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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UAnimationSet Class Reference</h1>An animation Set is a set of animation, loaded from file.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::UAnimationSet:
+<p><center><img src="classNL3D_1_1UAnimationSet.gif" usemap="#NL3D::UAnimationSet_map" border="0"></center>
+<map name="NL3D::UAnimationSet_map">
+<area href="classNL3D_1_1CAnimationSetUser.html" alt="NL3D::CAnimationSetUser" shape="rect" coords="0,56,158,80">
+</map>
+<a href="classNL3D_1_1UAnimationSet-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1UAnimationSet.html#s1s0">NotFound</a> = 0xffffffff
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Set build.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z4_0">addAnimation</a> (const char *fileName, const char *animName)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add an animation in the animation set.</em> <a href="#z4_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z4_1">build</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build the animation set.</em> <a href="#z4_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z4_2">addSkeletonWeight</a> (const char *fileName, const char *skelName)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add a skeleton weight in the animation set.</em> <a href="#z4_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Animations mgt.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z5_0">getNumAnimation</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animations count.</em> <a href="#z5_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z5_1">getAnimationIdByName</a> (const std::string &amp;name) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a animation ID by name.</em> <a href="#z5_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z5_2">getAnimationName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> animationId) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation name.</em> <a href="#z5_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UAnimation.html">UAnimation</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z5_3">getAnimation</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> animationId)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a writable animation pointer.</em> <a href="#z5_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">SkeletonWeight mgt.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z6_0">getNumSkeletonWeight</a> () const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get skeleton weight count.</em> <a href="#z6_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z6_1">getSkeletonWeightIdByName</a> (const std::string &amp;name) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a SkeletonWeight ID by name.</em> <a href="#z6_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z6_2">getSkeletonWeightName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> skeletonId) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get skeleton template name.</em> <a href="#z6_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Channel mgt.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#z7_0">getChannelIdByName</a> (const std::string &amp;name) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a channel ID with its name.</em> <a href="#z7_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#b0">UAnimationSet</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1UAnimationSet.html#b1">~UAnimationSet</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An animation Set is a set of animation, loaded from file.
+<p>
+It contains a set of Skeleton TempalteWeight too. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u__animation__set_8h-source.html#l00045">45</a> of file <a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s1" doxytag="NL3D::UAnimationSet::@1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s1s0" doxytag="NotFound"></a><em>NotFound</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u__animation__set_8h-source.html#l00056">56</a> of file <a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UAnimationSet::UAnimationSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::UAnimationSet::UAnimationSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="u__animation__set_8h-source.html#l00050">50</a> of file <a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UAnimationSet::~UAnimationSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::UAnimationSet::~UAnimationSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="u__animation__set_8h-source.html#l00052">52</a> of file <a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z4_0" doxytag="NL3D::UAnimationSet::addAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::addAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>fileName</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>animName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an animation in the animation set.
+<p>
+After adding all your animations, call <a class="el" href="classNL3D_1_1UAnimationSet.html#z4_1">build</a>(). This method use CPath to search the animation file.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>fileName</em>&nbsp;</td><td>
+is the animation filename </td></tr>
+<tr><td valign=top><em>animName</em>&nbsp;</td><td>
+is the name of the animation in the animation set. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the id of the new animation or NotFound if the file is not found. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#a2">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="z4_2" doxytag="NL3D::UAnimationSet::addSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::addSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>fileName</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skelName</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a skeleton weight in the animation set.
+<p>
+This method use CPath to search the skeleton file.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>fileName</em>&nbsp;</td><td>
+is the skeleton weight filename </td></tr>
+<tr><td valign=top><em>skelName</em>&nbsp;</td><td>
+is the name of the skeleton weight in the animation set. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the id of the new skeleton or NotFound if the file is not found. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#a4">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="z4_1" doxytag="NL3D::UAnimationSet::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::UAnimationSet::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build the animation set.
+<p>
+Call build after adding all your animations.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#a3">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="z5_3" doxytag="NL3D::UAnimationSet::getAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UAnimation.html">UAnimation</a>* NL3D::UAnimationSet::getAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>animationId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a writable animation pointer.
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+the end time. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_3">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="z5_1" doxytag="NL3D::UAnimationSet::getAnimationIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::getAnimationIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a animation ID by name.
+<p>
+If no animation is found, method returns NotFound.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_1">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="z5_2" doxytag="NL3D::UAnimationSet::getAnimationName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NL3D::UAnimationSet::getAnimationName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>animationId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation name.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_2">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="z7_0" doxytag="NL3D::UAnimationSet::getChannelIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::getChannelIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a channel ID with its name.
+<p>
+If no channel is found, method returns NotFound.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z383_0">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="z5_0" doxytag="NL3D::UAnimationSet::getNumAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::getNumAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animations count.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z381_0">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="z6_0" doxytag="NL3D::UAnimationSet::getNumSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::getNumSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton weight count.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z382_0">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="z6_1" doxytag="NL3D::UAnimationSet::getSkeletonWeightIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::UAnimationSet::getSkeletonWeightIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a SkeletonWeight ID by name.
+<p>
+If no SkeletonWeight is found, method returns NotFound.
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z382_1">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<a name="z6_2" doxytag="NL3D::UAnimationSet::getSkeletonWeightName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const std::string&amp; NL3D::UAnimationSet::getSkeletonWeightName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>skeletonId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton template name.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimationSetUser.html#z382_2">NL3D::CAnimationSetUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u__animation__set_8h-source.html">u_animation_set.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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