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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLNET::CCallbackServer Class Reference</h1>Server class for layer 3.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="callback__server_8h-source.html">callback_server.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLNET::CCallbackServer:
+<p><center><img src="classNLNET_1_1CCallbackServer.gif" usemap="#NLNET::CCallbackServer_map" border="0"></center>
+<map name="NLNET::CCallbackServer_map">
+<area href="classNLNET_1_1CCallbackNetBase.html" alt="NLNET::CCallbackNetBase" shape="rect" coords="0,56,163,80">
+<area href="classNLNET_1_1CBufServer.html" alt="NLNET::CBufServer" shape="rect" coords="173,56,336,80">
+<area href="classNLNET_1_1CBufNetBase.html" alt="NLNET::CBufNetBase" shape="rect" coords="173,0,336,24">
+</map>
+<a href="classNLNET_1_1CCallbackServer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a0">CCallbackServer</a> (<a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3">TRecordingState</a> rec=Off, const std::string &amp;recfilename="", bool recordall=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a1">send</a> (const <a class="el" href="classNLNET_1_1CMessage.html">CMessage</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a381">buffer</a>, <a class="el" href="namespaceNLNET.html#a0">TSockId</a> hostid, bool log=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Sends a message to the specified host.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a2">flush</a> (<a class="el" href="namespaceNLNET.html#a0">TSockId</a> destid)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Force to send all data pending in the send queue.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a3">update</a> (<a class="el" href="memory__common_8h.html#a10">sint32</a> timeout=0)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Updates the network (call this method evenly).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a4">setConnectionCallback</a> (<a class="el" href="namespaceNLNET.html#a2">TNetCallback</a> cb, void *arg)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Sets callback for incoming connections (or NULL to disable callback).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a5">setDisconnectionCallback</a> (<a class="el" href="namespaceNLNET.html#a2">TNetCallback</a> cb, void *arg)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Sets callback for disconnections (or NULL to disable callback).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a6">connected</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Returns true if the connection is still connected. on server, we always "connected".</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a7">disconnect</a> (<a class="el" href="namespaceNLNET.html#a0">TSockId</a> hostid)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Disconnect a connection Set hostid to InvalidSockId to disconnect all connections.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLNET_1_1CInetAddress.html">CInetAddress</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a8">hostAddress</a> (<a class="el" href="namespaceNLNET.html#a0">TSockId</a> hostid)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Returns the address of the specified host.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLNET.html#a0">TSockId</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a9">getSockId</a> (<a class="el" href="namespaceNLNET.html#a0">TSockId</a> hostid=<a class="el" href="namespaceNLNET.html#a1">InvalidSockId</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Returns the sockid (cf. <a class="el" href="classNLNET_1_1CCallbackClient.html">CCallbackClient</a>).</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a10">getReceiveQueueSize</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#a11">getSendQueueSize</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#c0">send</a> (const <a class="el" href="classNLMISC_1_1CMemStream.html">NLMISC::CMemStream</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a381">buffer</a>, <a class="el" href="namespaceNLNET.html#a0">TSockId</a> hostid)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function is public in the base class and put it private here because user cannot use it in layer 2.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#c1">dataAvailable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Checks if there is some data to receive.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#c2">receive</a> (<a class="el" href="classNLNET_1_1CMessage.html">CMessage</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a381">buffer</a>, <a class="el" href="namespaceNLNET.html#a0">TSockId</a> *hostid)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>On this layer, you can't call directly receive, It s the <a class="el" href="classNLNET_1_1CBufServer.html#a8">update</a>() function that receive and call your callaback.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#c3">sendAllMyAssociations</a> (<a class="el" href="namespaceNLNET.html#a0">TSockId</a> to)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Used by client and server class.</em> <a href="#c3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNLNET.html#a2">TNetCallback</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#o0">_ConnectionCallback</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Connection callback.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#o1">_ConnectionCbArg</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Argument of the connection callback.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLNET_1_1CCallbackServer.html#l0">cbsNewConnection</a> (<a class="el" href="namespaceNLNET.html#a0">TSockId</a> <a class="el" href="cf__gramatical_8cpp.html#a69">from</a>, void *<a class="el" href="driver__opengl__extension__def_8h.html#a394">data</a>)</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Server class for layer 3.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Vianney Lecroart , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00044">44</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLNET::CCallbackServer::CCallbackServer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLNET::CCallbackServer::CCallbackServer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3">TRecordingState</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rec</em> = Off, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>recfilename</em> = "", </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>recordall</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+ </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a6" doxytag="NLNET::CCallbackServer::connected"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLNET::CCallbackServer::connected </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns true if the connection is still connected. on server, we always "connected".
