From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/classNL3D_1_1UTextureFile.html | 256 ++++++++++++++++++++++++ 1 file changed, 256 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1UTextureFile.html (limited to 'docs/doxygen/nel/classNL3D_1_1UTextureFile.html') diff --git a/docs/doxygen/nel/classNL3D_1_1UTextureFile.html b/docs/doxygen/nel/classNL3D_1_1UTextureFile.html new file mode 100644 index 00000000..91e8b52a --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1UTextureFile.html @@ -0,0 +1,256 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::UTextureFile Class Reference

Game interface for manipulating texture File. +More... +

+#include <u_texture.h> +

+

Inheritance diagram for NL3D::UTextureFile: +

+ +NL3D::UTexture +NL3D::CTextureFileUser + +List of all members. + + + + + + + + + +

Public Methods

virtual void setFileName (std::string s)=0
 Set the name of the file containing the texture. More...

virtual std::string getFileName () const=0
 get the name of the file containing the texture. More...

virtual bool allowDegradation () const=0
 tells if this texture allow the driver to degrade it (default is false for UTextureFile). More...

virtual void setAllowDegradation (bool allow)=0
 Change the degradation mode. NB: this must be done before first render(), ie just after creation. More...

+

Detailed Description

+Game interface for manipulating texture File. +

+

+Author:
+Lionel Berenguier , Nevrax France
+Date:
+2001
+

+ +

+Definition at line 158 of file u_texture.h.


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
virtual bool NL3D::UTextureFile::allowDegradation   const [pure virtual]
+
+ + + + + +
+   + + +

+tells if this texture allow the driver to degrade it (default is false for UTextureFile). +

+ +

+Implemented in NL3D::CTextureFileUser.

+

+ + + + +
+ + + + + + + + + +
virtual std::string NL3D::UTextureFile::getFileName   const [pure virtual]
+
+ + + + + +
+   + + +

+get the name of the file containing the texture. +

+

+Returns:
+name of the file
+Author:
+Stephane Coutelas
+Date:
+2000
+

+Implemented in NL3D::CTextureFileUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextureFile::setAllowDegradation bool   allow [pure virtual]
+
+ + + + + +
+   + + +

+Change the degradation mode. NB: this must be done before first render(), ie just after creation. +

+ +

+Implemented in NL3D::CTextureFileUser.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::UTextureFile::setFileName std::string   s [pure virtual]
+
+ + + + + +
+   + + +

+Set the name of the file containing the texture. +

+

+Parameters:
+ + +
name  +of the file
+
+Author:
+Stephane Coutelas
+Date:
+2000
+

+Implemented in NL3D::CTextureFileUser.

+


The documentation for this class was generated from the following file: + + + +
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+ + -- cgit v1.2.1