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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NLSOUND::CEnvSoundUser Class Reference</h1>Implementation of <a class="el" href="classNLSOUND_1_1UEnvSound.html">UEnvSound</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CEnvSoundUser:
+<p><center><img src="classNLSOUND_1_1CEnvSoundUser.gif" usemap="#NLSOUND::CEnvSoundUser_map" border="0"></center>
+<map name="NLSOUND::CEnvSoundUser_map">
+<area href="classNLSOUND_1_1UEnvSound.html" alt="NLSOUND::UEnvSound" shape="rect" coords="0,0,171,24">
+</map>
+<a href="classNLSOUND_1_1CEnvSoundUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a0">CEnvSoundUser</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a1">~CEnvSoundUser</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a2">getPos</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the position.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a3">setPos</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Moves the envsound (and its transition envsound if it has one).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a4">selectEnv</a> (const char *tag, bool children_too=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Select the current env for this node, and for all descendants if children_too is true.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual std::vector&lt; <a class="el" href="classNLSOUND_1_1UEnvSound.html">UEnvSound</a> * &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a5">getChildren</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the children envsounds.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a6">recompute</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Recompute the EnvSound. Call this method after having moved the 3D source (call only on the root env).</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a7">update</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Update the stereo mixes (call evenly on the root) (recursive).</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a8">play</a> (bool children_too=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Play this node, and all descendants if children_too is true.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a9">stop</a> (bool children_too=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Stop playing this node, and all descendants if children_too is true.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a10">mustPlay</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the play flag.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a11">setProperties</a> (bool transition, IBoundingShape *bshape)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set properties (EDIT) (set a NULL shape for all world).</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a12">addChild</a> (CEnvSoundUser *child)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add a child (EDIT).</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a13">addEnvTag</a> (IPlayable *source, const std::string &amp;tag="")</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add an environment source/tag (EDIT) (set a NULL source for no source at all).</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>IBoundingShape *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a14">getBoundingShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the bounding shape (EDIT).</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>IPlayable *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a15">getSource</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the source (EDIT).</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CEnvSoundUser *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#a16">getParent</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the parent (EDIT).</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#b0">isRoot</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if the envsound is the root of the hierarchy tree.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#b1">applySourcesMarks</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>CEnvSoundUser *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#b2">findCurrentEnv</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;listenerpos)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Find the area where the listener is located (recursive).</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#b3">markSources</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;listenerpos, float gain)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Prepare the related sources to play (recursive).</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#b4">getCount</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Count the envs in the tree (call on the root).</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#b5">playSub</a> (bool children_too=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Play this node, and all descendants if children_too is true, but do not recompute.</em> <a href="#b5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#b6">stopSub</a> (bool children_too=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Stop playing this node, and all descendants if children_too is true, but do not recompute.</em> <a href="#b6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#o0">_Play</a></td></tr>
+<tr><td nowrap align=right valign=top>IPlayable *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#o1">_Source</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; IPlayable * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#o2">_SrcBank</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; std::string &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#o3">_Tags</a></td></tr>
+<tr><td nowrap align=right valign=top>IBoundingShape *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#o4">_BoundingShape</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#o5">_Transition</a></td></tr>
+<tr><td nowrap align=right valign=top>CEnvSoundUser *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#o6">_Parent</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; CEnvSoundUser * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#o7">_Children</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#o8">_Mark</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CEnvSoundUser.html#o9">_Gain</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Implementation of <a class="el" href="classNLSOUND_1_1UEnvSound.html">UEnvSound</a>.
+<p>
+An envsound object is a node of an envsound tree, the root of which is returned by CAudioMixerUser::loadEnvSounds() and getEnvSounds(). The root is the world envsound: it has no bounds. The areas of children envsounds have bounds and they must be totally included in the area of their parent envsound.
+<p>
+Here is an example of an envsound tree:
+<p>
+<div class="fragment"><pre>
+ * Root (world envsound)
+ * / \
+ * Transition Transition
+ * | |
+ * Cave1 City
+ * / \
+ * Transition Transition
+ * | |
+ * Building1 Building2
+ * </pre></div>
+<p>
+In a transition, the _Source object is the center source played when the listener not in the child area (<a class="el" href="classNLSOUND_1_1CSimpleSource.html">CSimpleSource</a>). In a non-transition envsound, the _Source object is the ambiant source (<a class="el" href="classNLSOUND_1_1CAmbiantSource.html">CAmbiantSource</a>) which plays a stereo mix.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Olivier Cado , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00082">82</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLSOUND::CEnvSoundUser::CEnvSoundUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CEnvSoundUser::CEnvSoundUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00043">43</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00303">findCurrentEnv</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00385">recompute</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::CEnvSoundUser::~CEnvSoundUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CEnvSoundUser::~CEnvSoundUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00051">51</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00182">_BoundingShape</a>, <a class="el" href="env__sound__user_8h-source.html#l00189">_Children</a>, and <a class="el" href="env__sound__user_8h-source.html#l00178">_SrcBank</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a12" doxytag="NLSOUND::CEnvSoundUser::addChild"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::addChild </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CEnvSoundUser *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>child</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a child (EDIT).
