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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!-- Generated by Doxygen 1.2.14 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UMaterial Class Reference</h1>Game Interface for Material.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__material_8h-source.html">u_material.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UMaterial:
+<p><center><img src="classNL3D_1_1UMaterial.gif" usemap="#NL3D::UMaterial_map" border="0"></center>
+<map name="NL3D::UMaterial_map">
+<area href="classNL3D_1_1CMaterialUser.html" alt="NL3D::CMaterialUser" shape="rect" coords="0,56,131,80">
+</map>
+<a href="classNL3D_1_1UMaterial-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#s16">ZFunc</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UMaterial.html#s16s0">always</a> = 0,
+<a class="el" href="classNL3D_1_1UMaterial.html#s16s1">never</a>,
+<a class="el" href="classNL3D_1_1UMaterial.html#s16s2">equal</a>,
+<a class="el" href="classNL3D_1_1UMaterial.html#s16s3">notequal</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UMaterial.html#s16s4">less</a>,
+<a class="el" href="classNL3D_1_1UMaterial.html#s16s5">lessequal</a>,
+<a class="el" href="classNL3D_1_1UMaterial.html#s16s6">greater</a>,
+<a class="el" href="classNL3D_1_1UMaterial.html#s16s7">greaterequal</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UMaterial.html#s16s8">zfuncCount</a>
+<br>
+ }</td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UMaterial.html#s17s9">one</a> = 0,
+<a class="el" href="classNL3D_1_1UMaterial.html#s17s10">zero</a>,
+<a class="el" href="classNL3D_1_1UMaterial.html#s17s11">srcalpha</a>,
+<a class="el" href="classNL3D_1_1UMaterial.html#s17s12">invsrcalpha</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1UMaterial.html#s17s13">srccolor</a>,
+<a class="el" href="classNL3D_1_1UMaterial.html#s17s14">invsrccolor</a>,
+<a class="el" href="classNL3D_1_1UMaterial.html#s17s15">blendCount</a>
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Texture.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z55_0">setTexture</a> (<a class="el" href="classNL3D_1_1UTexture.html">UTexture</a> *ptex)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z55_1">texturePresent</a> ()=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z55_2">selectTextureSet</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>select from a texture set for this material (if available).</em> <a href="#z55_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Blending.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z56_0">setBlend</a> (bool active)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z56_1">setBlendFunc</a> (<a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a> <a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a> dst)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z56_2">setSrcBlend</a> (<a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a> val)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z56_3">setDstBlend</a> (<a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a> val)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z56_4">getBlend</a> () const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z56_5">getSrcBlend</a> (void) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z56_6">getDstBlend</a> (void) const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">ZBuffer.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z57_0">setZFunc</a> (<a class="el" href="classNL3D_1_1UMaterial.html#s16">ZFunc</a> val)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z57_1">setZWrite</a> (bool active)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z57_2">setZBias</a> (float val)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UMaterial.html#s16">ZFunc</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z57_3">getZFunc</a> (void) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z57_4">getZWrite</a> (void) const=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z57_5">getZBias</a> (void) const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Color/Lighting..</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z58_0">setColor</a> (CRGBA rgba)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any).</em> <a href="#z58_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CRGBA&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z58_1">getColor</a> (void) const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Culling</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z59_0">setDoubleSided</a> (bool doubleSided=true)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z59_1">getDoubleSided</a> () const=0</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Misc</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z60_0">initUnlit</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init the material as unlit.</em> <a href="#z60_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z54_0">UMaterial</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UMaterial.html#z54_1">~UMaterial</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Game Interface for Material.
+<p>
+Material for gamers are Unlighted materials!! There is only One texture stage. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__material_8h-source.html#l00049">49</a> of file <a class="el" href="u__material_8h-source.html">u_material.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s17" doxytag="NL3D::UMaterial::TBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::UMaterial::TBlend
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s17s9" doxytag="one"></a><em>one</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s17s10" doxytag="zero"></a><em>zero</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s17s11" doxytag="srcalpha"></a><em>srcalpha</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s17s12" doxytag="invsrcalpha"></a><em>invsrcalpha</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s17s13" doxytag="srccolor"></a><em>srccolor</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s17s14" doxytag="invsrccolor"></a><em>invsrccolor</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s17s15" doxytag="blendCount"></a><em>blendCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__material_8h-source.html#l00061">61</a> of file <a class="el" href="u__material_8h-source.html">u_material.h</a>.
