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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CVertexBufferHeap.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVertexBufferHeap Class Reference</h1>A vertex buffer used to group lot of static VB in it. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>></code> +<p> +<a href="classNL3D_1_1CVertexBufferHeap-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#a0">CVertexBufferHeap</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#a1">~CVertexBufferHeap</a> ()</td></tr> +<tr><td colspan="2"><div class="groupHeader">Init/Setup</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">init</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *driver, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexFormat, <a class="el" href="memory__common_8h.html#a15">uint</a> maxVertices)</td></tr> +<tr><td> </td><td><font size=-1><em>Create the vertex buffer heap. It use a VBHard if possible. else a <a class="el" href="namespacestd.html">std</a> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> is used.</em> <a href="#z905_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_1">release</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>release the VB. <a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">init</a>() can be called after this.</em> <a href="#z905_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_2">enabled</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>false if any error at init, or if <a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">init</a>() not called.</em> <a href="#z905_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_3">getDriver</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>return the driver used.</em> <a href="#z905_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_4">getVertexFormat</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get the vertexFormat.</em> <a href="#z905_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_5">getVertexSize</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get the vertexSize.</em> <a href="#z905_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_6">getMaxVertices</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get max vertices the Buffer allows.</em> <a href="#z905_6">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Allocation.</div></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z906_0">allocate</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> numVertices, <a class="el" href="memory__common_8h.html#a15">uint</a> &indexStart)</td></tr> +<tr><td> </td><td><font size=-1><em>allocate a subset of the VB. false if cannot (not enough space/too big).</em> <a href="#z906_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z906_1">free</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> indexStart)</td></tr> +<tr><td> </td><td><font size=-1><em>free a subset of the VB. nlstop if subset not found...</em> <a href="#z906_1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Rendering. Those methods must be called only if enabled(), else crash</div></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z907_0">lock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> indexStart)</td></tr> +<tr><td> </td><td><font size=-1><em>lock the VB/VBHard, for future filling.</em> <a href="#z907_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z907_1">unlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> startVert, <a class="el" href="memory__common_8h.html#a15">uint</a> endVert)</td></tr> +<tr><td> </td><td><font size=-1><em>unlock the VB/VBHard. Mirror the IVertexBufferHard::unlock(start, end) scheme.</em> <a href="#z907_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z907_2">activate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>activate the VB/VBHard as the current VB in the driver, for future rendering.</em> <a href="#z907_2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>< <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o0">_Driver</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>< <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o1">_VBHard</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o2">_VBSoft</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o3">_HeapManager</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o4">_HeapStart</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o5">_Enabled</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o6">_HardMode</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o7">_VertexFormat</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o8">_VertexSize</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHeap.html#o9">_MaxVertices</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A vertex buffer used to group lot of static VB in it. +<p> +Work with VBHard where available. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00046">46</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CVertexBufferHeap::CVertexBufferHeap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBufferHeap::CVertexBufferHeap </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">38</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00105">_Enabled</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00106">_HardMode</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00110">_MaxVertices</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00108">_VertexFormat</a>, and <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CVertexBufferHeap::~CVertexBufferHeap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVertexBufferHeap::~CVertexBufferHeap </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00050">50</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z907_2" doxytag="NL3D::CVertexBufferHeap::activate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHeap::activate </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +activate the VB/VBHard as the current VB in the driver, for future rendering. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">177</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00100">_Driver</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">_VBHard</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00102">_VBSoft</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="z906_0" doxytag="NL3D::CVertexBufferHeap::allocate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHeap::allocate </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>numVertices</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> & </td> + <td class="mdname" nowrap> <em>indexStart</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +allocate a subset of the VB. false if cannot (not enough space/too big). +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">123</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00103">_HeapManager</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>, <a class="el" href="heap__memory_8cpp-source.html#l00118">NLMISC::CHeapMemory::allocate</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00068">getVertexSize</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="z905_2" doxytag="NL3D::CVertexBufferHeap::enabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHeap::enabled </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +false if any error at init, or if <a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">init</a>() not called. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">62</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00105">_Enabled</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">activate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">allocate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">free</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">lock</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00169">unlock</a>. </td> + </tr> +</table> +<a name="z906_1" doxytag="NL3D::CVertexBufferHeap::free"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHeap::free </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>indexStart</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +free a subset of the VB. nlstop if subset not found... +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">140</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00103">_HeapManager</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, <a class="el" href="heap__memory_8cpp-source.html#l00173">NLMISC::CHeapMemory::free</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="z905_3" doxytag="NL3D::CVertexBufferHeap::getDriver"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>* NL3D::CVertexBufferHeap::getDriver </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return the driver used. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00064">64</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00100">_Driver</a>. </td> + </tr> +</table> +<a name="z905_6" doxytag="NL3D::CVertexBufferHeap::getMaxVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::getMaxVertices </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get max vertices the Buffer allows. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00070">70</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00110">_MaxVertices</a>. </td> + </tr> +</table> +<a name="z905_4" doxytag="NL3D::CVertexBufferHeap::getVertexFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::getVertexFormat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the vertexFormat. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00066">66</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00108">_VertexFormat</a>. </td> + </tr> +</table> +<a name="z905_5" doxytag="NL3D::CVertexBufferHeap::getVertexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::getVertexSize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the vertexSize. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00068">68</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">allocate</a>. </td> + </tr> +</table> +<a name="z905_0" doxytag="NL3D::CVertexBufferHeap::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHeap::init </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>vertexFormat</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>maxVertices</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Create the vertex buffer heap. It use a VBHard if possible. else a <a class="el" href="namespacestd.html">std</a> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> is used. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">56</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00100">_Driver</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00105">_Enabled</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00106">_HardMode</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00103">_HeapManager</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00110">_MaxVertices</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">_VBHard</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00102">_VBSoft</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00108">_VertexFormat</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>, <a class="el" href="heap__memory_8cpp-source.html#l00064">NLMISC::CHeapMemory::initHeap</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<a name="z907_0" doxytag="NL3D::CVertexBufferHeap::lock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> * NL3D::CVertexBufferHeap::lock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>indexStart</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +lock the VB/VBHard, for future filling. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">151</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">_VBHard</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="z905_1" doxytag="NL3D::CVertexBufferHeap::release"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHeap::release </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +release the VB. <a class="el" href="classNL3D_1_1CVertexBufferHeap.html#z905_0">init</a>() can be called after this. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">101</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00100">_Driver</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00105">_Enabled</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00106">_HardMode</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00103">_HeapManager</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">_HeapStart</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00110">_MaxVertices</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">_VBHard</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00102">_VBSoft</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00108">_VertexFormat</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">_VertexSize</a>, <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00050">~CVertexBufferHeap</a>. </td> + </tr> +</table> +<a name="z907_1" doxytag="NL3D::CVertexBufferHeap::unlock"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHeap::unlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>startVert</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>endVert</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +unlock the VB/VBHard. Mirror the IVertexBufferHard::unlock(start, end) scheme. +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00169">169</a> of file <a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a>. +<p> +References <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">_VBHard</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CVertexBufferHeap::_Driver"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a><<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>> NL3D::CVertexBufferHeap::_Driver<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00100">100</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">activate</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00064">getDriver</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NL3D::CVertexBufferHeap::_Enabled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHeap::_Enabled<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00105">105</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00062">enabled</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<a name="o6" doxytag="NL3D::CVertexBufferHeap::_HardMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHeap::_HardMode<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00106">106</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CVertexBufferHeap::_HeapManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a> NL3D::CVertexBufferHeap::_HeapManager<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00103">103</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">allocate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">free</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CVertexBufferHeap::_HeapStart"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a>* NL3D::CVertexBufferHeap::_HeapStart<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00104">104</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">allocate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">free</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">lock</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<a name="o9" doxytag="NL3D::CVertexBufferHeap::_MaxVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::_MaxVertices<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00110">110</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00070">getMaxVertices</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CVertexBufferHeap::_VBHard"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a><<a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a>> NL3D::CVertexBufferHeap::_VBHard<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00101">101</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">activate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">lock</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00169">unlock</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CVertexBufferHeap::_VBSoft"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CVertexBufferHeap::_VBSoft<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00102">102</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">activate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<a name="o7" doxytag="NL3D::CVertexBufferHeap::_VertexFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::_VertexFormat<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00108">108</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00066">getVertexFormat</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<a name="o8" doxytag="NL3D::CVertexBufferHeap::_VertexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexBufferHeap::_VertexSize<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="vertex__buffer__heap_8h-source.html#l00109">109</a> of file <a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a>. +<p> +Referenced by <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">allocate</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00038">CVertexBufferHeap</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00140">free</a>, <a class="el" href="vertex__buffer__heap_8h-source.html#l00068">getVertexSize</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00056">init</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00151">lock</a>, and <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00101">release</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="vertex__buffer__heap_8h-source.html">vertex_buffer_heap.h</a><li><a class="el" href="vertex__buffer__heap_8cpp-source.html">vertex_buffer_heap.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD 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