From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../doxygen/nel/classNL3D_1_1ITravCameraScene.html | 649 +++++++++++++++++++++ 1 file changed, 649 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1ITravCameraScene.html (limited to 'docs/doxygen/nel/classNL3D_1_1ITravCameraScene.html') diff --git a/docs/doxygen/nel/classNL3D_1_1ITravCameraScene.html b/docs/doxygen/nel/classNL3D_1_1ITravCameraScene.html new file mode 100644 index 00000000..a095de0e --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1ITravCameraScene.html @@ -0,0 +1,649 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::ITravCameraScene Class Reference

A ITravScene traversal, with camera setup (common to CRenderTrav and CClipTrav). +More... +

+#include <trav_scene.h> +

+

Inheritance diagram for NL3D::ITravCameraScene: +

+ +NL3D::ITravScene +NL3D::ITrav +NLMISC::CRefCount +NL3D::CClipTrav +NL3D::CLoadBalancingTrav +NL3D::CRenderTrav + +List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Methods

void setFrustum (float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)
 Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). More...

void setFrustum (float width, float height, float znear, float zfar, bool perspective=true)
 Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). More...

void setCamMatrix (const NLMISC::CMatrix &camMatrix)
 Setup the camera matrix (a translation/rotation matrix). More...

 ITravCameraScene ()
 Constructor. More...


Public Attributes

FOR OBSERVERS ONLY. (Read only)
Those variables are valid only in traverse().

float Left
float Right
float Bottom
float Top
float Near
float Far
bool Perspective
NLMISC::CMatrix CamMatrix
NLMISC::CMatrix ViewMatrix
NLMISC::CVector CamPos
NLMISC::CVector CamLook

Protected Methods

void update ()
 update the dependent information. More...

+

Detailed Description

+A ITravScene traversal, with camera setup (common to CRenderTrav and CClipTrav). +

+ +

+Definition at line 95 of file trav_scene.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::ITravCameraScene::ITravCameraScene   [inline]
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 137 of file trav_scene.h. +

+References NLMISC::CMatrix::identity, NLMISC::CVector::Null, and setFrustum.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::ITravCameraScene::setCamMatrix const NLMISC::CMatrix  camMatrix [inline]
+
+ + + + + +
+   + + +

+Setup the camera matrix (a translation/rotation matrix). +

+ +

+Definition at line 130 of file trav_scene.h.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::ITravCameraScene::setFrustum float   width,
float   height,
float   znear,
float   zfar,
bool   perspective = true
[inline]
+
+ + + + + +
+   + + +

+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +

+ +

+Definition at line 125 of file trav_scene.h. +

+References height, setFrustum, and width.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::ITravCameraScene::setFrustum float   left,
float   right,
float   bottom,
float   top,
float   znear,
float   zfar,
bool   perspective = true
[inline]
+
+ + + + + +
+   + + +

+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be >0 (if perspective). +

+ +

+Definition at line 114 of file trav_scene.h. +

+References Bottom, Far, Left, Near, Perspective, Right, and Top. +

+Referenced by ITravCameraScene, and setFrustum.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::ITravCameraScene::update void   [inline, protected]
+
+ + + + + +
+   + + +

+update the dependent information. +

+ +

+Definition at line 150 of file trav_scene.h. +

+References NLMISC::CMatrix::getPos, NLMISC::CMatrix::inverted, NLMISC::CVector::J, and NLMISC::CMatrix::mulVector.

+


Member Data Documentation

+

+ + + + +
+ + +
float NL3D::ITravCameraScene::Bottom +
+
+ + + + + +
+   + + +

+ +

+Definition at line 103 of file trav_scene.h. +

+Referenced by setFrustum, NL3D::CRenderTrav::traverse, and NL3D::CClipTrav::traverse.

+

+ + + + +
+ + +
NLMISC::CVector NL3D::ITravCameraScene::CamLook +
+
+ + + + + +
+   + + +

+ +

+Definition at line 108 of file trav_scene.h.

+

+ + + + +
+ + +
NLMISC::CMatrix NL3D::ITravCameraScene::CamMatrix +
+
+ + + + + +
+   + + +

+ +

+Definition at line 105 of file trav_scene.h.

+

+ + + + +
+ + +
NLMISC::CVector NL3D::ITravCameraScene::CamPos +
+
+ + + + + +
+   + + +

+ +

+Definition at line 107 of file trav_scene.h. +

+Referenced by NL3D::CRenderTrav::beginVPLightSetup, NL3D::CRenderTrav::traverse, and NL3D::CClipTrav::traverse.

+

+ + + + +
+ + +
float NL3D::ITravCameraScene::Far +
+
+ + + + + +
+   + + +

+ +

+Definition at line 103 of file trav_scene.h. +

+Referenced by setFrustum, NL3D::CRenderTrav::traverse, and NL3D::CClipTrav::traverse.

+

+ + + + +
+ + +
float NL3D::ITravCameraScene::Left +
+
+ + + + + +
+   + + +

+ +

+Definition at line 103 of file trav_scene.h. +

+Referenced by setFrustum, NL3D::CRenderTrav::traverse, and NL3D::CClipTrav::traverse.

+

+ + + + +
+ + +
float NL3D::ITravCameraScene::Near +
+
+ + + + + +
+   + + +

+ +

+Definition at line 103 of file trav_scene.h. +

+Referenced by setFrustum, NL3D::CRenderTrav::traverse, and NL3D::CClipTrav::traverse.

+

+ + + + +
+ + +
bool NL3D::ITravCameraScene::Perspective +
+
+ + + + + +
+   + + +

+ +

+Definition at line 104 of file trav_scene.h. +

+Referenced by setFrustum, and NL3D::CRenderTrav::traverse.

+

+ + + + +
+ + +
float NL3D::ITravCameraScene::Right +
+
+ + + + + +
+   + + +

+ +

+Definition at line 103 of file trav_scene.h. +

+Referenced by setFrustum, NL3D::CRenderTrav::traverse, and NL3D::CClipTrav::traverse.

+

+ + + + +
+ + +
float NL3D::ITravCameraScene::Top +
+
+ + + + + +
+   + + +

+ +

+Definition at line 103 of file trav_scene.h. +

+Referenced by setFrustum, NL3D::CRenderTrav::traverse, and NL3D::CClipTrav::traverse.

+

+ + + + +
+ + +
NLMISC::CMatrix NL3D::ITravCameraScene::ViewMatrix +
+
+ + + + + +
+   + + +

+ +

+Definition at line 106 of file trav_scene.h. +

+Referenced by NL3D::CRenderTrav::traverse, and NL3D::CClipTrav::traverse.

+


The documentation for this class was generated from the following file: + + + +
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+ + -- cgit v1.2.1