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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CSegRemanence Class Reference</h1>A segment (or a more complicated shape) that let a 'trace' when it is moved.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CSegRemanence:
+<p><center><img src="classNL3D_1_1CSegRemanence.gif" usemap="#NL3D::CSegRemanence_map" border="0"></center>
+<map name="NL3D::CSegRemanence_map">
+<area href="classNL3D_1_1CTransformShape.html" alt="NL3D::CTransformShape" shape="rect" coords="81,168,233,192">
+<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="81,112,233,136">
+<area href="classNL3D_1_1IModel.html" alt="NL3D::IModel" shape="rect" coords="0,56,152,80">
+<area href="classNL3D_1_1ITransformable.html" alt="NL3D::ITransformable" shape="rect" coords="162,56,314,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,152,24">
+<area href="classNL3D_1_1IAnimatable.html" alt="NL3D::IAnimatable" shape="rect" coords="162,0,314,24">
+</map>
+<a href="classNL3D_1_1CSegRemanence-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#s2">TAnimValues</a> { <a class="el" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a> = CTransformShape::AnimValueLast,
+<a class="el" href="classNL3D_1_1CSegRemanence.html#s2s1">AnimValueLast</a>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Added values.</em> <a href="#s2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a0">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &amp;vb, <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> &amp;pb, <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;mat)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a1">samplePos</a> (float date)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a2">setupFromShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup from the shape (no effect if geometry described in the shape didn't change).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a3">setAnimatedMaterial</a> (<a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a> *mat)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set an animated material.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a4">getAnimatedMaterial</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a5">registerToChannelMixer</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &amp;prefix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register transform channels (in global anim mode).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a6">clearAnimatedMatFlag</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_1">~CSegRemanence</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_2">CSegRemanence</a> (CSegRemanence &amp;other)</td></tr>
+<tr><td nowrap align=right valign=top>CSegRemanence &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_3">operator=</a> (CSegRemanence &amp;other)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">From CTransformShape</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_0">canStartStop</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Test if there is a start/stop caps in the objects (some fxs such as remanence).</em> <a href="#z788_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_1">start</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_2">stop</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Stop the fx and let it unroll.</em> <a href="#z788_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_3">stopNoUnroll</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Stop the fx with no unrolling.</em> <a href="#z788_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_4">isStarted</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_5">isStopping</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_6">restart</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#d0">registerBasic</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IModel.html">IModel</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#d1">creator</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>to instanciate that model from a scene.</em> <a href="#d1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html">CRibbon</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#c0">updateOpacityFromShape</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#c1">copyFromOther</a> (CSegRemanence &amp;other)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o6">_StartDate</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o7">_CurrDate</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A segment (or a more complicated shape) that let a 'trace' when it is moved.
+<p>
+Can be used for fx of a sword stroke for example
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00056">56</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u0" doxytag="NL3D::CSegRemanence::TRibbonVect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html">CRibbon</a>&gt; NL3D::CSegRemanence::TRibbonVect<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00137">137</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a name="s2" doxytag="NL3D::CSegRemanence::TAnimValues"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CSegRemanence::TAnimValues
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Added values.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s2s0" doxytag="OwnerBit"></a><em>OwnerBit</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="s2s1" doxytag="AnimValueLast"></a><em>AnimValueLast</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1ITransformable.html#z872_0">NL3D::ITransformable</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00106">106</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z787_0" doxytag="NL3D::CSegRemanence::CSegRemanence"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CSegRemanence::CSegRemanence </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00064">64</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CSegRemanence.html#s2s1">AnimValueLast</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8h-source.html#l00069">creator</a>. </td>
+ </tr>
+</table>
+<a name="z787_1" doxytag="NL3D::CSegRemanence::~CSegRemanence"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CSegRemanence::~CSegRemanence </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00075">75</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00148">_AniMat</a>, <a class="el" href="transform_8h-source.html#l00402">NL3D::CTransform::_FatherSkeletonModel</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z787_2" doxytag="NL3D::CSegRemanence::CSegRemanence"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CSegRemanence::CSegRemanence </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CSegRemanence &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>other</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00089">89</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z788_0" doxytag="NL3D::CSegRemanence::canStartStop"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CSegRemanence::canStartStop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test if there is a start/stop caps in the objects (some fxs such as remanence).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#a4">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00081">81</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CSegRemanence::clearAnimatedMatFlag"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::clearAnimatedMatFlag </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00154">154</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CSegRemanence::copyFromOther"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::copyFromOther </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CSegRemanence &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>other</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00106">106</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00148">_AniMat</a>, <a class="el" href="seg__remanence_8h-source.html#l00146">_CurrDate</a>, <a class="el" href="seg__remanence_8h-source.html#l00141">_NumCorners</a>, <a class="el" href="seg__remanence_8h-source.html#l00140">_NumSlice</a>, <a class="el" href="seg__remanence_8h-source.html#l00144">_Restarted</a>, <a class="el" href="seg__remanence_8h-source.html#l00139">_Ribbons</a>, <a class="el" href="seg__remanence_8h-source.html#l00145">_StartDate</a>, <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>, and <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00089">CSegRemanence</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00095">operator=</a>. </td>
+ </tr>
+</table>
+<a name="d1" doxytag="NL3D::CSegRemanence::creator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IModel.html">IModel</a>* NL3D::CSegRemanence::creator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+to instanciate that model from a scene.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#f0">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00069">69</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+References <a class="el" href="seg__remanence_8cpp-source.html#l00064">CSegRemanence</a>, and <a class="el" href="mot_8cpp-source.html#l00464">NL3D::IModel::IModel</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CSegRemanence::getAnimatedMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a>* NL3D::CSegRemanence::getAnimatedMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00101">101</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00148">_AniMat</a>. </td>
+ </tr>
+</table>
+<a name="z788_4" doxytag="NL3D::CSegRemanence::isStarted"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CSegRemanence::isStarted </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#a7">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00089">89</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>. </td>
+ </tr>
+</table>
+<a name="z788_5" doxytag="NL3D::CSegRemanence::isStopping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CSegRemanence::isStopping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00091">91</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>. </td>
+ </tr>
+</table>
+<a name="z787_3" doxytag="NL3D::CSegRemanence::operator="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CSegRemanence &amp; NL3D::CSegRemanence::operator= </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CSegRemanence &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>other</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00095">95</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, and <a class="el" href="transform__shape_8cpp-source.html#l00058">NL3D::CTransformShape::CTransformShape</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CSegRemanence::registerBasic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::registerBasic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Call at the begining of the program, to register the model, and the basic observers.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#d0">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00127">127</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="anim__detail__trav_8h-source.html#l00050">NL3D::AnimDetailTravId</a>, <a class="el" href="namespaceNL3D.html#a457">NL3D::SegRemanenceShapeId</a>, and <a class="el" href="transform__shape_8h-source.html#l00055">NL3D::TransformShapeId</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CSegRemanence::registerToChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::registerToChannelMixer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>chanMixer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>prefix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register transform channels (in global anim mode).
+<p>
+<dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CTransform.html#a11">setChannelMixerOwnerShip</a> </dl>
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z846_1">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00409">409</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00148">_AniMat</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CSegRemanence::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vb</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pb</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00136">136</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="transform_8h-source.html#l00558">NL3D::CTransform::_HrcObs</a>, <a class="el" href="seg__remanence_8h-source.html#l00140">_NumSlice</a>, <a class="el" href="seg__remanence_8h-source.html#l00139">_Ribbons</a>, <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>, <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>, <a class="el" href="seg__remanence_8h-source.html#l00147">_UnrollRatio</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="z788_6" doxytag="NL3D::CSegRemanence::restart"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::restart </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00362">362</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00144">_Restarted</a>, <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>, <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>, <a class="el" href="seg__remanence_8h-source.html#l00147">_UnrollRatio</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00355">start</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CSegRemanence::samplePos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::samplePos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>date</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00294">294</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00146">_CurrDate</a>, <a class="el" href="seg__remanence_8h-source.html#l00144">_Restarted</a>, <a class="el" href="seg__remanence_8h-source.html#l00139">_Ribbons</a>, <a class="el" href="seg__remanence_8h-source.html#l00145">_StartDate</a>, <a class="el" href="mot_8cpp-source.html#l00489">NL3D::IModel::getObs</a>, <a class="el" href="hrc__trav_8h-source.html#l00050">NL3D::HrcTravId</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CSegRemanence::setAnimatedMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::setAnimatedMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mat</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set an animated material.
+<p>
+This is usually called by the 'shape' of this object at instanciation The material is owned by this object
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00400">400</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00148">_AniMat</a>, and <a class="el" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CSegRemanence::setupFromShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::setupFromShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup from the shape (no effect if geometry described in the shape didn't change).
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00252">252</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00141">_NumCorners</a>, <a class="el" href="seg__remanence_8h-source.html#l00140">_NumSlice</a>, <a class="el" href="seg__remanence_8h-source.html#l00139">_Ribbons</a>, <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00391">updateOpacityFromShape</a>. </td>
+ </tr>
+</table>
+<a name="z788_1" doxytag="NL3D::CSegRemanence::start"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::start </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#a5">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00355">355</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>, <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00362">restart</a>. </td>
+ </tr>
+</table>
+<a name="z788_2" doxytag="NL3D::CSegRemanence::stop"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::stop </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Stop the fx and let it unroll.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#a6">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00379">379</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>. </td>
+ </tr>
+</table>
+<a name="z788_3" doxytag="NL3D::CSegRemanence::stopNoUnroll"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::stopNoUnroll </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Stop the fx with no unrolling.
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00385">385</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="seg__remanence_8h-source.html#l00144">_Restarted</a>, <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>, and <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CSegRemanence::updateOpacityFromShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::updateOpacityFromShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00391">391</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>.
+<p>
+References <a class="el" href="transform_8h-source.html#l00114">NL3D::CTransform::setOpacity</a>, <a class="el" href="transform_8h-source.html#l00113">NL3D::CTransform::setTransparency</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00252">setupFromShape</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o9" doxytag="NL3D::CSegRemanence::_AniMat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a>* NL3D::CSegRemanence::_AniMat<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00148">148</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8h-source.html#l00101">getAnimatedMaterial</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00409">registerToChannelMixer</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00400">setAnimatedMaterial</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00075">~CSegRemanence</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CSegRemanence::_CurrDate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CSegRemanence::_CurrDate<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00146">146</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00294">samplePos</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CSegRemanence::_NumCorners"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CSegRemanence::_NumCorners<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00141">141</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00252">setupFromShape</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CSegRemanence::_NumSlice"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CSegRemanence::_NumSlice<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00140">140</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00136">render</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00252">setupFromShape</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CSegRemanence::_Restarted"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CSegRemanence::_Restarted<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00144">144</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00362">restart</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00294">samplePos</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00385">stopNoUnroll</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CSegRemanence::_Ribbons"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a> NL3D::CSegRemanence::_Ribbons<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00139">139</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00136">render</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00294">samplePos</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00252">setupFromShape</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CSegRemanence::_StartDate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CSegRemanence::_StartDate<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00145">145</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00294">samplePos</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CSegRemanence::_Started"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CSegRemanence::_Started<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00142">142</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8h-source.html#l00089">isStarted</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00136">render</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00362">restart</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00355">start</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00385">stopNoUnroll</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CSegRemanence::_Stopping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CSegRemanence::_Stopping<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00143">143</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8h-source.html#l00091">isStopping</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00136">render</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00362">restart</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00355">start</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00379">stop</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00385">stopNoUnroll</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CSegRemanence::_UnrollRatio"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CSegRemanence::_UnrollRatio<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="seg__remanence_8h-source.html#l00147">147</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.
+<p>
+Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00136">render</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00362">restart</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a><li><a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a></ul>
+
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