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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CVertexArrayRange Class Reference</h1>Work only if ARRAY_RANGE_NV is enabled.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CVertexArrayRange-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a0">CVertexArrayRange</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a1">init</a> (<a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *drv)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a2">allocated</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a3">allocate</a> (<a class="el" href="types__nl_8h.html#a9">uint32</a> <a class="el" href="lexlang_8cpp.html#a56">size</a>, <a class="el" href="classNL3D_1_1IDriver.html#s46">IDriver::TVBHardType</a> vbType)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>allocate a vertex array sapce. false if error. must free before re-allocate.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a4">free</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>free this space.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a5">enable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>active this VertexArrayRange as the current vertex array range used. no-op if already setup.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a6">disable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>disable this VertexArrayRange. _Driver-&gt;_CurrentVertexArrayRange= NULL;.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a7">allocateVB</a> (<a class="el" href="types__nl_8h.html#a9">uint32</a> <a class="el" href="lexlang_8cpp.html#a56">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Allocate a small subset of the memory. NULL if not enough mem.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#a8">freeVB</a> (void *ptr)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>free a VB allocated with allocateVB. No-op if NULL.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#o0">_Driver</a></td></tr>
+<tr><td nowrap align=right valign=top>void *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#o1">_VertexArrayPtr</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types__nl_8h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#o2">_VertexArraySize</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVertexArrayRange.html#o3">_HeapMemory</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Work only if ARRAY_RANGE_NV is enabled.
+<p>
+else, only call to ctor/dtor/<a class="el" href="classNL3D_1_1CVertexArrayRange.html#a4">free</a>() is valid. any call to <a class="el" href="classNL3D_1_1CVertexArrayRange.html#a7">allocateVB</a>() will return NULL.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl_8h-source.html#l00168">168</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CVertexArrayRange::CVertexArrayRange"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexArrayRange::CVertexArrayRange </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl_8h-source.html#l00171">171</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>.
+<p>
+References <a class="el" href="driver__opengl_8h-source.html#l00207">_Driver</a>, <a class="el" href="driver__opengl_8h-source.html#l00208">_VertexArrayPtr</a>, and <a class="el" href="driver__opengl_8h-source.html#l00209">_VertexArraySize</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::CVertexArrayRange::allocate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexArrayRange::allocate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="types__nl_8h.html#a9">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>size</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html#s46">IDriver::TVBHardType</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vbType</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+allocate a vertex array sapce. false if error. must free before re-allocate.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00931">931</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl_8h-source.html#l00212">_HeapMemory</a>, <a class="el" href="driver__opengl_8h-source.html#l00208">_VertexArrayPtr</a>, <a class="el" href="driver__opengl_8h-source.html#l00209">_VertexArraySize</a>, <a class="el" href="heap__memory_8cpp-source.html#l00064">NLMISC::CHeapMemory::initHeap</a>, <a class="el" href="debug_8h-source.html#l00247">nlassert</a>, <a class="el" href="lexlang_8cpp-source.html#l03375">size</a>, and <a class="el" href="types__nl_8h-source.html#l00193">uint32</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CVertexArrayRange::allocated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexArrayRange::allocated </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl_8h-source.html#l00184">184</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>.
+<p>
+References <a class="el" href="driver__opengl_8h-source.html#l00208">_VertexArrayPtr</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CVertexArrayRange::allocateVB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexArrayRange::allocateVB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="types__nl_8h.html#a9">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Allocate a small subset of the memory. NULL if not enough mem.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l01012">1012</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl_8h-source.html#l00212">_HeapMemory</a>, <a class="el" href="heap__memory_8cpp-source.html#l00118">NLMISC::CHeapMemory::allocate</a>, <a class="el" href="lexlang_8cpp-source.html#l03375">size</a>, and <a class="el" href="types__nl_8h-source.html#l00193">uint32</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CVertexArrayRange::disable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRange::disable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+disable this VertexArrayRange. _Driver-&gt;_CurrentVertexArrayRange= NULL;.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00999">999</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl_8h-source.html#l00207">_Driver</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00215">nglVertexArrayRangeNV</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CVertexArrayRange::enable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRange::enable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+active this VertexArrayRange as the current vertex array range used. no-op if already setup.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00986">986</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl_8h-source.html#l00207">_Driver</a>, <a class="el" href="driver__opengl_8h-source.html#l00208">_VertexArrayPtr</a>, <a class="el" href="driver__opengl_8h-source.html#l00209">_VertexArraySize</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00215">nglVertexArrayRangeNV</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CVertexArrayRange::free"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRange::free </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+free this space.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00965">965</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl_8h-source.html#l00212">_HeapMemory</a>, <a class="el" href="driver__opengl_8h-source.html#l00208">_VertexArrayPtr</a>, and <a class="el" href="heap__memory_8cpp-source.html#l00052">NLMISC::CHeapMemory::reset</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CVertexArrayRange::freeVB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRange::freeVB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ptr</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+free a VB allocated with allocateVB. No-op if NULL.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__vertex_8cpp-source.html#l01019">1019</a> of file <a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl_8h-source.html#l00212">_HeapMemory</a>, and <a class="el" href="heap__memory_8cpp-source.html#l00174">NLMISC::CHeapMemory::free</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CVertexArrayRange::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexArrayRange::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>drv</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl_8h-source.html#l00179">179</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>.
+<p>
+References <a class="el" href="driver__opengl_8h-source.html#l00207">_Driver</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CVertexArrayRange::_Driver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CDriverGL.html">CDriverGL</a>* NL3D::CVertexArrayRange::_Driver<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl_8h-source.html#l00207">207</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl_8h-source.html#l00171">CVertexArrayRange</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00999">disable</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00986">enable</a>, and <a class="el" href="driver__opengl_8h-source.html#l00179">init</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CVertexArrayRange::_HeapMemory"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CHeapMemory.html">NLMISC::CHeapMemory</a> NL3D::CVertexArrayRange::_HeapMemory<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl_8h-source.html#l00212">212</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00931">allocate</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l01012">allocateVB</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00965">free</a>, and <a class="el" href="driver__opengl__vertex_8cpp-source.html#l01019">freeVB</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CVertexArrayRange::_VertexArrayPtr"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NL3D::CVertexArrayRange::_VertexArrayPtr<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl_8h-source.html#l00208">208</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00931">allocate</a>, <a class="el" href="driver__opengl_8h-source.html#l00184">allocated</a>, <a class="el" href="driver__opengl_8h-source.html#l00171">CVertexArrayRange</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00986">enable</a>, and <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00965">free</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CVertexArrayRange::_VertexArraySize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="types__nl_8h.html#a9">uint32</a> NL3D::CVertexArrayRange::_VertexArraySize<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl_8h-source.html#l00209">209</a> of file <a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00931">allocate</a>, <a class="el" href="driver__opengl_8h-source.html#l00171">CVertexArrayRange</a>, and <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00986">enable</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="driver__opengl_8h-source.html">driver_opengl.h</a><li><a class="el" href="driver__opengl__vertex_8cpp-source.html">driver_opengl_vertex.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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