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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CTileLightInfluence.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CTileLightInfluence Class Reference</h1>For landscape. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>></code> +<p> +<a href="classNL3D_1_1CTileLightInfluence-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CTileLightInfluence.html#s1s0">NumLightPerCorner</a> = 2 + }</td></tr> +<tr><td> </td><td><font size=-1><em>We support only 2 light per corner. Should never be changed.</em> <a href="#s1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#a0">CTileLightInfluence</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#a1">setDiffuseLightFactor</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> i, <a class="el" href="memory__common_8h.html#a7">uint8</a> factor)</td></tr> +<tr><td> </td><td><font size=-1><em>i: 0 or 1. factor E [0..255] is the factor of influence (gouraud) of the ith light. NB: stored on 4 bits.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#a2">getDiffuseLightFactor</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> i) const</td></tr> +<tr><td> </td><td><font size=-1><em>see <a class="el" href="classNL3D_1_1CTileLightInfluence.html#a1">setDiffuseLightFactor</a>(). return uint8 E [0, 255].</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#a3">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#m0">Light</a> [NumLightPerCorner]</td></tr> +<tr><td> </td><td><font size=-1><em>List of lights.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CTileLightInfluence.html#o0">PackedLightFactor</a></td></tr> +<tr><td> </td><td><font size=-1><em>Packed.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +For landscape. +<p> +A descriptor of light which influence a corner of a TessBlock: 2 lights Ids (points to PointLight in zone), with 2 diffuseLightFactor. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="tile__light__influence_8h-source.html#l00045">45</a> of file <a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s1" doxytag="NL3D::CTileLightInfluence::@53"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +We support only 2 light per corner. Should never be changed. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s1s0" doxytag="NumLightPerCorner"></a><em>NumLightPerCorner</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="tile__light__influence_8h-source.html#l00050">50</a> of file <a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CTileLightInfluence::CTileLightInfluence"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CTileLightInfluence::CTileLightInfluence </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="tile__light__influence_8h-source.html#l00054">54</a> of file <a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::CTileLightInfluence::getDiffuseLightFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTileLightInfluence::getDiffuseLightFactor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>i</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +see <a class="el" href="classNL3D_1_1CTileLightInfluence.html#a1">setDiffuseLightFactor</a>(). return uint8 E [0, 255]. +<p> + +<p> +Definition at line <a class="el" href="tile__light__influence_8cpp-source.html#l00053">53</a> of file <a class="el" href="tile__light__influence_8cpp-source.html">tile_light_influence.cpp</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="tile__light__influence_8h-source.html#l00074">PackedLightFactor</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CTileLightInfluence::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileLightInfluence::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="tile__light__influence_8cpp-source.html#l00067">67</a> of file <a class="el" href="tile__light__influence_8cpp-source.html">tile_light_influence.cpp</a>. +<p> +References <a class="el" href="tile__light__influence_8h-source.html#l00060">Light</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="tile__light__influence_8h-source.html#l00074">PackedLightFactor</a>, and <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CTileLightInfluence::setDiffuseLightFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileLightInfluence::setDiffuseLightFactor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>i</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>factor</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +i: 0 or 1. factor E [0..255] is the factor of influence (gouraud) of the ith light. NB: stored on 4 bits. +<p> + +<p> +Definition at line <a class="el" href="tile__light__influence_8cpp-source.html#l00036">36</a> of file <a class="el" href="tile__light__influence_8cpp-source.html">tile_light_influence.cpp</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="tile__light__influence_8h-source.html#l00074">PackedLightFactor</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m0" doxytag="NL3D::CTileLightInfluence::Light"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTileLightInfluence::Light[NumLightPerCorner] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +List of lights. +<p> +Id==0xFF => no light. if Light[i]==0xFF, then Light[j] with j>i is supposed disalbed too. +<p> +Definition at line <a class="el" href="tile__light__influence_8h-source.html#l00060">60</a> of file <a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>. +<p> +Referenced by <a class="el" href="tile__light__influence_8cpp-source.html#l00067">serial</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CTileLightInfluence::PackedLightFactor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTileLightInfluence::PackedLightFactor<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Packed. +<p> + +<p> +Definition at line <a class="el" href="tile__light__influence_8h-source.html#l00074">74</a> of file <a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a>. +<p> +Referenced by <a class="el" href="tile__light__influence_8cpp-source.html#l00053">getDiffuseLightFactor</a>, <a class="el" href="tile__light__influence_8cpp-source.html#l00067">serial</a>, and <a class="el" href="tile__light__influence_8cpp-source.html#l00036">setDiffuseLightFactor</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="tile__light__influence_8h-source.html">tile_light_influence.h</a><li><a class="el" href="tile__light__influence_8cpp-source.html">tile_light_influence.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |