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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::UDriver Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s4">abortId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s12">abortRetryIgnoreType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z15_3">activate</a>(void)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s20">asteriskIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#m1">AsyncListener</a></td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s6">cancelId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z16_2">clearBuffers</a>(CRGBA col=CRGBA(255, 255, 255, 255))=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z16_0">clearRGBABuffer</a>(CRGBA col=CRGBA(255, 255, 255, 255))=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z16_1">clearZBuffer</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z26_3">create3dMouseListener</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#d0">createDriver</a>()</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z20_8">createMaterial</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z19_0">createScene</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z20_0">createTextContext</a>(const std::string fontFileName, const std::string fontExFileName="")=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z20_4">createTextureFile</a>(const std::string &amp;file)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z20_6">createTextureRaw</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z26_4">delete3dMouseListener</a>(U3dMouseListener *listener)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z20_9">deleteMaterial</a>(UMaterial *mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z19_1">deleteScene</a>(UScene *scene)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z20_1">deleteTextContext</a>(UTextContext *textContext)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z20_5">deleteTextureFile</a>(UTextureFile *textfile)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z20_7">deleteTextureRaw</a>(UTextureRaw *textraw)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z14_2">disableHardwareTextureShader</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z14_1">disableHardwareVertexArrayAGP</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z14_0">disableHardwareVertexProgram</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z23_0">drawBitmap</a>(float x, float y, float width, float height, class UTexture &amp;texture, bool blend=true, CRGBA col=CRGBA(255, 255, 255, 255))=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_0">drawLine</a>(const NLMISC::CLine &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_1">drawLine</a>(const NLMISC::CLineColor &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_2">drawLine</a>(const NLMISC::CLineUV &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_3">drawLine</a>(const NLMISC::CLineColorUV &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z23_1">drawLine</a>(float x0, float y0, float x1, float y1, CRGBA col=CRGBA(255, 255, 255, 255))=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_8">drawQuad</a>(const NLMISC::CQuad &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_9">drawQuad</a>(const NLMISC::CQuadColor &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_10">drawQuad</a>(const NLMISC::CQuadUV &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_11">drawQuad</a>(const NLMISC::CQuadColorUV &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z23_3">drawQuad</a>(float x0, float y0, float x1, float y1, CRGBA col)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z23_4">drawQuad</a>(float xcenter, float ycenter, float radius, CRGBA col)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_12">drawQuads</a>(const std::vector&lt; NLMISC::CQuadColorUV &gt; &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_13">drawQuads</a>(const NLMISC::CQuadColorUV *qs, uint32 nbq, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_4">drawTriangle</a>(const NLMISC::CTriangle &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_5">drawTriangle</a>(const NLMISC::CTriangleColor &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_6">drawTriangle</a>(const NLMISC::CTriangleUV &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z22_7">drawTriangle</a>(const NLMISC::CTriangleColorUV &amp;tri, UMaterial &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z23_2">drawTriangle</a>(float x0, float y0, float x1, float y1, float x2, float y2, CRGBA col)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z23_5">drawWiredQuad</a>(float x0, float y0, float x1, float y1, CRGBA col)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z23_6">drawWiredQuad</a>(float xcenter, float ycenter, float radius, CRGBA col)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z17_1">enableFog</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z18_1">enableLight</a>(uint8 num, bool enable=true)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z25_1">enableLowLevelKeyboard</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z25_0">enableLowLevelMouse</a>(bool enable)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z28_4">enableUsedTextureMemorySum</a>(bool enable=true)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z15_0">enumModes</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s22">errorIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#m0">EventServer</a></td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s19">exclamationIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_11">fillBuffer</a>(CBitmap &amp;bitmap)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s32s26">Filled</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z17_0">fogEnabled</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z26_5">forceDXTCCompression</a>(bool dxtcComp)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z26_6">forceTextureResize</a>(uint divisor)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_7">getBuffer</a>(CBitmap &amp;bitmap)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_9">getBufferPart</a>(CBitmap &amp;bitmap, NLMISC::CRect &amp;rect)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_1">getDriverInformation</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z20_3">getFontManagerCacheInformation</a>() const=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_5">getFrustum</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_0">getImplementationVersion</a>() const=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z29_6">getLastAsyncTextureSizeGot</a>() const=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z25_2">getLowLevelInputDeviceManager</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_9">getModelMatrix</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_3">getNbTextureStages</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z26_2">getPolygonMode</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_1">getScissor</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z27_0">getShapeBank</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z29_5">getTotalAsyncTextureSizeAsked</a>() const=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z28_5">getUsedTextureMemory</a>() const=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_2">getVideocardInformation</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_7">getViewMatrix</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_3">getViewport</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_6">getWindowHeight</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_4">getWindowSize</a>(uint32 &amp;width, uint32 &amp;height)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_5">getWindowWidth</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_8">getZBuffer</a>(std::vector&lt; float &gt; &amp;zbuffer)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z24_10">getZBufferPart</a>(std::vector&lt; float &gt; &amp;zbuffer, NLMISC::CRect &amp;rect)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s17">handIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s25">iconCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s8">idCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s7">ignoreId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s23">informationIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z15_4">isActive</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s32s27">Line</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z29_7">loadHLSBank</a>(const std::string &amp;fileName)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s16">noIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s3">noId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s10">okCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s1">okId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s9">okType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s32s28">Point</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z28_1">profileAllocatedTextureMemory</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z28_0">profileRenderedPrimitives</a>(CPrimitiveProfile &amp;pIn, CPrimitiveProfile &amp;pOut)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z28_2">profileSetupedMaterials</a>() const=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z28_3">profileSetupedModelMatrix</a>() const=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s18">questionIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z15_2">release</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s14">retryCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s5">retryId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z18_2">setAmbientColor</a>(CRGBA color)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z25_5">setCapture</a>(bool b)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z15_1">setDisplay</a>(const CMode &amp;mode)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z20_2">setFontManagerMaxMemory</a>(uint maxMem)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_4">setFrustum</a>(const CFrustum &amp;frust)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z18_0">setLight</a>(uint8 num, const ULight &amp;light)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_10">setMatrixMode2D</a>(const CFrustum &amp;frust)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_11">setMatrixMode2D11</a>()</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_12">setMatrixMode2D43</a>()</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_13">setMatrixMode3D</a>(UCamera &amp;camera)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_8">setModelMatrix</a>(const CMatrix &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z26_7">setMonitorColorProperties</a>(const CMonitorColorProperties &amp;properties)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z25_4">setMousePos</a>(float x, float y)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z26_1">setPolygonMode</a>(TPolygonMode mode)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_0">setScissor</a>(const CScissor &amp;)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z29_0">setupAsyncTextureLod</a>(uint baseLevel, uint maxLevel)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z29_1">setupAsyncTextureMaxUploadPerFrame</a>(uint maxup)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z17_2">setupFog</a>(float start, float end, CRGBA color)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z29_3">setupMaxHLSColoringPerFrame</a>(uint maxCol)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z29_2">setupMaxTotalAsyncTextureSize</a>(uint maxText)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_6">setViewMatrix</a>(const CMatrix &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z21_2">setViewport</a>(const CViewport &amp;)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z25_3">showCursor</a>(bool b)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s24">stopIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z16_3">swapBuffers</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z26_0">systemMessageBox</a>(const char *message, const char *title, TMessageBoxType type=okType, TMessageBoxIcon icon=noIcon)=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31">TMessageBoxIcon</a> enum name</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29">TMessageBoxId</a> enum name</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30">TMessageBoxType</a> enum name</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s0">TModeList</a> typedef</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s32">TPolygonMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s15">typeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z13_0">UDriver</a>()</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z29_4">updateAsyncTexture</a>()=0</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s31s21">warningIcon</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s29s2">yesId</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s13">yesNoCancelType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#s30s11">yesNoType</a> enum value</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UDriver.html#z13_1">~UDriver</a>()</td><td><a class="el" href="classNL3D_1_1UDriver.html">NL3D::UDriver</a></td><td><code> [virtual]</code></td></tr>
+</table>
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