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CCallbackNetBase.html#a16">NLNET::CCallbackNetBase</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00067">67</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>.
+<p>
+References <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>.
+<p>
+Referenced by <a class="el" href="callback__server_8cpp-source.html#l00265">getSockId</a>, <a class="el" href="callback__server_8cpp-source.html#l00202">receive</a>, <a class="el" href="callback__server_8cpp-source.html#l00124">send</a>, <a class="el" href="callback__server_8cpp-source.html#l00091">sendAllMyAssociations</a>, and <a class="el" href="callback__server_8cpp-source.html#l00175">update</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NLNET::CCallbackServer::dataAvailable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLNET::CCallbackServer::dataAvailable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Checks if there is some data to receive.
+<p>
+Returns false if the receive queue is empty. This is where the connection/disconnection callbacks can be called.
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CBufServer.html#a6">NLNET::CBufServer</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8cpp-source.html#l00280">280</a> of file <a class="el" href="callback__server_8cpp-source.html">callback_server.cpp</a>.
+<p>
+References <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, and <a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3s2">NLNET::CCallbackNetBase::Replay</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLNET::CCallbackServer::disconnect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLNET::CCallbackServer::disconnect </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLNET.html#a0">TSockId</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>hostid</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Disconnect a connection Set hostid to InvalidSockId to disconnect all connections.
+<p>
+If hostid is not InvalidSockId and the socket is not connected, the method does nothing. Before disconnecting, any pending data is actually sent.
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CCallbackNetBase.html#a17">NLNET::CCallbackNetBase</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8cpp-source.html#l00243">243</a> of file <a class="el" href="callback__server_8cpp-source.html">callback_server.cpp</a>.
+<p>
+References <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, <a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3s2">NLNET::CCallbackNetBase::Replay</a>, and <a class="el" href="buf__net__base_8h-source.html#l00042">NLNET::TSockId</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLNET::CCallbackServer::flush"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLNET::CCallbackServer::flush </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLNET.html#a0">TSockId</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>destid</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force to send all data pending in the send queue.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CBufServer.html#a12">NLNET::CBufServer</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00055">55</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>.
+<p>
+References <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="buf__net__base_8h-source.html#l00042">NLNET::TSockId</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLNET::CCallbackServer::getReceiveQueueSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a13">uint64</a> NLNET::CCallbackServer::getReceiveQueueSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="classNLNET_1_1CCallbackNetBase.html#a4">NLNET::CCallbackNetBase</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00082">82</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLNET::CCallbackServer::getSendQueueSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a13">uint64</a> NLNET::CCallbackServer::getSendQueueSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="classNLNET_1_1CCallbackNetBase.html#a5">NLNET::CCallbackNetBase</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00083">83</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLNET::CCallbackServer::getSockId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLNET.html#a0">TSockId</a> NLNET::CCallbackServer::getSockId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLNET.html#a0">TSockId</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>hostid</em> = <a class="el" href="namespaceNLNET.html#a1">InvalidSockId</a> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns the sockid (cf. <a class="el" href="classNLNET_1_1CCallbackClient.html">CCallbackClient</a>).
+<p>
+
+<p>
+Implements <a class="el" href="classNLNET_1_1CCallbackNetBase.html#a10">NLNET::CCallbackNetBase</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8cpp-source.html#l00265">265</a> of file <a class="el" href="callback__server_8cpp-source.html">callback_server.cpp</a>.
