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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CVertexBufferHardGLNVidia Class Reference</h1>Work only if ARRAY_RANGE_NV is enabled.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CVertexBufferHardGLNVidia:
+<p><center><img src="classNL3D_1_1CVertexBufferHardGLNVidia.gif" usemap="#NL3D::CVertexBufferHardGLNVidia_map" border="0"></center>
+<map name="NL3D::CVertexBufferHardGLNVidia_map">
+<area href="classNL3D_1_1IVertexBufferHardGL.html" alt="NL3D::IVertexBufferHardGL" shape="rect" coords="0,112,213,136">
+<area href="classNL3D_1_1IVertexBufferHard.html" alt="NL3D::IVertexBufferHard" shape="rect" coords="0,56,213,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,213,24">
+</map>
+<a href="classNL3D_1_1CVertexBufferHardGLNVidia-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a0">CVertexBufferHardGLNVidia</a> (<a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *drv)</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a1">~CVertexBufferHardGLNVidia</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a2">initGL</a> (<a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html">CVertexArrayRangeNVidia</a> *var, void *vertexPtr)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a3">isFenceSet</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a4">setFence</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a5">finishFence</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#a6">getNVidiaValueEx</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Implementation</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_0">lock</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Lock the entire VertexBuffer.</em> <a href="#z424_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">unlock</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>UnLock the VertexBuffer so the Gfx card can now use it.</em> <a href="#z424_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_2">unlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> startVert, <a class="el" href="memory__common_8h.html#a15">uint</a> endVert)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as <a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">unlock</a>() but give hints to driver on vertices that have changed.</em> <a href="#z424_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_3">enable</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_4">disable</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html">CVertexArrayRangeNVidia</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o0">_VertexArrayRange</a></td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o1">_VertexPtr</a></td></tr>
+<tr><td nowrap align=right valign=top>GLuint&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o2">_Fence</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#o3">_FenceSet</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Work only if ARRAY_RANGE_NV is enabled.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00174">174</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CVertexBufferHardGLNVidia::CVertexBufferHardGLNVidia"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexBufferHardGLNVidia::CVertexBufferHardGLNVidia </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>drv</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00260">260</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00220">_FenceSet</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">_VertexArrayRange</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00215">_VertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00098">NL3D::IVertexBufferHardGL::GPURenderingAfterFence</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00094">NL3D::IVertexBufferHardGL::NVidiaVertexBufferHard</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CVertexBufferHardGLNVidia::~CVertexBufferHardGLNVidia"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexBufferHardGLNVidia::~CVertexBufferHardGLNVidia </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00274">274</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00218">_Fence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">_VertexArrayRange</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00215">_VertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">finishFence</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00238">nglDeleteFencesNV</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z424_4" doxytag="NL3D::CVertexBufferHardGLNVidia::disable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::disable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a3">NL3D::IVertexBufferHardGL</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00350">350</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00110">NL3D::IVertexBufferHardGL::_Driver</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">_VertexArrayRange</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z424_3" doxytag="NL3D::CVertexBufferHardGLNVidia::enable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::enable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html#a2">NL3D::IVertexBufferHardGL</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00338">338</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00110">NL3D::IVertexBufferHardGL::_Driver</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">_VertexArrayRange</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CVertexBufferHardGLNVidia::finishFence"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::finishFence </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">372</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00218">_Fence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00220">_FenceSet</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00197">isFenceSet</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00243">nglFinishFenceNV</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00302">lock</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00274">~CVertexBufferHardGLNVidia</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>value</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00205">205</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CVertexBufferHardGLNVidia::initGL"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::initGL </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html">CVertexArrayRangeNVidia</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>var</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>void *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexPtr</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00293">293</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00218">_Fence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">_VertexArrayRange</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00215">_VertexPtr</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00239">nglGenFencesNV</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CVertexBufferHardGLNVidia::isFenceSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHardGLNVidia::isFenceSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00197">197</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">finishFence</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00362">setFence</a>. </td>
+ </tr>
+</table>
+<a name="z424_0" doxytag="NL3D::CVertexBufferHardGLNVidia::lock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexBufferHardGLNVidia::lock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Lock the entire VertexBuffer.
+<p>
+The returned buffer is a write only buffer. (undefined result if you read it). Write note:<ul>
+<li>for VRAM VertexBufferHard, you should write only one time, to init.<li>for AGP VertexBufferHard, you should write sequentially to take full advantage of the write combiners. </ul>
+<dl compact><dt><b>
+Returns: </b><dd>
+the adress of the vertex 0. Use <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_1">getVertexSize</a>(), get*Off() ... to access any part of this VertexBuffer. </dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_0">NL3D::IVertexBufferHard</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00302">302</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00215">_VertexPtr</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">finishFence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00098">NL3D::IVertexBufferHardGL::GPURenderingAfterFence</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00362">setFence</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CVertexBufferHardGLNVidia::setFence"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::setFence </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00362">362</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00218">_Fence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00220">_FenceSet</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00352">GL_ALL_COMPLETED_NV</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00197">isFenceSet</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00244">nglSetFenceNV</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00302">lock</a>. </td>
+ </tr>
+</table>
+<a name="z424_2" doxytag="NL3D::CVertexBufferHardGLNVidia::unlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::unlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>startVert</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>endVert</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as <a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">unlock</a>() but give hints to driver on vertices that have changed.
+<p>
+Used by ATI-OpenGL drivers. NB: driver may still ignore this information, and so take into acount all vertices <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>startVert</em>&nbsp;</td><td>
+the fisrt vertex to update </td></tr>
+<tr><td valign=top><em>endVert</em>&nbsp;</td><td>
+the last vertex (not included) to update =&gt; numVertices= vertEnd-vertBegin. Hence <a class="el" href="classNL3D_1_1CVertexBufferHardGLNVidia.html#z424_1">unlock</a>() as the same effect as unlock(0, <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z902_2">getNumVertices</a>()); </td></tr>
+</table>
+</dl>
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_2">NL3D::IVertexBufferHard</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00331">331</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z424_1" doxytag="NL3D::CVertexBufferHardGLNVidia::unlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::unlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+UnLock the VertexBuffer so the Gfx card can now use it.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexBufferHard.html#z904_1">NL3D::IVertexBufferHard</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00325">325</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o2" doxytag="NL3D::CVertexBufferHardGLNVidia::_Fence"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> GLuint NL3D::CVertexBufferHardGLNVidia::_Fence<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00218">218</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">finishFence</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00293">initGL</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00362">setFence</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00274">~CVertexBufferHardGLNVidia</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CVertexBufferHardGLNVidia::_FenceSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHardGLNVidia::_FenceSet<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00220">220</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00260">CVertexBufferHardGLNVidia</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00372">finishFence</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00362">setFence</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CVertexBufferHardGLNVidia::_VertexArrayRange"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexArrayRangeNVidia.html">CVertexArrayRangeNVidia</a>* NL3D::CVertexBufferHardGLNVidia::_VertexArrayRange<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00214">214</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00260">CVertexBufferHardGLNVidia</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00350">disable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00338">enable</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00293">initGL</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00274">~CVertexBufferHardGLNVidia</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CVertexBufferHardGLNVidia::_VertexPtr"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NL3D::CVertexBufferHardGLNVidia::_VertexPtr<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00215">215</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00260">CVertexBufferHardGLNVidia</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00293">initGL</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00302">lock</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00274">~CVertexBufferHardGLNVidia</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a></ul>
+
+
+<!-- footer -->
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