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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLAIAGENT::IVector Class Reference</h1>This define encapsulate a vector and manage its manipulation.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLAIAGENT::IVector:
+<p><center><img src="classNLAIAGENT_1_1IVector.gif" usemap="#NLAIAGENT::IVector_map" border="0"></center>
+<map name="NLAIAGENT::IVector_map">
+<area href="classNLAIAGENT_1_1IObjetOp.html" alt="NLAIAGENT::IObjetOp" shape="rect" coords="0,392,171,416">
+<area href="classNLAIAGENT_1_1IObjectIA.html" alt="NLAIAGENT::IObjectIA" shape="rect" coords="0,336,171,360">
+<area href="classNLAIAGENT_1_1IBasicObjectIA.html" alt="NLAIAGENT::IBasicObjectIA" shape="rect" coords="0,280,171,304">
+<area href="classNLAIC_1_1IBasicInterface.html" alt="NLAIC::IBasicInterface" shape="rect" coords="0,224,171,248">
+<area href="classNLAIC_1_1IBasicType.html" alt="NLAIC::IBasicType" shape="rect" coords="0,168,171,192">
+<area href="classNLAIC_1_1IPointerGestion.html" alt="NLAIC::IPointerGestion" shape="rect" coords="0,112,171,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,171,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,171,24">
+<area href="classNLAIAGENT_1_1VectorType.html" alt="NLAIAGENT::VectorType" shape="rect" coords="0,504,171,528">
+</map>
+<a href="classNLAIAGENT_1_1IVector-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a0">IVector</a> (double x, double y, double z)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a1">IVector</a> (const <a class="el" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a2">IVector</a> (const IVector &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a3">IVector</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a4">IVector</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;is)</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a5">~IVector</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a6">save</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;os)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Save the class in a stream.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a7">load</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;is)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the class from a stream.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a8">isEqual</a> (const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &amp;a) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The bool <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a2">operator==</a>(const IBasicObjectIA &amp;a) const member method call this function when class 'classType' have the same type of this class, programme have to assume the equality between the memebers of this class and the memeber of the class 'classType'.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a9">isTrue</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a10">getValueRef</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a11">getValue</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a12">setValue</a> (<a class="el" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
+<tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a13">x</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a14">y</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a15">z</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a16">x</a> (const double u)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a17">y</a> (const double <a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a18">z</a> (const double <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>)</td></tr>
+<tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a19">squareLength</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>double&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a20">length</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a21">unit</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a22">operator=</a> (const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;a)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Equality operator.</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a23">operator+=</a> (const <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;a)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>add the operater by anather.</em> <a href="#a23">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a24">operator-=</a> (const <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;a)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).</em> <a href="#a24">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a25">operator+</a> (const <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;a)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).</em> <a href="#a25">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a26">operator-</a> (const <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;a)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).</em> <a href="#a26">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a27">operator!=</a> (<a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;a) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).</em> <a href="#a27">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a28">operator==</a> (<a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;a) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).</em> <a href="#a28">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a29">getMethodIndexSize</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>getMethodIndexSize define the nomber of method define in the class.</em> <a href="#a29">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLAIAGENT.html#a1">tQueue</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a30">isMember</a> (const <a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> *, const <a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> *, const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The method isMember(nameSubClass,methodName,param) return the best method correspondent to the search.</em> <a href="#a30">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CProcessResult&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a31">runMethodeMember</a> (<a class="el" href="memory__common_8h.html#a10">sint32</a>, <a class="el" href="memory__common_8h.html#a10">sint32</a>, <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The methode <a class="el" href="classNLAIAGENT_1_1IVector.html#a31">runMethodeMember</a>(sint32 heritance, sint32 index, IObjectIA *param) allow us to run a member method.</em> <a href="#a31">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CProcessResult&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a32">runMethodeMember</a> (<a class="el" href="memory__common_8h.html#a10">sint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The methode <a class="el" href="classNLAIAGENT_1_1IVector.html#a32">runMethodeMember</a>(sint32 index,IObjectIA *param) allow us to run a own member method.</em> <a href="#a32">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#a33">isClassInheritedFrom</a> (const <a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> &amp;) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>isClassInheritedFrom(className) allow us to known if this class have a base class with the name className.</em> <a href="#a33">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1IVector.html#n0">_Value</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This define encapsulate a vector and manage its manipulation.
+<p>
+Vector manibulation is need for the script and agent fonctionality. <dl compact><dt><b>
+Author: </b><dd>
+Alain SAFFRAY , Guillaume PUZIN , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00047">47</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLAIAGENT::IVector::IVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::IVector::IVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>double&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>z</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00055">55</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="agent__3dvector_8h-source.html#l00113">x</a>, <a class="el" href="agent__3dvector_8h-source.html#l00118">y</a>, and <a class="el" href="agent__3dvector_8h-source.html#l00123">z</a>.
+<p>
+Referenced by <a class="el" href="agent__3dvector_8h-source.html#l00063">IVector</a>, <a class="el" href="agent__3dvector_8h-source.html#l00193">operator!=</a>, <a class="el" href="agent__3dvector_8h-source.html#l00165">operator+=</a>, <a class="el" href="agent__3dvector_8h-source.html#l00172">operator-=</a>, <a class="el" href="agent__3dvector_8h-source.html#l00158">operator=</a>, <a class="el" href="agent__3dvector_8h-source.html#l00200">operator==</a>, and <a class="el" href="agent__3dvector_8h-source.html#l00230">NLAIAGENT::VectorType::VectorType</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLAIAGENT::IVector::IVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::IVector::IVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00059">59</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLAIAGENT::IVector::IVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::IVector::IVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const IVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>value</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00063">63</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="agent__operator_8h-source.html#l00071">NLAIAGENT::IObjetOp::IObjetOp</a>, <a class="el" href="agent__3dvector_8h-source.html#l00055">IVector</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLAIAGENT::IVector::IVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::IVector::IVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00066">66</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLAIAGENT::IVector::IVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::IVector::IVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>is</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00069">69</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="agent__3dvector_8h-source.html#l00083">load</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLAIAGENT::IVector::~IVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NLAIAGENT::IVector::~IVector </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00074">74</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a29" doxytag="NLAIAGENT::IVector::getMethodIndexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::IVector::getMethodIndexSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+getMethodIndexSize define the nomber of method define in the class.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjetOp.html#z137_2">NLAIAGENT::IObjetOp</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8cpp-source.html#l00041">41</a> of file <a class="el" href="agent__3dvector_8cpp-source.html">agent_3dvector.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLAIAGENT::IVector::getValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a> NLAIAGENT::IVector::getValue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00103">103</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+Referenced by <a class="el" href="agent__3dvector_8h-source.html#l00264">NLAIAGENT::VectorType::getDebugString</a>, and <a class="el" href="agent__3dvector_8h-source.html#l00158">operator=</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLAIAGENT::IVector::getValueRef"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>&amp; NLAIAGENT::IVector::getValueRef </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00098">98</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>. </td>
+ </tr>
+</table>
+<a name="a33" doxytag="NLAIAGENT::IVector::isClassInheritedFrom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::IVector::isClassInheritedFrom </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+isClassInheritedFrom(className) allow us to known if this class have a base class with the name className.
+<p>
+If true the method return the range of the base class, this range is an arbitrary reference id define by the programmer or bay the scrypt. the false return is define by -1.
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjectIA.html#a13">NLAIAGENT::IObjectIA</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8cpp-source.html#l00214">214</a> of file <a class="el" href="agent__3dvector_8cpp-source.html">agent_3dvector.cpp</a>.
+<p>
+References <a class="el" href="classNLAIC_1_1IBasicType.html#a2">NLAIC::IBasicType::getType</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLAIAGENT::IVector::isEqual"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLAIAGENT::IVector::isEqual </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The bool <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a2">operator==</a>(const IBasicObjectIA &amp;a) const member method call this function when class 'classType' have the same type of this class, programme have to assume the equality between the memebers of this class and the memeber of the class 'classType'.
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a3">NLAIAGENT::IBasicObjectIA</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00088">88</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="baseai_8cpp-source.html#l00126">NLAIAGENT::IBasicObjectIA::IBasicObjectIA</a>, <a class="el" href="baseai_8cpp-source.html#l00151">NLAIAGENT::IObjectIA::IObjectIA</a>, and <a class="el" href="agent__operator_8h-source.html#l00071">NLAIAGENT::IObjetOp::IObjetOp</a>. </td>
+ </tr>
+</table>
+<a name="a30" doxytag="NLAIAGENT::IVector::isMember"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLAIAGENT.html#a1">tQueue</a> NLAIAGENT::IVector::isMember </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The method isMember(nameSubClass,methodName,param) return the best method correspondent to the search.
+<p>
+remember we use the overloadind method.
+<p>
+NameSubClass: if this pointer is not NULL then NameSubClass is the name of the base class were the method are defined.
+<p>
+methodName: is the name of the class.
+<p>
+param: is an <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> where it defined the parametre of the method. lot of method use a <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> vector object with an <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> as the the template argm.
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjectIA.html#a12">NLAIAGENT::IObjectIA</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8cpp-source.html#l00049">49</a> of file <a class="el" href="agent__3dvector_8cpp-source.html">agent_3dvector.cpp</a>.
+<p>
+References <a class="el" href="agent__method__def_8h-source.html#l00056">_CONSTRUCTOR_</a>, <a class="el" href="interpret__methodes_8cpp-source.html#l00068">NLAISCRIPT::CParam::eval</a>, <a class="el" href="classNLAIC_1_1IBasicType.html#a2">NLAIC::IBasicType::getType</a>, <a class="el" href="abstract__interface_8h-source.html#l00080">NLAIC::IPointerGestion::incRef</a>, <a class="el" href="classNLAIAGENT_1_1IObjetOp.html#z137_0">NLAIAGENT::IObjetOp::IObjetOp::isMember</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00649">param</a>, <a class="el" href="interpret__methodes_8cpp-source.html#l00154">NLAISCRIPT::CParam::push</a>, <a class="el" href="interpret__methodes_8cpp-source.html#l00195">NLAISCRIPT::CParam::size</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>, and <a class="el" href="ident__type_8cpp-source.html#l00091">NLAIC::CIdentType::VoidType</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLAIAGENT::IVector::isTrue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLAIAGENT::IVector::isTrue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIAGENT_1_1IObjetOp.html#a18">NLAIAGENT::IObjetOp</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00093">93</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NLAIAGENT::IVector::length"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double NLAIAGENT::IVector::length </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00148">148</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="agent__3dvector_8h-source.html#l00143">squareLength</a>.
+<p>
+Referenced by <a class="el" href="agent__3dvector_8cpp-source.html#l00256">runMethodeMember</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLAIAGENT::IVector::load"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLAIAGENT::IVector::load </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>is</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the class from a stream.
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIC_1_1IBasicInterface.html#a5">NLAIC::IBasicInterface</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00083">83</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>.
+<p>
+Referenced by <a class="el" href="agent__3dvector_8h-source.html#l00069">IVector</a>. </td>
+ </tr>
+</table>
+<a name="a27" doxytag="NLAIAGENT::IVector::operator!="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a>* NLAIAGENT::IVector::operator!= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjetOp.html#a16">NLAIAGENT::IObjetOp</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00193">193</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="agent__operator_8h-source.html#l00071">NLAIAGENT::IObjetOp::IObjetOp</a>, <a class="el" href="agent__3dvector_8h-source.html#l00055">IVector</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, and <a class="el" href="agent__3dvector_8h-source.html#l00113">x</a>. </td>
+ </tr>
+</table>
+<a name="a25" doxytag="NLAIAGENT::IVector::operator+"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a>* NLAIAGENT::IVector::operator+ </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjetOp.html#z138_5">NLAIAGENT::IObjetOp</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00179">179</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="classNLAIC_1_1IBasicType.html#a3">NLAIC::IBasicType::clone</a>, and <a class="el" href="agent__operator_8h-source.html#l00071">NLAIAGENT::IObjetOp::IObjetOp</a>. </td>
+ </tr>
+</table>
+<a name="a23" doxytag="NLAIAGENT::IVector::operator+="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a>&amp; NLAIAGENT::IVector::operator+= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+add the operater by anather.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjetOp.html#z138_0">NLAIAGENT::IObjetOp</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00165">165</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="agent__operator_8h-source.html#l00071">NLAIAGENT::IObjetOp::IObjetOp</a>, <a class="el" href="agent__3dvector_8h-source.html#l00055">IVector</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="a26" doxytag="NLAIAGENT::IVector::operator-"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a>* NLAIAGENT::IVector::operator- </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjetOp.html#z138_6">NLAIAGENT::IObjetOp</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00186">186</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="classNLAIC_1_1IBasicType.html#a3">NLAIC::IBasicType::clone</a>, and <a class="el" href="agent__operator_8h-source.html#l00071">NLAIAGENT::IObjetOp::IObjetOp</a>. </td>