+<p>
+References <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, <a class="el" href="callback__server_8h-source.html#l00067">connected</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="buf__net__base_8h-source.html#l00042">NLNET::TSockId</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLNET::CCallbackServer::hostAddress"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLNET_1_1CInetAddress.html">CInetAddress</a>&amp; NLNET::CCallbackServer::hostAddress </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLNET.html#a0">TSockId</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>hostid</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns the address of the specified host.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CBufServer.html#a14">NLNET::CBufServer</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00077">77</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>.
+<p>
+References <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="buf__net__base_8h-source.html#l00042">NLNET::TSockId</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NLNET::CCallbackServer::receive"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLNET::CCallbackServer::receive </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLNET_1_1CMessage.html">CMessage</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>buffer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNLNET.html#a0">TSockId</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>hostid</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+On this layer, you can't call directly receive, It s the <a class="el" href="classNLNET_1_1CBufServer.html#a8">update</a>() function that receive and call your callaback.
+<p>
+
+<p>
+Implements <a class="el" href="classNLNET_1_1CCallbackNetBase.html#b3">NLNET::CCallbackNetBase</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8cpp-source.html#l00202">202</a> of file <a class="el" href="callback__server_8cpp-source.html">callback_server.cpp</a>.
+<p>
+References <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, <a class="el" href="callback__server_8h-source.html#l00067">connected</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="namespaceNLNET.html#a156a13">NLNET::Receiving</a>, <a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3s1">NLNET::CCallbackNetBase::Record</a>, <a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3s2">NLNET::CCallbackNetBase::Replay</a>, and <a class="el" href="buf__net__base_8h-source.html#l00042">NLNET::TSockId</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NLNET::CCallbackServer::send"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLNET::CCallbackServer::send </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CMemStream.html">NLMISC::CMemStream</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>buffer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNLNET.html#a0">TSockId</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>hostid</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function is public in the base class and put it private here because user cannot use it in layer 2.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CBufServer.html#a5">NLNET::CBufServer</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00088">88</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00374">nlstop</a>, and <a class="el" href="buf__net__base_8h-source.html#l00042">NLNET::TSockId</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLNET::CCallbackServer::send"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLNET::CCallbackServer::send </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLNET_1_1CMessage.html">CMessage</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>buffer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNLNET.html#a0">TSockId</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>hostid</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>log</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Sends a message to the specified host.
+<p>
+
+<p>
+Implements <a class="el" href="classNLNET_1_1CCallbackNetBase.html#a1">NLNET::CCallbackNetBase</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8cpp-source.html#l00124">124</a> of file <a class="el" href="callback__server_8cpp-source.html">callback_server.cpp</a>.
+<p>
+References <a class="el" href="callback__net__base_8h-source.html#l00162">NLNET::CCallbackNetBase::_BytesSent</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, <a class="el" href="callback__server_8h-source.html#l00067">connected</a>, <a class="el" href="buf__server_8h-source.html#l00259">NLNET::CBufServer::nbConnections</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3s1">NLNET::CCallbackNetBase::Record</a>, <a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3s2">NLNET::CCallbackNetBase::Replay</a>, <a class="el" href="namespaceNLNET.html#a156a12">NLNET::Sending</a>, and <a class="el" href="buf__net__base_8h-source.html#l00042">NLNET::TSockId</a>.
+<p>
+Referenced by <a class="el" href="callback__server_8cpp-source.html#l00091">sendAllMyAssociations</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NLNET::CCallbackServer::sendAllMyAssociations"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLNET::CCallbackServer::sendAllMyAssociations </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLNET.html#a0">TSockId</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>to</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Used by client and server class.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CCallbackNetBase.html#a19">NLNET::CCallbackNetBase</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8cpp-source.html#l00091">91</a> of file <a class="el" href="callback__server_8cpp-source.html">callback_server.cpp</a>.
+<p>
+References <a class="el" href="callback__net__base_8h-source.html#l00188">NLNET::CCallbackNetBase::_OutputSIDA</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, <a class="el" href="callback__server_8h-source.html#l00067">connected</a>, <a class="el" href="callback__net__base_8h-source.html#l00124">NLNET::CCallbackNetBase::getSIDA</a>, <a class="el" href="string__id__array_8h-source.html#l00131">NLMISC::CStringIdArray::getString</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00087">nldebug</a>, <a class="el" href="callback__server_8cpp-source.html#l00124">send</a>, <a class="el" href="string__id__array_8h-source.html#l00148">NLMISC::CStringIdArray::size</a>, and <a class="el" href="buf__net__base_8h-source.html#l00042">NLNET::TSockId</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLNET::CCallbackServer::setConnectionCallback"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLNET::CCallbackServer::setConnectionCallback </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLNET.html#a2">TNetCallback</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>cb</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>void *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>arg</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Sets callback for incoming connections (or NULL to disable callback).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CBufServer.html#a4">NLNET::CBufServer</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00061">61</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>.
+<p>
+References <a class="el" href="callback__server_8h-source.html#l00095">_ConnectionCallback</a>, <a class="el" href="callback__server_8h-source.html#l00096">_ConnectionCbArg</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, and <a class="el" href="buf__net__base_8h-source.html#l00047">NLNET::TNetCallback</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLNET::CCallbackServer::setDisconnectionCallback"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLNET::CCallbackServer::setDisconnectionCallback </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLNET.html#a2">TNetCallback</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>cb</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>void *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>arg</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Sets callback for disconnections (or NULL to disable callback).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CCallbackNetBase.html#a9">NLNET::CCallbackNetBase</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00064">64</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>.
+<p>
+References <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, and <a class="el" href="buf__net__base_8h-source.html#l00047">NLNET::TNetCallback</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLNET::CCallbackServer::update"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLNET::CCallbackServer::update </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>timeout</em> = 0 </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Updates the network (call this method evenly).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CCallbackNetBase.html#a15">NLNET::CCallbackNetBase</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8cpp-source.html#l00175">175</a> of file <a class="el" href="callback__server_8cpp-source.html">callback_server.cpp</a>.
+<p>
+References <a class="el" href="callback__net__base_8cpp-source.html#l00328">NLNET::CCallbackNetBase::baseUpdate</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00531">NLNET::CCallbackNetBase::checkThreadId</a>, <a class="el" href="callback__server_8h-source.html#l00067">connected</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNLNET_1_1CCallbackNetBase.html#s3s2">NLNET::CCallbackNetBase::Replay</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NLNET::CCallbackServer::cbsNewConnection"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void cbsNewConnection </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLNET.html#a0">TSockId</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>from</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>void *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>data</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [friend]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="callback__server_8cpp-source.html#l00045">45</a> of file <a class="el" href="callback__server_8cpp-source.html">callback_server.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NLNET::CCallbackServer::_ConnectionCallback"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLNET.html#a2">TNetCallback</a> NLNET::CCallbackServer::_ConnectionCallback<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Connection callback.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CBufServer.html#o7">NLNET::CBufServer</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00095">95</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>.
+<p>
+Referenced by <a class="el" href="callback__server_8h-source.html#l00061">setConnectionCallback</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NLNET::CCallbackServer::_ConnectionCbArg"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NLNET::CCallbackServer::_ConnectionCbArg<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Argument of the connection callback.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLNET_1_1CBufServer.html#o8">NLNET::CBufServer</a>.
+<p>
+Definition at line <a class="el" href="callback__server_8h-source.html#l00096">96</a> of file <a class="el" href="callback__server_8h-source.html">callback_server.h</a>.
+<p>
+Referenced by <a class="el" href="callback__server_8h-source.html#l00061">setConnectionCallback</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="callback__server_8h-source.html">callback_server.h</a><li><a class="el" href="callback__server_8cpp-source.html">callback_server.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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