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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CRandomGrid3D Class Reference</h1>A static 3D array of random value + other infos for noise.
+<a href="#_details">More...</a>
+<p>
+<a href="classNL3D_1_1CRandomGrid3D-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRandomGrid3D.html#a0">CRandomGrid3D</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRandomGrid3D.html#d0">evalNearest</a> (const CVector &amp;pos)</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRandomGrid3D.html#d1">evalBiLinear</a> (const CVector &amp;pos)</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRandomGrid3D.html#d2">getLevelSize</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a387">level</a>)</td></tr>
+<tr><td nowrap align=right valign=top>const CVector &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRandomGrid3D.html#d3">getLevelPhase</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="driver__opengl__extension__def_8h.html#a387">level</a>)</td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRandomGrid3D.html#f0">lookup</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> ux, <a class="el" href="memory__common_8h.html#a15">uint</a> uy, <a class="el" href="memory__common_8h.html#a15">uint</a> uz)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRandomGrid3D.html#f1">easeInEaseOut</a> (float &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a365">y</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a364">x</a>)</td></tr>
+<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRandomGrid3D.html#r0">_Texture3d</a> [NL3D_NOISE_GRID_SIZE *NL3D_NOISE_GRID_SIZE *NL3D_NOISE_GRID_SIZE]</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRandomGrid3D.html#r1">_Sizes</a> [NL3D_NOISE_LEVEL]</td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CRandomGrid3D.html#r2">_LevelPhase</a> [NL3D_NOISE_LEVEL]</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A static 3D array of random value + other infos for noise.
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00049">49</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CRandomGrid3D::CRandomGrid3D"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CRandomGrid3D::CRandomGrid3D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00054">54</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>.
+<p>
+References <a class="el" href="common_8h-source.html#l00120">NLMISC::frand</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="noise__value_8cpp-source.html#l00040">NL3D_NOISE_GRID_SIZE</a>, <a class="el" href="noise__value_8cpp-source.html#l00039">NL3D_NOISE_GRID_SIZE_SHIFT</a>, <a class="el" href="noise__value_8cpp-source.html#l00038">NL3D_NOISE_LEVEL</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="f1" doxytag="NL3D::CRandomGrid3D::easeInEaseOut"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CRandomGrid3D::easeInEaseOut </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>x</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00191">191</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td>
+ </tr>
+</table>
+<a name="d1" doxytag="NL3D::CRandomGrid3D::evalBiLinear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CRandomGrid3D::evalBiLinear </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00119">119</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>.
+<p>
+References <a class="el" href="noise__value_8cpp-source.html#l00040">NL3D_NOISE_GRID_SIZE</a>, <a class="el" href="noise__value_8cpp-source.html#l00041">NL3D::NL3D_OO255</a>, <a class="el" href="fast__floor_8h-source.html#l00125">NL3D::OptFastFloor</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CRandomGrid3D::evalNearest"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CRandomGrid3D::evalNearest </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const CVector &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00101">101</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>.
+<p>
+References <a class="el" href="noise__value_8cpp-source.html#l00040">NL3D_NOISE_GRID_SIZE</a>, <a class="el" href="noise__value_8cpp-source.html#l00041">NL3D::NL3D_OO255</a>, <a class="el" href="fast__floor_8h-source.html#l00125">NL3D::OptFastFloor</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">z</a>. </td>
+ </tr>
+</table>
+<a name="d3" doxytag="NL3D::CRandomGrid3D::getLevelPhase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const CVector&amp; NL3D::CRandomGrid3D::getLevelPhase </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>level</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00169">169</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">level</a>. </td>
+ </tr>
+</table>
+<a name="d2" doxytag="NL3D::CRandomGrid3D::getLevelSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CRandomGrid3D::getLevelSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>level</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00163">163</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">level</a>. </td>
+ </tr>
+</table>
+<a name="f0" doxytag="NL3D::CRandomGrid3D::lookup"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CRandomGrid3D::lookup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ux</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>uy</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>uz</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00184">184</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, and <a class="el" href="noise__value_8cpp-source.html#l00039">NL3D_NOISE_GRID_SIZE_SHIFT</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="r2" doxytag="NL3D::CRandomGrid3D::_LevelPhase"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CVector NL3D::CRandomGrid3D::_LevelPhase<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00204">204</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>. </td>
+ </tr>
+</table>
+<a name="r1" doxytag="NL3D::CRandomGrid3D::_Sizes"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CRandomGrid3D::_Sizes<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00203">203</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>. </td>
+ </tr>
+</table>
+<a name="r0" doxytag="NL3D::CRandomGrid3D::_Texture3d"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CRandomGrid3D::_Texture3d<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__value_8cpp-source.html#l00202">202</a> of file <a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="noise__value_8cpp-source.html">noise_value.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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