+ </tr>
+</table>
+<a name="a24" doxytag="NLAIAGENT::IVector::operator-="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a>&amp; NLAIAGENT::IVector::operator-= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjetOp.html#z138_1">NLAIAGENT::IObjetOp</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00172">172</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="agent__operator_8h-source.html#l00071">NLAIAGENT::IObjetOp::IObjetOp</a>, <a class="el" href="agent__3dvector_8h-source.html#l00055">IVector</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NLAIAGENT::IVector::operator="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a>&amp; NLAIAGENT::IVector::operator= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Equality operator.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjectIA.html#a2">NLAIAGENT::IObjectIA</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00158">158</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="agent__3dvector_8h-source.html#l00103">getValue</a>, <a class="el" href="baseai_8cpp-source.html#l00151">NLAIAGENT::IObjectIA::IObjectIA</a>, <a class="el" href="agent__3dvector_8h-source.html#l00055">IVector</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="a28" doxytag="NLAIAGENT::IVector::operator=="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a>* NLAIAGENT::IVector::operator== </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IObjetOp.html">IObjetOp</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+throw (<a class="el" href="classNLAIE_1_1CExceptionNotImplemented.html">NLAIE::CExceptionNotImplemented</a>).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjetOp.html#a17">NLAIAGENT::IObjetOp</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00200">200</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="agent__operator_8h-source.html#l00071">NLAIAGENT::IObjetOp::IObjetOp</a>, <a class="el" href="agent__3dvector_8h-source.html#l00055">IVector</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, and <a class="el" href="agent__3dvector_8h-source.html#l00113">x</a>. </td>
+ </tr>
+</table>
+<a name="a32" doxytag="NLAIAGENT::IVector::runMethodeMember"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::IVector::runMethodeMember </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The methode <a class="el" href="classNLAIAGENT_1_1IVector.html#a32">runMethodeMember</a>(sint32 index,IObjectIA *param) allow us to run a own member method.
+<p>
+index: is the method id return by the <a class="el" href="classNLAIAGENT_1_1IVector.html#a30">isMember</a>(const IVarName *,const IVarName *,const IObjectIA &amp;) const method. param: is the parametre for the method.
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjectIA.html#a16">NLAIAGENT::IObjectIA</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8cpp-source.html#l00256">256</a> of file <a class="el" href="agent__3dvector_8cpp-source.html">agent_3dvector.cpp</a>.
+<p>
+References <a class="el" href="classNLAIAGENT_1_1IObjetOp.html#z137_1">NLAIAGENT::IObjetOp::IObjetOp::runMethodeMember</a>, <a class="el" href="agent__3dvector_8h-source.html#l00148">length</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00649">param</a>, <a class="el" href="namespaceNLAIAGENT.html#a50a2">NLAIAGENT::processIdle</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="agent__3dvector_8h-source.html#l00143">squareLength</a>, <a class="el" href="agent__3dvector_8h-source.html#l00153">unit</a>, <a class="el" href="agent__3dvector_8h-source.html#l00113">x</a>, <a class="el" href="agent__3dvector_8h-source.html#l00118">y</a>, and <a class="el" href="agent__3dvector_8h-source.html#l00123">z</a>. </td>
+ </tr>
+</table>
+<a name="a31" doxytag="NLAIAGENT::IVector::runMethodeMember"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::IVector::runMethodeMember </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The methode <a class="el" href="classNLAIAGENT_1_1IVector.html#a31">runMethodeMember</a>(sint32 heritance, sint32 index, IObjectIA *param) allow us to run a member method.
+<p>
+heritance: is the id returned by the methodisClassInheritedFrom(const IVarName &amp;). index: is the method id return by the <a class="el" href="classNLAIAGENT_1_1IVector.html#a30">isMember</a>(const IVarName *,const IVarName *,const IObjectIA &amp;) const method. param: is the parametre for the method.
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IObjectIA.html#a14">NLAIAGENT::IObjectIA</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8cpp-source.html#l00236">236</a> of file <a class="el" href="agent__3dvector_8cpp-source.html">agent_3dvector.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLAIAGENT::IVector::save"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLAIAGENT::IVector::save </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>os</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Save the class in a stream.
