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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CVertexArrayRangeATI Class Reference</h1>Work only if ATIVertexArrayObject is enabled.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CVertexArrayRangeATI:
+<p><center><img src="classNL3D_1_1CVertexArrayRangeATI.gif" usemap="#NL3D::CVertexArrayRangeATI_map" border="0"></center>
+<map name="NL3D::CVertexArrayRangeATI_map">
+<area href="classNL3D_1_1IVertexArrayRange.html" alt="NL3D::IVertexArrayRange" shape="rect" coords="0,0,184,24">
+</map>
+<a href="classNL3D_1_1CVertexArrayRangeATI-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#a0">CVertexArrayRangeATI</a> (<a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *drv)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#a1">enable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>active this VertexArrayRange as the current vertex array range used.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#a2">disable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>disable this VertexArrayRange.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#a3">freeVB</a> (void *ptr)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>free a VB allocated with allocateVB. No-op if NULL.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#a4">getATIVertexObjectId</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get Handle of the ATI buffer.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Implementation</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_0">allocate</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>, <a class="el" href="classNL3D_1_1IDriver.html#s46">IDriver::TVBHardType</a> vbType)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>allocate a vertex array sapce. false if error. must free before re-allocate.</em> <a href="#z425_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_1">free</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>free this space.</em> <a href="#z425_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_2">createVBHardGL</a> (<a class="el" href="memory__common_8h.html#a9">uint16</a> vertexFormat, const <a class="el" href="memory__common_8h.html#a7">uint8</a> *typeArray, <a class="el" href="memory__common_8h.html#a11">uint32</a> numVertices)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>create a <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a>.</em> <a href="#z425_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_3">sizeAllocated</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the size allocated. 0 if not allocated or failure.</em> <a href="#z425_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#c0">allocateVB</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Allocate a small subset of the memory. NULL if not enough mem.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#o0">_VertexObjectId</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#o1">_Allocated</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#o2">_VertexArraySize</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#o3">_HeapMemory</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Work only if ATIVertexArrayObject is enabled.
+<p>
+else, only call to ctor/dtor/<a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#z425_1">free</a>() is valid. any call to <a class="el" href="classNL3D_1_1CVertexArrayRangeATI.html#c0">allocateVB</a>() will return NULL.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00243">243</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CVertexArrayRangeATI::CVertexArrayRangeATI"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexArrayRangeATI::CVertexArrayRangeATI </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>drv</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00401">401</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00282">_Allocated</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00283">_VertexArraySize</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00281">_VertexObjectId</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z425_0" doxytag="NL3D::CVertexArrayRangeATI::allocate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexArrayRangeATI::allocate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>size</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html#s46">IDriver::TVBHardType</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vbType</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+allocate a vertex array sapce. false if error. must free before re-allocate.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexArrayRange.html#a2">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00408">408</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00282">_Allocated</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00286">_HeapMemory</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00283">_VertexArraySize</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00281">_VertexObjectId</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00584">GL_DYNAMIC_ATI</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00583">GL_STATIC_ATI</a>, <a class="el" href="heap__memory_8cpp-source.html#l00064">NLMISC::CHeapMemory::initHeap</a>, <a class="el" href="driver__opengl__extension_8h-source.html#l00395">nglIsObjectBufferATI</a>, <a class="el" href="driver__opengl__extension_8h-source.html#l00394">nglNewObjectBufferATI</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00236">NL3D_DRV_ATI_FAKE_MEM_START</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CVertexArrayRangeATI::allocateVB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexArrayRangeATI::allocateVB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Allocate a small subset of the memory. NULL if not enough mem.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00522">522</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00286">_HeapMemory</a>, and <a class="el" href="heap__memory_8cpp-source.html#l00118">NLMISC::CHeapMemory::allocate</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00467">createVBHardGL</a>. </td>
+ </tr>
+</table>
+<a name="z425_2" doxytag="NL3D::CVertexArrayRangeATI::createVBHardGL"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a> * NL3D::CVertexArrayRangeATI::createVBHardGL </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexFormat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>typeArray</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numVertices</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create a <a class="el" href="classNL3D_1_1IVertexBufferHardGL.html">IVertexBufferHardGL</a>.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexArrayRange.html#a4">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00467">467</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00067">NL3D::IVertexArrayRange::_Driver</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00522">allocateVB</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CVertexArrayRangeATI::disable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeATI::disable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+disable this VertexArrayRange.
+<p>
+_Driver-&gt;_CurrentVertexArrayRange= NULL; NB: no-op for ATI, but ensure correct _Driver-&gt;_CurrentVertexArrayRange value.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00516">516</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00067">NL3D::IVertexArrayRange::_Driver</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CVertexArrayRangeATI::enable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeATI::enable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+active this VertexArrayRange as the current vertex array range used.
+<p>
+no-op if already setup. NB: no-op for ATI, but ensure correct _Driver-&gt;_CurrentVertexArrayRange value.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00510">510</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00067">NL3D::IVertexArrayRange::_Driver</a>. </td>
+ </tr>
+</table>
+<a name="z425_1" doxytag="NL3D::CVertexArrayRangeATI::free"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeATI::free </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+free this space.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexArrayRange.html#a3">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00451">451</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00282">_Allocated</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00286">_HeapMemory</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00283">_VertexArraySize</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00281">_VertexObjectId</a>, <a class="el" href="driver__opengl__extension_8h-source.html#l00399">nglDeleteObjectBufferATI</a>, and <a class="el" href="heap__memory_8cpp-source.html#l00052">NLMISC::CHeapMemory::reset</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CVertexArrayRangeATI::freeVB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRangeATI::freeVB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ptr</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+free a VB allocated with allocateVB. No-op if NULL.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00527">527</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00286">_HeapMemory</a>, and <a class="el" href="heap__memory_8cpp-source.html#l00173">NLMISC::CHeapMemory::free</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CVertexArrayRangeATI::getATIVertexObjectId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexArrayRangeATI::getATIVertexObjectId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get Handle of the ATI buffer.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00277">277</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00281">_VertexObjectId</a>. </td>
+ </tr>
+</table>
+<a name="z425_3" doxytag="NL3D::CVertexArrayRangeATI::sizeAllocated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexArrayRangeATI::sizeAllocated </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the size allocated. 0 if not allocated or failure.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IVertexArrayRange.html#a5">NL3D::IVertexArrayRange</a>.
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00446">446</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00283">_VertexArraySize</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CVertexArrayRangeATI::_Allocated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexArrayRangeATI::_Allocated<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00282">282</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00408">allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00401">CVertexArrayRangeATI</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00451">free</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CVertexArrayRangeATI::_HeapMemory"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a> NL3D::CVertexArrayRangeATI::_HeapMemory<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00286">286</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00408">allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00522">allocateVB</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00451">free</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00527">freeVB</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CVertexArrayRangeATI::_VertexArraySize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CVertexArrayRangeATI::_VertexArraySize<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00283">283</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00408">allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00401">CVertexArrayRangeATI</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00451">free</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00446">sizeAllocated</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CVertexArrayRangeATI::_VertexObjectId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CVertexArrayRangeATI::_VertexObjectId<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00281">281</a> of file <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00408">allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00401">CVertexArrayRangeATI</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00451">free</a>, and <a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html#l00277">getATIVertexObjectId</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="driver__opengl__vertex__buffer__hard_8h-source.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html">driver_opengl_vertex_buffer_hard.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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