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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CParticleSystemClipObs.html | |
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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CParticleSystemClipObs Class Reference</h1>a clip observer for a particle system. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="particle__system__model_8h-source.html">particle_system_model.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CParticleSystemClipObs: +<p><center><img src="classNL3D_1_1CParticleSystemClipObs.gif" usemap="#NL3D::CParticleSystemClipObs_map" border="0"></center> +<map name="NL3D::CParticleSystemClipObs_map"> +<area href="classNL3D_1_1CTransformClipObs.html" alt="NL3D::CTransformClipObs" shape="rect" coords="0,168,187,192"> +<area href="classNL3D_1_1IBaseClipObs.html" alt="NL3D::IBaseClipObs" shape="rect" coords="0,112,187,136"> +<area href="classNL3D_1_1IObs.html" alt="NL3D::IObs" shape="rect" coords="0,56,187,80"> +<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,187,24"> +</map> +<a href="classNL3D_1_1CParticleSystemClipObs-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemClipObs.html#a0">traverse</a> (<a class="el" href="classNL3D_1_1IObs.html">IObs</a> *caller)</td></tr> +<tr><td> </td><td><font size=-1><em>The base doit method.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemClipObs.html#a1">insertInVisibleList</a> ()</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemClipObs.html#a2">checkDestroyCondition</a> (<a class="el" href="classNL3D_1_1CParticleSystem.html">CParticleSystem</a> *ps, <a class="el" href="classNL3D_1_1CParticleSystemModel.html">CParticleSystemModel</a> *m)</td></tr> +<tr><td> </td><td><font size=-1><em>traverse the sons we must do this before us, because this object may delete himself from the scene.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IObs.html">IObs</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CParticleSystemClipObs.html#d0">creator</a> ()</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +a clip observer for a particle system. +<p> + +<p> +Definition at line <a class="el" href="particle__system__model_8h-source.html#l00322">322</a> of file <a class="el" href="particle__system__model_8h-source.html">particle_system_model.h</a>.<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::CParticleSystemClipObs::checkDestroyCondition"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CParticleSystemClipObs::checkDestroyCondition </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CParticleSystem.html">CParticleSystem</a> * </td> + <td class="mdname" nowrap> <em>ps</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CParticleSystemModel.html">CParticleSystemModel</a> * </td> + <td class="mdname" nowrap> <em>m</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +traverse the sons we must do this before us, because this object may delete himself from the scene. +<p> + +<p> +Definition at line <a class="el" href="particle__system__model_8cpp-source.html#l00748">748</a> of file <a class="el" href="particle__system__model_8cpp-source.html">particle_system_model.cpp</a>. +<p> +References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="particle__system__model_8cpp-source.html#l00553">traverse</a>. </td> + </tr> +</table> +<a name="d0" doxytag="NL3D::CParticleSystemClipObs::creator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IObs.html">IObs</a>* NL3D::CParticleSystemClipObs::creator </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CTransformClipObs.html#d0">NL3D::CTransformClipObs</a>. +<p> +Definition at line <a class="el" href="particle__system__model_8h-source.html#l00326">326</a> of file <a class="el" href="particle__system__model_8h-source.html">particle_system_model.h</a>. +<p> +References <a class="el" href="mot_8cpp-source.html#l00584">NL3D::IObs::IObs</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CParticleSystemClipObs::insertInVisibleList"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CParticleSystemClipObs::insertInVisibleList </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="particle__system__model_8h-source.html#l00329">329</a> of file <a class="el" href="particle__system__model_8h-source.html">particle_system_model.h</a>. +<p> +References <a class="el" href="base__clip__obs_8h-source.html#l00068">NL3D::IBaseClipObs::AnimDetailObs</a>, <a class="el" href="base__clip__obs_8h-source.html#l00069">NL3D::IBaseClipObs::LoadBalancingObs</a>, <a class="el" href="mot_8h-source.html#l00414">NL3D::IObs::Model</a>, and <a class="el" href="mot_8h-source.html#l00415">NL3D::IObs::Trav</a>. +<p> +Referenced by <a class="el" href="particle__system__model_8cpp-source.html#l00553">traverse</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CParticleSystemClipObs::traverse"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CParticleSystemClipObs::traverse </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IObs.html">IObs</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>caller</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The base doit method. +<p> +The behavior is to:<ul> +<li>test if HrcObs->WorldVis is visible.<li>test if the observer is clipped with <a class="el" href="classNL3D_1_1CTransformClipObs.html#a1">clip</a>() OR IF SKELETON MODEL, USE SKELETON MODEL clip!!<li>if visible and not clipped, set <code><a class="el" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>=true</code> (else false). and<ul> +<li>add the <<a class="el" href="classNL3D_1_1CTransformClipObs.html">CTransformClipObs</a>*> to the ClipTrav list</ul> +<li>if Visible==true, and renderable, add it to the RenderTraversal: <code>RenderTrav->addRenderObs(RenderObs)</code>;<li>always <a class="el" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>(), to clip the sons. </ul> + +<p> +Reimplemented from <a class="el" href="classNL3D_1_1CTransformClipObs.html#a2">NL3D::CTransformClipObs</a>. +<p> +Definition at line <a class="el" href="particle__system__model_8cpp-source.html#l00553">553</a> of file <a class="el" href="particle__system__model_8cpp-source.html">particle_system_model.cpp</a>. +<p> +References <a class="el" href="particle__system__model_8cpp-source.html#l00748">checkDestroyCondition</a>, <a class="el" href="transform_8h-source.html#l00638">NL3D::CTransformClipObs::Date</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00054">H_AUTO</a>, <a class="el" href="base__clip__obs_8h-source.html#l00066">NL3D::IBaseClipObs::HrcObs</a>, <a class="el" href="particle__system__model_8h-source.html#l00329">insertInVisibleList</a>, <a class="el" href="mot_8h-source.html#l00414">NL3D::IObs::Model</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="mot_8h-source.html#l00415">NL3D::IObs::Trav</a>, <a class="el" href="mot_8h-source.html#l00540">NL3D::IObs::traverseSons</a>, and <a class="el" href="base__clip__obs_8h-source.html#l00074">NL3D::IBaseClipObs::Visible</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="particle__system__model_8h-source.html">particle_system_model.h</a><li><a class="el" href="particle__system__model_8cpp-source.html">particle_system_model.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG 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