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00588">588</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00189">_Children</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NLSOUND::CEnvSoundUser::addEnvTag"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::addEnvTag </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">IPlayable *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>source</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tag</em> = ""</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an environment source/tag (EDIT) (set a NULL source for no source at all).
+<p>
+The current source always becomes the first one.
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00487">487</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00177">_Source</a>, <a class="el" href="env__sound__user_8h-source.html#l00178">_SrcBank</a>, and <a class="el" href="env__sound__user_8h-source.html#l00179">_Tags</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NLSOUND::CEnvSoundUser::applySourcesMarks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::applySourcesMarks </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00452">452</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00189">_Children</a>, <a class="el" href="env__sound__user_8h-source.html#l00193">_Gain</a>, <a class="el" href="env__sound__user_8h-source.html#l00192">_Mark</a>, <a class="el" href="env__sound__user_8h-source.html#l00174">_Play</a>, and <a class="el" href="env__sound__user_8h-source.html#l00177">_Source</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00385">recompute</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NLSOUND::CEnvSoundUser::findCurrentEnv"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CEnvSoundUser * NLSOUND::CEnvSoundUser::findCurrentEnv </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>listenerpos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Find the area where the listener is located (recursive).
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00303">303</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00182">_BoundingShape</a>, <a class="el" href="env__sound__user_8h-source.html#l00189">_Children</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00043">CEnvSoundUser</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00385">recompute</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NLSOUND::CEnvSoundUser::getBoundingShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> IBoundingShape* NLSOUND::CEnvSoundUser::getBoundingShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the bounding shape (EDIT).
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00136">136</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLSOUND::CEnvSoundUser::getChildren"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt; <a class="el" href="classNLSOUND_1_1UEnvSound.html">UEnvSound</a> * &gt; &amp; NLSOUND::CEnvSoundUser::getChildren </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the children envsounds.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1UEnvSound.html#a3">NLSOUND::UEnvSound</a>.
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00376">376</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b4" doxytag="NLSOUND::CEnvSoundUser::getCount"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CEnvSoundUser::getCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Count the envs in the tree (call on the root).
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00248">248</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00189">_Children</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NLSOUND::CEnvSoundUser::getParent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CEnvSoundUser* NLSOUND::CEnvSoundUser::getParent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the parent (EDIT).
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00140">140</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLSOUND::CEnvSoundUser::getPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; NLSOUND::CEnvSoundUser::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the position.
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NLSOUND::CEnvSoundUser::getSource"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> IPlayable* NLSOUND::CEnvSoundUser::getSource </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the source (EDIT).
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00138">138</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NLSOUND::CEnvSoundUser::isRoot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CEnvSoundUser::isRoot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the envsound is the root of the hierarchy tree.
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00148">148</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00188">_Parent</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00385">recompute</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NLSOUND::CEnvSoundUser::markSources"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::markSources </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>listenerpos</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>gain</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Prepare the related sources to play (recursive).
+<p>
+In each children branch, there must be an env which is not a transition, for the recursion to stop
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00408">408</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00182">_BoundingShape</a>, <a class="el" href="env__sound__user_8h-source.html#l00189">_Children</a>, <a class="el" href="env__sound__user_8h-source.html#l00193">_Gain</a>, <a class="el" href="env__sound__user_8h-source.html#l00192">_Mark</a>, <a class="el" href="env__sound__user_8h-source.html#l00188">_Parent</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLSOUND::CEnvSoundUser::mustPlay"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CEnvSoundUser::mustPlay </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the play flag.
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00122">122</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00174">_Play</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLSOUND::CEnvSoundUser::play"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::play </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>children_too</em> = false </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Play this node, and all descendants if children_too is true.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1UEnvSound.html#a4">NLSOUND::UEnvSound</a>.
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00516">516</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8cpp-source.html#l00538">playSub</a>. </td>
+ </tr>
+</table>
+<a name="b5" doxytag="NLSOUND::CEnvSoundUser::playSub"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::playSub </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>children_too</em> = false </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Play this node, and all descendants if children_too is true, but do not recompute.
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00538">538</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00189">_Children</a>, <a class="el" href="env__sound__user_8h-source.html#l00188">_Parent</a>, and <a class="el" href="env__sound__user_8h-source.html#l00174">_Play</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00516">play</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLSOUND::CEnvSoundUser::recompute"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::recompute </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Recompute the EnvSound. Call this method after having moved the 3D source (call only on the root env).
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00385">385</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8cpp-source.html#l00452">applySourcesMarks</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00043">CEnvSoundUser</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00303">findCurrentEnv</a>, <a class="el" href="env__sound__user_8h-source.html#l00148">isRoot</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLSOUND::CEnvSoundUser::selectEnv"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::selectEnv </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tag</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>children_too</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Select the current env for this node, and for all descendants if children_too is true.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1UEnvSound.html#a2">NLSOUND::UEnvSound</a>.
