The one and only singleton instance.</em> <a href="#q0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The set of players.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8h-source.html#l00072">72</a> of file <a class="el" href="sound__anim__manager_8h-source.html">sound_anim_manager.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLSOUND::CSoundAnimManager::CSoundAnimManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSoundAnimManager::CSoundAnimManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1UAudioMixer.html">UAudioMixer</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mixer</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00044">44</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8cpp-source.html#l00040">_Instance</a>.
+<p>
+Referenced by <a class="el" href="sound__anim__manager_8h-source.html#l00076">instance</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::CSoundAnimManager::~CSoundAnimManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSoundAnimManager::~CSoundAnimManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00057">57</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8cpp-source.html#l00040">_Instance</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NLSOUND::CSoundAnimManager::createAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> NLSOUND::CSoundAnimManager::createAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a new sound animation with the specified name.
+<p>
+Returns <a class="el" href="classNLSOUND_1_1CSoundAnimation.html#s1s0">CSoundAnimation::NoId</a> if the creation fails (duplicate name). <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+The name of the animation to load. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00118">118</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8h-source.html#l00158">_Animations</a>, <a class="el" href="sound__anim__manager_8h-source.html#l00155">_IdMap</a>, <a class="el" href="sound__anim__manager_8h-source.html#l00056">NLSOUND::CSoundAnimationNoId</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, and <a class="el" href="sound__anim__manager_8h-source.html#l00054">NLSOUND::TSoundAnimId</a>.
+<p>
+Referenced by <a class="el" href="sound__anim__manager_8cpp-source.html#l00076">loadAnimation</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLSOUND::CSoundAnimManager::findAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1CSoundAnimation.html">CSoundAnimation</a> * NLSOUND::CSoundAnimManager::findAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns the animation corresponding to a name.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+The name of the animation to load. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00142">142</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8h-source.html#l00158">_Animations</a>, and <a class="el" href="sound__anim__manager_8h-source.html#l00155">_IdMap</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLSOUND::CSoundAnimManager::getAnimationFromName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> NLSOUND::CSoundAnimManager::getAnimationFromName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Start playing a sound animation.
+<p>
+Returns true is the animation was found and is playing. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+The name of the animation to load. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00150">150</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8h-source.html#l00155">_IdMap</a>, <a class="el" href="sound__anim__manager_8h-source.html#l00056">NLSOUND::CSoundAnimationNoId</a>, and <a class="el" href="sound__anim__manager_8h-source.html#l00054">NLSOUND::TSoundAnimId</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NLSOUND::CSoundAnimManager::idToName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NLSOUND::CSoundAnimManager::idToName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>id</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Convert back from an anim ID to the anim name.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00203">203</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8h-source.html#l00155">_IdMap</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, and <a class="el" href="sound__anim__manager_8h-source.html#l00054">NLSOUND::TSoundAnimId</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NLSOUND::CSoundAnimManager::instance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CSoundAnimManager* NLSOUND::CSoundAnimManager::instance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8h-source.html#l00076">76</a> of file <a class="el" href="sound__anim__manager_8h-source.html">sound_anim_manager.h</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8cpp-source.html#l00040">_Instance</a>, and <a class="el" href="sound__anim__manager_8cpp-source.html#l00044">CSoundAnimManager</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLSOUND::CSoundAnimManager::isPlaying"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSoundAnimManager::isPlaying </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>playbackId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns true is the animation with the specified playback ID is playing.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+The playback id that was returned by playAnimation. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00268">268</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8h-source.html#l00059">NLSOUND::TSoundAnimPlayId</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLSOUND::CSoundAnimManager::loadAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> NLSOUND::CSoundAnimManager::loadAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the sound animation with the specified name.
+<p>
+Returns the id of the new animation, or CSoundAnimationNoId is the file could not be found. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+The name of the animation to load. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00076">76</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8h-source.html#l00158">_Animations</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00118">createAnimation</a>, <a class="el" href="sound__anim__manager_8h-source.html#l00056">NLSOUND::CSoundAnimationNoId</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="sound__anim__manager_8h-source.html#l00054">NLSOUND::TSoundAnimId</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NLSOUND::CSoundAnimManager::playAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimManager::playAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>id</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lastTime</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>curTime</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="structNLSOUND_1_1CSoundContext.html">CSoundContext</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>context</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Play all the events of an animation in the interval between lastTime and curTime.
+<p>
+Both lastTime and curTime are measured relatively from the beginning of the animation.
