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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLMISC::CVector Class Reference</h1>A 3D vector of float.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="vector_8h-source.html">vector.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLMISC::CVector:
+<p><center><img src="classNLMISC_1_1CVector.gif" usemap="#NLMISC::CVector_map" border="0"></center>
+<map name="NLMISC::CVector_map">
+<area href="classNLLIGO_1_1CPrimVector.html" alt="NLLIGO::CPrimVector" shape="rect" coords="0,56,135,80">
+</map>
+<a href="classNLMISC_1_1CVector-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#a0">asString</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Returns the contents as a printable string "x y z".</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Object.</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z329_0">CVector</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor wich do nothing.</em> <a href="#z329_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z329_1">CVector</a> (float _x, float _y, float _z)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor .</em> <a href="#z329_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z329_2">CVector</a> (const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Copy Constructor.</em> <a href="#z329_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Base Maths.</div></td></tr>
+<tr><td nowrap align=right valign=top>CVector &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z330_0">operator+=</a> (const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td nowrap align=right valign=top>CVector &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z330_1">operator-=</a> (const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td nowrap align=right valign=top>CVector &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z330_2">operator *=</a> (float f)</td></tr>
+<tr><td nowrap align=right valign=top>CVector &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z330_3">operator/=</a> (float f)</td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z330_4">operator+</a> (const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>) const</td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z330_5">operator-</a> (const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>) const</td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z330_6">operator *</a> (float f) const</td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z330_7">operator/</a> (float f) const</td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z330_8">operator-</a> () const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Advanced Maths.</div></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z331_0">operator *</a> (const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Dot product.</em> <a href="#z331_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z331_1">operator^</a> (const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Cross product.</em> <a href="#z331_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z331_2">norm</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the norm of the vector.</em> <a href="#z331_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z331_3">sqrnorm</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the square of the norm of the vector.</em> <a href="#z331_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z331_4">normalize</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Normalize the vector.</em> <a href="#z331_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z331_5">normed</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the vector normalized.</em> <a href="#z331_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Misc.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z332_0">set</a> (float _x, float _y, float _z)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z332_1">operator==</a> (const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>) const</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z332_2">operator!=</a> (const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>) const</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z332_3">isNull</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z332_4">operator&lt;</a> (const CVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This operator is here just for map/set insertion(no meaning). comparison order is x,y,z.</em> <a href="#z332_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z332_5">sphericToCartesian</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a385">r</a>, float theta, float phi)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the vector with spheric coordinates.</em> <a href="#z332_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z332_6">cartesianToSpheric</a> (float &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a385">r</a>, float &amp;theta, float &amp;phi) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the sphreic coordinates of the vector.</em> <a href="#z332_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z332_7">minof</a> (const CVector &amp;a, const CVector &amp;b)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set all vector x/y/z as minimum of a/b x/y/z (respectively).</em> <a href="#z332_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z332_8">maxof</a> (const CVector &amp;a, const CVector &amp;b)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set all vector x/y/z as maximum of a/b x/y/z (respectively).</em> <a href="#z332_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#z332_9">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial.</em> <a href="#z332_9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#m0">x</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#m1">y</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#m2">z</a></td></tr>
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>const CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#p0">Null</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Null vector (0,0,0).</em> <a href="#p0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#p1">I</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>I vector (1,0,0).</em> <a href="#p1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#p2">J</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>J vector (0,1,0).</em> <a href="#p2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#p3">K</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>K vector (0,0,1).</em> <a href="#p3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNLMISC_1_1CVector.html#l0">operator *</a> (float f, const CVector &amp;v0)</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A 3D vector of float.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="vector_8h-source.html#l00048">48</a> of file <a class="el" href="vector_8h-source.html">vector.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z329_0" doxytag="NLMISC::CVector::CVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLMISC::CVector::CVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor wich do nothing.
+<p>
+
+<p>
+Definition at line <a class="el" href="vector_8h-source.html#l00067">67</a> of file <a class="el" href="vector_8h-source.html">vector.h</a>.
+<p>
+Referenced by <a class="el" href="vector__inline_8h-source.html#l00161">cartesianToSpheric</a>, <a class="el" href="vector_8h-source.html#l00071">CVector</a>, <a class="el" href="vector__inline_8h-source.html#l00125">normed</a>, <a class="el" href="vector__inline_8h-source.html#l00075">operator *</a>, <a class="el" href="vector__inline_8h-source.html#l00065">operator+</a>, <a class="el" href="vector__inline_8h-source.html#l00070">operator-</a>, and <a class="el" href="vector__inline_8h-source.html#l00101">operator^</a>. </td>
+ </tr>
+</table>
+<a name="z329_1" doxytag="NLMISC::CVector::CVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLMISC::CVector::CVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>_x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>_y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>_z</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor .
+<p>
+
+<p>
+Definition at line <a class="el" href="vector_8h-source.html#l00069">69</a> of file <a class="el" href="vector_8h-source.html">vector.h</a>. </td>
+ </tr>
+</table>
+<a name="z329_2" doxytag="NLMISC::CVector::CVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLMISC::CVector::CVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Copy Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="vector_8h-source.html#l00071">71</a> of file <a class="el" href="vector_8h-source.html">vector.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00067">CVector</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a0" doxytag="NLMISC::CVector::asString"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> string NLMISC::CVector::asString </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns the contents as a printable string "x y z".
+<p>
+
+<p>
+Definition at line <a class="el" href="vector_8cpp-source.html#l00045">45</a> of file <a class="el" href="vector_8cpp-source.html">vector.cpp</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z332_6" doxytag="NLMISC::CVector::cartesianToSpheric"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLMISC::CVector::cartesianToSpheric </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>r</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>theta</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>phi</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the sphreic coordinates of the vector.
+<p>
+See <a class="el" href="classNLMISC_1_1CVector.html#z332_5">sphericToCartesian</a>() to know coordinates conventions. <dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNLMISC_1_1CVector.html#z332_5">sphericToCartesian</a>() </dl>
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00161">161</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>, <a class="el" href="vector_8h-source.html#l00067">CVector</a>, <a class="el" href="vector__inline_8h-source.html#l00115">norm</a>, <a class="el" href="vector__inline_8h-source.html#l00125">normed</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="z332_3" doxytag="NLMISC::CVector::isNull"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLMISC::CVector::isNull </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00148">148</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+Referenced by <a class="el" href="simple__source_8cpp-source.html#l00264">NLSOUND::CSimpleSource::setDirection</a>, <a class="el" href="global__retriever_8cpp-source.html#l01621">NLPACS::CGlobalRetriever::testBBoxMove</a>, and <a class="el" href="global__retriever_8cpp-source.html#l01548">NLPACS::CGlobalRetriever::testCylinderMove</a>. </td>
+ </tr>
+</table>
+<a name="z332_8" doxytag="NLMISC::CVector::maxof"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLMISC::CVector::maxof </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>a</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>b</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set all vector x/y/z as maximum of a/b x/y/z (respectively).
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00192">192</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z332_7" doxytag="NLMISC::CVector::minof"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLMISC::CVector::minof </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>a</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>b</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set all vector x/y/z as minimum of a/b x/y/z (respectively).
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00186">186</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z331_2" doxytag="NLMISC::CVector::norm"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLMISC::CVector::norm </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the norm of the vector.
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00115">115</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>.
+<p>
+Referenced by <a class="el" href="vector__inline_8h-source.html#l00161">cartesianToSpheric</a>, <a class="el" href="material_8cpp-source.html#l00461">NL3D::CMaterial::decompUserTexMat</a>, <a class="el" href="primitive_8cpp-source.html#l00817">NLLIGO::CPrimZone::getSegmentDist</a>, and <a class="el" href="vector__inline_8h-source.html#l00119">normalize</a>. </td>
+ </tr>
+</table>
+<a name="z331_4" doxytag="NLMISC::CVector::normalize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLMISC::CVector::normalize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Normalize the vector.
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00119">119</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector__inline_8h-source.html#l00115">norm</a>.
+<p>
+Referenced by <a class="el" href="zone__lighter_8cpp-source.html#l01713">NL3D::CZoneLighter::buildZoneInformation</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01538">NL3D::CPSRadialEmitter::emit</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01410">NL3D::CPSEmitterConic::emit</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00283">NL3D::CZoneLighter::light</a>, and <a class="el" href="heat__haze_8cpp-source.html#l00051">NL3D::CHeatHaze::performHeatHaze</a>. </td>
+ </tr>
+</table>
+<a name="z331_5" doxytag="NLMISC::CVector::normed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NLMISC::CVector::normed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the vector normalized.
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00125">125</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00067">CVector</a>.
+<p>
+Referenced by <a class="el" href="vector__inline_8h-source.html#l00161">cartesianToSpheric</a>, and <a class="el" href="driver__opengl__material_8cpp-source.html#l01165">NL3D::CSpecCubeMapFunctor::operator()</a>. </td>
+ </tr>
+</table>
+<a name="z331_0" doxytag="NLMISC::CVector::operator *"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLMISC::CVector::operator * </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Dot product.
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00097">97</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z330_6" doxytag="NLMISC::CVector::operator *"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NLMISC::CVector::operator * </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00075">75</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00067">CVector</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z330_2" doxytag="NLMISC::CVector::operator *="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector &amp; NLMISC::CVector::operator *= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00054">54</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z332_2" doxytag="NLMISC::CVector::operator!="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLMISC::CVector::operator!= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00144">144</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="z330_4" doxytag="NLMISC::CVector::operator+"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NLMISC::CVector::operator+ </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00065">65</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00067">CVector</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z330_0" doxytag="NLMISC::CVector::operator+="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector &amp; NLMISC::CVector::operator+= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00040">40</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z330_8" doxytag="NLMISC::CVector::operator-"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NLMISC::CVector::operator- </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00084">84</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00067">CVector</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z330_5" doxytag="NLMISC::CVector::operator-"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NLMISC::CVector::operator- </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00070">70</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00067">CVector</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z330_1" doxytag="NLMISC::CVector::operator-="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector &amp; NLMISC::CVector::operator-= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00047">47</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z330_7" doxytag="NLMISC::CVector::operator/"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NLMISC::CVector::operator/ </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00080">80</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>. </td>
+ </tr>
+</table>
+<a name="z330_3" doxytag="NLMISC::CVector::operator/="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector &amp; NLMISC::CVector::operator/= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00061">61</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>. </td>
+ </tr>
+</table>
+<a name="z332_4" doxytag="NLMISC::CVector::operator<"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLMISC::CVector::operator&lt; </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This operator is here just for map/set insertion(no meaning). comparison order is x,y,z.
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00152">152</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z332_1" doxytag="NLMISC::CVector::operator=="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLMISC::CVector::operator== </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00140">140</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z331_1" doxytag="NLMISC::CVector::operator^"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NLMISC::CVector::operator^ </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Cross product.
+<p>
+compute the cross product *this ^ v.
