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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::CSimpleSound Class Reference</h1>A sound buffer and its static properties.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CSimpleSound:
+<p><center><img src="classNLSOUND_1_1CSimpleSound.gif" usemap="#NLSOUND::CSimpleSound_map" border="0"></center>
+<map name="NLSOUND::CSimpleSound_map">
+<area href="classNLSOUND_1_1CSound.html" alt="NLSOUND::CSound" shape="rect" coords="0,0,160,24">
+</map>
+<a href="classNLSOUND_1_1CSimpleSound-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a0">CSimpleSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a1">~CSimpleSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a2">importForm</a> (const std::string &amp;filename, <a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &amp;formRoot)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the sound parameters from georges' form.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a3">getBuffername</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the name of the buffer, can be depend of a context.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1IBuffer.html">IBuffer</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a4">getBuffer</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the buffer and the buffername if not null.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a5">isDetailed</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if distance and cone are meaningful.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a6">getMinDistance</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the min distance (if detailed()).</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a7">getAlpha</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the alpha attenuation value.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a8">getDuration</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the length of the sound in ms.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a9">getFilename</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the filename.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a10">getBuffername</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the name of the buffer (must be unique).</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a11">setBuffer</a> (<a class="el" href="classNLSOUND_1_1IBuffer.html">IBuffer</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a381">buffer</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change the buffer.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a12">getSubSoundList</a> (std::vector&lt; std::pair&lt; std::string, <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * &gt; &gt; &amp;subsounds) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#a13">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>)</td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#c0">getSoundType</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the type of the sound.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#o0">_Registered</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLSOUND_1_1IBuffer.html">IBuffer</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#o1">_Buffer</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#o2">_Detailed</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#o3">_MinDist</a></td></tr>
+<tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#o4">_Alpha</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#o5">_NeedContext</a></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#o6">_Filename</a></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CSimpleSound.html#o7">_Buffername</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A sound buffer and its static properties.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Boris Boucher , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00045">45</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLSOUND::CSimpleSound::CSimpleSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSimpleSound::CSimpleSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8cpp-source.html#l00045">45</a> of file <a class="el" href="simple__sound_8cpp-source.html">simple_sound.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::CSimpleSound::~CSimpleSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CSimpleSound::~CSimpleSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8cpp-source.html#l00058">58</a> of file <a class="el" href="simple__sound_8cpp-source.html">simple_sound.cpp</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00097">_Buffer</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a7" doxytag="NLSOUND::CSimpleSound::getAlpha"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSimpleSound::getAlpha </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the alpha attenuation value.
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00070">70</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00102">_Alpha</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLSOUND::CSimpleSound::getBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1IBuffer.html">IBuffer</a> * NLSOUND::CSimpleSound::getBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the buffer and the buffername if not null.
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8cpp-source.html#l00094">94</a> of file <a class="el" href="simple__sound_8cpp-source.html">simple_sound.cpp</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00097">_Buffer</a>, <a class="el" href="simple__sound_8h-source.html#l00109">_Buffername</a>, and <a class="el" href="simple__sound_8h-source.html#l00094">_Registered</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8cpp-source.html#l00110">getDuration</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLSOUND::CSimpleSound::getBuffername"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NLSOUND::CSimpleSound::getBuffername </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name of the buffer (must be unique).
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00076">76</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00109">_Buffername</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLSOUND::CSimpleSound::getBuffername"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NLSOUND::CSimpleSound::getBuffername </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name of the buffer, can be depend of a context.
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00062">62</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00109">_Buffername</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLSOUND::CSimpleSound::getDuration"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CSimpleSound::getDuration </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the length of the sound in ms.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a13">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="simple__sound_8cpp-source.html#l00110">110</a> of file <a class="el" href="simple__sound_8cpp-source.html">simple_sound.cpp</a>.
+<p>
+References <a class="el" href="simple__sound_8cpp-source.html#l00094">getBuffer</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLSOUND::CSimpleSound::getFilename"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NLSOUND::CSimpleSound::getFilename </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the filename.
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00074">74</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00108">_Filename</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLSOUND::CSimpleSound::getMinDistance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSimpleSound::getMinDistance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the min distance (if detailed()).
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00068">68</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00101">_MinDist</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NLSOUND::CSimpleSound::getSoundType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1CSound.html#s4">TSOUND_TYPE</a> NLSOUND::CSimpleSound::getSoundType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the type of the sound.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a2">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00089">89</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+References <a class="el" href="classNLSOUND_1_1CSound.html#s4s0">NLSOUND::CSound::SOUND_SIMPLE</a>, and <a class="el" href="sound_8h-source.html#l00064">NLSOUND::CSound::TSOUND_TYPE</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NLSOUND::CSimpleSound::getSubSoundList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSimpleSound::getSubSoundList </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; std::pair&lt; std::string, <a class="el" href="classNLSOUND_1_1CSound.html">CSound</a> * &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>subsounds</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Used by the george sound plugin to check sound recursion (ie sound 'toto' use sound 'titi' witch also use sound 'toto' ...).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a17">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="simple__sound_8cpp-source.html#l00082">82</a> of file <a class="el" href="simple__sound_8cpp-source.html">simple_sound.cpp</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00109">_Buffername</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLSOUND::CSimpleSound::importForm"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSimpleSound::importForm </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLGEORGES_1_1UFormElm.html">NLGEORGES::UFormElm</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>formRoot</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the sound parameters from georges' form.
