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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CWaterRenderObs Class Reference</h1><code>#include &lt;<a class="el" href="water__model_8h-source.html">water_model.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CWaterRenderObs:
+<p><center><img src="classNL3D_1_1CWaterRenderObs.gif" usemap="#NL3D::CWaterRenderObs_map" border="0"></center>
+<map name="NL3D::CWaterRenderObs_map">
+<area href="classNL3D_1_1CTransformShapeRenderObs.html" alt="NL3D::CTransformShapeRenderObs" shape="rect" coords="0,224,216,248">
+<area href="classNL3D_1_1CTransformRenderObs.html" alt="NL3D::CTransformRenderObs" shape="rect" coords="0,168,216,192">
+<area href="classNL3D_1_1IBaseRenderObs.html" alt="NL3D::IBaseRenderObs" shape="rect" coords="0,112,216,136">
+<area href="classNL3D_1_1IObs.html" alt="NL3D::IObs" shape="rect" coords="0,56,216,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,216,24">
+</map>
+<a href="classNL3D_1_1CWaterRenderObs-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterRenderObs.html#a0">traverse</a> (<a class="el" href="classNL3D_1_1IObs.html">IObs</a> *caller)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup lighting if lightable, render the instance and Don't <a class="el" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>().</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IObs.html">IObs</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterRenderObs.html#d0">creator</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CWaterRenderObs.html#c0">setupMaterialNVertexShader</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CWaterShape.html">CWaterShape</a> *shape, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;obsPos, bool above, float maxDist, float zHeight)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute a quad in Water height field space that contains the useful heights This helps us to decide wether we should do a lookup in the height map.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="d0" doxytag="NL3D::CWaterRenderObs::creator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IObs.html">IObs</a>* NL3D::CWaterRenderObs::creator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransformShapeRenderObs.html#d0">NL3D::CTransformShapeRenderObs</a>.
+<p>
+Definition at line <a class="el" href="water__model_8h-source.html#l00090">90</a> of file <a class="el" href="water__model_8h-source.html">water_model.h</a>.
+<p>
+References <a class="el" href="mot_8cpp-source.html#l00584">NL3D::IObs::IObs</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CWaterRenderObs::setupMaterialNVertexShader"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaterRenderObs::setupMaterialNVertexShader </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CWaterShape.html">CWaterShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>shape</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>obsPos</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>above</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>maxDist</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zHeight</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute a quad in Water height field space that contains the useful heights This helps us to decide wether we should do a lookup in the height map.
+<p>
+
+<p>
+Definition at line <a class="el" href="water__model_8cpp-source.html#l00816">816</a> of file <a class="el" href="water__model_8cpp-source.html">water_model.cpp</a>.
+<p>
+References <a class="el" href="time__nl_8cpp-source.html#l00055">NLMISC::CTime::getLocalTime</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="vector__h_8h-source.html#l00060">NLMISC::CVectorH::set</a>, <a class="el" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::z</a>.
+<p>
+Referenced by <a class="el" href="water__model_8cpp-source.html#l00364">traverse</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CWaterRenderObs::traverse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CWaterRenderObs::traverse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IObs.html">IObs</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>caller</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup lighting if lightable, render the instance and Don't <a class="el" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>().
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransformShapeRenderObs.html#a0">NL3D::CTransformShapeRenderObs</a>.
+<p>
+Definition at line <a class="el" href="water__model_8cpp-source.html#l00364">364</a> of file <a class="el" href="water__model_8cpp-source.html">water_model.cpp</a>.
+<p>
+References <a class="el" href="polygon_8cpp-source.html#l00056">NLMISC::CPolygon::clip</a>, <a class="el" href="base__render__obs_8h-source.html#l00066">NL3D::IBaseRenderObs::ClipObs</a>, <a class="el" href="polygon_8cpp-source.html#l01075">NLMISC::CPolygon2D::computeBorders</a>, <a class="el" href="water__model_8cpp-source.html#l00322">NL3D::ComputeUpMatrix</a>, <a class="el" href="plane_8h-source.html#l00052">NLMISC::CPlane::d</a>, <a class="el" href="water__model_8cpp-source.html#l00340">NL3D::DrawPoly2D</a>, <a class="el" href="matrix_8cpp-source.html#l00419">NLMISC::CMatrix::getI</a>, <a class="el" href="matrix_8cpp-source.html#l00427">NLMISC::CMatrix::getJ</a>, <a class="el" href="matrix_8cpp-source.html#l00435">NLMISC::CMatrix::getK</a>, <a class="el" href="matrix_8h-source.html#l00188">NLMISC::CMatrix::getPos</a>, <a class="el" href="water__pool__manager_8cpp-source.html#l00078">NL3D::GetWaterPoolManager</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00054">H_AUTO</a>, <a class="el" href="base__render__obs_8h-source.html#l00065">NL3D::IBaseRenderObs::HrcObs</a>, <a class="el" href="matrix_8cpp-source.html#l01167">NLMISC::CMatrix::inverted</a>, <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>, <a class="el" href="plane_8cpp-source.html#l00036">NLMISC::CPlane::make</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="matrix_8cpp-source.html#l00267">NLMISC::CMatrix::setPos</a>, <a class="el" href="water__model_8cpp-source.html#l00816">setupMaterialNVertexShader</a>, <a class="el" href="water__model_8cpp-source.html#l00167">NL3D::SetupWaterVertex</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, <a class="el" href="polygon_8h-source.html#l00161">NLMISC::CPolygon2D::TRasterVect</a>, <a class="el" href="mot_8h-source.html#l00540">NL3D::IObs::traverseSons</a>, <a class="el" href="polygon_8h-source.html#l00130">NLMISC::CPolygon2D::Vertices</a>, <a class="el" href="polygon_8h-source.html#l00059">NLMISC::CPolygon::Vertices</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::z</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="water__model_8h-source.html">water_model.h</a><li><a class="el" href="water__model_8cpp-source.html">water_model.cpp</a></ul>
+
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