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00101">101</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00067">CVector</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z332_9" doxytag="NLMISC::CVector::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLMISC::CVector::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial.
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00198">198</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z332_0" doxytag="NLMISC::CVector::set"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLMISC::CVector::set </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>_x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>_y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>_z</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00136">136</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>.
+<p>
+Referenced by <a class="el" href="zone__lighter_8cpp-source.html#l02404">NL3D::CZoneLighter::CLightDesc::CLightDesc</a>, <a class="el" href="instance__lighter_8cpp-source.html#l00055">NL3D::CInstanceLighter::CLightDesc::CLightDesc</a>, <a class="el" href="quad__tree_8h-source.html#l00658">NL3D::CQuadTree::CQuadTree</a>, <a class="el" href="source__dsound_8cpp-source.html#l00696">NLSOUND::CSourceDSound::getDirection</a>, <a class="el" href="source__al_8cpp-source.html#l00276">NLSOUND::CSourceAL::getDirection</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00197">NLSOUND::CListenerDSound::getOrientation</a>, <a class="el" href="listener__al_8cpp-source.html#l00148">NLSOUND::CListenerAL::getOrientation</a>, <a class="el" href="source__dsound_8cpp-source.html#l00653">NLSOUND::CSourceDSound::getVelocity</a>, <a class="el" href="source__al_8cpp-source.html#l00252">NLSOUND::CSourceAL::getVelocity</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00153">NLSOUND::CListenerDSound::getVelocity</a>, <a class="el" href="listener__al_8cpp-source.html#l00109">NLSOUND::CListenerAL::getVelocity</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00099">NL3D::CZoneLighter::init</a>, <a class="el" href="ps__force_8cpp-source.html#l01239">NL3D::CPSBrownianForce::initPrecalc</a>, <a class="el" href="ps__force_8cpp-source.html#l01057">NL3D::CPSBrownianForce::integrate</a>, <a class="el" href="heat__haze_8cpp-source.html#l00051">NL3D::CHeatHaze::performHeatHaze</a>, and <a class="el" href="u__global__position_8h-source.html#l00054">NLPACS::ULocalPosition::setKeepZ</a>. </td>
+ </tr>
+</table>
+<a name="z332_5" doxytag="NLMISC::CVector::sphericToCartesian"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLMISC::CVector::sphericToCartesian </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>r</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>theta</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>phi</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the vector with spheric coordinates.
+<p>
+sphericToCartesian(1,0,0) build the I vector ((1,0,0)). the formula is: <br>
+ x= r*cos(theta)*cos(phi) <br>
+ y= r*sin(theta)*cos(phi) <br>
+ z= r*sin(phi) <br>
+ <dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNLMISC_1_1CVector.html#z332_6">cartesianToSpheric</a>() </dl>
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00175">175</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>. </td>
+ </tr>
+</table>
+<a name="z331_3" doxytag="NLMISC::CVector::sqrnorm"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLMISC::CVector::sqrnorm </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the square of the norm of the vector.
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00111">111</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>.
+<p>
+References <a class="el" href="vector_8h-source.html#l00051">x</a>, <a class="el" href="vector_8h-source.html#l00051">y</a>, and <a class="el" href="vector_8h-source.html#l00051">z</a>.
+<p>
+Referenced by <a class="el" href="source__dsound_8cpp-source.html#l00907">NLSOUND::CSourceDSound::updateVolume</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NLMISC::CVector::operator *"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector operator * </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>f</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CVector &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>v0</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [friend]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector__inline_8h-source.html#l00088">88</a> of file <a class="el" href="vector__inline_8h-source.html">vector_inline.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="p1" doxytag="NLMISC::CVector::I"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CVector NLMISC::CVector::I<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+I vector (1,0,0).
+<p>
+
+<p>
+Referenced by <a class="el" href="ps__plane__basis__maker_8h-source.html#l00050">NL3D::CPSPlaneBasisBlender::CPSPlaneBasisBlender</a>, <a class="el" href="move__container_8cpp-source.html#l01814">NLPACS::UMoveContainer::getPACSCoordsFromMatrix</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l01041">NL3D::CPSRibbon::setupTextureMatrix</a>, and <a class="el" href="ps__shockwave_8cpp-source.html#l00267">NL3D::CPSShockWave::setupUFactor</a>. </td>
+ </tr>
+</table>
+<a name="p2" doxytag="NLMISC::CVector::J"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CVector NLMISC::CVector::J<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+J vector (0,1,0).
+<p>
+
+<p>
+Referenced by <a class="el" href="ps__plane__basis__maker_8h-source.html#l00050">NL3D::CPSPlaneBasisBlender::CPSPlaneBasisBlender</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l01041">NL3D::CPSRibbon::setupTextureMatrix</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00267">NL3D::CPSShockWave::setupUFactor</a>, and <a class="el" href="trav__scene_8h-source.html#l00150">NL3D::ITravCameraScene::update</a>. </td>
+ </tr>
+</table>
+<a name="p3" doxytag="NLMISC::CVector::K"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CVector NLMISC::CVector::K<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+K vector (0,0,1).
+<p>
+
+<p>
+Referenced by <a class="el" href="zone__lighter_8cpp-source.html#l03205">NL3D::CZoneLighter::computeTileFlagsForPositionTowardWater</a>, <a class="el" href="ps__plane__basis__maker_8h-source.html#l00153">NL3D::CPSPlaneBasisMemory::CPSPlaneBasisMemory</a>, <a class="el" href="zone__lighter_8cpp-source.html#l02584">NL3D::CZoneLighter::lightWater</a>, <a class="el" href="heat__haze_8cpp-source.html#l00051">NL3D::CHeatHaze::performHeatHaze</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l01041">NL3D::CPSRibbon::setupTextureMatrix</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00267">NL3D::CPSShockWave::setupUFactor</a>, and <a class="el" href="animated__material_8cpp-source.html#l00197">NL3D::CAnimatedMaterial::update</a>. </td>
+ </tr>
+</table>
+<a name="p0" doxytag="NLMISC::CVector::Null"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CVector NLMISC::CVector::Null<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Null vector (0,0,0).
+<p>
+
+<p>
+Referenced by <a class="el" href="local__retriever_8h-source.html#l00144">NLPACS::CLocalRetriever::CLocalPosition::CLocalPosition</a>, <a class="el" href="particle__system_8cpp-source.html#l00616">NL3D::CParticleSystem::computeBBox</a>, <a class="el" href="ps__located_8h-source.html#l00656">NL3D::CPSLocated::CPostNewElementRequestInfo::CPostNewElementRequestInfo</a>, <a class="el" href="seg__remanence_8h-source.html#l00118">NL3D::CSegRemanence::CSampledPos::CSampledPos</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00040">NL3D::CSegRemanenceShape::CSegRemanenceShape</a>, <a class="el" href="water__shape_8cpp-source.html#l00218">NL3D::CWaterShape::CWaterShape</a>, <a class="el" href="mrm__mesh_8cpp-source.html#l00075">NL3D::CMRMMeshFinal::CWedge::CWedge</a>, <a class="el" href="water__shape_8cpp-source.html#l00697">NL3D::CWaveMakerShape::getAABBox</a>, <a class="el" href="particle__system__shape_8cpp-source.html#l00160">NL3D::CParticleSystemShape::getAABBox</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00405">NL3D::UParticleSystemInstance::getGlobalVectorValue</a>, <a class="el" href="particle__system_8cpp-source.html#l01006">NL3D::CParticleSystem::getGlobalVectorValue</a>, <a class="el" href="particle__system_8cpp-source.html#l01015">NL3D::CParticleSystem::getGlobalVectorValueHandle</a>, <a class="el" href="ps__edit_8h-source.html#l00089">NL3D::IPSMover::getNormal</a>, <a class="el" href="ps__force_8cpp-source.html#l01239">NL3D::CPSBrownianForce::initPrecalc</a>, <a class="el" href="trav__scene_8h-source.html#l00137">NL3D::ITravCameraScene::ITravCameraScene</a>, <a class="el" href="heat__haze_8cpp-source.html#l00051">NL3D::CHeatHaze::performHeatHaze</a>, <a class="el" href="seg__remanence__shape_8cpp-source.html#l00105">NL3D::CSegRemanenceShape::setNumCorners</a>, and <a class="el" href="particle__system_8cpp-source.html#l00658">NL3D::CParticleSystem::setSysMat</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NLMISC::CVector::x"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLMISC::CVector::x
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector_8h-source.html#l00051">51</a> of file <a class="el" href="vector_8h-source.html">vector.h</a>.
+<p>
+Referenced by <a class="el" href="move__container_8cpp-source.html#l01677">NLPACS::CMoveContainer::addCollisionnablePrimitiveBlock</a>, <a class="el" href="vector_8cpp-source.html#l00045">asString</a>, <a class="el" href="zone__lighter_8cpp-source.html#l03205">NL3D::CZoneLighter::computeTileFlagsForPositionTowardWater</a>, <a class="el" href="primitive_8cpp-source.html#l00251">NLLIGO::CPrimZone::contains</a>, <a class="el" href="material_8cpp-source.html#l00461">NL3D::CMaterial::decompUserTexMat</a>, <a class="el" href="cloud_8cpp-source.html#l00600">NL3D::CCloud::dispBill</a>, <a class="el" href="cloud_8cpp-source.html#l00388">NL3D::CCloud::dispXYZ</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01274">NL3D::CPSEmitterRectangle::emit</a>, <a class="el" href="cloud_8cpp-source.html#l00509">NL3D::CCloud::genBill</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00584">NLPACS::CRetrieverInstance::getDoubleGlobalPosition</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00562">NLPACS::CRetrieverInstance::getGlobalPosition</a>, <a class="el" href="ps__util_8h-source.html#l00191">NL3D::CPSUtil::getInterpolatedNoise</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00518">NLPACS::CRetrieverInstance::getLocalPosition</a>, <a class="el" href="cloud_8h-source.html#l00083">NL3D::CCloud::getSizeX</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00616">NL3D::CZoneLighter::getSkyContribution</a>, <a class="el" href="listener__al_8cpp-source.html#l00109">NLSOUND::CListenerAL::getVelocity</a>, <a class="el" href="cloud_8h-source.html#l00078">NL3D::CCloud::getX</a>, <a class="el" href="quad__tree_8h-source.html#l00374">NL3D::CQuadTree::CQuadNode::includeBoxQuad</a>, <a class="el" href="cloud_8cpp-source.html#l00065">NL3D::CCloud::init</a>, <a class="el" href="quad__tree_8h-source.html#l00736">NL3D::CQuadTree::insert</a>, <a class="el" href="face__grid_8h-source.html#l00196">NLPACS::CFaceGrid::CFaceGridBuild::insert</a>, <a class="el" href="local__retriever_8cpp-source.html#l00851">NLPACS::CLocalRetriever::insurePosition</a>, <a class="el" href="ps__force_8cpp-source.html#l01057">NL3D::CPSBrownianForce::integrate</a>, <a