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00215">215</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8h-source.html#l00158">_Animations</a>, <a class="el" href="sound__anim__manager_8h-source.html#l00152">_Mixer</a>, <a class="el" href="sound__anim__manager_8h-source.html#l00056">NLSOUND::CSoundAnimationNoId</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="sound__anim__manager_8h-source.html#l00054">NLSOUND::TSoundAnimId</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLSOUND::CSoundAnimManager::playAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> NLSOUND::CSoundAnimManager::playAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>name</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>time</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="structNLSOUND_1_1CSoundContext.html">CSoundContext</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>context</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Start playing a sound animation.
+<p>
+Returns an id number of this playback instance or -1 if the animation was not found. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+The name of the animation to play. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00239">239</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8h-source.html#l00059">NLSOUND::TSoundAnimPlayId</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLSOUND::CSoundAnimManager::playAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> NLSOUND::CSoundAnimManager::playAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a0">TSoundAnimId</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>id</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>time</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="structNLSOUND_1_1CSoundContext.html">CSoundContext</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>context</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Start playing a sound animation.
+<p>
+Returns an id number of this playback instance or -1 if the animation was not found. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+The id of the animation to play. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00233">233</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="sound__anim__manager_8h-source.html#l00054">NLSOUND::TSoundAnimId</a>, and <a class="el" href="sound__anim__manager_8h-source.html#l00059">NLSOUND::TSoundAnimPlayId</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLSOUND::CSoundAnimManager::saveAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimManager::saveAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1CSoundAnimation.html">CSoundAnimation</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>anim</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>filname</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Save the sound animation in the specified file.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>filename</em>&nbsp;</td><td>
+The name of the file to save the animation in. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00158">158</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLSOUND::CSoundAnimManager::stopAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimManager::stopAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>playbackId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Stop the playing of a sound animation.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+The playback id that was returned by playAnimation. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00250">250</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+References <a class="el" href="sound__anim__manager_8h-source.html#l00059">NLSOUND::TSoundAnimPlayId</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLSOUND::CSoundAnimManager::update"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSoundAnimManager::update </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lastTime</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>curTime</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Update all the sound animations during playback.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00287">287</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n2" doxytag="NLSOUND::CSoundAnimManager::_Animations"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a4">TSoundAnimVector</a> NLSOUND::CSoundAnimManager::_Animations<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The vector of all defined animations.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8h-source.html#l00158">158</a> of file <a class="el" href="sound__anim__manager_8h-source.html">sound_anim_manager.h</a>.
+<p>
+Referenced by <a class="el" href="sound__anim__manager_8cpp-source.html#l00118">createAnimation</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00142">findAnimation</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00076">loadAnimation</a>, and <a class="el" href="sound__anim__manager_8cpp-source.html#l00215">playAnimation</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NLSOUND::CSoundAnimManager::_IdMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLSOUND.html#a3">TSoundAnimMap</a> NLSOUND::CSoundAnimManager::_IdMap<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The conversion table from animation name to id.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8h-source.html#l00155">155</a> of file <a class="el" href="sound__anim__manager_8h-source.html">sound_anim_manager.h</a>.
+<p>
+Referenced by <a class="el" href="sound__anim__manager_8cpp-source.html#l00118">createAnimation</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00142">findAnimation</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00150">getAnimationFromName</a>, and <a class="el" href="sound__anim__manager_8cpp-source.html#l00203">idToName</a>. </td>
+ </tr>
+</table>
+<a name="q0" doxytag="NLSOUND::CSoundAnimManager::_Instance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CSoundAnimManager * NLSOUND::CSoundAnimManager::_Instance = 0<code> [static, protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The one and only singleton instance.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8cpp-source.html#l00040">40</a> of file <a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a>.
+<p>
+Referenced by <a class="el" href="sound__anim__manager_8cpp-source.html#l00044">CSoundAnimManager</a>, <a class="el" href="sound__anim__manager_8h-source.html#l00076">instance</a>, and <a class="el" href="sound__anim__manager_8cpp-source.html#l00057">~CSoundAnimManager</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NLSOUND::CSoundAnimManager::_Mixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1UAudioMixer.html">UAudioMixer</a>* NLSOUND::CSoundAnimManager::_Mixer<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The mixer.
+<p>
+
+<p>
+Definition at line <a class="el" href="sound__anim__manager_8h-source.html#l00152">152</a> of file <a class="el" href="sound__anim__manager_8h-source.html">sound_anim_manager.h</a>.
+<p>
+Referenced by <a class="el" href="sound__anim__manager_8cpp-source.html#l00215">playAnimation</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="sound__anim__manager_8h-source.html">sound_anim_manager.h</a><li><a class="el" href="sound__anim__manager_8cpp-source.html">sound_anim_manager.cpp</a></ul>
+
+
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