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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CSegRemanence.html | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CSegRemanence Class Reference</h1>A segment (or a more complicated shape) that let a 'trace' when it is moved. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CSegRemanence: +<p><center><img src="classNL3D_1_1CSegRemanence.gif" usemap="#NL3D::CSegRemanence_map" border="0"></center> +<map name="NL3D::CSegRemanence_map"> +<area href="classNL3D_1_1CTransformShape.html" alt="NL3D::CTransformShape" shape="rect" coords="81,168,233,192"> +<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="81,112,233,136"> +<area href="classNL3D_1_1IModel.html" alt="NL3D::IModel" shape="rect" coords="0,56,152,80"> +<area href="classNL3D_1_1ITransformable.html" alt="NL3D::ITransformable" shape="rect" coords="162,56,314,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,152,24"> +<area href="classNL3D_1_1IAnimatable.html" alt="NL3D::IAnimatable" shape="rect" coords="162,0,314,24"> +</map> +<a href="classNL3D_1_1CSegRemanence-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#s2">TAnimValues</a> { <a class="el" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a> = CTransformShape::AnimValueLast, +<a class="el" href="classNL3D_1_1CSegRemanence.html#s2s1">AnimValueLast</a> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Added values.</em> <a href="#s2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a0">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &vb, <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> &pb, <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &mat)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a1">samplePos</a> (float date)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a2">setupFromShape</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Setup from the shape (no effect if geometry described in the shape didn't change).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a3">setAnimatedMaterial</a> (<a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a> *mat)</td></tr> +<tr><td> </td><td><font size=-1><em>Set an animated material.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a4">getAnimatedMaterial</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a5">registerToChannelMixer</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &prefix)</td></tr> +<tr><td> </td><td><font size=-1><em>register transform channels (in global anim mode).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#a6">clearAnimatedMatFlag</a> ()</td></tr> +<tr><td colspan="2"><div class="groupHeader">object</div></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_0">CSegRemanence</a> ()</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_1">~CSegRemanence</a> ()</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_2">CSegRemanence</a> (CSegRemanence &other)</td></tr> +<tr><td nowrap align=right valign=top>CSegRemanence & </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z787_3">operator=</a> (CSegRemanence &other)</td></tr> +<tr><td colspan="2"><div class="groupHeader">From CTransformShape</div></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_0">canStartStop</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Test if there is a start/stop caps in the objects (some fxs such as remanence).</em> <a href="#z788_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_1">start</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_2">stop</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Stop the fx and let it unroll.</em> <a href="#z788_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_3">stopNoUnroll</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Stop the fx with no unrolling.</em> <a href="#z788_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_4">isStarted</a> () const</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_5">isStopping</a> () const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#z788_6">restart</a> ()</td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#d0">registerBasic</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IModel.html">IModel</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#d1">creator</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>to instanciate that model from a scene.</em> <a href="#d1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::vector< <a class="el" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html">CRibbon</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#c0">updateOpacityFromShape</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#c1">copyFromOther</a> (CSegRemanence &other)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o6">_StartDate</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o7">_CurrDate</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A segment (or a more complicated shape) that let a 'trace' when it is moved. +<p> +Can be used for fx of a sword stroke for example +<p> +<dl compact><dt><b> +Author: </b><dd> +Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00056">56</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="u0" doxytag="NL3D::CSegRemanence::TRibbonVect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html">CRibbon</a>> NL3D::CSegRemanence::TRibbonVect<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00137">137</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. </td> + </tr> +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a name="s2" doxytag="NL3D::CSegRemanence::TAnimValues"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::CSegRemanence::TAnimValues + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Added values. +<p> +<dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="s2s0" doxytag="OwnerBit"></a><em>OwnerBit</em></em> </td><td> +</td></tr> +<tr><td valign=top><em><a name="s2s1" doxytag="AnimValueLast"></a><em>AnimValueLast</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1ITransformable.html#z872_0">NL3D::ITransformable</a>. +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00106">106</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="z787_0" doxytag="NL3D::CSegRemanence::CSegRemanence"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CSegRemanence::CSegRemanence </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00064">64</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="classNL3D_1_1CSegRemanence.html#s2s1">AnimValueLast</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8h-source.html#l00069">creator</a>. </td> + </tr> +</table> +<a name="z787_1" doxytag="NL3D::CSegRemanence::~CSegRemanence"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CSegRemanence::~CSegRemanence </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00075">75</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00148">_AniMat</a>, <a class="el" href="transform_8h-source.html#l00402">NL3D::CTransform::_FatherSkeletonModel</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="z787_2" doxytag="NL3D::CSegRemanence::CSegRemanence"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CSegRemanence::CSegRemanence </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CSegRemanence & </td> + <td class="mdname1" valign="top" nowrap> <em>other</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00089">89</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z788_0" doxytag="NL3D::CSegRemanence::canStartStop"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CSegRemanence::canStartStop </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Test if there is a start/stop caps in the objects (some fxs such as