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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NLAIAGENT::CHashTimerManager Class Reference</h1><code>#include &lt;<a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLAIAGENT::CHashTimerManager:
+<p><center><img src="classNLAIAGENT_1_1CHashTimerManager.gif" usemap="#NLAIAGENT::CHashTimerManager_map" border="0"></center>
+<map name="NLAIAGENT::CHashTimerManager_map">
+<area href="classNLAIAGENT_1_1IConnectIA.html" alt="NLAIAGENT::IConnectIA" shape="rect" coords="0,448,208,472">
+<area href="classNLAIAGENT_1_1IRefrence.html" alt="NLAIAGENT::IRefrence" shape="rect" coords="0,392,208,416">
+<area href="classNLAIAGENT_1_1IObjectIA.html" alt="NLAIAGENT::IObjectIA" shape="rect" coords="0,336,208,360">
+<area href="classNLAIAGENT_1_1IBasicObjectIA.html" alt="NLAIAGENT::IBasicObjectIA" shape="rect" coords="0,280,208,304">
+<area href="classNLAIC_1_1IBasicInterface.html" alt="NLAIC::IBasicInterface" shape="rect" coords="0,224,208,248">
+<area href="classNLAIC_1_1IBasicType.html" alt="NLAIC::IBasicType" shape="rect" coords="0,168,208,192">
+<area href="classNLAIC_1_1IPointerGestion.html" alt="NLAIC::IPointerGestion" shape="rect" coords="0,112,208,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,208,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,208,24">
+</map>
+<a href="classNLAIAGENT_1_1CHashTimerManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a0">CHashTimerManager</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a1">CHashTimerManager</a> (const CHashTimerManager &amp;)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a2">~CHashTimerManager</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLAIAGENT_1_1CAgentWatchTimer.html">CAgentWatchTimer</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a3">getTimer</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a4">getDebugString</a> (std::string &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a5">getType</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>getType return a unique string how represente the class, it can be the name of the class.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a6">save</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;os)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Save the class in a stream.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a7">load</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;is)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the class from a stream.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a8">newInstance</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function allow a new instance, that mean that the class is a class factory.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a9">clone</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function allow a pointer copy, that mean that the new class have the sam attributs caracteristics as the owne.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a10">isEqual</a> (const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &amp;a) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The bool <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a2">operator==</a>(const IBasicObjectIA &amp;a) const member method call this function when class 'classType' have the same type of this class, programme have to assume the equality between the memebers of this class and the memeber of the class 'classType'.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a11">onKill</a> (<a class="el" href="classNLAIAGENT_1_1IConnectIA.html">IConnectIA</a> *)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>When agent die and when he is in the Connectioned lis, he call this method to inform this state to the objects.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a12">sendMessage</a> (<a class="el" href="classNLAIAGENT_1_1IMessageBase.html">IMessageBase</a> *msg)</td></tr>
+<tr><td nowrap align=right valign=top>virtual const CProcessResult &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a13">getState</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a14">setState</a> (<a class="el" href="namespaceNLAIAGENT.html#a50">TProcessStatement</a> <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *result)</td></tr>
+<tr><td nowrap align=right valign=top>virtual const CProcessResult &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#a15">run</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Some where Run method define the process of the agen.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#d0">initClass</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#d1">releaseClass</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#p0">IdHashTimerManager</a> = NULL</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#p1">MaxSubscribByTimer</a> = 50</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#p2">Time</a> = 1000</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classstd_1_1list.html">std::list</a>&lt; <a class="el" href="classNLAIAGENT_1_1CAgentWatchTimer.html">CAgentWatchTimer</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CHashTimerManager.html#o0">TimerAccount</a></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLAIAGENT::CHashTimerManager::CHashTimerManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CHashTimerManager::CHashTimerManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00046">46</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>.
+<p>
+Referenced by <a class="el" href="volatil__memory_8h-source.html#l00077">clone</a>, <a class="el" href="volatil__memory_8cpp-source.html#l00054">initClass</a>, and <a class="el" href="volatil__memory_8h-source.html#l00071">newInstance</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLAIAGENT::CHashTimerManager::CHashTimerManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CHashTimerManager::CHashTimerManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CHashTimerManager &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="volatil__memory_8cpp-source.html#l00034">34</a> of file <a class="el" href="volatil__memory_8cpp-source.html">volatil_memory.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLAIAGENT::CHashTimerManager::~CHashTimerManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CHashTimerManager::~CHashTimerManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00048">48</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a9" doxytag="NLAIAGENT::CHashTimerManager::clone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a>* NLAIAGENT::CHashTimerManager::clone </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function allow a pointer copy, that mean that the new class have the sam attributs caracteristics as the owne.
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIC_1_1IBasicType.html#a3">NLAIC::IBasicType</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00077">77</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>.
+<p>
+References <a class="el" href="volatil__memory_8h-source.html#l00046">CHashTimerManager</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLAIAGENT::CHashTimerManager::getDebugString"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLAIAGENT::CHashTimerManager::getDebugString </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>t</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIC_1_1IBasicType.html#a5">NLAIC::IBasicType</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00054">54</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NLAIAGENT::CHashTimerManager::getState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const CProcessResult&amp; NLAIAGENT::CHashTimerManager::getState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIAGENT_1_1IConnectIA.html#z151_0">NLAIAGENT::IConnectIA</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00098">98</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLAIAGENT::CHashTimerManager::getTimer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLAIAGENT_1_1CAgentWatchTimer.html">CAgentWatchTimer</a> * NLAIAGENT::CHashTimerManager::getTimer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="volatil__memory_8cpp-source.html#l00038">38</a> of file <a class="el" href="volatil__memory_8cpp-source.html">volatil_memory.cpp</a>.
+<p>
+References <a class="el" href="volatil__memory_8h-source.html#l00043">TimerAccount</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NLAIAGENT::CHashTimerManager::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a>&amp; NLAIAGENT::CHashTimerManager::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+getType return a unique string how represente the class, it can be the name of the class.
+<p>
+This function is used for the sytem regstry class (see the definition of the template class Gen::CRegistry).
+<p>
+Implements <a class="el" href="classNLAIC_1_1IBasicType.html#a2">NLAIC::IBasicType</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00059">59</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NLAIAGENT::CHashTimerManager::initClass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CHashTimerManager::initClass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="volatil__memory_8cpp-source.html#l00054">54</a> of file <a class="el" href="volatil__memory_8cpp-source.html">volatil_memory.cpp</a>.
+<p>
+References <a class="el" href="volatil__memory_8h-source.html#l00046">CHashTimerManager</a>, <a class="el" href="classNLAIC_1_1CTypeOfOperator.html#s15s0">NLAIC::CTypeOfOperator::opNone</a>, and <a class="el" href="classNLAIC_1_1CTypeOfObject.html#s12s6">NLAIC::CTypeOfObject::tObject</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLAIAGENT::CHashTimerManager::isEqual"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NLAIAGENT::CHashTimerManager::isEqual </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The bool <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a2">operator==</a>(const IBasicObjectIA &amp;a) const member method call this function when class 'classType' have the same type of this class, programme have to assume the equality between the memebers of this class and the memeber of the class 'classType'.
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html#a3">NLAIAGENT::IBasicObjectIA</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00083">83</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>.
+<p>
+References <a class="el" href="baseai_8cpp-source.html#l00126">NLAIAGENT::IBasicObjectIA::IBasicObjectIA</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLAIAGENT::CHashTimerManager::load"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLAIAGENT::CHashTimerManager::load </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>is</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the class from a stream.
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIAGENT_1_1IConnectIA.html#z152_1">NLAIAGENT::IConnectIA</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00067">67</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLAIAGENT::CHashTimerManager::newInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a>* NLAIAGENT::CHashTimerManager::newInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function allow a new instance, that mean that the class is a class factory.
