aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/classNL3D_1_1ULandscape-members.html
diff options
context:
space:
mode:
authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1ULandscape-members.html
downloadnevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz
nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip
Initial commit
Diffstat (limited to 'docs/doxygen/nel/classNL3D_1_1ULandscape-members.html')
-rw-r--r--docs/doxygen/nel/classNL3D_1_1ULandscape-members.html111
1 files changed, 111 insertions, 0 deletions
diff --git a/docs/doxygen/nel/classNL3D_1_1ULandscape-members.html b/docs/doxygen/nel/classNL3D_1_1ULandscape-members.html
new file mode 100644
index 00000000..f8a52906
--- /dev/null
+++ b/docs/doxygen/nel/classNL3D_1_1ULandscape-members.html
@@ -0,0 +1,111 @@
+<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
+<HTML>
+<HEAD>
+ <TITLE>nevrax.org : docs</TITLE>
+ <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
+ <link href="doxygen.css" rel="stylesheet" type="text/css">
+</HEAD>
+<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
+
+<!-- uplinks -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
+ <TR>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
+ <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
+ </TR>
+</TABLE>
+
+<!-- banner Nevrax -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
+ <TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
+</TABLE>
+
+<!-- main table -->
+<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
+ <TR>
+ <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
+ <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+ <!------ Begin Box ------>
+ <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
+ <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
+ <TABLE cellspacing=0 cellpadding=1 border=0>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
+ <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
+ </TABLE>
+ </TD></TR></TABLE></TD></TR></TABLE>
+ <!------ End Box ------>
+
+ </TD>
+ <TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
+ <TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
+
+<!-- title -->
+<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
+<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
+</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
+</td></tr></table>
+&nbsp;
+
+<!-- block -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::ULandscape Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z45_6">enableAdditive</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z49_0">enableVegetable</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z44_7">getAllZoneLoaded</a>(std::vector&lt; std::string &gt; &amp;zoneLoaded) const=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z50_1">getDLMGlobalVegetableColor</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z48_0">getHeightFieldDeltaZ</a>(float x, float y) const=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z45_2">getPointLightDiffuseMaterial</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z46_1">getThreshold</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z46_5">getTileMaxSubdivision</a>()=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z46_3">getTileNear</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z47_0">getZoneName</a>(const CVector &amp;pos)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z47_2">hide</a>()=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z45_7">isAdditiveEnabled</a>() const=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z44_2">loadAllZonesAround</a>(const CVector &amp;pos, float radius)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z44_3">loadAllZonesAround</a>(const CVector &amp;pos, float radius, std::vector&lt; std::string &gt; &amp;zonesAdded)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z44_1">loadBankFiles</a>(const std::string &amp;tileBankFile, const std::string &amp;farBankFile)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z49_1">loadVegetableTexture</a>(const std::string &amp;textureFileName)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z44_6">refreshAllZonesAround</a>(const CVector &amp;pos, float radius, std::vector&lt; std::string &gt; &amp;zonesAdded, std::vector&lt; std::string &gt; &amp;zonesRemoved)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z44_4">refreshZonesAround</a>(const CVector &amp;pos, float radius)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z44_5">refreshZonesAround</a>(const CVector &amp;pos, float radius, std::string &amp;zoneAdded, std::string &amp;zoneRemoved)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z50_0">setDLMGlobalVegetableColor</a>(CRGBA gvc)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z48_1">setHeightField</a>(const CHeightMap &amp;hf)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z45_1">setPointLightDiffuseMaterial</a>(CRGBA diffuse)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z45_3">setPointLightFactor</a>(const std::string &amp;lightGroupName, NLMISC::CRGBA nFactor)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z46_0">setThreshold</a>(float thre)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z46_4">setTileMaxSubdivision</a>(uint tileDiv)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z46_2">setTileNear</a>(float tileNear)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z45_4">setUpdateLightingFrequency</a>(float freq)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z45_0">setupStaticLight</a>(const CRGBA &amp;diffuse, const CRGBA &amp;ambiant, float multiply)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z49_2">setupVegetableLighting</a>(const CRGBA &amp;ambient, const CRGBA &amp;diffuse, const CVector &amp;directionalLight)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z49_4">setVegetableUpdateLightingFrequency</a>(float freq)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z49_3">setVegetableWind</a>(const CVector &amp;windDir, float windFreq, float windPower, float windBendMin)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z44_0">setZonePath</a>(const std::string &amp;zonePath)=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z47_1">show</a>()=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z43_0">ULandscape</a>()</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z45_5">updateLightingAll</a>()=0</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ULandscape.html#z43_1">~ULandscape</a>()</td><td><a class="el" href="classNL3D_1_1ULandscape.html">NL3D::ULandscape</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+</table>
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+</BODY>
+</HTML>