remanence). +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#a4">NL3D::CTransformShape</a>. +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00081">81</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CSegRemanence::clearAnimatedMatFlag"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::clearAnimatedMatFlag </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00154">154</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +References <a class="el" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CSegRemanence::copyFromOther"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::copyFromOther </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CSegRemanence & </td> + <td class="mdname1" valign="top" nowrap> <em>other</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00106">106</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00148">_AniMat</a>, <a class="el" href="seg__remanence_8h-source.html#l00146">_CurrDate</a>, <a class="el" href="seg__remanence_8h-source.html#l00141">_NumCorners</a>, <a class="el" href="seg__remanence_8h-source.html#l00140">_NumSlice</a>, <a class="el" href="seg__remanence_8h-source.html#l00144">_Restarted</a>, <a class="el" href="seg__remanence_8h-source.html#l00139">_Ribbons</a>, <a class="el" href="seg__remanence_8h-source.html#l00145">_StartDate</a>, <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>, and <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00089">CSegRemanence</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00095">operator=</a>. </td> + </tr> +</table> +<a name="d1" doxytag="NL3D::CSegRemanence::creator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IModel.html">IModel</a>* NL3D::CSegRemanence::creator </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +to instanciate that model from a scene. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#f0">NL3D::CTransformShape</a>. +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00069">69</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +References <a class="el" href="seg__remanence_8cpp-source.html#l00064">CSegRemanence</a>, and <a class="el" href="mot_8cpp-source.html#l00464">NL3D::IModel::IModel</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CSegRemanence::getAnimatedMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a>* NL3D::CSegRemanence::getAnimatedMaterial </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00101">101</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00148">_AniMat</a>. </td> + </tr> +</table> +<a name="z788_4" doxytag="NL3D::CSegRemanence::isStarted"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CSegRemanence::isStarted </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#a7">NL3D::CTransformShape</a>. +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00089">89</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>. </td> + </tr> +</table> +<a name="z788_5" doxytag="NL3D::CSegRemanence::isStopping"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CSegRemanence::isStopping </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00091">91</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>. </td> + </tr> +</table> +<a name="z787_3" doxytag="NL3D::CSegRemanence::operator="></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CSegRemanence & NL3D::CSegRemanence::operator= </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CSegRemanence & </td> + <td class="mdname1" valign="top" nowrap> <em>other</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00095">95</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, and <a class="el" href="transform__shape_8cpp-source.html#l00058">NL3D::CTransformShape::CTransformShape</a>. </td> + </tr> +</table> +<a name="d0" doxytag="NL3D::CSegRemanence::registerBasic"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::registerBasic </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Call at the begining of the program, to register the model, and the basic observers. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#d0">NL3D::CTransformShape</a>. +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00127">127</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="anim__detail__trav_8h-source.html#l00050">NL3D::AnimDetailTravId</a>, <a class="el" href="namespaceNL3D.html#a457">NL3D::SegRemanenceShapeId</a>, and <a class="el" href="transform__shape_8h-source.html#l00055">NL3D::TransformShapeId</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CSegRemanence::registerToChannelMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::registerToChannelMixer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> * </td> + <td class="mdname" nowrap> <em>chanMixer</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>prefix</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +register transform channels (in global anim mode). +<p> +<dl compact><dt><b> +See also: </b><dd> +<a class="el" href="classNL3D_1_1CTransform.html#a11">setChannelMixerOwnerShip</a> </dl> +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z846_1">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00409">409</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00148">_AniMat</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CSegRemanence::render"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::render </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> & </td> + <td class="mdname" nowrap> <em>vb</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> & </td> + <td class="mdname" nowrap> <em>pb</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> & </td> + <td class="mdname" nowrap> <em>mat</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00136">136</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="transform_8h-source.html#l00558">NL3D::CTransform::_HrcObs</a>, <a class="el" href="seg__remanence_8h-source.html#l00140">_NumSlice</a>, <a class="el" href="seg__remanence_8h-source.html#l00139">_Ribbons</a>, <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>, <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>, <a class="el" href="seg__remanence_8h-source.html#l00147">_UnrollRatio</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td> + </tr> +</table> +<a name="z788_6" doxytag="NL3D::CSegRemanence::restart"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::restart </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00362">362</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00144">_Restarted</a>, <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>, <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>, <a class="el" href="seg__remanence_8h-source.html#l00147">_UnrollRatio</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00355">start</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CSegRemanence::samplePos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::samplePos </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>date</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00294">294</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00146">_CurrDate</a>, <a class="el" href="seg__remanence_8h-source.html#l00144">_Restarted</a>, <a class="el" href="seg__remanence_8h-source.html#l00139">_Ribbons</a>, <a class="el" href="seg__remanence_8h-source.html#l00145">_StartDate</a>, <a class="el" href="mot_8cpp-source.html#l00489">NL3D::IModel::getObs</a>, <a class="el" href="hrc__trav_8h-source.html#l00050">NL3D::HrcTravId</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CSegRemanence::setAnimatedMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::setAnimatedMaterial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>mat</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set an animated material. +<p> +This is usually called by the 'shape' of this object