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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NLAIAGENT::CActorScript Class Reference</h1>Class <a class="el" href="classNLAIAGENT_1_1CActorScript.html">CActorScript</a> Scripted actors for the creations of FSMs and other controlers.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="actor__script_8h-source.html">actor_script.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLAIAGENT::CActorScript:
+<p><center><img src="classNLAIAGENT_1_1CActorScript.gif" usemap="#NLAIAGENT::CActorScript_map" border="0"></center>
+<map name="NLAIAGENT::CActorScript_map">
+<area href="classNLAIAGENT_1_1CAgentScript.html" alt="NLAIAGENT::CAgentScript" shape="rect" coords="192,728,374,752">
+<area href="classNLAIAGENT_1_1IAgentManager.html" alt="NLAIAGENT::IAgentManager" shape="rect" coords="192,672,374,696">
+<area href="classNLAIAGENT_1_1IAgent.html" alt="NLAIAGENT::IAgent" shape="rect" coords="192,616,374,640">
+<area href="classNLAIAGENT_1_1IAgentComposite.html" alt="NLAIAGENT::IAgentComposite" shape="rect" coords="192,560,374,584">
+<area href="classNLAIAGENT_1_1IBasicAgent.html" alt="NLAIAGENT::IBasicAgent" shape="rect" coords="192,504,374,528">
+<area href="classNLAIAGENT_1_1IConnectIA.html" alt="NLAIAGENT::IConnectIA" shape="rect" coords="192,448,374,472">
+<area href="classNLAIAGENT_1_1IRefrence.html" alt="NLAIAGENT::IRefrence" shape="rect" coords="192,392,374,416">
+<area href="classNLAIAGENT_1_1IObjectIA.html" alt="NLAIAGENT::IObjectIA" shape="rect" coords="192,336,374,360">
+<area href="classNLAIAGENT_1_1IBasicObjectIA.html" alt="NLAIAGENT::IBasicObjectIA" shape="rect" coords="192,280,374,304">
+<area href="classNLAIC_1_1IBasicInterface.html" alt="NLAIC::IBasicInterface" shape="rect" coords="192,224,374,248">
+<area href="classNLAIC_1_1IBasicType.html" alt="NLAIC::IBasicType" shape="rect" coords="192,168,374,192">
+<area href="classNLAIC_1_1IPointerGestion.html" alt="NLAIC::IPointerGestion" shape="rect" coords="192,112,374,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="192,56,374,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="192,0,374,24">
+<area href="classNLAIAGENT_1_1CFsmScript.html" alt="NLAIAGENT::CFsmScript" shape="rect" coords="0,840,182,864">
+<area href="classNLAIAGENT_1_1COperatorScript.html" alt="NLAIAGENT::COperatorScript" shape="rect" coords="192,840,374,864">
+<area href="classNLAILOGIC_1_1CGoalPath.html" alt="NLAILOGIC::CGoalPath" shape="rect" coords="384,840,566,864">
+<area href="classNLAIAGENT_1_1CSeqFsmScript.html" alt="NLAIAGENT::CSeqFsmScript" shape="rect" coords="0,896,182,920">
+</map>
+<a href="classNLAIAGENT_1_1CActorScript-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a0">CActorScript</a> (<a class="el" href="classNLAIAGENT_1_1IAgentManager.html">IAgentManager</a> *, bool activated=false)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a1">CActorScript</a> (const CActorScript &amp;)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a2">CActorScript</a> (<a class="el" href="classNLAIAGENT_1_1IAgentManager.html">IAgentManager</a> *, <a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> *, <a class="el" href="classstd_1_1list.html">std::list</a>&lt; <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> * &gt; &amp;, <a class="el" href="classNLAISCRIPT_1_1CAgentClass.html">NLAISCRIPT::CAgentClass</a> *)</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a3">~CActorScript</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a4">isActivated</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Returns true if the actor has a token.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a5">activate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Activates the actor.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a6">onActivate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Callback called at the activation of the actor.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a7">unActivate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Unactivates the actor.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a8">onUnActivate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Callback called when the agent is unactivated.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a9">clone</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Inherited functions.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a10">newInstance</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function allow a new instance, that mean that the class is a class factory.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a11">getDebugString</a> (std::string &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a12">isEqual</a> (const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &amp;a) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Implementation of the isEqual of the <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a>.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a13">processMessages</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The processMessages method, process the loop/Run message.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const CProcessResult &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a14">run</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The work of an agent.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CProcessResult&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a15">sendMessage</a> (<a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>sendMessage allow agent to send a message to an ather agent.The message is a <a class="el" href="classNLAIAGENT_1_1IMessageBase.html">IMessageBase</a>.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a16">getType</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>getType return a unique string how represente the class, it can be the name of the class.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a17">save</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;os)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Save the class in a stream.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a18">load</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;is)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the class from a stream.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual int&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a19">getBaseMethodCount</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the nomber of internal C++ hard coded method that the class can process.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a20">getMethodIndexSize</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>getMethodIndexSize define the nomber of method define in the class.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespaceNLAIAGENT.html#a1">tQueue</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a21">getPrivateMember</a> (const <a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> *, const <a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> *, const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;) const</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a22">runMethodBase</a> (int heritance, int <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a23">runMethodBase</a> (int <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a24">cancel</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a25">processSuccess</a> (<a class="el" href="classNLAIAGENT_1_1IObjectIA.html">NLAIAGENT::IObjectIA</a> *)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Own success and failure functions These function telle other operators and goals that might be waiting for the execution of this one.</em> <a href="#a25">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a26">processFailure</a> (<a class="el" href="classNLAIAGENT_1_1IObjectIA.html">NLAIAGENT::IObjectIA</a> *)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a27">success</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a28">failure</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a29">pause</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Pauses the actor.</em> <a href="#a29">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a30">restart</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Restarts the actor.</em> <a href="#a30">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a31">onPause</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>These functions can be overloaded to have the actor execute something when paused or restarted.</em> <a href="#a31">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a32">onRestart</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a33">onSuccess</a> (<a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Dependencies failure and success notification These functions are called by other operators or goals who failed or succeeded.</em> <a href="#a33">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a34">onFailure</a> (<a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *)</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a35">priority</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Priority of the operator.</em> <a href="#a35">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a36">setTopLevel</a> (<a class="el" href="classNLAIAGENT_1_1CAgentScript.html">CAgentScript</a> *)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLAIAGENT_1_1CAgentScript.html">CAgentScript</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a37">getTopLevel</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLAIAGENT_1_1IMessageBase.html">IMessageBase</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a38">runTell</a> (const <a class="el" href="classNLAIAGENT_1_1IMessageBase.html">IMessageBase</a> &amp;m)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>runTell is to processing reltative to PTell Performatif.</em> <a href="#a38">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#a39">Launch</a> (const std::string &amp;name, <a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">NLAIAGENT::IBasicAgent</a> *)</td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#d0">initClass</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#d1">releaseClass</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLAISCRIPT_1_1COperandSimpleListOr.html">NLAISCRIPT::COperandSimpleListOr</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#p0">ParamIdSuccessMsg</a> = NULL</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLAISCRIPT_1_1CParam.html">NLAISCRIPT::CParam</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#p1">ParamSuccessMsg</a> = NULL</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLAISCRIPT_1_1COperandSimpleListOr.html">NLAISCRIPT::COperandSimpleListOr</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#p2">ParamIdFailureMsg</a> = NULL</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLAISCRIPT_1_1CParam.html">NLAISCRIPT::CParam</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#p3">ParamFailureMsg</a> = NULL</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#p4">IdActorScript</a></td></tr>
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19">c_funcs_id</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t0">fid_activate</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t1">fid_onActivate</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t2">fid_unActivate</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t3">fid_onUnActivate</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t4">fid_switch</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t5">fid_launch</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t6">fid_launch_goal</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t7">fid_launched</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t8">fid_pause</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t9">fid_restart</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t10">fid_success</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t11">fid_msg_success</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t12">fid_failure</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t13">fid_msg_failure</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t14">fid_nb_answers</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t15">fid_toplevel</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t16">fid_owner</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t17">fid_isactive</a>,
+<a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t18">fid_last</a>
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#b0">switchActor</a> (CActorScript *, bool stay_active=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#b1">switchActor</a> (std::vector&lt; CActorScript * &gt; &amp;, bool stay_active=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#b2">switchActor</a> (std::vector&lt; <a class="el" href="classNLAIAGENT_1_1CComponentHandle.html">CComponentHandle</a> * &gt; &amp;, bool stay_active=false)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n0">_IsActivated</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n1">_OnActivate</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n2">_IsPaused</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n3">_OnActivateIndex</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n4">_OnUnActivateIndex</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n5">_OnPauseIndex</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n6">_OnRestartIndex</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n7">_OnSuccessIndex</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n8">_OnFailureIndex</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n9">_NbAnswers</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNLAIAGENT_1_1CComponentHandle.html">CComponentHandle</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n10">_Actors</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classstd_1_1list.html">std::list</a>&lt; <a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n11">_Launched</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLAIAGENT_1_1CAgentScript.html">CAgentScript</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNLAIAGENT_1_1CActorScript.html#n12">_TopLevel</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Class <a class="el" href="classNLAIAGENT_1_1CActorScript.html">CActorScript</a> Scripted actors for the creations of FSMs and other controlers.
+<p>
+You can think of activation as a set of tokens passed between actors. The number of tokens isn't fixed, which means one transition can activate more than one actor. An actor has a list of conditions under which he's going to pass activation to other actors. A simple state machine is a particular case in which there's always only one token for all actors. If a <a class="el" href="classNLAIAGENT_1_1CActorScript.html#a14">run</a>() is defined, the activated actor becomes an active agent with an activity at each cycle.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00049">49</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="t19" doxytag="NLAIAGENT::CActorScript::c_funcs_id"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NLAIAGENT::CActorScript::c_funcs_id<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="t19t0" doxytag="fid_activate"></a><em>fid_activate</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t1" doxytag="fid_onActivate"></a><em>fid_onActivate</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t2" doxytag="fid_unActivate"></a><em>fid_unActivate</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t3" doxytag="fid_onUnActivate"></a><em>fid_onUnActivate</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t4" doxytag="fid_switch"></a><em>fid_switch</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t5" doxytag="fid_launch"></a><em>fid_launch</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t6" doxytag="fid_launch_goal"></a><em>fid_launch_goal</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t7" doxytag="fid_launched"></a><em>fid_launched</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t8" doxytag="fid_pause"></a><em>fid_pause</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t9" doxytag="fid_restart"></a><em>fid_restart</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t10" doxytag="fid_success"></a><em>fid_success</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t11" doxytag="fid_msg_success"></a><em>fid_msg_success</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t12" doxytag="fid_failure"></a><em>fid_failure</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t13" doxytag="fid_msg_failure"></a><em>fid_msg_failure</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t14" doxytag="fid_nb_answers"></a><em>fid_nb_answers</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t15" doxytag="fid_toplevel"></a><em>fid_toplevel</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t16" doxytag="fid_owner"></a><em>fid_owner</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t17" doxytag="fid_isactive"></a><em>fid_isactive</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="t19t18" doxytag="fid_last"></a><em>fid_last</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1COperatorScript.html#t11">NLAIAGENT::COperatorScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00053">53</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLAIAGENT::CActorScript::CActorScript"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CActorScript::CActorScript </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IAgentManager.html">IAgentManager</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>activated</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00095">95</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00076">_IsActivated</a>, <a class="el" href="actor__script_8h-source.html#l00078">_IsPaused</a>, <a class="el" href="actor__script_8h-source.html#l00088">_NbAnswers</a>, <a class="el" href="actor__script_8h-source.html#l00081">_OnActivateIndex</a>, <a class="el" href="actor__script_8h-source.html#l00082">_OnUnActivateIndex</a>, and <a class="el" href="actor__script_8h-source.html#l00096">_TopLevel</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00356">clone</a>, <a class="el" href="actor__script_8cpp-source.html#l00609">Launch</a>, <a class="el" href="actor__script_8cpp-source.html#l00362">newInstance</a>, <a class="el" href="actor__script_8cpp-source.html#l00191">pause</a>, <a class="el" href="actor__script_8cpp-source.html#l00243">restart</a>, <a class="el" href="fsm__script_8cpp-source.html#l00283">NLAIAGENT::CFsmScript::setTopLevel</a>, <a class="el" href="actor__script_8cpp-source.html#l00932">setTopLevel</a>, <a class="el" href="actor__script_8cpp-source.html#l00323">switchActor</a>, and <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLAIAGENT::CActorScript::CActorScript"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CActorScript::CActorScript </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CActorScript &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00071">71</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00076">_IsActivated</a>, <a class="el" href="actor__script_8h-source.html#l00078">_IsPaused</a>, <a class="el" href="actor__script_8h-source.html#l00088">_NbAnswers</a>, <a class="el" href="actor__script_8h-source.html#l00081">_OnActivateIndex</a>, <a class="el" href="actor__script_8h-source.html#l00082">_OnUnActivateIndex</a>, and <a class="el" href="actor__script_8h-source.html#l00096">_TopLevel</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLAIAGENT::CActorScript::CActorScript"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CActorScript::CActorScript </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IAgentManager.html">IAgentManager</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classstd_1_1list.html">std::list</a>&lt; <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> * &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAISCRIPT_1_1CAgentClass.html">NLAISCRIPT::CAgentClass</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00081">81</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00076">_IsActivated</a>, <a class="el" href="actor__script_8h-source.html#l00078">_IsPaused</a>, <a class="el" href="actor__script_8h-source.html#l00088">_NbAnswers</a>, <a class="el" href="actor__script_8h-source.html#l00081">_OnActivateIndex</a>, <a class="el" href="actor__script_8h-source.html#l00082">_OnUnActivateIndex</a>, <a class="el" href="actor__script_8h-source.html#l00096">_TopLevel</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00822">components</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLAIAGENT::CActorScript::~CActorScript"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLAIAGENT::CActorScript::~CActorScript </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00105">105</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00094">_Launched</a>, and <a class="el" href="debug_8h-source.html#l00094">nlinfo</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a5" doxytag="NLAIAGENT::CActorScript::activate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::activate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Activates the actor.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00126">126</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00183">NLAIAGENT::CAgentScript::_AgentClass</a>, <a class="el" href="actor__script_8h-source.html#l00076">_IsActivated</a>, <a class="el" href="actor__script_8h-source.html#l00081">_OnActivateIndex</a>, <a class="el" href="agent__script_8cpp-source.html#l00353">NLAIAGENT::CAgentScript::CAgentScript</a>, <a class="el" href="baseai_8cpp-source.html#l00511">NLAIAGENT::IConnectIA::getParent</a>, <a class="el" href="interpret__object__agent_8cpp-source.html#l00540">NLAISCRIPT::CAgentClass::isMember</a>, <a class="el" href="actor__script_8cpp-source.html#l00345">onActivate</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, and <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>.
+<p>
+Referenced by <a class="el" href="fsm__seq__script_8cpp-source.html#l00218">NLAIAGENT::CSeqFsmScript::onSuccess</a>, <a class="el" href="operator__script_8cpp-source.html#l00162">NLAIAGENT::COperatorScript::run</a>, and <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a24" doxytag="NLAIAGENT::CActorScript::cancel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::cancel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1COperatorScript.html#a25">NLAIAGENT::COperatorScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00921">921</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NLAIAGENT::CActorScript::clone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CActorScript::clone </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Inherited functions.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z145_2">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a5">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00356">356</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8cpp-source.html#l00095">CActorScript</a>. </td>
+ </tr>
+</table>
+<a name="a28" doxytag="NLAIAGENT::CActorScript::failure"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::failure </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAILOGIC_1_1CGoalPath.html#a8">NLAILOGIC::CGoalPath</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00985">985</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00183">NLAIAGENT::CAgentScript::_AgentClass</a>, <a class="el" href="actor__script_8h-source.html#l00086">_OnFailureIndex</a>, <a class="el" href="classNLAIAGENT_1_1IAgentManager.html#a3">NLAIAGENT::IAgentManager::getAgentContext</a>, <a class="el" href="agent__script_8h-source.html#l00260">NLAIAGENT::CAgentScript::getAgentManager</a>, <a class="el" href="interpret__object__agent_8cpp-source.html#l00540">NLAISCRIPT::CAgentClass::isMember</a>, <a class="el" href="actor__script_8h-source.html#l00184">onFailure</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="agent__script_8cpp-source.html#l02048">NLAIAGENT::CAgentScript::runMethodeMember</a>, <a class="el" href="codage_8h-source.html#l00341">NLAISCRIPT::CCodeContext::Self</a>, and <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l01004">processFailure</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NLAIAGENT::CActorScript::getBaseMethodCount"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> int NLAIAGENT::CActorScript::getBaseMethodCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the nomber of internal C++ hard coded method that the class can process.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z143_0">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a4">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00769">769</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t18">fid_last</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NLAIAGENT::CActorScript::getDebugString"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::getDebugString </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>t</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z145_4">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a7">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00376">376</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NLAIAGENT::CActorScript::getMethodIndexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CActorScript::getMethodIndexSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+getMethodIndexSize define the nomber of method define in the class.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z144_22">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a16">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00446">446</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t18">fid_last</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NLAIAGENT::CActorScript::getPrivateMember"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNLAIAGENT.html#a1">tQueue</a> NLAIAGENT::CActorScript::getPrivateMember </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLAIAGENT_1_1IVarName.html">IVarName</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1COperatorScript.html#a18">NLAIAGENT::COperatorScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00774">774</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t0">fid_activate</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t12">fid_failure</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t17">fid_isactive</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t5">fid_launch</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t6">fid_launch_goal</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t7">fid_launched</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t13">fid_msg_failure</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t11">fid_msg_success</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t14">fid_nb_answers</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t1">fid_onActivate</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t3">fid_onUnActivate</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t16">fid_owner</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t8">fid_pause</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t9">fid_restart</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t10">fid_success</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t4">fid_switch</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t15">fid_toplevel</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t2">fid_unActivate</a>, <a class="el" href="classNLAIAGENT_1_1CVectorGroupType.html#p0">NLAIAGENT::CVectorGroupType::IdVectorGroupType</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00649">param</a>, <a class="el" href="actor__script_8cpp-source.html#l00048">ParamFailureMsg</a>, <a class="el" href="actor__script_8cpp-source.html#l00046">ParamSuccessMsg</a>, <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>, and <a class="el" href="ident__type_8cpp-source.html#l00091">NLAIC::CIdentType::VoidType</a>. </td>
+ </tr>
+</table>
+<a name="a37" doxytag="NLAIAGENT::CActorScript::getTopLevel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIAGENT_1_1CAgentScript.html">CAgentScript</a> * NLAIAGENT::CActorScript::getTopLevel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00948">948</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00096">_TopLevel</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NLAIAGENT::CActorScript::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> &amp; NLAIAGENT::CActorScript::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+getType return a unique string how represente the class, it can be the name of the class.
+<p>
+This function is used for the sytem regstry class (see the definition of the template class Gen::CRegistry).
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z145_5">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a11">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00426">426</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="classNLAIAGENT_1_1CActorScript.html#p4">IdActorScript</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l01004">processFailure</a>, and <a class="el" href="actor__script_8cpp-source.html#l00953">processSuccess</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NLAIAGENT::CActorScript::initClass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::initClass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00050">50</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="classNLAIAGENT_1_1CFailureMsg.html#p0">NLAIAGENT::CFailureMsg::IdFailureMsg</a>, <a class="el" href="classNLAISCRIPT_1_1CFailureMsgClass.html#p0">NLAISCRIPT::CFailureMsgClass::IdFailureMsgClass</a>, <a class="el" href="classNLAIAGENT_1_1CSuccessMsg.html#p0">NLAIAGENT::CSuccessMsg::IdSuccessMsg</a>, <a class="el" href="classNLAISCRIPT_1_1CSuccessMsgClass.html#p0">NLAISCRIPT::CSuccessMsgClass::IdSuccessMsgClass</a>, <a class="el" href="actor__script_8cpp-source.html#l00047">ParamIdFailureMsg</a>, and <a class="el" href="actor__script_8cpp-source.html#l00045">ParamIdSuccessMsg</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLAIAGENT::CActorScript::isActivated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLAIAGENT::CActorScript::isActivated </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns true if the actor has a token.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00120">120</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00076">_IsActivated</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NLAIAGENT::CActorScript::isEqual"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLAIAGENT::CActorScript::isEqual </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>a</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Implementation of the isEqual of the <a class="el" href="classNLAIAGENT_1_1IBasicObjectIA.html">IBasicObjectIA</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z144_7">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a8">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00385">385</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a39" doxytag="NLAIAGENT::CActorScript::Launch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::Launch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>name</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">NLAIAGENT::IBasicAgent</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00609">609</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00094">_Launched</a>, <a class="el" href="actor__script_8h-source.html#l00088">_NbAnswers</a>, <a class="el" href="actor__script_8h-source.html#l00096">_TopLevel</a>, <a class="el" href="agent__script_8cpp-source.html#l00737">NLAIAGENT::CAgentScript::addDynamicAgent</a>, <a class="el" href="actor__script_8cpp-source.html#l00095">CActorScript</a>, and <a class="el" href="baseai_8cpp-source.html#l00246">NLAIAGENT::IObjectIA::isClassInheritedFrom</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NLAIAGENT::CActorScript::load"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::load </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>is</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the class from a stream.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z145_0">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a13">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00438">438</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00076">_IsActivated</a>, and <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NLAIAGENT::CActorScript::newInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CActorScript::newInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function allow a new instance, that mean that the class is a class factory.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z145_3">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a6">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00362">362</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00183">NLAIAGENT::CAgentScript::_AgentClass</a>, <a class="el" href="interpret__object__agent_8cpp-source.html#l00726">NLAISCRIPT::CAgentClass::buildNewInstance</a>, and <a class="el" href="actor__script_8cpp-source.html#l00095">CActorScript</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLAIAGENT::CActorScript::onActivate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::onActivate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Callback called at the activation of the actor.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAILOGIC_1_1CGoalPath.html#a5">NLAILOGIC::CGoalPath</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00345">345</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00126">activate</a>, <a class="el" href="operator__script_8cpp-source.html#l00236">NLAIAGENT::COperatorScript::execOnActivate</a>, and <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a34" doxytag="NLAIAGENT::CActorScript::onFailure"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLAIAGENT::CActorScript::onFailure </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a20">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00184">184</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+References <a class="el" href="baseai_8cpp-source.html#l00151">NLAIAGENT::IObjectIA::IObjectIA</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00985">failure</a>, <a class="el" href="fsm__script_8cpp-source.html#l00151">NLAIAGENT::CFsmScript::runMethodBase</a>, and <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a31" doxytag="NLAIAGENT::CActorScript::onPause"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::onPause </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+These functions can be overloaded to have the actor execute something when paused or restarted.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00237">237</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00191">pause</a>. </td>
+ </tr>
+</table>
+<a name="a32" doxytag="NLAIAGENT::CActorScript::onRestart"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::onRestart </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00288">288</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00243">restart</a>. </td>
+ </tr>
+</table>
+<a name="a33" doxytag="NLAIAGENT::CActorScript::onSuccess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLAIAGENT::CActorScript::onSuccess </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Dependencies failure and success notification These functions are called by other operators or goals who failed or succeeded.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a19">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00183">183</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+References <a class="el" href="baseai_8cpp-source.html#l00151">NLAIAGENT::IObjectIA::IObjectIA</a>.
+<p>
+Referenced by <a class="el" href="fsm__script_8cpp-source.html#l00151">NLAIAGENT::CFsmScript::runMethodBase</a>, <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>, and <a class="el" href="actor__script_8cpp-source.html#l00966">success</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NLAIAGENT::CActorScript::onUnActivate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::onUnActivate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Callback called when the agent is unactivated.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAILOGIC_1_1CGoalPath.html#a6">NLAILOGIC::CGoalPath</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00351">351</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>, and <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="a29" doxytag="NLAIAGENT::CActorScript::pause"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::pause </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Pauses the actor.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00191">191</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00183">NLAIAGENT::CAgentScript::_AgentClass</a>, <a class="el" href="agent__script_8h-source.html#l00162">NLAIAGENT::CAgentScript::_Components</a>, <a class="el" href="actor__script_8h-source.html#l00078">_IsPaused</a>, <a class="el" href="actor__script_8h-source.html#l00094">_Launched</a>, <a class="el" href="agent__script_8h-source.html#l00167">NLAIAGENT::CAgentScript::_NbComponents</a>, <a class="el" href="actor__script_8h-source.html#l00083">_OnPauseIndex</a>, <a class="el" href="actor__script_8cpp-source.html#l00095">CActorScript</a>, <a class="el" href="agent__script_8h-source.html#l00260">NLAIAGENT::CAgentScript::getAgentManager</a>, <a class="el" href="interpret__object__agent_8cpp-source.html#l00540">NLAISCRIPT::CAgentClass::isMember</a>, <a class="el" href="actor__script_8cpp-source.html#l00237">onPause</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="agent__script_8cpp-source.html#l02048">NLAIAGENT::CAgentScript::runMethodeMember</a>, <a class="el" href="codage_8h-source.html#l00341">NLAISCRIPT::CCodeContext::Self</a>, <a class="el" href="classNLAIC_1_1CTypeOfObject.html#s12s8">NLAIC::CTypeOfObject::tActor</a>, and <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>.
+<p>
+Referenced by <a class="el" href="operator__script_8cpp-source.html#l00269">NLAIAGENT::COperatorScript::checkPause</a>, and <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a35" doxytag="NLAIAGENT::CActorScript::priority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLAIAGENT::CActorScript::priority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Priority of the operator.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1COperatorScript.html#a4">NLAIAGENT::COperatorScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00926">926</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a26" doxytag="NLAIAGENT::CActorScript::processFailure"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::processFailure </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">NLAIAGENT::IObjectIA</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l01004">1004</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8cpp-source.html#l00985">failure</a>, <a class="el" href="actor__script_8cpp-source.html#l00426">getType</a>, <a class="el" href="abstract__interface_8h-source.html#l00080">NLAIC::IPointerGestion::incRef</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00649">param</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00630">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NLAIAGENT::CActorScript::processMessages"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::processMessages </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The processMessages method, process the loop/Run message.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z144_3">NLAIAGENT::CAgentScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00395">395</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00401">run</a>. </td>
+ </tr>
+</table>
+<a name="a25" doxytag="NLAIAGENT::CActorScript::processSuccess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::processSuccess </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">NLAIAGENT::IObjectIA</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Own success and failure functions These function telle other operators and goals that might be waiting for the execution of this one.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00953">953</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8cpp-source.html#l00426">getType</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00649">param</a>, and <a class="el" href="actor__script_8cpp-source.html#l00966">success</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00630">runMethodBase</a>, and <a class="el" href="actor__script_8cpp-source.html#l01020">runTell</a>. </td>
+ </tr>
+</table>
+<a name="d1" doxytag="NLAIAGENT::CActorScript::releaseClass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::releaseClass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00063">63</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="abstract__interface_8h-source.html#l00086">NLAIC::IPointerGestion::release</a>. </td>
+ </tr>
+</table>
+<a name="a30" doxytag="NLAIAGENT::CActorScript::restart"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::restart </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Restarts the actor.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00243">243</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00183">NLAIAGENT::CAgentScript::_AgentClass</a>, <a class="el" href="agent__script_8h-source.html#l00162">NLAIAGENT::CAgentScript::_Components</a>, <a class="el" href="actor__script_8h-source.html#l00078">_IsPaused</a>, <a class="el" href="actor__script_8h-source.html#l00094">_Launched</a>, <a class="el" href="agent__script_8h-source.html#l00167">NLAIAGENT::CAgentScript::_NbComponents</a>, <a class="el" href="actor__script_8h-source.html#l00084">_OnRestartIndex</a>, <a class="el" href="actor__script_8cpp-source.html#l00095">CActorScript</a>, <a class="el" href="agent__script_8h-source.html#l00260">NLAIAGENT::CAgentScript::getAgentManager</a>, <a class="el" href="interpret__object__agent_8cpp-source.html#l00540">NLAISCRIPT::CAgentClass::isMember</a>, <a class="el" href="actor__script_8cpp-source.html#l00288">onRestart</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="agent__script_8cpp-source.html#l02048">NLAIAGENT::CAgentScript::runMethodeMember</a>, <a class="el" href="codage_8h-source.html#l00341">NLAISCRIPT::CCodeContext::Self</a>, <a class="el" href="classNLAIC_1_1CTypeOfObject.html#s12s8">NLAIC::CTypeOfObject::tActor</a>, and <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>.
+<p>
+Referenced by <a class="el" href="operator__script_8cpp-source.html#l00269">NLAIAGENT::COperatorScript::checkPause</a>, and <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NLAIAGENT::CActorScript::run"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> &amp; NLAIAGENT::CActorScript::run </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The work of an agent.
+<p>
+Typically agent process child message, process its message and run its activity.
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z144_28">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a9">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00401">401</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00081">_OnActivateIndex</a>, <a class="el" href="agent__script_8h-source.html#l00260">NLAIAGENT::CAgentScript::getAgentManager</a>, <a class="el" href="actor__script_8cpp-source.html#l00395">processMessages</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="agent__script_8cpp-source.html#l02048">NLAIAGENT::CAgentScript::runMethodeMember</a>, and <a class="el" href="codage_8h-source.html#l00341">NLAISCRIPT::CCodeContext::Self</a>. </td>
+ </tr>
+</table>
+<a name="a23" doxytag="NLAIAGENT::CActorScript::runMethodBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CActorScript::runMethodBase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z144_12">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a14">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00630">630</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00076">_IsActivated</a>, <a class="el" href="actor__script_8h-source.html#l00088">_NbAnswers</a>, <a class="el" href="actor__script_8cpp-source.html#l00126">activate</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t0">fid_activate</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t12">fid_failure</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t17">fid_isactive</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t5">fid_launch</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t13">fid_msg_failure</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t11">fid_msg_success</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t14">fid_nb_answers</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t1">fid_onActivate</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t3">fid_onUnActivate</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t16">fid_owner</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t8">fid_pause</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t9">fid_restart</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t10">fid_success</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t4">fid_switch</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t15">fid_toplevel</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t2">fid_unActivate</a>, <a class="el" href="baseai_8cpp-source.html#l00511">NLAIAGENT::IConnectIA::getParent</a>, <a class="el" href="actor__script_8cpp-source.html#l00948">getTopLevel</a>, <a class="el" href="agents_8cpp-source.html#l00038">NLAIAGENT::IAgent::IAgent</a>, <a class="el" href="agents_8cpp-source.html#l00288">NLAIAGENT::IBasicAgent::IBasicAgent</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="baseai_8cpp-source.html#l00151">NLAIAGENT::IObjectIA::IObjectIA</a>, <a class="el" href="actor__script_8cpp-source.html#l00609">Launch</a>, <a class="el" href="actor__script_8cpp-source.html#l00345">onActivate</a>, <a class="el" href="actor__script_8cpp-source.html#l00351">onUnActivate</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00220">params</a>, <a class="el" href="actor__script_8cpp-source.html#l00191">pause</a>, <a class="el" href="actor__script_8cpp-source.html#l01004">processFailure</a>, <a class="el" href="actor__script_8cpp-source.html#l00953">processSuccess</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="actor__script_8cpp-source.html#l00243">restart</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="actor__script_8cpp-source.html#l00295">switchActor</a>, and <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NLAIAGENT::CActorScript::runMethodBase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CActorScript::runMethodBase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">int&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>heritance</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>int&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z144_11">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CSeqFsmScript.html#a12">NLAIAGENT::CSeqFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00454">454</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00076">_IsActivated</a>, <a class="el" href="actor__script_8h-source.html#l00094">_Launched</a>, <a class="el" href="actor__script_8h-source.html#l00088">_NbAnswers</a>, <a class="el" href="actor__script_8cpp-source.html#l00126">activate</a>, <a class="el" href="goal__path_8cpp-source.html#l00044">NLAILOGIC::CGoalPath::addGoal</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t0">fid_activate</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t12">fid_failure</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t17">fid_isactive</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t5">fid_launch</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t6">fid_launch_goal</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t7">fid_launched</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t13">fid_msg_failure</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t11">fid_msg_success</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t14">fid_nb_answers</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t1">fid_onActivate</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t3">fid_onUnActivate</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t16">fid_owner</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t8">fid_pause</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t9">fid_restart</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t10">fid_success</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t4">fid_switch</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t15">fid_toplevel</a>, <a class="el" href="classNLAIAGENT_1_1CActorScript.html#t19t2">fid_unActivate</a>, <a class="el" href="classNLAIAGENT_1_1IBaseGroupType.html#z136_11">NLAIAGENT::IBaseGroupType::getFront</a>, <a class="el" href="baseai_8cpp-source.html#l00511">NLAIAGENT::IConnectIA::getParent</a>, <a class="el" href="actor__script_8cpp-source.html#l00948">getTopLevel</a>, <a class="el" href="agents_8cpp-source.html#l00038">NLAIAGENT::IAgent::IAgent</a>, <a class="el" href="agents_8cpp-source.html#l00288">NLAIAGENT::IBasicAgent::IBasicAgent</a>, <a class="el" href="abstract__interface_8h-source.html#l00080">NLAIC::IPointerGestion::incRef</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="actor__script_8cpp-source.html#l00609">Launch</a>, <a class="el" href="actor__script_8cpp-source.html#l00345">onActivate</a>, <a class="el" href="actor__script_8h-source.html#l00184">onFailure</a>, <a class="el" href="actor__script_8h-source.html#l00183">onSuccess</a>, <a class="el" href="actor__script_8cpp-source.html#l00351">onUnActivate</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00220">params</a>, <a class="el" href="actor__script_8cpp-source.html#l00191">pause</a>, <a class="el" href="classNLAIAGENT_1_1IBaseGroupType.html#z136_9">NLAIAGENT::IBaseGroupType::popFront</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="actor__script_8cpp-source.html#l00243">restart</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="goal__path_8h-source.html#l00060">NLAILOGIC::CGoalPath::setFather</a>, <a class="el" href="classNLAIAGENT_1_1IBaseGroupType.html#z136_12">NLAIAGENT::IBaseGroupType::size</a>, <a class="el" href="actor__script_8cpp-source.html#l00295">switchActor</a>, and <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="a38" doxytag="NLAIAGENT::CActorScript::runTell"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLAIAGENT_1_1IMessageBase.html">IMessageBase</a> * NLAIAGENT::CActorScript::runTell </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLAIAGENT_1_1IMessageBase.html">IMessageBase</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>m</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+runTell is to processing reltative to PTell Performatif.
+<p>
+its call from the <a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *<a class="el" href="classNLAIAGENT_1_1IBasicAgent.html#b1">run</a>(const IMessageBase &amp;m) method.
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1IBasicAgent.html#b6">NLAIAGENT::IBasicAgent</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l01020">1020</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8cpp-source.html#l00953">processSuccess</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NLAIAGENT::CActorScript::save"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::save </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>os</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Save the class in a stream.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z145_1">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a12">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00431">431</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8h-source.html#l00076">_IsActivated</a>, and <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NLAIAGENT::CActorScript::sendMessage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CActorScript::sendMessage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1IObjectIA.html">IObjectIA</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>m</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+sendMessage allow agent to send a message to an ather agent.The message is a <a class="el" href="classNLAIAGENT_1_1IMessageBase.html">IMessageBase</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#z144_25">NLAIAGENT::CAgentScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00390">390</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a36" doxytag="NLAIAGENT::CActorScript::setTopLevel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::setTopLevel </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLAIAGENT_1_1CAgentScript.html">CAgentScript</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNLAIAGENT_1_1CAgentScript.html#a14">NLAIAGENT::CAgentScript</a>.
+<p>
+Reimplemented in <a class="el" href="classNLAIAGENT_1_1CFsmScript.html#a20">NLAIAGENT::CFsmScript</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00932">932</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00162">NLAIAGENT::CAgentScript::_Components</a>, <a class="el" href="agent__script_8h-source.html#l00167">NLAIAGENT::CAgentScript::_NbComponents</a>, <a class="el" href="actor__script_8h-source.html#l00096">_TopLevel</a>, and <a class="el" href="actor__script_8cpp-source.html#l00095">CActorScript</a>. </td>
+ </tr>
+</table>
+<a name="a27" doxytag="NLAIAGENT::CActorScript::success"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::success </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNLAILOGIC_1_1CGoalPath.html#a7">NLAILOGIC::CGoalPath</a>.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00966">966</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00183">NLAIAGENT::CAgentScript::_AgentClass</a>, <a class="el" href="actor__script_8h-source.html#l00085">_OnSuccessIndex</a>, <a class="el" href="classNLAIAGENT_1_1IAgentManager.html#a3">NLAIAGENT::IAgentManager::getAgentContext</a>, <a class="el" href="agent__script_8h-source.html#l00260">NLAIAGENT::CAgentScript::getAgentManager</a>, <a class="el" href="interpret__object__agent_8cpp-source.html#l00540">NLAISCRIPT::CAgentClass::isMember</a>, <a class="el" href="actor__script_8h-source.html#l00183">onSuccess</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="agent__script_8cpp-source.html#l02048">NLAIAGENT::CAgentScript::runMethodeMember</a>, <a class="el" href="codage_8h-source.html#l00341">NLAISCRIPT::CCodeContext::Self</a>, and <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00953">processSuccess</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NLAIAGENT::CActorScript::switchActor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::switchActor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="classNLAIAGENT_1_1CComponentHandle.html">CComponentHandle</a> * &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stay_active</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Transfers activity to another actor.
+<p>
+The second arg bool must be set to true for this agent to stay active, false otherwise.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00323">323</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8cpp-source.html#l00095">CActorScript</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, and <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NLAIAGENT::CActorScript::switchActor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::switchActor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; CActorScript * &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stay_active</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Transfers activity to another actor.
+<p>
+The second arg bool must be set to true for this agent to stay active, false otherwise.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00306">306</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NLAIAGENT::CActorScript::switchActor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::switchActor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CActorScript *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp;, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stay_active</em> = false</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Transfers activity to another actor.
+<p>
+The second arg bool must be set to true for this agent to stay active, false otherwise.
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00295">295</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NLAIAGENT::CActorScript::unActivate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLAIAGENT::CActorScript::unActivate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Unactivates the actor.
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00149">149</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+References <a class="el" href="agent__script_8h-source.html#l00183">NLAIAGENT::CAgentScript::_AgentClass</a>, <a class="el" href="actor__script_8h-source.html#l00076">_IsActivated</a>, <a class="el" href="actor__script_8h-source.html#l00078">_IsPaused</a>, <a class="el" href="actor__script_8h-source.html#l00094">_Launched</a>, <a class="el" href="actor__script_8h-source.html#l00081">_OnActivateIndex</a>, <a class="el" href="actor__script_8h-source.html#l00082">_OnUnActivateIndex</a>, <a class="el" href="actor__script_8cpp-source.html#l00095">CActorScript</a>, <a class="el" href="agent__script_8cpp-source.html#l00353">NLAIAGENT::CAgentScript::CAgentScript</a>, <a class="el" href="classNLAIAGENT_1_1IAgentManager.html#a3">NLAIAGENT::IAgentManager::getAgentContext</a>, <a class="el" href="agent__script_8h-source.html#l00260">NLAIAGENT::CAgentScript::getAgentManager</a>, <a class="el" href="baseai_8cpp-source.html#l00511">NLAIAGENT::IConnectIA::getParent</a>, <a class="el" href="interpret__object__agent_8cpp-source.html#l00540">NLAISCRIPT::CAgentClass::isMember</a>, <a class="el" href="actor__script_8cpp-source.html#l00351">onUnActivate</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00689">r</a>, <a class="el" href="agent__script_8cpp-source.html#l00843">NLAIAGENT::CAgentScript::removeDynamic</a>, <a class="el" href="agent__script_8cpp-source.html#l02048">NLAIAGENT::CAgentScript::runMethodeMember</a>, <a class="el" href="codage_8h-source.html#l00341">NLAISCRIPT::CCodeContext::Self</a>, and <a class="el" href="baseai_8h-source.html#l00141">NLAIAGENT::tQueue</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00921">cancel</a>, <a class="el" href="operator__script_8cpp-source.html#l00573">NLAIAGENT::COperatorScript::onFailure</a>, <a class="el" href="operator__script_8cpp-source.html#l00560">NLAIAGENT::COperatorScript::onSuccess</a>, <a class="el" href="operator__script_8cpp-source.html#l00162">NLAIAGENT::COperatorScript::run</a>, <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>, and <a class="el" href="actor__script_8cpp-source.html#l00295">switchActor</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n10" doxytag="NLAIAGENT::CActorScript::_Actors"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNLAIAGENT_1_1CComponentHandle.html">CComponentHandle</a> *&gt; NLAIAGENT::CActorScript::_Actors<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00092">92</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NLAIAGENT::CActorScript::_IsActivated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLAIAGENT::CActorScript::_IsActivated<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00076">76</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00126">activate</a>, <a class="el" href="actor__script_8cpp-source.html#l00071">CActorScript</a>, <a class="el" href="operator__script_8cpp-source.html#l00299">NLAIAGENT::COperatorScript::checkActivation</a>, <a class="el" href="actor__script_8cpp-source.html#l00120">isActivated</a>, <a class="el" href="actor__script_8cpp-source.html#l00438">load</a>, <a class="el" href="operator__script_8cpp-source.html#l00162">NLAIAGENT::COperatorScript::run</a>, <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>, <a class="el" href="actor__script_8cpp-source.html#l00431">save</a>, and <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NLAIAGENT::CActorScript::_IsPaused"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLAIAGENT::CActorScript::_IsPaused<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00078">78</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00071">CActorScript</a>, <a class="el" href="operator__script_8cpp-source.html#l00269">NLAIAGENT::COperatorScript::checkPause</a>, <a class="el" href="actor__script_8cpp-source.html#l00191">pause</a>, <a class="el" href="actor__script_8cpp-source.html#l00243">restart</a>, <a class="el" href="operator__script_8cpp-source.html#l00162">NLAIAGENT::COperatorScript::run</a>, <a class="el" href="operator__script_8cpp-source.html#l00588">NLAIAGENT::COperatorScript::runMethodBase</a>, and <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="n11" doxytag="NLAIAGENT::CActorScript::_Launched"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classstd_1_1list.html">std::list</a>&lt;<a class="el" href="classNLAIAGENT_1_1IBasicAgent.html">IBasicAgent</a> *&gt; NLAIAGENT::CActorScript::_Launched<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00094">94</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00609">Launch</a>, <a class="el" href="actor__script_8cpp-source.html#l00191">pause</a>, <a class="el" href="actor__script_8cpp-source.html#l00243">restart</a>, <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>, <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>, and <a class="el" href="actor__script_8cpp-source.html#l00105">~CActorScript</a>. </td>
+ </tr>
+</table>
+<a name="n9" doxytag="NLAIAGENT::CActorScript::_NbAnswers"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CActorScript::_NbAnswers<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00088">88</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00071">CActorScript</a>, <a class="el" href="actor__script_8cpp-source.html#l00609">Launch</a>, <a class="el" href="operator__script_8cpp-source.html#l00863">NLAIAGENT::COperatorScript::order</a>, and <a class="el" href="actor__script_8cpp-source.html#l00454">runMethodBase</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NLAIAGENT::CActorScript::_OnActivate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NLAIAGENT::CActorScript::_OnActivate<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00077">77</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>. </td>
+ </tr>
+</table>
+<a name="n3" doxytag="NLAIAGENT::CActorScript::_OnActivateIndex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CActorScript::_OnActivateIndex<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00081">81</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00126">activate</a>, <a class="el" href="actor__script_8cpp-source.html#l00071">CActorScript</a>, <a class="el" href="operator__script_8cpp-source.html#l00236">NLAIAGENT::COperatorScript::execOnActivate</a>, <a class="el" href="actor__script_8cpp-source.html#l00401">run</a>, and <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="n8" doxytag="NLAIAGENT::CActorScript::_OnFailureIndex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CActorScript::_OnFailureIndex<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00086">86</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00985">failure</a>. </td>
+ </tr>
+</table>
+<a name="n5" doxytag="NLAIAGENT::CActorScript::_OnPauseIndex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CActorScript::_OnPauseIndex<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00083">83</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00191">pause</a>. </td>
+ </tr>
+</table>
+<a name="n6" doxytag="NLAIAGENT::CActorScript::_OnRestartIndex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CActorScript::_OnRestartIndex<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00084">84</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00243">restart</a>. </td>
+ </tr>
+</table>
+<a name="n7" doxytag="NLAIAGENT::CActorScript::_OnSuccessIndex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CActorScript::_OnSuccessIndex<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00085">85</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00966">success</a>. </td>
+ </tr>
+</table>
+<a name="n4" doxytag="NLAIAGENT::CActorScript::_OnUnActivateIndex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NLAIAGENT::CActorScript::_OnUnActivateIndex<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00082">82</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00071">CActorScript</a>, and <a class="el" href="actor__script_8cpp-source.html#l00149">unActivate</a>. </td>
+ </tr>
+</table>
+<a name="n12" doxytag="NLAIAGENT::CActorScript::_TopLevel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLAIAGENT_1_1CAgentScript.html">CAgentScript</a>* NLAIAGENT::CActorScript::_TopLevel<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8h-source.html#l00096">96</a> of file <a class="el" href="actor__script_8h-source.html">actor_script.h</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00071">CActorScript</a>, <a class="el" href="actor__script_8cpp-source.html#l00948">getTopLevel</a>, <a class="el" href="actor__script_8cpp-source.html#l00609">Launch</a>, <a class="el" href="fsm__script_8cpp-source.html#l00283">NLAIAGENT::CFsmScript::setTopLevel</a>, and <a class="el" href="actor__script_8cpp-source.html#l00932">setTopLevel</a>. </td>
+ </tr>
+</table>
+<a name="p4" doxytag="NLAIAGENT::CActorScript::IdActorScript"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> CActorScript::IdActorScript<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="interpret__actor_8cpp-source.html#l00010">NLAISCRIPT::CActorClass::CActorClass</a>, and <a class="el" href="actor__script_8cpp-source.html#l00426">getType</a>. </td>
+ </tr>
+</table>
+<a name="p3" doxytag="NLAIAGENT::CActorScript::ParamFailureMsg"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLAISCRIPT_1_1CParam.html">NLAISCRIPT::CParam</a> * NLAIAGENT::CActorScript::ParamFailureMsg = NULL<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00048">48</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00774">getPrivateMember</a>, and <a class="el" href="fsm__script_8cpp-source.html#l00186">NLAIAGENT::CFsmScript::isMember</a>. </td>
+ </tr>
+</table>
+<a name="p2" doxytag="NLAIAGENT::CActorScript::ParamIdFailureMsg"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLAISCRIPT_1_1COperandSimpleListOr.html">NLAISCRIPT::COperandSimpleListOr</a> * NLAIAGENT::CActorScript::ParamIdFailureMsg = NULL<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00047">47</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00050">initClass</a>. </td>
+ </tr>
+</table>
+<a name="p0" doxytag="NLAIAGENT::CActorScript::ParamIdSuccessMsg"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLAISCRIPT_1_1COperandSimpleListOr.html">NLAISCRIPT::COperandSimpleListOr</a> * NLAIAGENT::CActorScript::ParamIdSuccessMsg = NULL<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00045">45</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00050">initClass</a>. </td>
+ </tr>
+</table>
+<a name="p1" doxytag="NLAIAGENT::CActorScript::ParamSuccessMsg"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLAISCRIPT_1_1CParam.html">NLAISCRIPT::CParam</a> * NLAIAGENT::CActorScript::ParamSuccessMsg = NULL<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="actor__script_8cpp-source.html#l00046">46</a> of file <a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a>.
+<p>
+Referenced by <a class="el" href="actor__script_8cpp-source.html#l00774">getPrivateMember</a>, and <a class="el" href="fsm__script_8cpp-source.html#l00186">NLAIAGENT::CFsmScript::isMember</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="actor__script_8h-source.html">actor_script.h</a><li><a class="el" href="actor__script_8cpp-source.html">actor_script.cpp</a><li><a class="el" href="static__def__init_8cpp-source.html">static_def_init.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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