+<p>
+an input serial or a load throws an exception <a class="el" href="classNLSOUND_1_1ESoundFileNotFound.html">ESoundFileNotFound</a>)
+<p>
+Reimplemented from <a class="el" href="classNLSOUND_1_1CSound.html#a3">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="simple__sound_8cpp-source.html#l00149">149</a> of file <a class="el" href="simple__sound_8cpp-source.html">simple_sound.cpp</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00102">_Alpha</a>, <a class="el" href="simple__sound_8h-source.html#l00109">_Buffername</a>, <a class="el" href="simple__sound_8h-source.html#l00108">_Filename</a>, <a class="el" href="sound_8h-source.html#l00135">NLSOUND::CSound::_MaxDist</a>, <a class="el" href="simple__sound_8h-source.html#l00101">_MinDist</a>, <a class="el" href="simple__sound_8h-source.html#l00105">_NeedContext</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a42">NLGEORGES::UFormElm::getDfnName</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a0">NLGEORGES::UFormElm::getNodeByName</a>, <a class="el" href="classNLGEORGES_1_1UFormElm.html#a2">NLGEORGES::UFormElm::getValueByName</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="simple__sound_8cpp-source.html#l00064">setBuffer</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLSOUND::CSimpleSound::isDetailed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSimpleSound::isDetailed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if distance and cone are meaningful.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1CSound.html#a8">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00066">66</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00100">_Detailed</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NLSOUND::CSimpleSound::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSimpleSound::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>s</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLSOUND_1_1CSound.html#a18">NLSOUND::CSound</a>.
+<p>
+Definition at line <a class="el" href="simple__sound_8cpp-source.html#l00125">125</a> of file <a class="el" href="simple__sound_8cpp-source.html">simple_sound.cpp</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00102">_Alpha</a>, <a class="el" href="simple__sound_8h-source.html#l00109">_Buffername</a>, <a class="el" href="simple__sound_8h-source.html#l00101">_MinDist</a>, <a class="el" href="simple__sound_8h-source.html#l00105">_NeedContext</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, and <a class="el" href="simple__sound_8cpp-source.html#l00064">setBuffer</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLSOUND::CSimpleSound::setBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CSimpleSound::setBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLSOUND_1_1IBuffer.html">IBuffer</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>buffer</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the buffer.
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8cpp-source.html#l00064">64</a> of file <a class="el" href="simple__sound_8cpp-source.html">simple_sound.cpp</a>.
+<p>
+References <a class="el" href="simple__sound_8h-source.html#l00097">_Buffer</a>, and <a class="el" href="simple__sound_8h-source.html#l00094">_Registered</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8cpp-source.html#l00149">importForm</a>, and <a class="el" href="simple__sound_8cpp-source.html#l00125">serial</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o4" doxytag="NLSOUND::CSimpleSound::_Alpha"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double NLSOUND::CSimpleSound::_Alpha<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00102">102</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8h-source.html#l00070">getAlpha</a>, <a class="el" href="simple__sound_8cpp-source.html#l00149">importForm</a>, and <a class="el" href="simple__sound_8cpp-source.html#l00125">serial</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NLSOUND::CSimpleSound::_Buffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLSOUND_1_1IBuffer.html">IBuffer</a>* NLSOUND::CSimpleSound::_Buffer<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00097">97</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8cpp-source.html#l00094">getBuffer</a>, <a class="el" href="simple__sound_8cpp-source.html#l00064">setBuffer</a>, and <a class="el" href="simple__sound_8cpp-source.html#l00058">~CSimpleSound</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NLSOUND::CSimpleSound::_Buffername"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NLSOUND::CSimpleSound::_Buffername<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00109">109</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8cpp-source.html#l00094">getBuffer</a>, <a class="el" href="simple__sound_8h-source.html#l00062">getBuffername</a>, <a class="el" href="simple__sound_8cpp-source.html#l00082">getSubSoundList</a>, <a class="el" href="simple__sound_8cpp-source.html#l00149">importForm</a>, and <a class="el" href="simple__sound_8cpp-source.html#l00125">serial</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NLSOUND::CSimpleSound::_Detailed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSimpleSound::_Detailed<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00100">100</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8h-source.html#l00066">isDetailed</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NLSOUND::CSimpleSound::_Filename"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NLSOUND::CSimpleSound::_Filename<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00108">108</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8h-source.html#l00074">getFilename</a>, and <a class="el" href="simple__sound_8cpp-source.html#l00149">importForm</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NLSOUND::CSimpleSound::_MinDist"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CSimpleSound::_MinDist<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00101">101</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8h-source.html#l00068">getMinDistance</a>, <a class="el" href="simple__sound_8cpp-source.html#l00149">importForm</a>, and <a class="el" href="simple__sound_8cpp-source.html#l00125">serial</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NLSOUND::CSimpleSound::_NeedContext"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSimpleSound::_NeedContext<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00105">105</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8cpp-source.html#l00149">importForm</a>, and <a class="el" href="simple__sound_8cpp-source.html#l00125">serial</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NLSOUND::CSimpleSound::_Registered"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CSimpleSound::_Registered<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="simple__sound_8h-source.html#l00094">94</a> of file <a class="el" href="simple__sound_8h-source.html">simple_sound.h</a>.
+<p>
+Referenced by <a class="el" href="simple__sound_8cpp-source.html#l00094">getBuffer</a>, and <a class="el" href="simple__sound_8cpp-source.html#l00064">setBuffer</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="simple__sound_8h-source.html">simple_sound.h</a><li><a class="el" href="simple__sound_8cpp-source.html">simple_sound.cpp</a></ul>
+
+
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