class="el" href="ps__force_8cpp-source.html#l00500">NL3D::CPSGravity::integrate</a>, <a class="el" href="ps__located_8cpp-source.html#l00147">NL3D::CPSLocated::integrateSingle</a>, <a class="el" href="ps__force_8cpp-source.html#l01171">NL3D::CPSBrownianForce::integrateSingle</a>, <a class="el" href="ps__force_8cpp-source.html#l00599">NL3D::CPSGravity::integrateSingle</a>, <a class="el" href="quad__tree_8h-source.html#l00393">NL3D::CQuadTree::CQuadNode::intersectBox</a>, <a class="el" href="quad__tree_8h-source.html#l00383">NL3D::CQuadTree::CQuadNode::intersectBoxQuad</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00283">NL3D::CZoneLighter::light</a>, <a class="el" href="zone__lighter_8cpp-source.html#l02584">NL3D::CZoneLighter::lightWater</a>, <a class="el" href="collision__mesh__build_8h-source.html#l00177">NLPACS::CCollisionMeshBuild::link</a>, <a class="el" href="vector__inline_8h-source.html#l00192">maxof</a>, <a class="el" href="vector__inline_8h-source.html#l00186">minof</a>, <a class="el" href="vector__inline_8h-source.html#l00115">norm</a>, <a class="el" href="vector__inline_8h-source.html#l00075">operator *</a>, <a class="el" href="vector__inline_8h-source.html#l00054">operator *=</a>, <a class="el" href="vector__inline_8h-source.html#l00065">operator+</a>, <a class="el" href="vector__inline_8h-source.html#l00040">operator+=</a>, <a class="el" href="vector__inline_8h-source.html#l00070">operator-</a>, <a class="el" href="vector__inline_8h-source.html#l00047">operator-=</a>, <a class="el" href="vector__inline_8h-source.html#l00152">operator&lt;</a>, <a class="el" href="vector__inline_8h-source.html#l00140">operator==</a>, <a class="el" href="vector__inline_8h-source.html#l00101">operator^</a>, <a class="el" href="vector__2s_8h-source.html#l00174">NLPACS::CVector2s::pack</a>, <a class="el" href="ps__force_8cpp-source.html#l01324">NL3D::CPSBrownianForce::performDynamic</a>, <a class="el" href="heat__haze_8cpp-source.html#l00051">NL3D::CHeatHaze::performHeatHaze</a>, <a class="el" href="cube__grid_8h-source.html#l00337">NL3D::CCubeGrid::project</a>, <a class="el" href="cloud_8cpp-source.html#l00251">NL3D::CCloud::reset</a>, <a class="el" href="quad__tree_8h-source.html#l00793">NL3D::CQuadTree::select</a>, <a class="el" href="face__grid_8h-source.html#l00151">NLPACS::CFaceGrid::select</a>, <a class="el" href="cube__grid_8h-source.html#l00253">NL3D::CCubeGrid::select</a>, <a class="el" href="static__quad__grid_8h-source.html#l00114">NL3D::CStaticQuadGrid&lt; const CTriangle * &gt;::selectPoint</a>, <a class="el" href="vector__inline_8h-source.html#l00198">serial</a>, <a class="el" href="vector__inline_8h-source.html#l00136">set</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l01222">NL3D::CDriverGL::setConstant</a>, <a class="el" href="source__dsound_8cpp-source.html#l00678">NLSOUND::CSourceDSound::setDirection</a>, <a class="el" href="source__al_8cpp-source.html#l00265">NLSOUND::CSourceAL::setDirection</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00178">NLSOUND::CListenerDSound::setOrientation</a>, <a class="el" href="listener__al_8cpp-source.html#l00129">NLSOUND::CListenerAL::setOrientation</a>, <a class="el" href="source__dsound_8cpp-source.html#l00590">NLSOUND::CSourceDSound::setPos</a>, <a class="el" href="source__al_8cpp-source.html#l00213">NLSOUND::CSourceAL::setPos</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00087">NLSOUND::CListenerDSound::setPos</a>, <a class="el" href="listener__al_8cpp-source.html#l00060">NLSOUND::CListenerAL::setPos</a>, <a class="el" href="cloud_8h-source.html#l00091">NL3D::CCloud::setSizeX</a>, <a class="el" href="water__model_8cpp-source.html#l00816">NL3D::CWaterRenderObs::setupMaterialNVertexShader</a>, <a class="el" href="source__dsound_8cpp-source.html#l00639">NLSOUND::CSourceDSound::setVelocity</a>, <a class="el" href="source__al_8cpp-source.html#l00241">NLSOUND::CSourceAL::setVelocity</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00138">NLSOUND::CListenerDSound::setVelocity</a>, <a class="el" href="listener__al_8cpp-source.html#l00098">NLSOUND::CListenerAL::setVelocity</a>, <a class="el" href="cloud_8h-source.html#l00087">NL3D::CCloud::setX</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00484">NLPACS::CRetrieverInstance::snap</a>, <a class="el" href="vector__inline_8h-source.html#l00175">sphericToCartesian</a>, <a class="el" href="quad__tree_8h-source.html#l00344">NL3D::CQuadTree::CQuadNode::split</a>, <a class="el" href="vector__inline_8h-source.html#l00111">sqrnorm</a>, <a class="el" href="global__retriever_8cpp-source.html#l01621">NLPACS::CGlobalRetriever::testBBoxMove</a>, <a class="el" href="global__retriever_8cpp-source.html#l01905">NLPACS::CGlobalRetriever::testBBoxRot</a>, <a class="el" href="global__retriever_8cpp-source.html#l01548">NLPACS::CGlobalRetriever::testCylinderMove</a>, <a class="el" href="surface__quad_8h-source.html#l00070">NLPACS::IQuadNode::translate</a>, <a class="el" href="water__model_8cpp-source.html#l01066">NL3D::CWaveMakerDetailObs::traverse</a>, and <a class="el" href="water__model_8cpp-source.html#l00364">NL3D::CWaterRenderObs::traverse</a>. </td>
+ </tr>
+</table>
+<a name="m1" doxytag="NLMISC::CVector::y"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLMISC::CVector::y
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector_8h-source.html#l00051">51</a> of file <a class="el" href="vector_8h-source.html">vector.h</a>.
