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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTileElement Class Reference</h1>An Element for CPatchTexture.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="tile__element_8h-source.html">tile_element.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CTileElement-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#s5">TVegetableInfo</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CTileElement.html#s5s0">AboveWater</a> = 0,
+<a class="el" href="classNL3D_1_1CTileElement.html#s5s1">UnderWater</a>,
+<a class="el" href="classNL3D_1_1CTileElement.html#s5s2">IntersectWater</a>,
+<a class="el" href="classNL3D_1_1CTileElement.html#s5s3">VegetableDisabled</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CTileElement.html#s5s4">VegetInfoLast</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Micro vegetation position. Above water is the default.</em> <a href="#s5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#a0">copyFlagsFromOther</a> (const CTileElement &amp;other)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Copy this tile flags from an other tile.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#a1">setTileOrient</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> i, <a class="el" href="memory__common_8h.html#a7">uint8</a> orient)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the tile orientation of pass i, to "orient".</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#a2">getTileOrient</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> i) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the tile orientation of pass i.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#a3">setTile256Info</a> (bool is256x256, <a class="el" href="memory__common_8h.html#a7">uint8</a> uvOff=0)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the tile 256x256 information of pass 0.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#a4">getTile256Info</a> (bool &amp;is256x256, <a class="el" href="memory__common_8h.html#a7">uint8</a> &amp;uvOff) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the tile 256x256 information.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#a5">setTileSubNoise</a> (<a class="el" href="memory__common_8h.html#a7">uint8</a> subNoise)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the tile SubNoise.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#a6">getTileSubNoise</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the tile SubNoise information.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#a7">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#a8">setVegetableState</a> (<a class="el" href="classNL3D_1_1CTileElement.html#s5">TVegetableInfo</a> state)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the micro vegetation state.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTileElement.html#s5">TVegetableInfo</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#a9">getVegetableState</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the micro vegetable state for this tile.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#m0">Tile</a> [3]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The three tile ident.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTileElement.html#o0">Flags</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An Element for CPatchTexture.
+<p>
+Temporary! since CPatchTexture should be compressed... NB: no default ctor =&gt; must init all fields. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__element_8h-source.html#l00064">64</a> of file <a class="el" href="tile__element_8h-source.html">tile_element.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s5" doxytag="NL3D::CTileElement::TVegetableInfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CTileElement::TVegetableInfo
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Micro vegetation position. Above water is the default.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s5s0" doxytag="AboveWater"></a><em>AboveWater</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s5s1" doxytag="UnderWater"></a><em>UnderWater</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s5s2" doxytag="IntersectWater"></a><em>IntersectWater</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s5s3" doxytag="VegetableDisabled"></a><em>VegetableDisabled</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s5s4" doxytag="VegetInfoLast"></a><em>VegetInfoLast</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="tile__element_8h-source.html#l00125">125</a> of file <a class="el" href="tile__element_8h-source.html">tile_element.h</a>.
+<p>
+Referenced by <a class="el" href="tile__element_8h-source.html#l00131">getVegetableState</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a0" doxytag="NL3D::CTileElement::copyFlagsFromOther"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileElement::copyFlagsFromOther </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CTileElement &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>other</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Copy this tile flags from an other tile.
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__element_8h-source.html#l00072">72</a> of file <a class="el" href="tile__element_8h-source.html">tile_element.h</a>.
+<p>
+References <a class="el" href="tile__element_8h-source.html#l00067">Flags</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CTileElement::getTile256Info"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileElement::getTile256Info </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>is256x256</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>uvOff</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the tile 256x256 information.
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__element_8cpp-source.html#l00064">64</a> of file <a class="el" href="tile__element_8cpp-source.html">tile_element.cpp</a>.
+<p>
+References <a class="el" href="tile__element_8h-source.html#l00067">Flags</a>, <a class="el" href="tile__element_8h-source.html#l00039">NL_TILE_ELM_MASK_UVINFO</a>, and <a class="el" href="tile__element_8h-source.html#l00040">NL_TILE_ELM_OFFSET_UVINFO</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTileElement::getTileOrient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTileElement::getTileOrient </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>i</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the tile orientation of pass i.