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIC_1_1IBasicType.html#a4">NLAIC::IBasicType</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00071">71</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>.
+<p>
+References <a class="el" href="volatil__memory_8h-source.html#l00046">CHashTimerManager</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLAIAGENT::CHashTimerManager::onKill"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLAIAGENT::CHashTimerManager::onKill </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IConnectIA.html">IConnectIA</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+When agent die and when he is in the Connectioned lis, he call this method to inform this state to the objects.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IConnectIA.html#a4">NLAIAGENT::IConnectIA</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00088">88</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>.
+<p>
+References <a class="el" href="baseai_8cpp-source.html#l00494">NLAIAGENT::IConnectIA::IConnectIA</a>. </td>
+ </tr>
+</table>
+<a name="d1" doxytag="NLAIAGENT::CHashTimerManager::releaseClass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CHashTimerManager::releaseClass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="volatil__memory_8cpp-source.html#l00063">63</a> of file <a class="el" href="volatil__memory_8cpp-source.html">volatil_memory.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NLAIAGENT::CHashTimerManager::run"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const CProcessResult&amp; NLAIAGENT::CHashTimerManager::run </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Some where Run method define the process of the agen.
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIAGENT_1_1IObjectIA.html#a3">NLAIAGENT::IObjectIA</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00106">106</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLAIAGENT::CHashTimerManager::save"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLAIAGENT::CHashTimerManager::save </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>os</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Save the class in a stream.
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIAGENT_1_1IConnectIA.html#z152_0">NLAIAGENT::IConnectIA</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00064">64</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NLAIAGENT::CHashTimerManager::sendMessage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CHashTimerManager::sendMessage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IMessageBase.html">IMessageBase</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>msg</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIAGENT_1_1IConnectIA.html#a6">NLAIAGENT::IConnectIA</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00092">92</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NLAIAGENT::CHashTimerManager::setState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLAIAGENT::CHashTimerManager::setState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLAIAGENT.html#a50">TProcessStatement</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>result</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="classNLAIAGENT_1_1IConnectIA.html#z151_1">NLAIAGENT::IConnectIA</a>.
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00103">103</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>.
+<p>
+References <a class="el" href="baseai_8cpp-source.html#l00151">NLAIAGENT::IObjectIA::IObjectIA</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, and <a class="el" href="baseai_8h-source.html#l00050">NLAIAGENT::TProcessStatement</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="p0" doxytag="NLAIAGENT::CHashTimerManager::IdHashTimerManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> * NLAIAGENT::CHashTimerManager::IdHashTimerManager = NULL<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="volatil__memory_8cpp-source.html#l00030">30</a> of file <a class="el" href="volatil__memory_8cpp-source.html">volatil_memory.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p1" doxytag="NLAIAGENT::CHashTimerManager::MaxSubscribByTimer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NLAIAGENT::CHashTimerManager::MaxSubscribByTimer = 50<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="volatil__memory_8cpp-source.html#l00031">31</a> of file <a class="el" href="volatil__memory_8cpp-source.html">volatil_memory.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p2" doxytag="NLAIAGENT::CHashTimerManager::Time"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NLAIAGENT::CHashTimerManager::Time = 1000<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="volatil__memory_8cpp-source.html#l00032">32</a> of file <a class="el" href="volatil__memory_8cpp-source.html">volatil_memory.cpp</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NLAIAGENT::CHashTimerManager::TimerAccount"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classstd_1_1list.html">std::list</a>&lt;<a class="el" href="classNLAIAGENT_1_1CAgentWatchTimer.html">CAgentWatchTimer</a> *&gt; NLAIAGENT::CHashTimerManager::TimerAccount<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="volatil__memory_8h-source.html#l00043">43</a> of file <a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a>.
+<p>
+Referenced by <a class="el" href="volatil__memory_8cpp-source.html#l00038">getTimer</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="volatil__memory_8h-source.html">volatil_memory.h</a><li><a class="el" href="volatil__memory_8cpp-source.html">volatil_memory.cpp</a></ul>
+
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