+<p>
+Referenced by <a class="el" href="move__container_8cpp-source.html#l01677">NLPACS::CMoveContainer::addCollisionnablePrimitiveBlock</a>, <a class="el" href="vector_8cpp-source.html#l00045">asString</a>, <a class="el" href="zone__lighter_8cpp-source.html#l03205">NL3D::CZoneLighter::computeTileFlagsForPositionTowardWater</a>, <a class="el" href="primitive_8cpp-source.html#l00251">NLLIGO::CPrimZone::contains</a>, <a class="el" href="material_8cpp-source.html#l00461">NL3D::CMaterial::decompUserTexMat</a>, <a class="el" href="cloud_8cpp-source.html#l00600">NL3D::CCloud::dispBill</a>, <a class="el" href="cloud_8cpp-source.html#l00388">NL3D::CCloud::dispXYZ</a>, <a class="el" href="deform__2d_8cpp-source.html#l00085">NL3D::CDeform2d::doDeform</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01274">NL3D::CPSEmitterRectangle::emit</a>, <a class="el" href="cloud_8cpp-source.html#l00509">NL3D::CCloud::genBill</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00584">NLPACS::CRetrieverInstance::getDoubleGlobalPosition</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00562">NLPACS::CRetrieverInstance::getGlobalPosition</a>, <a class="el" href="ps__util_8h-source.html#l00191">NL3D::CPSUtil::getInterpolatedNoise</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00518">NLPACS::CRetrieverInstance::getLocalPosition</a>, <a class="el" href="cloud_8h-source.html#l00084">NL3D::CCloud::getSizeY</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00616">NL3D::CZoneLighter::getSkyContribution</a>, <a class="el" href="listener__al_8cpp-source.html#l00109">NLSOUND::CListenerAL::getVelocity</a>, <a class="el" href="cloud_8h-source.html#l00080">NL3D::CCloud::getY</a>, <a class="el" href="cloud_8cpp-source.html#l00065">NL3D::CCloud::init</a>, <a class="el" href="quad__tree_8h-source.html#l00736">NL3D::CQuadTree::insert</a>, <a class="el" href="quad__tree_8h-source.html#l00443">NL3D::CQuadTree::CQuadNode::insert</a>, <a class="el" href="face__grid_8h-source.html#l00196">NLPACS::CFaceGrid::CFaceGridBuild::insert</a>, <a class="el" href="local__retriever_8cpp-source.html#l00851">NLPACS::CLocalRetriever::insurePosition</a>, <a class="el" href="ps__force_8cpp-source.html#l01057">NL3D::CPSBrownianForce::integrate</a>, <a class="el" href="ps__force_8cpp-source.html#l00500">NL3D::CPSGravity::integrate</a>, <a class="el" href="ps__located_8cpp-source.html#l00147">NL3D::CPSLocated::integrateSingle</a>, <a class="el" href="ps__force_8cpp-source.html#l01171">NL3D::CPSBrownianForce::integrateSingle</a>, <a class="el" href="ps__force_8cpp-source.html#l00599">NL3D::CPSGravity::integrateSingle</a>, <a class="el" href="quad__tree_8h-source.html#l00393">NL3D::CQuadTree::CQuadNode::intersectBox</a>, <a class="el" href="zone__lighter_8cpp-source.html#l00283">NL3D::CZoneLighter::light</a>, <a class="el" href="zone__lighter_8cpp-source.html#l02584">NL3D::CZoneLighter::lightWater</a>, <a class="el" href="collision__mesh__build_8h-source.html#l00177">NLPACS::CCollisionMeshBuild::link</a>, <a class="el" href="vector__inline_8h-source.html#l00192">maxof</a>, <a class="el" href="vector__inline_8h-source.html#l00186">minof</a>, <a class="el" href="vector__inline_8h-source.html#l00115">norm</a>, <a class="el" href="vector__inline_8h-source.html#l00075">operator *</a>, <a class="el" href="vector__inline_8h-source.html#l00054">operator *=</a>, <a class="el" href="vector__inline_8h-source.html#l00065">operator+</a>, <a class="el" href="vector__inline_8h-source.html#l00040">operator+=</a>, <a class="el" href="vector__inline_8h-source.html#l00070">operator-</a>, <a class="el" href="vector__inline_8h-source.html#l00047">operator-=</a>, <a class="el" href="vector__inline_8h-source.html#l00152">operator&lt;</a>, <a class="el" href="vector__inline_8h-source.html#l00140">operator==</a>, <a class="el" href="vector__inline_8h-source.html#l00101">operator^</a>, <a class="el" href="vector__2s_8h-source.html#l00174">NLPACS::CVector2s::pack</a>, <a class="el" href="ps__force_8cpp-source.html#l01324">NL3D::CPSBrownianForce::performDynamic</a>, <a class="el" href="cube__grid_8h-source.html#l00337">NL3D::CCubeGrid::project</a>, <a class="el" href="cloud_8cpp-source.html#l00251">NL3D::CCloud::reset</a>, <a class="el" href="quad__tree_8h-source.html#l00793">NL3D::CQuadTree::select</a>, <a class="el" href="face__grid_8h-source.html#l00151">NLPACS::CFaceGrid::select</a>, <a class="el" href="cube__grid_8h-source.html#l00253">NL3D::CCubeGrid::select</a>, <a class="el" href="static__quad__grid_8h-source.html#l00114">NL3D::CStaticQuadGrid&lt; const CTriangle * &gt;::selectPoint</a>, <a