at instanciation The material is owned by this object +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00400">400</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00148">_AniMat</a>, and <a class="el" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CSegRemanence::setupFromShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::setupFromShape </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup from the shape (no effect if geometry described in the shape didn't change). +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00252">252</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00141">_NumCorners</a>, <a class="el" href="seg__remanence_8h-source.html#l00140">_NumSlice</a>, <a class="el" href="seg__remanence_8h-source.html#l00139">_Ribbons</a>, <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00391">updateOpacityFromShape</a>. </td> + </tr> +</table> +<a name="z788_1" doxytag="NL3D::CSegRemanence::start"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::start </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#a5">NL3D::CTransformShape</a>. +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00355">355</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>, <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00362">restart</a>. </td> + </tr> +</table> +<a name="z788_2" doxytag="NL3D::CSegRemanence::stop"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::stop </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Stop the fx and let it unroll. +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CTransformShape.html#a6">NL3D::CTransformShape</a>. +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00379">379</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>. </td> + </tr> +</table> +<a name="z788_3" doxytag="NL3D::CSegRemanence::stopNoUnroll"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::stopNoUnroll </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Stop the fx with no unrolling. +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00385">385</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="seg__remanence_8h-source.html#l00144">_Restarted</a>, <a class="el" href="seg__remanence_8h-source.html#l00142">_Started</a>, and <a class="el" href="seg__remanence_8h-source.html#l00143">_Stopping</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CSegRemanence::updateOpacityFromShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSegRemanence::updateOpacityFromShape </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8cpp-source.html#l00391">391</a> of file <a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a>. +<p> +References <a class="el" href="transform_8h-source.html#l00114">NL3D::CTransform::setOpacity</a>, <a class="el" href="transform_8h-source.html#l00113">NL3D::CTransform::setTransparency</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00252">setupFromShape</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o9" doxytag="NL3D::CSegRemanence::_AniMat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CAnimatedMaterial.html">CAnimatedMaterial</a>* NL3D::CSegRemanence::_AniMat<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00148">148</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8h-source.html#l00101">getAnimatedMaterial</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00409">registerToChannelMixer</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00400">setAnimatedMaterial</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00075">~CSegRemanence</a>. </td> + </tr> +</table> +<a name="o7" doxytag="NL3D::CSegRemanence::_CurrDate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CSegRemanence::_CurrDate<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00146">146</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00294">samplePos</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CSegRemanence::_NumCorners"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CSegRemanence::_NumCorners<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00141">141</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00252">setupFromShape</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CSegRemanence::_NumSlice"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CSegRemanence::_NumSlice<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00140">140</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00136">render</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00252">setupFromShape</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NL3D::CSegRemanence::_Restarted"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CSegRemanence::_Restarted<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00144">144</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00362">restart</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00294">samplePos</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00385">stopNoUnroll</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CSegRemanence::_Ribbons"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CSegRemanence.html#u0">TRibbonVect</a> NL3D::CSegRemanence::_Ribbons<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00139">139</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00136">render</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00294">samplePos</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00252">setupFromShape</a>. </td> + </tr> +</table> +<a name="o6" doxytag="NL3D::CSegRemanence::_StartDate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CSegRemanence::_StartDate<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00145">145</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00294">samplePos</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CSegRemanence::_Started"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CSegRemanence::_Started<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00142">142</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8h-source.html#l00089">isStarted</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00136">render</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00362">restart</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00355">start</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00385">stopNoUnroll</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CSegRemanence::_Stopping"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CSegRemanence::_Stopping<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00143">143</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00106">copyFromOther</a>, <a class="el" href="seg__remanence_8h-source.html#l00091">isStopping</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00136">render</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00362">restart</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00355">start</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00379">stop</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00385">stopNoUnroll</a>. </td> + </tr> +</table> +<a name="o8" doxytag="NL3D::CSegRemanence::_UnrollRatio"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CSegRemanence::_UnrollRatio<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="seg__remanence_8h-source.html#l00147">147</a> of file <a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a>. +<p> +Referenced by <a class="el" href="seg__remanence_8cpp-source.html#l00136">render</a>, and <a class="el" href="seg__remanence_8cpp-source.html#l00362">restart</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="seg__remanence_8h-source.html">seg_remanence.h</a><li><a class="el" href="seg__remanence_8cpp-source.html">seg_remanence.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |