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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::UTextureFile Class Reference</h1>Game interface for manipulating texture File.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__texture_8h-source.html">u_texture.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UTextureFile:
+<p><center><img src="classNL3D_1_1UTextureFile.gif" usemap="#NL3D::UTextureFile_map" border="0"></center>
+<map name="NL3D::UTextureFile_map">
+<area href="classNL3D_1_1UTexture.html" alt="NL3D::UTexture" shape="rect" coords="0,0,148,24">
+<area href="classNL3D_1_1CTextureFileUser.html" alt="NL3D::CTextureFileUser" shape="rect" coords="0,112,148,136">
+</map>
+<a href="classNL3D_1_1UTextureFile-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextureFile.html#a0">setFileName</a> (std::string <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the name of the file containing the texture.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextureFile.html#a1">getFileName</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the name of the file containing the texture.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextureFile.html#a2">allowDegradation</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>tells if this texture allow the driver to degrade it (default is false for <a class="el" href="classNL3D_1_1UTextureFile.html">UTextureFile</a>).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UTextureFile.html#a3">setAllowDegradation</a> (bool allow)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change the degradation mode. NB: this must be done before first render(), ie just after creation.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Game interface for manipulating texture File.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__texture_8h-source.html#l00158">158</a> of file <a class="el" href="u__texture_8h-source.html">u_texture.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::UTextureFile::allowDegradation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UTextureFile::allowDegradation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+tells if this texture allow the driver to degrade it (default is false for <a class="el" href="classNL3D_1_1UTextureFile.html">UTextureFile</a>).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureFileUser.html#a2">NL3D::CTextureFileUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::UTextureFile::getFileName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual std::string NL3D::UTextureFile::getFileName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the name of the file containing the texture.
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+name of the file </dl><dl compact><dt><b>
+Author: </b><dd>
+Stephane Coutelas </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureFileUser.html#a1">NL3D::CTextureFileUser</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::UTextureFile::setAllowDegradation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextureFile::setAllowDegradation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>allow</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the degradation mode. NB: this must be done before first render(), ie just after creation.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureFileUser.html#a3">NL3D::CTextureFileUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UTextureFile::setFileName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UTextureFile::setFileName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::string&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>s</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the name of the file containing the texture.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+of the file </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Author: </b><dd>
+Stephane Coutelas </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CTextureFileUser.html#a0">NL3D::CTextureFileUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u__texture_8h-source.html">u_texture.h</a></ul>
+
+
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