+<p>
+Referenced by <a class="el" href="material__user_8h-source.html#l00140">NL3D::CMaterialUser::getDstBlend</a>, <a class="el" href="material__user_8h-source.html#l00135">NL3D::CMaterialUser::getSrcBlend</a>, <a class="el" href="material__user_8h-source.html#l00114">NL3D::CMaterialUser::setBlendFunc</a>, <a class="el" href="material__user_8h-source.html#l00124">NL3D::CMaterialUser::setDstBlend</a>, and <a class="el" href="material__user_8h-source.html#l00119">NL3D::CMaterialUser::setSrcBlend</a>. </td>
+ </tr>
+</table>
+<a name="s16" doxytag="NL3D::UMaterial::ZFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::UMaterial::ZFunc
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s16s0" doxytag="always"></a><em>always</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s16s1" doxytag="never"></a><em>never</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s16s2" doxytag="equal"></a><em>equal</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s16s3" doxytag="notequal"></a><em>notequal</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s16s4" doxytag="less"></a><em>less</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s16s5" doxytag="lessequal"></a><em>lessequal</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s16s6" doxytag="greater"></a><em>greater</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s16s7" doxytag="greaterequal"></a><em>greaterequal</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s16s8" doxytag="zfuncCount"></a><em>zfuncCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__material_8h-source.html#l00060">60</a> of file <a class="el" href="u__material_8h-source.html">u_material.h</a>.
+<p>
+Referenced by <a class="el" href="material__user_8h-source.html#l00165">NL3D::CMaterialUser::getZFunc</a>, and <a class="el" href="material__user_8h-source.html#l00150">NL3D::CMaterialUser::setZFunc</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z54_0" doxytag="NL3D::UMaterial::UMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UMaterial::UMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__material_8h-source.html#l00055">55</a> of file <a class="el" href="u__material_8h-source.html">u_material.h</a>. </td>
+ </tr>
+</table>
+<a name="z54_1" doxytag="NL3D::UMaterial::~UMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::UMaterial::~UMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u__material_8h-source.html#l00056">56</a> of file <a class="el" href="u__material_8h-source.html">u_material.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z56_4" doxytag="NL3D::UMaterial::getBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UMaterial::getBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z555_4">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z58_1" doxytag="NL3D::UMaterial::getColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual CRGBA NL3D::UMaterial::getColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z557_1">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z59_1" doxytag="NL3D::UMaterial::getDoubleSided"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UMaterial::getDoubleSided </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z558_1">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z56_6" doxytag="NL3D::UMaterial::getDstBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a> NL3D::UMaterial::getDstBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z555_6">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z56_5" doxytag="NL3D::UMaterial::getSrcBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a> NL3D::UMaterial::getSrcBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z555_5">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z57_5" doxytag="NL3D::UMaterial::getZBias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::UMaterial::getZBias </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z556_5">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z57_3" doxytag="NL3D::UMaterial::getZFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UMaterial.html#s16">ZFunc</a> NL3D::UMaterial::getZFunc </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z556_3">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z57_4" doxytag="NL3D::UMaterial::getZWrite"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UMaterial::getZWrite </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z556_4">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z60_0" doxytag="NL3D::UMaterial::initUnlit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::initUnlit </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init the material as unlit.
+<p>
+normal shader, no lighting .... Default to: normal shader, no lighting, color to White(1,1,1,1), no texture, ZBias=0, ZFunc= lessequal, ZWrite==true, no blend. All other states are undefined (such as blend function, since blend is disabled).
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z559_0">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z55_2" doxytag="NL3D::UMaterial::selectTextureSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::selectTextureSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>id</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+select from a texture set for this material (if available).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z554_2">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z56_0" doxytag="NL3D::UMaterial::setBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::setBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>active</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z555_0">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z56_1" doxytag="NL3D::UMaterial::setBlendFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::setBlendFunc </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dst</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z555_1">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z58_0" doxytag="NL3D::UMaterial::setColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::setColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CRGBA&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>rgba</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any).
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z557_0">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z59_0" doxytag="NL3D::UMaterial::setDoubleSided"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::setDoubleSided </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>doubleSided</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z558_0">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z56_3" doxytag="NL3D::UMaterial::setDstBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::setDstBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>val</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z555_3">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z56_2" doxytag="NL3D::UMaterial::setSrcBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::setSrcBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UMaterial.html#s17">TBlend</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>val</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z555_2">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z55_0" doxytag="NL3D::UMaterial::setTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::setTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UTexture.html">UTexture</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ptex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z554_0">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z57_2" doxytag="NL3D::UMaterial::setZBias"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::setZBias </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>val</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z556_2">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z57_0" doxytag="NL3D::UMaterial::setZFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::setZFunc </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UMaterial.html#s16">ZFunc</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>val</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z556_0">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z57_1" doxytag="NL3D::UMaterial::setZWrite"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UMaterial::setZWrite </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>active</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z556_1">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<a name="z55_1" doxytag="NL3D::UMaterial::texturePresent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::UMaterial::texturePresent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CMaterialUser.html#z554_1">NL3D::CMaterialUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u__material_8h-source.html">u_material.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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