+<p>
+orient E [0,3]. The rotation is CCW.
+<p>
+Definition at line <a class="el" href="tile__element_8cpp-source.html#l00046">46</a> of file <a class="el" href="tile__element_8cpp-source.html">tile_element.cpp</a>.
+<p>
+References <a class="el" href="tile__element_8h-source.html#l00067">Flags</a>, <a class="el" href="tile__element_8h-source.html#l00036">NL_TILE_ELM_MASK_ROTATE</a>, <a class="el" href="tile__element_8h-source.html#l00037">NL_TILE_ELM_OFFSET_ROTATE</a>, <a class="el" href="tile__element_8h-source.html#l00038">NL_TILE_ELM_SIZE_ROTATE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="memory__common_8h-source.html#l00096">uint8</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CTileElement::getTileSubNoise"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CTileElement::getTileSubNoise </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the tile SubNoise information.
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__element_8h-source.html#l00116">116</a> of file <a class="el" href="tile__element_8h-source.html">tile_element.h</a>.
+<p>
+References <a class="el" href="tile__element_8h-source.html#l00067">Flags</a>, <a class="el" href="tile__element_8h-source.html#l00042">NL_TILE_ELM_MASK_SUBNOISE</a>, and <a class="el" href="tile__element_8h-source.html#l00043">NL_TILE_ELM_OFFSET_SUBNOISE</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CTileElement::getVegetableState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTileElement.html#s5">TVegetableInfo</a> NL3D::CTileElement::getVegetableState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the micro vegetable state for this tile.
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__element_8h-source.html#l00131">131</a> of file <a class="el" href="tile__element_8h-source.html">tile_element.h</a>.
+<p>
+References <a class="el" href="tile__element_8h-source.html#l00067">Flags</a>, <a class="el" href="tile__element_8h-source.html#l00050">NL_TILE_ELM_MASK_VEGETABLE</a>, <a class="el" href="tile__element_8h-source.html#l00049">NL_TILE_ELM_OFFSET_VEGETABLE</a>, and <a class="el" href="tile__element_8h-source.html#l00125">TVegetableInfo</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CTileElement::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileElement::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__element_8cpp-source.html#l00082">82</a> of file <a class="el" href="tile__element_8cpp-source.html">tile_element.cpp</a>.
+<p>
+References <a class="el" href="tile__element_8h-source.html#l00067">Flags</a>, <a class="el" href="tile__element_8h-source.html#l00077">Tile</a>, and <a class="el" href="stream_8h-source.html#l00615">NLMISC::IStream::xmlSerial</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CTileElement::setTile256Info"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileElement::setTile256Info </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>is256x256</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>uvOff</em> = 0</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the tile 256x256 information of pass 0.
+<p>
+NB: During UV computing, orient is applied first, then tile256x256 uvOffset (only if the tile is 256x256). <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>is256x256</em>&nbsp;</td><td>
+is this tile a part of a 256x256 </td></tr>
+<tr><td valign=top><em>uvOff</em>&nbsp;</td><td>
+the UV offset of tile 256x256. uvOff E [0,3]. Meanings: --------- | 0 | 3 | |___|___| | | | | 1 | 2 | --------- </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="tile__element_8cpp-source.html#l00054">54</a> of file <a class="el" href="tile__element_8cpp-source.html">tile_element.cpp</a>.
+<p>
+References <a class="el" href="tile__element_8h-source.html#l00067">Flags</a>, <a class="el" href="tile__element_8h-source.html#l00039">NL_TILE_ELM_MASK_UVINFO</a>, <a class="el" href="tile__element_8h-source.html#l00040">NL_TILE_ELM_OFFSET_UVINFO</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CTileElement::setTileOrient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileElement::setTileOrient </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>i</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>orient</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the tile orientation of pass i, to "orient".
