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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1USkeleton-members.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::USkeleton Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z85_0">bindSkin</a>(UInstance *mi)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z87_5">changeMRMDistanceSetup</a>(float distanceFinest, float distanceMiddle, float distanceCoarsest)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z89_1">computeCurrentBBox</a>(NLMISC::CAABBox &bbox, UPlayList *playList, double playTime=0, bool forceCompute=false)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_11">computeLodTexture</a>()=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z89_0">computeRenderedBBox</a>(NLMISC::CAABBox &bbox)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z85_3">detachSkeletonSon</a>(UTransform *mi)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s0">DirectMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z100_0">freezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z86_1">getBone</a>(uint boneId)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z86_2">getBoneIdByName</a>(const std::string &boneName) const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_2">getClusterSystem</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z87_2">getInterpolationDistance</a>() const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a3">getLastClippedState</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a4">getLastWorldMatrixComputed</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z102_1">getLoadBalancingGroup</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_3">getLodCharacterAnimId</a>() const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_5">getLodCharacterAnimTime</a>() const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_10">getLodCharacterDistance</a>() const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_1">getLodCharacterShape</a>() const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_7">getLodCharacterWrapMode</a>() const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_2">getMatrix</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z103_1">getMeanColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z87_0">getNumBoneComputed</a>() const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z86_0">getNumBones</a>() const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a1">getOrderingLayer</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_7">getPivot</a>(CVector &pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_12">getPivot</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_4">getPivotValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_3">getPos</a>(CVector &pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_8">getPos</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_0">getPosValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_4">getRotEuler</a>(CVector &rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_9">getRotEuler</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_1">getRotEulerValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_1">getRotOrder</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_5">getRotQuat</a>(CQuat &quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_10">getRotQuat</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_2">getRotQuatValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_6">getScale</a>(CVector &scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_11">getScale</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z109_3">getScaleValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z87_4">getShapeDistMax</a>() const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z107_0">getTransformMode</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z101_1">getUserLightable</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_3">getVisibility</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s2">Herit</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_2">heritVisibility</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s1">Hide</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_0">hide</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z86_3">isBoneComputed</a>(uint boneId) const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_8">isDisplayedAsLodCharacter</a>() const=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_2">isOpaque</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_3">isTransparent</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z108_0">lookAt</a>(const CVector &eye, const CVector &target, float roll=0.f)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_0">parent</a>(UTransform *newFather)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s1">RotEuler</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s2">RotQuat</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z98_1">setClusterSystem</a>(UInstanceGroup *pIG)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z87_1">setInterpolationDistance</a>(float dist)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z102_0">setLoadBalancingGroup</a>(const std::string &group)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_2">setLodCharacterAnimId</a>(uint animId)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_4">setLodCharacterAnimTime</a>(TGlobalAnimationTime time)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_9">setLodCharacterDistance</a>(float dist)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_0">setLodCharacterShape</a>(sint shapeId)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z88_6">setLodCharacterWrapMode</a>(bool wrapMode)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a2">setLogicInfo</a>(ILogicInfo *logicInfo)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_12">setMatrix</a>(const CMatrix &mat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z103_0">setMeanColor</a>(NLMISC::CRGBA color)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_1">setOpacity</a>(bool v)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#a0">setOrderingLayer</a>(uint layer)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_10">setPivot</a>(const CVector &pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_11">setPivot</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_1">setPos</a>(const CVector &pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_2">setPos</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_3">setRotEuler</a>(const CVector &rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_4">setRotEuler</a>(float rx, float ry, float rz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_5">setRotQuat</a>(const CQuat &quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_6">setRotQuat</a>(const CVector &jdir)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_7">setRotQuat</a>(const CVector &jdir, const CVector &vup)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_8">setScale</a>(const CVector &scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_9">setScale</a>(float sx, float sy, float sz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z87_3">setShapeDistMax</a>(float distMax)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z106_0">setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z104_0">setTransparency</a>(bool v)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z101_0">setUserLightable</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s0">Show</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z99_1">show</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z85_1">stickObject</a>(UTransform *mi, uint boneId)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z85_2">stickObjectEx</a>(UTransform *mi, uint boneId, bool forceCLod)=0</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s3">TransformModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4">TVisibility</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z100_1">unfreezeHRC</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z84_0">USkeleton</a>()</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z97_0">UTransform</a>()</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z105_0">UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#s4s3">VisibilityCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1USkeleton.html#z84_1">~USkeleton</a>()</td><td><a class="el" href="classNL3D_1_1USkeleton.html">NL3D::USkeleton</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransform.html#z97_1">~UTransform</a>()</td><td><a class="el" href="classNL3D_1_1UTransform.html">NL3D::UTransform</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z105_1">~UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected, virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |