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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTextureNear Class Reference</h1>A texture container for lot of little lightmap.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="texture__near_8h-source.html">texture_near.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CTextureNear:
+<p><center><img src="classNL3D_1_1CTextureNear.gif" usemap="#NL3D::CTextureNear_map" border="0"></center>
+<map name="NL3D::CTextureNear_map">
+<area href="classNL3D_1_1ITexture.html" alt="NL3D::ITexture" shape="rect" coords="141,112,272,136">
+<area href="classNLMISC_1_1CBitmap.html" alt="NLMISC::CBitmap" shape="rect" coords="0,56,131,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="141,56,272,80">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="282,56,413,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="282,0,413,24">
+</map>
+<a href="classNL3D_1_1CTextureNear-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#a0">CTextureNear</a> (<a class="el" href="memory__common_8h.html#a14">sint</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#a1">doGenerate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Since texture is always in memory...</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#a2">CTextureNear</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>TextureNear are system. Do not need to serialize them...</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#a3">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> basic infos (clamp ...).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#a4">NLMISC_DECLARE_CLASS</a> (CTextureNear)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Tile Lightmap mgt.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#z830_0">getNbAvailableTiles</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#z830_1">getTileAndFillRect</a> (CRGBA map[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE])</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the id of the tile, locally in the texture.</em> <a href="#z830_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#z830_2">refillRect</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>, CRGBA map[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE])</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>given id of the tile, refill the texture.</em> <a href="#z830_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#z830_3">releaseTile</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set a tile lightmap as free for use. It is an error to free a not allocated tile. (nlassert!!).</em> <a href="#z830_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a15">uint</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#o0">_FreeTiles</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The list of available tiles.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; bool &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CTextureNear.html#o1">_AvailableTiles</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>For check, Availability of tiles.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A texture container for lot of little lightmap.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__near_8h-source.html#l00051">51</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CTextureNear::CTextureNear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CTextureNear::CTextureNear </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__near_8cpp-source.html#l00037">37</a> of file <a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a>.
+<p>
+References <a class="el" href="texture__near_8h-source.html#l00096">_AvailableTiles</a>, <a class="el" href="texture__near_8h-source.html#l00094">_FreeTiles</a>, <a class="el" href="texture__near_8h-source.html#l00035">NL_TILE_LIGHTMAP_SIZE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="texture_8cpp-source.html#l00100">NL3D::ITexture::setFilterMode</a>, <a class="el" href="texture_8h-source.html#l00270">NL3D::ITexture::setReleasable</a>, and <a class="el" href="texture_8cpp-source.html#l00088">NL3D::ITexture::setUploadFormat</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTextureNear::CTextureNear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CTextureNear::CTextureNear </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+TextureNear are system. Do not need to serialize them...
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__near_8h-source.html#l00088">88</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00374">nlstop</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a1" doxytag="NL3D::CTextureNear::doGenerate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureNear::doGenerate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Since texture is always in memory...
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1ITexture.html#b0">NL3D::ITexture</a>.
+<p>
+Definition at line <a class="el" href="texture__near_8h-source.html#l00059">59</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>. </td>
+ </tr>
+</table>
+<a name="z830_0" doxytag="NL3D::CTextureNear::getNbAvailableTiles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CTextureNear::getNbAvailableTiles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__near_8cpp-source.html#l00065">65</a> of file <a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a>.
+<p>
+References <a class="el" href="texture__near_8h-source.html#l00094">_FreeTiles</a>.
+<p>
+Referenced by <a class="el" href="texture__near_8cpp-source.html#l00070">getTileAndFillRect</a>. </td>
+ </tr>
+</table>
+<a name="z830_1" doxytag="NL3D::CTextureNear::getTileAndFillRect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CTextureNear::getTileAndFillRect </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CRGBA&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>map</em>[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE] </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the id of the tile, locally in the texture.
+<p>
+<a class="el" href="debug_8h.html#a6">nlassert</a>() if no free tiles (use <a class="el" href="classNL3D_1_1CTextureNear.html#z830_0">getNbAvailableTiles</a>()). Tile coordinate in the texture can be get with: s= id% nbTilesByLine; t= id/ nbTilesByLine; where nbTilesByLine== sizeOfTextureNear/NL_TILE_LIGHTMAP_SIZE. The texture is invalidate (on this part only...)
+<p>
+Definition at line <a class="el" href="texture__near_8cpp-source.html#l00070">70</a> of file <a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a>.
+<p>
+References <a class="el" href="texture__near_8h-source.html#l00096">_AvailableTiles</a>, <a class="el" href="texture__near_8h-source.html#l00094">_FreeTiles</a>, <a class="el" href="texture__near_8cpp-source.html#l00065">getNbAvailableTiles</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="texture__near_8h-source.html#l00035">NL_TILE_LIGHTMAP_SIZE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="texture__near_8cpp-source.html#l00085">refillRect</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CTextureNear::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CTextureNear::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CTextureNear&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z830_2" doxytag="NL3D::CTextureNear::refillRect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureNear::refillRect </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>id</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>CRGBA&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>map</em>[NL_TILE_LIGHTMAP_SIZE *NL_TILE_LIGHTMAP_SIZE]</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+given id of the tile, refill the texture.
+<p>
+The texture is invalidate (on this part only...)
+<p>
+Definition at line <a class="el" href="texture__near_8cpp-source.html#l00085">85</a> of file <a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a>.
+<p>
+References <a class="el" href="bitmap_8h-source.html#l00307">NLMISC::CBitmap::getPixels</a>, <a class="el" href="bitmap_8cpp-source.html#l01316">NLMISC::CBitmap::getWidth</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="texture__near_8h-source.html#l00035">NL_TILE_LIGHTMAP_SIZE</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00820">src</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>.
+<p>
+Referenced by <a class="el" href="texture__near_8cpp-source.html#l00070">getTileAndFillRect</a>. </td>
+ </tr>
+</table>
+<a name="z830_3" doxytag="NL3D::CTextureNear::releaseTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTextureNear::releaseTile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>id</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a tile lightmap as free for use. It is an error to free a not allocated tile. (nlassert!!).
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__near_8cpp-source.html#l00107">107</a> of file <a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a>.
+<p>
+References <a class="el" href="texture__near_8h-source.html#l00096">_AvailableTiles</a>, <a class="el" href="texture__near_8h-source.html#l00094">_FreeTiles</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CTextureNear::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CTextureNear::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> basic infos (clamp ...).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1ITexture.html#a12">NL3D::ITexture</a>.
+<p>
+Definition at line <a class="el" href="texture__near_8h-source.html#l00089">89</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00374">nlstop</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CTextureNear::_AvailableTiles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;bool&gt; NL3D::CTextureNear::_AvailableTiles<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For check, Availability of tiles.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__near_8h-source.html#l00096">96</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>.
+<p>
+Referenced by <a class="el" href="texture__near_8cpp-source.html#l00037">CTextureNear</a>, <a class="el" href="texture__near_8cpp-source.html#l00070">getTileAndFillRect</a>, and <a class="el" href="texture__near_8cpp-source.html#l00107">releaseTile</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CTextureNear::_FreeTiles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a15">uint</a>&gt; NL3D::CTextureNear::_FreeTiles<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The list of available tiles.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture__near_8h-source.html#l00094">94</a> of file <a class="el" href="texture__near_8h-source.html">texture_near.h</a>.
+<p>
+Referenced by <a class="el" href="texture__near_8cpp-source.html#l00037">CTextureNear</a>, <a class="el" href="texture__near_8cpp-source.html#l00065">getNbAvailableTiles</a>, <a class="el" href="texture__near_8cpp-source.html#l00070">getTileAndFillRect</a>, and <a class="el" href="texture__near_8cpp-source.html#l00107">releaseTile</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="texture__near_8h-source.html">texture_near.h</a><li><a class="el" href="texture__near_8cpp-source.html">texture_near.cpp</a></ul>
+
+
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