+<p>
+orient E [0,3]. The rotation is CCW.
+<p>
+Definition at line <a class="el" href="tile__element_8cpp-source.html#l00036">36</a> of file <a class="el" href="tile__element_8cpp-source.html">tile_element.cpp</a>.
+<p>
+References <a class="el" href="tile__element_8h-source.html#l00067">Flags</a>, <a class="el" href="tile__element_8h-source.html#l00036">NL_TILE_ELM_MASK_ROTATE</a>, <a class="el" href="tile__element_8h-source.html#l00037">NL_TILE_ELM_OFFSET_ROTATE</a>, <a class="el" href="tile__element_8h-source.html#l00038">NL_TILE_ELM_SIZE_ROTATE</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CTileElement::setTileSubNoise"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileElement::setTileSubNoise </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>subNoise</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the tile SubNoise.
+<p>
+subNoise E [0, 15].
+<p>
+Definition at line <a class="el" href="tile__element_8cpp-source.html#l00073">73</a> of file <a class="el" href="tile__element_8cpp-source.html">tile_element.cpp</a>.
+<p>
+References <a class="el" href="tile__element_8h-source.html#l00067">Flags</a>, <a class="el" href="tile__element_8h-source.html#l00042">NL_TILE_ELM_MASK_SUBNOISE</a>, <a class="el" href="tile__element_8h-source.html#l00043">NL_TILE_ELM_OFFSET_SUBNOISE</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CTileElement::setVegetableState"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileElement::setVegetableState </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTileElement.html#s5">TVegetableInfo</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>state</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the micro vegetation state.
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__element_8cpp-source.html#l00089">89</a> of file <a class="el" href="tile__element_8cpp-source.html">tile_element.cpp</a>.
+<p>
+References <a class="el" href="tile__element_8h-source.html#l00067">Flags</a>, <a class="el" href="tile__element_8h-source.html#l00050">NL_TILE_ELM_MASK_VEGETABLE</a>, <a class="el" href="tile__element_8h-source.html#l00049">NL_TILE_ELM_OFFSET_VEGETABLE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="classNL3D_1_1CTileElement.html#s5s4">VegetInfoLast</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CTileElement::Flags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CTileElement::Flags<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile__element_8h-source.html#l00067">67</a> of file <a class="el" href="tile__element_8h-source.html">tile_element.h</a>.
+<p>
+Referenced by <a class="el" href="tile__element_8h-source.html#l00072">copyFlagsFromOther</a>, <a class="el" href="tile__element_8cpp-source.html#l00064">getTile256Info</a>, <a class="el" href="tile__element_8cpp-source.html#l00046">getTileOrient</a>, <a class="el" href="tile__element_8h-source.html#l00116">getTileSubNoise</a>, <a class="el" href="tile__element_8h-source.html#l00131">getVegetableState</a>, <a class="el" href="tile__element_8cpp-source.html#l00082">serial</a>, <a class="el" href="tile__element_8cpp-source.html#l00054">setTile256Info</a>, <a class="el" href="tile__element_8cpp-source.html#l00036">setTileOrient</a>, <a class="el" href="tile__element_8cpp-source.html#l00073">setTileSubNoise</a>, and <a class="el" href="tile__element_8cpp-source.html#l00089">setVegetableState</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CTileElement::Tile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CTileElement::Tile[3]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The three tile ident.
+<p>
+NL_TILE_ELM_LAYER_EMPTY means no Tile for this pass. Tile[0] should be !=NL_TILE_ELM_LAYER_EMPTY. Else cross are drawn...
+<p>
+Definition at line <a class="el" href="tile__element_8h-source.html#l00077">77</a> of file <a class="el" href="tile__element_8h-source.html">tile_element.h</a>.
+<p>
+Referenced by <a class="el" href="tile__element_8cpp-source.html#l00082">serial</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="tile__element_8h-source.html">tile_element.h</a><li><a class="el" href="tile__element_8cpp-source.html">tile_element.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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