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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::ITravCameraScene Class Reference</h1>A <a class="el" href="classNL3D_1_1ITravScene.html">ITravScene</a> traversal, with camera setup (common to <a class="el" href="classNL3D_1_1CRenderTrav.html">CRenderTrav</a> and <a class="el" href="classNL3D_1_1CClipTrav.html">CClipTrav</a>).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::ITravCameraScene:
+<p><center><img src="classNL3D_1_1ITravCameraScene.gif" usemap="#NL3D::ITravCameraScene_map" border="0"></center>
+<map name="NL3D::ITravCameraScene_map">
+<area href="classNL3D_1_1ITravScene.html" alt="NL3D::ITravScene" shape="rect" coords="179,112,348,136">
+<area href="classNL3D_1_1ITrav.html" alt="NL3D::ITrav" shape="rect" coords="179,56,348,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="179,0,348,24">
+<area href="classNL3D_1_1CClipTrav.html" alt="NL3D::CClipTrav" shape="rect" coords="0,224,169,248">
+<area href="classNL3D_1_1CLoadBalancingTrav.html" alt="NL3D::CLoadBalancingTrav" shape="rect" coords="179,224,348,248">
+<area href="classNL3D_1_1CRenderTrav.html" alt="NL3D::CRenderTrav" shape="rect" coords="358,224,527,248">
+</map>
+<a href="classNL3D_1_1ITravCameraScene-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#a0">setFrustum</a> (float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#a1">setFrustum</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>, float znear, float zfar, bool perspective=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#a2">setCamMatrix</a> (const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;camMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the camera matrix (a translation/rotation matrix).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#a3">ITravCameraScene</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">FOR OBSERVERS ONLY. (Read only)</div></td></tr>
+<tr><td colspan="2"><div class="groupText">Those variables are valid only in traverse(). <br><br></div></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_6">Perspective</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_7">CamMatrix</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_8">ViewMatrix</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#z877_10">CamLook</a></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1ITravCameraScene.html#b0">update</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>update the dependent information.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A <a class="el" href="classNL3D_1_1ITravScene.html">ITravScene</a> traversal, with camera setup (common to <a class="el" href="classNL3D_1_1CRenderTrav.html">CRenderTrav</a> and <a class="el" href="classNL3D_1_1CClipTrav.html">CClipTrav</a>).
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00095">95</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a3" doxytag="NL3D::ITravCameraScene::ITravCameraScene"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::ITravCameraScene::ITravCameraScene </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00137">137</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+References <a class="el" href="matrix_8cpp-source.html#l00200">NLMISC::CMatrix::identity</a>, <a class="el" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>, and <a class="el" href="trav__scene_8h-source.html#l00114">setFrustum</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::ITravCameraScene::setCamMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITravCameraScene::setCamMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>camMatrix</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera matrix (a translation/rotation matrix).
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00130">130</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::ITravCameraScene::setFrustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITravCameraScene::setFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>height</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>znear</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zfar</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>perspective</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00125">125</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, <a class="el" href="trav__scene_8h-source.html#l00114">setFrustum</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::ITravCameraScene::setFrustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITravCameraScene::setFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>left</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>right</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bottom</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>top</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>znear</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zfar</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>perspective</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00114">114</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+References <a class="el" href="trav__scene_8h-source.html#l00103">Bottom</a>, <a class="el" href="trav__scene_8h-source.html#l00103">Far</a>, <a class="el" href="trav__scene_8h-source.html#l00103">Left</a>, <a class="el" href="trav__scene_8h-source.html#l00103">Near</a>, <a class="el" href="trav__scene_8h-source.html#l00104">Perspective</a>, <a class="el" href="trav__scene_8h-source.html#l00103">Right</a>, and <a class="el" href="trav__scene_8h-source.html#l00103">Top</a>.
+<p>
+Referenced by <a class="el" href="trav__scene_8h-source.html#l00137">ITravCameraScene</a>, and <a class="el" href="trav__scene_8h-source.html#l00125">setFrustum</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::ITravCameraScene::update"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::ITravCameraScene::update </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update the dependent information.
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00150">150</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+References <a class="el" href="matrix_8h-source.html#l00188">NLMISC::CMatrix::getPos</a>, <a class="el" href="matrix_8cpp-source.html#l01167">NLMISC::CMatrix::inverted</a>, <a class="el" href="classNLMISC_1_1CVector.html#p2">NLMISC::CVector::J</a>, and <a class="el" href="matrix_8cpp-source.html#l01321">NLMISC::CMatrix::mulVector</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="z877_2" doxytag="NL3D::ITravCameraScene::Bottom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::ITravCameraScene::Bottom
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00103">103</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="trav__scene_8h-source.html#l00114">setFrustum</a>, <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, and <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>. </td>
+ </tr>
+</table>
+<a name="z877_10" doxytag="NL3D::ITravCameraScene::CamLook"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::ITravCameraScene::CamLook
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00108">108</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="z877_7" doxytag="NL3D::ITravCameraScene::CamMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> NL3D::ITravCameraScene::CamMatrix
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00105">105</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>. </td>
+ </tr>
+</table>
+<a name="z877_9" doxytag="NL3D::ITravCameraScene::CamPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::ITravCameraScene::CamPos
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00107">107</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00525">NL3D::CRenderTrav::beginVPLightSetup</a>, <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, and <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>. </td>
+ </tr>
+</table>
+<a name="z877_5" doxytag="NL3D::ITravCameraScene::Far"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::ITravCameraScene::Far
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00103">103</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="trav__scene_8h-source.html#l00114">setFrustum</a>, <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, and <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>. </td>
+ </tr>
+</table>
+<a name="z877_0" doxytag="NL3D::ITravCameraScene::Left"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::ITravCameraScene::Left
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00103">103</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="trav__scene_8h-source.html#l00114">setFrustum</a>, <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, and <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>. </td>
+ </tr>
+</table>
+<a name="z877_4" doxytag="NL3D::ITravCameraScene::Near"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::ITravCameraScene::Near
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00103">103</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="trav__scene_8h-source.html#l00114">setFrustum</a>, <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, and <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>. </td>
+ </tr>
+</table>
+<a name="z877_6" doxytag="NL3D::ITravCameraScene::Perspective"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::ITravCameraScene::Perspective
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00104">104</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="trav__scene_8h-source.html#l00114">setFrustum</a>, and <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>. </td>
+ </tr>
+</table>
+<a name="z877_1" doxytag="NL3D::ITravCameraScene::Right"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::ITravCameraScene::Right
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00103">103</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="trav__scene_8h-source.html#l00114">setFrustum</a>, <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, and <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>. </td>
+ </tr>
+</table>
+<a name="z877_3" doxytag="NL3D::ITravCameraScene::Top"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::ITravCameraScene::Top
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00103">103</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="trav__scene_8h-source.html#l00114">setFrustum</a>, <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, and <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>. </td>
+ </tr>
+</table>
+<a name="z877_8" doxytag="NL3D::ITravCameraScene::ViewMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> NL3D::ITravCameraScene::ViewMatrix
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="trav__scene_8h-source.html#l00106">106</a> of file <a class="el" href="trav__scene_8h-source.html">trav_scene.h</a>.
+<p>
+Referenced by <a class="el" href="render__trav_8cpp-source.html#l00090">NL3D::CRenderTrav::traverse</a>, and <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="trav__scene_8h-source.html">trav_scene.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+</BODY>
+</HTML>