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00190">190</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00189">_Children</a>, <a class="el" href="env__sound__user_8h-source.html#l00177">_Source</a>, <a class="el" href="env__sound__user_8h-source.html#l00178">_SrcBank</a>, <a class="el" href="env__sound__user_8h-source.html#l00179">_Tags</a>, and <a class="el" href="debug_8h-source.html#l00087">nldebug</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLSOUND::CEnvSoundUser::setPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Moves the envsound (and its transition envsound if it has one).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1UEnvSound.html#a1">NLSOUND::UEnvSound</a>.
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00341">341</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00182">_BoundingShape</a>, and <a class="el" href="env__sound__user_8h-source.html#l00188">_Parent</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLSOUND::CEnvSoundUser::setProperties"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::setProperties </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>transition</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>IBoundingShape *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bshape</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set properties (EDIT) (set a NULL shape for all world).
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00476">476</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00182">_BoundingShape</a>, and <a class="el" href="env__sound__user_8h-source.html#l00185">_Transition</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLSOUND::CEnvSoundUser::stop"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::stop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>children_too</em> = false </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Stop playing this node, and all descendants if children_too is true.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1UEnvSound.html#a5">NLSOUND::UEnvSound</a>.
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00527">527</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8cpp-source.html#l00563">stopSub</a>. </td>
+ </tr>
+</table>
+<a name="b6" doxytag="NLSOUND::CEnvSoundUser::stopSub"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::stopSub </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>children_too</em> = false </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Stop playing this node, and all descendants if children_too is true, but do not recompute.
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00563">563</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00189">_Children</a>, <a class="el" href="env__sound__user_8h-source.html#l00188">_Parent</a>, and <a class="el" href="env__sound__user_8h-source.html#l00174">_Play</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00527">stop</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLSOUND::CEnvSoundUser::update"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CEnvSoundUser::update </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Update the stereo mixes (call evenly on the root) (recursive).
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8cpp-source.html#l00286">286</a> of file <a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a>.
+<p>
+References <a class="el" href="env__sound__user_8h-source.html#l00189">_Children</a>, and <a class="el" href="env__sound__user_8h-source.html#l00177">_Source</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o4" doxytag="NLSOUND::CEnvSoundUser::_BoundingShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> IBoundingShape* NLSOUND::CEnvSoundUser::_BoundingShape<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00182">182</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00303">findCurrentEnv</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00408">markSources</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00341">setPos</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00476">setProperties</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00051">~CEnvSoundUser</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NLSOUND::CEnvSoundUser::_Children"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;CEnvSoundUser*&gt; NLSOUND::CEnvSoundUser::_Children<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00189">189</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00588">addChild</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00452">applySourcesMarks</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00303">findCurrentEnv</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00248">getCount</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00408">markSources</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00538">playSub</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00190">selectEnv</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00563">stopSub</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00286">update</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00051">~CEnvSoundUser</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NLSOUND::CEnvSoundUser::_Gain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CEnvSoundUser::_Gain<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00193">193</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00452">applySourcesMarks</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00408">markSources</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NLSOUND::CEnvSoundUser::_Mark"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CEnvSoundUser::_Mark<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00192">192</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00452">applySourcesMarks</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00408">markSources</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NLSOUND::CEnvSoundUser::_Parent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CEnvSoundUser* NLSOUND::CEnvSoundUser::_Parent<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00188">188</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8h-source.html#l00148">isRoot</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00408">markSources</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00538">playSub</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00341">setPos</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00563">stopSub</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NLSOUND::CEnvSoundUser::_Play"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CEnvSoundUser::_Play<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00174">174</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00452">applySourcesMarks</a>, <a class="el" href="env__sound__user_8h-source.html#l00122">mustPlay</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00538">playSub</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00563">stopSub</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NLSOUND::CEnvSoundUser::_Source"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> IPlayable* NLSOUND::CEnvSoundUser::_Source<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00177">177</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00487">addEnvTag</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00452">applySourcesMarks</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00190">selectEnv</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00286">update</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NLSOUND::CEnvSoundUser::_SrcBank"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;IPlayable*&gt; NLSOUND::CEnvSoundUser::_SrcBank<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00178">178</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00487">addEnvTag</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00190">selectEnv</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00051">~CEnvSoundUser</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NLSOUND::CEnvSoundUser::_Tags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::string&gt; NLSOUND::CEnvSoundUser::_Tags<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00179">179</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00487">addEnvTag</a>, and <a class="el" href="env__sound__user_8cpp-source.html#l00190">selectEnv</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NLSOUND::CEnvSoundUser::_Transition"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLSOUND::CEnvSoundUser::_Transition<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="env__sound__user_8h-source.html#l00185">185</a> of file <a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a>.
+<p>
+Referenced by <a class="el" href="env__sound__user_8cpp-source.html#l00476">setProperties</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="env__sound__user_8h-source.html">env_sound_user.h</a><li><a class="el" href="env__sound__user_8cpp-source.html">env_sound_user.cpp</a></ul>
+
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