class="el" href="vector__inline_8h-source.html#l00198">serial</a>, <a class="el" href="vector__inline_8h-source.html#l00136">set</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l01222">NL3D::CDriverGL::setConstant</a>, <a class="el" href="source__dsound_8cpp-source.html#l00678">NLSOUND::CSourceDSound::setDirection</a>, <a class="el" href="source__al_8cpp-source.html#l00265">NLSOUND::CSourceAL::setDirection</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00178">NLSOUND::CListenerDSound::setOrientation</a>, <a class="el" href="listener__al_8cpp-source.html#l00129">NLSOUND::CListenerAL::setOrientation</a>, <a class="el" href="source__dsound_8cpp-source.html#l00590">NLSOUND::CSourceDSound::setPos</a>, <a class="el" href="source__al_8cpp-source.html#l00213">NLSOUND::CSourceAL::setPos</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00087">NLSOUND::CListenerDSound::setPos</a>, <a class="el" href="listener__al_8cpp-source.html#l00060">NLSOUND::CListenerAL::setPos</a>, <a class="el" href="cloud_8h-source.html#l00092">NL3D::CCloud::setSizeY</a>, <a class="el" href="water__model_8cpp-source.html#l00816">NL3D::CWaterRenderObs::setupMaterialNVertexShader</a>, <a class="el" href="source__dsound_8cpp-source.html#l00639">NLSOUND::CSourceDSound::setVelocity</a>, <a class="el" href="source__al_8cpp-source.html#l00241">NLSOUND::CSourceAL::setVelocity</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00138">NLSOUND::CListenerDSound::setVelocity</a>, <a class="el" href="listener__al_8cpp-source.html#l00098">NLSOUND::CListenerAL::setVelocity</a>, <a class="el" href="cloud_8h-source.html#l00088">NL3D::CCloud::setY</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00484">NLPACS::CRetrieverInstance::snap</a>, <a class="el" href="vector__inline_8h-source.html#l00175">sphericToCartesian</a>, <a class="el" href="vector__inline_8h-source.html#l00111">sqrnorm</a>, <a class="el" href="global__retriever_8cpp-source.html#l01621">NLPACS::CGlobalRetriever::testBBoxMove</a>, <a class="el" href="global__retriever_8cpp-source.html#l01905">NLPACS::CGlobalRetriever::testBBoxRot</a>, <a class="el" href="global__retriever_8cpp-source.html#l01548">NLPACS::CGlobalRetriever::testCylinderMove</a>, <a class="el" href="surface__quad_8h-source.html#l00070">NLPACS::IQuadNode::translate</a>, <a class="el" href="water__model_8cpp-source.html#l01066">NL3D::CWaveMakerDetailObs::traverse</a>, and <a class="el" href="water__model_8cpp-source.html#l00364">NL3D::CWaterRenderObs::traverse</a>. </td>
+ </tr>
+</table>
+<a name="m2" doxytag="NLMISC::CVector::z"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLMISC::CVector::z
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vector_8h-source.html#l00051">51</a> of file <a class="el" href="vector_8h-source.html">vector.h</a>.
+<p>
+Referenced by <a class="el" href="move__container_8cpp-source.html#l01677">NLPACS::CMoveContainer::addCollisionnablePrimitiveBlock</a>, <a class="el" href="surface__quad_8h-source.html#l00057">NLPACS::IQuadNode::addVertex</a>, <a class="el" href="vector_8cpp-source.html#l00045">asString</a>, <a class="el" href="zone__lighter_8cpp-source.html#l03205">NL3D::CZoneLighter::computeTileFlagsForPositionTowardWater</a>, <a class="el" href="cloud_8cpp-source.html#l00600">NL3D::CCloud::dispBill</a>, <a class="el" href="cloud_8cpp-source.html#l00388">NL3D::CCloud::dispXYZ</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01274">NL3D::CPSEmitterRectangle::emit</a>, <a class="el" href="cloud_8cpp-source.html#l00509">NL3D::CCloud::genBill</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00584">NLPACS::CRetrieverInstance::getDoubleGlobalPosition</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00562">NLPACS::CRetrieverInstance::getGlobalPosition</a>, <a class="el" href="local__retriever_8cpp-source.html#l01174">NLPACS::CLocalRetriever::getHeight</a>, <a class="el" href="ps__util_8h-source.html#l00191">NL3D::CPSUtil::getInterpolatedNoise</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00518">NLPACS::CRetrieverInstance::getLocalPosition</a>, <a class="el" href="cloud_8h-source.html#l00085">NL3D::CCloud::getSizeZ</a>, <a class="el" href="listener__al_8cpp-source.html#l00109">NLSOUND::CListenerAL::getVelocity</a>, <a class="el" href="cloud_8h-source.html#l00081">NL3D::CCloud::getZ</a>, <a class="el" href="quad__tree_8h-source.html#l00374">NL3D::CQuadTree::CQuadNode::includeBoxQuad</a>, <a class="el" href="cloud_8cpp-source.html#l00065">NL3D::CCloud::init</a>, <a class="el" href="quad__tree_8h-source.html#l00736">NL3D::CQuadTree::insert</a>, <a class="el" href="ps__force_8cpp-source.html#l01057">NL3D::CPSBrownianForce::integrate</a>, <a