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIC_1_1IBasicInterface.html#a4">NLAIC::IBasicInterface</a>.
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00078">78</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NLAIAGENT::IVector::setValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::IVector::setValue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>value</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00108">108</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NLAIAGENT::IVector::squareLength"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double NLAIAGENT::IVector::squareLength </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00143">143</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="vectord_8h-source.html#l00047">NLMISC::CVectorD::x</a>, <a class="el" href="vectord_8h-source.html#l00047">NLMISC::CVectorD::y</a>, and <a class="el" href="vectord_8h-source.html#l00047">NLMISC::CVectorD::z</a>.
+<p>
+Referenced by <a class="el" href="agent__3dvector_8h-source.html#l00148">length</a>, and <a class="el" href="agent__3dvector_8cpp-source.html#l00256">runMethodeMember</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NLAIAGENT::IVector::unit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::IVector::unit </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00153">153</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="vectord__inline_8h-source.html#l00119">NLMISC::CVectorD::normalize</a>.
+<p>
+Referenced by <a class="el" href="agent__3dvector_8cpp-source.html#l00256">runMethodeMember</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NLAIAGENT::IVector::x"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::IVector::x </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const double&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>u</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00128">128</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="vectord_8h-source.html#l00047">NLMISC::CVectorD::x</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NLAIAGENT::IVector::x"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double NLAIAGENT::IVector::x </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00113">113</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="vectord_8h-source.html#l00047">NLMISC::CVectorD::x</a>.
+<p>
+Referenced by <a class="el" href="agent__3dvector_8h-source.html#l00264">NLAIAGENT::VectorType::getDebugString</a>, <a class="el" href="agent__3dvector_8h-source.html#l00055">IVector</a>, <a class="el" href="agent__3dvector_8h-source.html#l00193">operator!=</a>, <a class="el" href="agent__3dvector_8h-source.html#l00200">operator==</a>, <a class="el" href="agent__3dvector_8cpp-source.html#l00256">runMethodeMember</a>, and <a class="el" href="agent__3dvector_8h-source.html#l00230">NLAIAGENT::VectorType::VectorType</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NLAIAGENT::IVector::y"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::IVector::y </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const double&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00133">133</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, and <a class="el" href="vectord_8h-source.html#l00047">NLMISC::CVectorD::y</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NLAIAGENT::IVector::y"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double NLAIAGENT::IVector::y </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00118">118</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="vectord_8h-source.html#l00047">NLMISC::CVectorD::y</a>.
+<p>
+Referenced by <a class="el" href="agent__3dvector_8h-source.html#l00264">NLAIAGENT::VectorType::getDebugString</a>, <a class="el" href="agent__3dvector_8h-source.html#l00055">IVector</a>, <a class="el" href="agent__3dvector_8cpp-source.html#l00256">runMethodeMember</a>, and <a class="el" href="agent__3dvector_8h-source.html#l00230">NLAIAGENT::VectorType::VectorType</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NLAIAGENT::IVector::z"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::IVector::z </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const double&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>w</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00138">138</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>, and <a class="el" href="vectord_8h-source.html#l00047">NLMISC::CVectorD::z</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NLAIAGENT::IVector::z"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> double NLAIAGENT::IVector::z </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00123">123</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>.
+<p>
+References <a class="el" href="vectord_8h-source.html#l00047">NLMISC::CVectorD::z</a>.
+<p>
+Referenced by <a class="el" href="agent__3dvector_8h-source.html#l00264">NLAIAGENT::VectorType::getDebugString</a>, <a class="el" href="agent__3dvector_8h-source.html#l00055">IVector</a>, <a class="el" href="agent__3dvector_8cpp-source.html#l00256">runMethodeMember</a>, and <a class="el" href="agent__3dvector_8h-source.html#l00230">NLAIAGENT::VectorType::VectorType</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NLAIAGENT::IVector::_Value"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a> NLAIAGENT::IVector::_Value<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="agent__3dvector_8h-source.html#l00050">50</a> of file <a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="agent__3dvector_8h-source.html">agent_3dvector.h</a><li><a class="el" href="agent__3dvector_8cpp-source.html">agent_3dvector.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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