class="el" href="ps__force_8cpp-source.html#l00500">NL3D::CPSGravity::integrate</a>, <a class="el" href="ps__located_8cpp-source.html#l00147">NL3D::CPSLocated::integrateSingle</a>, <a class="el" href="ps__force_8cpp-source.html#l01171">NL3D::CPSBrownianForce::integrateSingle</a>, <a class="el" href="ps__force_8cpp-source.html#l00599">NL3D::CPSGravity::integrateSingle</a>, <a class="el" href="quad__tree_8h-source.html#l00393">NL3D::CQuadTree::CQuadNode::intersectBox</a>, <a class="el" href="quad__tree_8h-source.html#l00383">NL3D::CQuadTree::CQuadNode::intersectBoxQuad</a>, <a class="el" href="collision__mesh__build_8h-source.html#l00177">NLPACS::CCollisionMeshBuild::link</a>, <a class="el" href="vector__inline_8h-source.html#l00192">maxof</a>, <a class="el" href="vector__inline_8h-source.html#l00186">minof</a>, <a class="el" href="vector__inline_8h-source.html#l00115">norm</a>, <a class="el" href="vector__inline_8h-source.html#l00075">operator *</a>, <a class="el" href="vector__inline_8h-source.html#l00054">operator *=</a>, <a class="el" href="vector__inline_8h-source.html#l00065">operator+</a>, <a class="el" href="vector__inline_8h-source.html#l00040">operator+=</a>, <a class="el" href="vector__inline_8h-source.html#l00070">operator-</a>, <a class="el" href="vector__inline_8h-source.html#l00047">operator-=</a>, <a class="el" href="vector__inline_8h-source.html#l00152">operator&lt;</a>, <a class="el" href="vector__inline_8h-source.html#l00140">operator==</a>, <a class="el" href="vector__inline_8h-source.html#l00101">operator^</a>, <a class="el" href="heat__haze_8cpp-source.html#l00051">NL3D::CHeatHaze::performHeatHaze</a>, <a class="el" href="cube__grid_8h-source.html#l00337">NL3D::CCubeGrid::project</a>, <a class="el" href="cloud_8cpp-source.html#l00251">NL3D::CCloud::reset</a>, <a class="el" href="quad__tree_8h-source.html#l00793">NL3D::CQuadTree::select</a>, <a class="el" href="cube__grid_8h-source.html#l00253">NL3D::CCubeGrid::select</a>, <a class="el" href="vector__inline_8h-source.html#l00198">serial</a>, <a class="el" href="vector__inline_8h-source.html#l00136">set</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l01222">NL3D::CDriverGL::setConstant</a>, <a class="el" href="source__dsound_8cpp-source.html#l00678">NLSOUND::CSourceDSound::setDirection</a>, <a class="el" href="source__al_8cpp-source.html#l00265">NLSOUND::CSourceAL::setDirection</a>, <a class="el" href="u__global__position_8h-source.html#l00054">NLPACS::ULocalPosition::setKeepZ</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00178">NLSOUND::CListenerDSound::setOrientation</a>, <a class="el" href="listener__al_8cpp-source.html#l00129">NLSOUND::CListenerAL::setOrientation</a>, <a class="el" href="source__dsound_8cpp-source.html#l00590">NLSOUND::CSourceDSound::setPos</a>, <a class="el" href="source__al_8cpp-source.html#l00213">NLSOUND::CSourceAL::setPos</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00087">NLSOUND::CListenerDSound::setPos</a>, <a class="el" href="listener__al_8cpp-source.html#l00060">NLSOUND::CListenerAL::setPos</a>, <a class="el" href="cloud_8h-source.html#l00093">NL3D::CCloud::setSizeZ</a>, <a class="el" href="water__model_8cpp-source.html#l00816">NL3D::CWaterRenderObs::setupMaterialNVertexShader</a>, <a class="el" href="source__dsound_8cpp-source.html#l00639">NLSOUND::CSourceDSound::setVelocity</a>, <a class="el" href="source__al_8cpp-source.html#l00241">NLSOUND::CSourceAL::setVelocity</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00138">NLSOUND::CListenerDSound::setVelocity</a>, <a class="el" href="listener__al_8cpp-source.html#l00098">NLSOUND::CListenerAL::setVelocity</a>, <a class="el" href="cloud_8h-source.html#l00089">NL3D::CCloud::setZ</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00484">NLPACS::CRetrieverInstance::snap</a>, <a class="el" href="vector__inline_8h-source.html#l00175">sphericToCartesian</a>, <a class="el" href="quad__tree_8h-source.html#l00344">NL3D::CQuadTree::CQuadNode::split</a>, <a class="el" href="vector__inline_8h-source.html#l00111">sqrnorm</a>, <a class="el" href="surface__quad_8h-source.html#l00070">NLPACS::IQuadNode::translate</a>, <a class="el" href="water__model_8cpp-source.html#l00364">NL3D::CWaterRenderObs::traverse</a>, and <a class="el" href="background__sound__manager_8cpp-source.html#l00433">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="vector_8h-source.html">vector.h</a><li><a class="el" href="vector__inline_8h-source.html">vector_inline.h</a><li><a class="el" href="vector_8cpp-source.html">vector.cpp</a></ul>
+
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